We ignored that. Cause you people know nothing about what you post. It's the same game...period
You that think otherwise...were never there preivious....period!
Eh?
Think he means 'Diablo 3 is the same as Diablo 2'.
Which...well...it's not, Enough people have covered the differences in previous threads that at this point it's just a matter of if people like the new game or not, and their goal to justify it one way or or the other.
Mostly his comment is a bid to assume authority by claiming 'You boviously didn't play the game if you don't think they are the same.' in order to discredit player commentary on the changes between the way mobs, loot, skills, or other game aspects are generally handled.
The lack of support items like the horadric cube, imbuing, a more complex socket system, etc or the unique encounters and mobs associated with higher difficulties, unique boss events, etc apparently are things that didn't actually exist in D2 to these kinds of people.
I just got into hell mode, and I'm already starting to feel like what's the point. All of the gear I wear I got from the AH, I just shop there every 5 levels or so for cheap upgrades. Drops are worth only what a vender will give for them because you can only have 10 items in the AH and most of the drops are worthless. Crafting is even worse.
I'll probalby buy TL2 just to see if it is any different now that my hack and slash addiction has relapsed. Hopefully TL2, DayZ, and GW2 will keep me from impluse buying any more garbage games for a while. Spending $60 on games like SWTOR and D3 is really, really starting to get old.
It does significantly decrease the drop rate of said "PHAT LEWT". They have clearly stated that drop rates were adjusted due to the AH and the desire for items to be valuable (ie. lower supply, same demand). It's EXTREMELY difficult to grind the "PHAT LEWT" you would need without ever visiting the AH, essentially playing the game in a single-player, offline-like manner.
The auction house has absolutely no effect on drop rates. There are conspiracy theories and misunderstandings but I do want to re-iterate, the is NO interaction whatsoever. Bashiok mentioned earlier that we took the AH into account, so let me expand a little bit on that. The drop rates were tuned for a player who would never use the Auction House. For the majority of internal development we didn't have an Auction House, we all played using our own drops only. I've personally leveled multiple characters from 1 to 60 internally before the game came out using only drops that I found - we all did.
When we say we "took the AH into account" that means it's one of many factors. ie. some players will choose to play without trading, some players would play in a group of 4 where they share drops among each other, and some (as it turns out, many) players would use the AH.
Three weeks after launch player's gear is much higher than what we were expecting. When I killed the Butcher on Inferno for the first time I was using a weapon with 492 DPS. There are also certain passives which are much more powerful than they were during internal development. One With Everything, for example, was basically never used internally because we didn't have an auction House. With the auction house, it feels like a mandatory passive. In retrospect we should have seen it coming. In the game's current state though, it's a powerful Monk ability that gives Monks a big survivability boost and has some interesting (some would argue fun, others would argue negative) effects on gearing.
I consider playing without the Auction House to be a very fun way to play the game. I'm personally planning on rolling some new characters that I'll set aside to be "no-AH/no-twink" characters. Much like in D2 when I would make a new character with a friend and we'd agree with each other not to twink our characters out.
Well, it is enlightening, if you casually forget that he uses a probably pre-enrage weak boss as a reference, that they randomly doubled the difficulty (compare bosses to rares, doubtful he GOT to butcher after that), that they claimed noone finished inferno outside hardcore testers and that he claims "leveled 1-60" instead "having fun in the highest difficulty".
The sheer reality of gear affixes being more random than ever and tied to the base item level to disable good lowlevel or random drops and thus oversaturation of the AH, and the other guy going into a strawman argument solely about drop rates, not quality, is just a cherry on the top.
Originally posted by baphametD3 is better than D2 in a lot of ways
I see. Perhaps you could list the ways it's better?
1. trading is safer and easier with the AH
2. not as many in game hacks, exploits, or people scamming you for your gear. they cant "pop" your corpse and steal all your gear, they cant use maphack to cheat, they cant use completely hacked or duped items on the bnet servers, which tarnishes the integrity of the game.
3. the fact that you don't have to re-roll the same class over and over again in D3 like you did in D2 just to change your current build, is definitely better IMO
4. the fact that you cant just be "rushed" to high level by a sorc in one day just by teleporting through the content while you wait in town.
5. the shared stash in D3 is definitely a lot better than wasting time making alts and alt accounts just to stockpile items that is not necessary in D3 because of the AH
6. the sheer amount of different builds you can use far exceeds D2
7. the story is more interesting, even though its still not great compared to other games but still better than D2
8. D3 is definitely more challenging than D2 and i think that is a good thing, others may not.
9. more items, more item slots, passive abilities, more prefix and suffix's, overall more in depth character customization (even though the choices you make are not permanent)
10. obviously a visually better game, better graphics and spell particles while keeping the same quality of gameplay that D2 had, which is the most important thing IMO
but again, there are things i don't like as well either.
Someone help me out, what is the purpose of farming like a slave in Diablo 3? The level cap can be reached in a few weeks, even by "casual" players. After you finish Inferno, what is there left to do that requires better gear? Having such a low level cap just destroyed this game.
Replace every instance of "Diablo 3" in the OP's post with "World of Warcraft" and it still applies. Yet WoW is the biggest, most successful MMO to date, but its not often welcomed with open arms on these forums. Not a huge surprise D3 would have the same impact on a similar group of individuals. Considering WoW's success, Blizzards next big game plays in a similar manner? Why am I not shocked. Successful business practices repeated by a company oh say it ain't so!!!
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
Originally posted by baphametD3 is better than D2 in a lot of ways
I see. Perhaps you could list the ways it's better?
1. trading is safer and easier with the AH
But it also kills the community and right now the focus is on gold-finding instead of loot-finding.
2. not as many in game hacks, exploits, or people scamming you for your gear. they cant "pop" your corpse and steal all your gear, they cant use maphack to cheat, they cant use completely hacked or duped items on the bnet servers, which tarnishes the integrity of the game.
So far anyway, you never know what hackers will think up. I was also reading about an issue with scamming earlier, not sure if it was a bug or just a scam but a few threads were posted.
3. the fact that you don't have to re-roll the same class over and over again in D3 like you did in D2 just to change your current build, is definitely better IMO
Pros and cons on that one. Sure, it's more convenient but it also kills the replay value. If the gaming experiece was better that would be great but it's not.
4. the fact that you cant just be "rushed" to high level by a sorc in one day just by teleporting through the content while you wait in town.
I know there were some issues with people skipping acts but I don't really care either way, people are going to play how they want.
5. the shared stash in D3 is definitely a lot better than wasting time making alts and alt accounts just to stockpile items that is not necessary in D3 because of the AH
I'll agree with you there, shared stash is always nice.
6. the sheer amount of different builds you can use far exceeds D2
Hmm, I'm not so sure about that, especially in regards to viability. I prefer the D2 system over being handed everything.
7. the story is more interesting, even though its still not great compared to other games but still better than D2
Meh, I never played the Diablo games for storylines but D3 isn't that great.
8. D3 is definitely more challenging than D2 and i think that is a good thing, others may not.
Challenging how? The only challenge I see in D3 are the one-shot champ packs and a couple of bosses depending on class, other than that it's easy.
9. more items, more item slots, passive abilities, more prefix and suffix's, overall more in depth character customization (even though the choices you make are not permanent)
Are you kidding? You've got it backwards there, D2 is far superior and has more of that, not D3.
10. obviously a visually better game, better graphics and spell particles while keeping the same quality of gameplay that D2 had, which is the most important thing IMO
Better quality yes but they're not as dark, muddy and has a cartoon-feel to them. Very disappointing in comparison to graphics of other AAA titles as well.
but again, there are things i don't like as well either.
People are going to have their own opinions of D3 but I find it a huge letdown. It's simply not what it should be... by far.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
i don't remember ever doing anything else in D2 other then magic find/rare runs or playing alts. It's just the way the game's made. most hack n slash games are like that.
Someone help me out, what is the purpose of farming like a slave in Diablo 3? The level cap can be reached in a few weeks, even by "casual" players. After you finish Inferno, what is there left to do that requires better gear? Having such a low level cap just destroyed this game.
What are you ranting about? A $60 game for a few weeks (last time i check, i took me 70-80 hrs to get to L60) is a prettty good deal. Most SP games last a week.
Plus, you don't get to finish Inferno mode in those few weeks.
Why do you need more? This is a box MP game. This is not a MMO.
I agree with this. This is not an MMO. Looks like the "entitled" kids need to remember this...
What are you ranting about? A $60 game for a few weeks (last time i check, i took me 70-80 hrs to get to L60) is a prettty good deal. Most SP games last a week.
Plus, you don't get to finish Inferno mode in those few weeks.
Why do you need more? This is a box MP game. This is not a MMO.
I agree with this. This is not an MMO. Looks like the "entitled" kids need to remember this...
I agree D3 gives good game play for a typical PC game
but if you were to compare D3 to a blizzard game ie WarCraft RTS series, StarCraft RTS series, older diablos
-- some players are expecting to enjoy the game for much longer than a typical PC game
What are you ranting about? A $60 game for a few weeks (last time i check, i took me 70-80 hrs to get to L60) is a prettty good deal. Most SP games last a week.
Plus, you don't get to finish Inferno mode in those few weeks.
Why do you need more? This is a box MP game. This is not a MMO.
I agree with this. This is not an MMO. Looks like the "entitled" kids need to remember this...
I agree D3 gives good game play for a typical PC game
but if you were to compare D3 to a blizzard game ie WarCraft RTS series, StarCraft RTS series, older diablos
-- some players are expecting to enjoy the game for much longer than a typical PC game
I got thousands of hours on D2 so even a month out of D3 would have been nice. I guess we shouldn't expect anything from anyone anymore, just ain't happening.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm enjoying farming for the pieces to the staff to get into the king cow levels (each difficulty has one) - yes there is a cow level! I'm also enjoying going back and nabbng up missed achievements.
Yes, the game is all about loot. Diablo has always been about loot and gear. I'm glad this didn't change because I love loot. The global auction house was a great idea - it just needs a lot more love. The RMAH though.. I couldn't care less about it because I won't use it. If D3 ever becomes a game where I'd need to spend more money on it to progress or continue playing enjoyably, besides any expansions, then I'll just quit playing it, accept the fun I had in it, and move on to something else.
Neverwinter and Elder Scrolls Online are just a couple marvelous things coming that will occupy my time if Blizzard starts to "milk the cow."
I'm enjoying farming for the pieces to the staff to get into the king cow levels (each difficulty has one) - yes there is a cow level!
I hate to break it to you but there is no cow level, only a My Little Pony level.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I've never bought or sold in the AH and have played solo the entire way. I'm more than half way through Act 2 Inferno and, although it is pretty hard at times, I can still progress. I've barely farmed at all (briefly before The Butcher to get a bow good enough to burn him down). I play a Demon Hunter and DO NOT use smoke screen either LOL.
Great drops are rare but I get them. I actually have 2 decent rare bows now, and some of my other equipment is pretty good for my needed specs. The gems give you options to tune them a bit. Still plenty of room for upgrades too so finding loot is still fun. I have no interest in the auction house. I just threw away a staff with over 1000 dps even though I'm sure some chump Wizard would have loved to have had it LOL.
Not sure why everybody wants easy-mode I enjoy a challenge. I also enjoyed Dark Souls as well and I know many didn't like that because it was too difficult also. Some people just don't enjoy difficulty I guess. To each their own. Not sure if I'll ever finish Diablo 3 I might tire of it before I do, but I definately got my moneys worth so far.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
So much anger about this game and it's makers. I just replay it to see better gear and to overcome a difficult scenario, kinda like how everyone earns money in life just to buy something or do something cool, whatever that might be for the individual. Maybe I just like seeing higher numbers (whether it be score, stats, gear level, amount of dps, etc.)? I don't know. I thought that was a common interest among gamers.
I've never bought or sold in the AH and have played solo the entire way. I'm more than half way through Act 2 Inferno and, although it is pretty hard at times, I can still progress. I've barely farmed at all (briefly before The Butcher to get a bow good enough to burn him down). I play a Demon Hunter and DO NOT use smoke screen either LOL.
Great drops are rare but I get them. I actually have 2 decent rare bows now, and some of my other equipment is pretty good for my needed specs. The gems give you options to tune them a bit. Still plenty of room for upgrades too so finding loot is still fun. I have no interest in the auction house. I just threw away a staff with over 1000 dps even though I'm sure some chump Wizard would have loved to have had it LOL.
Not sure why everybody wants easy-mode I enjoy a challenge. I also enjoyed Dark Souls as well and I know many didn't like that because it was too difficult also. Some people just don't enjoy difficulty I guess. To each their own. Not sure if I'll ever finish Diablo 3 I might tire of it before I do, but I definately got my moneys worth so far.
As mentioned before, the issue is dh are very powerful in the current game situation (dont get hit!), but will get comparably weaker when (if) the mob damage normalizes because they are fragile. Im not writing this as "you noob, you are carried by your class!", but consider what you would have been forced to wear and do lacking sharpshooter, 60% and 80% slows (with just 30% or 60% with a rune), nether tentacles being unable to crit @ a cost of 25 hatred leaving you with the most viable option of using rain of vengeance and sentry, not even talking about meelee
On a more general note, that we even use the word "progressing" in reference of a diablo game is, imo, wrong.
I've never bought or sold in the AH and have played solo the entire way. I'm more than half way through Act 2 Inferno and, although it is pretty hard at times, I can still progress. I've barely farmed at all (briefly before The Butcher to get a bow good enough to burn him down). I play a Demon Hunter and DO NOT use smoke screen either LOL.
Great drops are rare but I get them. I actually have 2 decent rare bows now, and some of my other equipment is pretty good for my needed specs. The gems give you options to tune them a bit. Still plenty of room for upgrades too so finding loot is still fun. I have no interest in the auction house. I just threw away a staff with over 1000 dps even though I'm sure some chump Wizard would have loved to have had it LOL.
Not sure why everybody wants easy-mode I enjoy a challenge. I also enjoyed Dark Souls as well and I know many didn't like that because it was too difficult also. Some people just don't enjoy difficulty I guess. To each their own. Not sure if I'll ever finish Diablo 3 I might tire of it before I do, but I definately got my moneys worth so far.
As mentioned before, the issue is dh are very powerful in the current game situation (dont get hit!), but will get comparably weaker when (if) the mob damage normalizes because they are fragile. Im not writing this as "you noob, you are carried by your class!", but consider what you would have been forced to wear and do lacking sharpshooter, 60% and 80% slows (with just 30% or 60% with a rune), nether tentacles being unable to crit @ a cost of 25 hatred leaving you with the most viable option of using rain of vengeance and sentry, not even talking about meelee
On a more general note, that we even use the word "progressing" in reference of a diablo game is, imo, wrong.
Flame on!
I dont use smoke screen, sharpshooter, rain of vengeance, or sentry. I play the demon hunter in an extremely active and mobile way which I find enjoyable, and can take down many of the elite combos. Some elite combos are death no doubt, but those I simply lure into a corner of the map and avoid that area.
And will I beat the game on Inferno? Not sure yet, but I'm still progressing (look up definition, it is correct) deep into Act 2 when I was told I would be fodder even in the beginning of it.
And another thing what I've found is a lot of the posts have been wrong describing the demon hunter and getting one-shotted. I basically never get one-shotted unless it is an avoidable slow attack that I failed to avoid for some reason (e.g., walled while a bomb was incoming or just being unobservant). I have given up over 10,000 of potential DPS to use gear and skills that ensure I have survivability as well as DPS. Those who recommend "just max DPS" I think are misleading a lot of the demon hunters out there. I have over 30,000 HP, 35% dodge, almost 50% damage reduction, almost 50% resistances, and I use numbing trap passive. I survive quite well for the most part, except if I'm swarmed by fast elites or similar or fail to pay attention and let myself get surrounded.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
But it also kills the community and right now the focus is on gold-finding instead of loot-finding.
the lack of physical trading with a player is not what kills the community, but either way you cannot say this way of buying and selling is not better and safer than just spamming chat and hoping the guy that finally has what you need isn't going to scam you somehow.
spamming chat does nothing for community, having the chat rooms to begin with does.
So far anyway, you never know what hackers will think up. I was also reading about an issue with scamming earlier, not sure if it was a bug or just a scam but a few threads were posted.
D3 will never be as hacked as D2 was, you can bank on that. there will never be hacked items in circulation and there will never be a "maphack" that will be allowed to be used for years without any repercussions.
i think this is the main reason why there is online only D3 as opposed to having offline and "open bnet" where people could hack the game at will and somehow transfer the hacked items to closed bnet (white ring for example).
Pros and cons on that one. Sure, it's more convenient but it also kills the replay value. If the gaming experiece was better that would be great but it's not.
i also completely disagree that re-rolling the same class over and over just to change your build adds to replayability. especially when you consider that most people just stood in town while their friend rushed them through in a day with their sorc.
that is simply not better by design, its bad design actually, JMO
I know there were some issues with people skipping acts but I don't really care either way, people are going to play how they want.
its more than just skipping some acts, its just standing in town waiting for the sorc to send you a teleport when they get to the boss, then just killing the boss for you and doing that all the way through hell difficulty. then power leveling you up to 80+ in one night just so you can start pvping again.
maybe some people did enjoy that but its by no means better than what D3 offers which is eliminating the need to do that and just allowing you to change your build in town or when not in combat.
Hmm, I'm not so sure about that, especially in regards to viability. I prefer the D2 system over being handed everything.
if we are talking viability, D2 was no different....well maybe there were a few more viable builds than there is now (in D3) but i am hoping blizzard keeps its word and fixes that.
i just don't understand the mentality that you must be forced to make the same class over and over again and then doing so by not even playing the game, in order for the choices you make to be fulfilling.
you are choosing what skills you want to use in both games, i understand if you still prefer the old way because that is what you are used to but i don't see how it is better in any way from a design standpoint.
Meh, I never played the Diablo games for storylines but D3 isn't that great.
like i said, D3's story isn't great but its still better than D2's so it made my list of what is better about D3
Challenging how? The only challenge I see in D3 are the one-shot champ packs and a couple of bosses depending on class, other than that it's easy.
so you are saying D2's content was more challenging that D3's? if so i would like to know why you think that.
Are you kidding? You've got it backwards there, D2 is far superior and has more of that, not D3.
so D2 actually has more equipment slots and passive abilities than D3?
not sure where you are getting your info from but i will go ahead and just leave this here and call it a day.
Better quality yes but they're not as dark, muddy and has a cartoon-feel to them. Very disappointing in comparison to graphics of other AAA titles as well.
the graphics are not better than some other games but compared to D2 (which was the point of the list) they are better and still plenty dark IMO
People are going to have their own opinions of D3 but I find it a huge letdown. It's simply not what it should be... by far.
right on, just going back to my original point that still stands that there is a lot of things better about D3 than D2, especially from a design standpoint.
just my opinion of course but i think its a very logical opinion lol
If you feel that Diablo 3 has no replay value then perhaps the Diablo franchise as a whole is not what you are looking for. D3 has the same type of replay value as D2, aka none. The entire purpose of the game design has always been to grind for loot. For god sakes in Diablo 2 you spent 99% of your end game killing the same 1-2 bosses 40-50 times an hour and it STILL had a huge cult following. D2 didn't last so long because it had replay value, it lasted so long because it had tons and tons and tons of loot that everyone wanted but also had incredibly small drop chances.
You didn't kill Mephisto 54,000 times because it was fun to replay that fight ad nauseum, you did it for the 0.000000000000001% chance you got the item you wanted or something you could trade for said item. Diablo 2 HAD NO REPLAY VALUE OUTSIDE OF LOOT, why do people refuse to accept this truth?
People really demonize the RMAH, but why do this? It's so stupid. RMAH has basically just taken the D2 economy and streamlined it. When I had a 99 Sorc or pally or whatever with full perfect gear in D2, how many of those items did I actually get myself as drops? The answer is MAYBE 1-2 pieces at best, with everything else coming from trades. The auction house basically just makes it easier for me to trade my fodder to other people in order to get the gear I actually wanted. It's the same thing you did in Diablo 2 except it's faster than scrolling down an endless list of games looking for a good trade. Without the existence of the Auction House you would basically have to trade for all your end game gear as well (just like D2) except it would take MUCH longer. The only reason people think you "have" to rely on the AH now is because it's so much easier than D2 trading channels that everyone is using it. Is something "bad" because it's streamlined? That is a horrifically flawed line of logic. Instead of Pul and High Runes as currency now you have gold, instead of risky third party sites you have an in game client, instead of lists of games with "trading x for y" you have a searchable list. And THIS is what you are complaining about? It is difficult for me to wrap my head around that ignorance.
To me a game with a good or solid replay value is a game that I constantly come back to or replay over and over.
This is exaclty what I do in Diablo 3.
I played through Normal mode for the story, to get items, levels, upgrade crafting.
I continued on Nightmare for Loot, Levels, upgrades in crafting and Gold.
I played again on Hell mode for even more levels, gear and other progressions like craft, gold.
Now im in Inferno at max level playing for Gold, Items, Recipe drops and the challenge.
So far I have two level 60 characters and im still playing.
I created a hardcore character and im half way through Nightmare with him and once he dies ill start another character.
Getting new items, recipes and more gold is fun for me, I love playing through the game and having it be a different experience due to randomized content (dungeon layouts, mob placement/abilities, map events).
So far i've played through the Diablo campaign on multiple difficulties, hardcore, Solo and Co-op over 7 times and I still race home from Work to play again.
Why? Because I never know when that amazing item or recipe will drop and i never know what crazy OP ability combo elite or champion pack will be waiting for me around the corner.
I consider this a game with extreme replay value and we've yet to get the Pvp system in the game...
Originally posted by baphametD3 is better than D2 in a lot of ways
I see. Perhaps you could list the ways it's better?
1. trading is safer and easier with the AH
2. not as many in game hacks, exploits, or people scamming you for your gear. they cant "pop" your corpse and steal all your gear, they cant use maphack to cheat, they cant use completely hacked or duped items on the bnet servers, which tarnishes the integrity of the game.
3. the fact that you don't have to re-roll the same class over and over again in D3 like you did in D2 just to change your current build, is definitely better IMO
4. the fact that you cant just be "rushed" to high level by a sorc in one day just by teleporting through the content while you wait in town.
5. the shared stash in D3 is definitely a lot better than wasting time making alts and alt accounts just to stockpile items that is not necessary in D3 because of the AH
6. the sheer amount of different builds you can use far exceeds D2
7. the story is more interesting, even though its still not great compared to other games but still better than D2
8. D3 is definitely more challenging than D2 and i think that is a good thing, others may not.
9. more items, more item slots, passive abilities, more prefix and suffix's, overall more in depth character customization (even though the choices you make are not permanent)
10. obviously a visually better game, better graphics and spell particles while keeping the same quality of gameplay that D2 had, which is the most important thing IMO
but again, there are things i don't like as well either.
You can be rushed to cap in a day.
The number of viable builds plummets in inferno.
I don't think the story is actually better this time around.
I've never played diablo on softcore since D1. Diablo to me is about the thrill and sense of accomplishment of getting to the next area of the game, as well as the heart pounding boss battles and in D2, PKing. Without PKing, D3 has been a little lack luster... I have been taking it slowly and am in act 2 right now on my lvl 22 HC character. Hopefully we will see some PK options in the expansions. I have NO IDEA why anyone would play softcore diablo, sounds super boring to me, especially if you are going through the acts all 4x to get to beat inferno. I am pretty sure a monkey could do it since all you really need to do is click on the screen a lot and if you die who cares? Yawn. [mod edit]
I've never bought or sold in the AH and have played solo the entire way. I'm more than half way through Act 2 Inferno and, although it is pretty hard at times, I can still progress. I've barely farmed at all (briefly before The Butcher to get a bow good enough to burn him down). I play a Demon Hunter and DO NOT use smoke screen either LOL.
Great drops are rare but I get them. I actually have 2 decent rare bows now, and some of my other equipment is pretty good for my needed specs. The gems give you options to tune them a bit. Still plenty of room for upgrades too so finding loot is still fun. I have no interest in the auction house. I just threw away a staff with over 1000 dps even though I'm sure some chump Wizard would have loved to have had it LOL.
Not sure why everybody wants easy-mode I enjoy a challenge. I also enjoyed Dark Souls as well and I know many didn't like that because it was too difficult also. Some people just don't enjoy difficulty I guess. To each their own. Not sure if I'll ever finish Diablo 3 I might tire of it before I do, but I definately got my moneys worth so far.
As mentioned before, the issue is dh are very powerful in the current game situation (dont get hit!), but will get comparably weaker when (if) the mob damage normalizes because they are fragile. Im not writing this as "you noob, you are carried by your class!", but consider what you would have been forced to wear and do lacking sharpshooter, 60% and 80% slows (with just 30% or 60% with a rune), nether tentacles being unable to crit @ a cost of 25 hatred leaving you with the most viable option of using rain of vengeance and sentry, not even talking about meelee
On a more general note, that we even use the word "progressing" in reference of a diablo game is, imo, wrong.
Flame on!
I dont use smoke screen, sharpshooter, rain of vengeance, or sentry. I play the demon hunter in an extremely active and mobile way which I find enjoyable, and can take down many of the elite combos. Some elite combos are death no doubt, but those I simply lure into a corner of the map and avoid that area.
And will I beat the game on Inferno? Not sure yet, but I'm still progressing (look up definition, it is correct) deep into Act 2 when I was told I would be fodder even in the beginning of it.
And another thing what I've found is a lot of the posts have been wrong describing the demon hunter and getting one-shotted. I basically never get one-shotted unless it is an avoidable slow attack that I failed to avoid for some reason (e.g., walled while a bomb was incoming or just being unobservant). I have given up over 10,000 of potential DPS to use gear and skills that ensure I have survivability as well as DPS. Those who recommend "just max DPS" I think are misleading a lot of the demon hunters out there. I have over 30,000 HP, 35% dodge, almost 50% damage reduction, almost 50% resistances, and I use numbing trap passive. I survive quite well for the most part, except if I'm swarmed by fast elites or similar or fail to pay attention and let myself get surrounded.
There is no way you would group them after i used them the way i used them except for "i dont use that, i am PRO!", disregarding my whole point...
As for progression, meaning gradual slow hard gameplay towards diablo, its is not the definition, it is the thought if something like that has (should have) a place (or be so important) in a diablo game.
Comments
I just got into hell mode, and I'm already starting to feel like what's the point. All of the gear I wear I got from the AH, I just shop there every 5 levels or so for cheap upgrades. Drops are worth only what a vender will give for them because you can only have 10 items in the AH and most of the drops are worthless. Crafting is even worse.
I'll probalby buy TL2 just to see if it is any different now that my hack and slash addiction has relapsed. Hopefully TL2, DayZ, and GW2 will keep me from impluse buying any more garbage games for a while. Spending $60 on games like SWTOR and D3 is really, really starting to get old.
Well, it is enlightening, if you casually forget that he uses a probably pre-enrage weak boss as a reference, that they randomly doubled the difficulty (compare bosses to rares, doubtful he GOT to butcher after that), that they claimed noone finished inferno outside hardcore testers and that he claims "leveled 1-60" instead "having fun in the highest difficulty".
The sheer reality of gear affixes being more random than ever and tied to the base item level to disable good lowlevel or random drops and thus oversaturation of the AH, and the other guy going into a strawman argument solely about drop rates, not quality, is just a cherry on the top.
Flame on!
1. trading is safer and easier with the AH
2. not as many in game hacks, exploits, or people scamming you for your gear. they cant "pop" your corpse and steal all your gear, they cant use maphack to cheat, they cant use completely hacked or duped items on the bnet servers, which tarnishes the integrity of the game.
3. the fact that you don't have to re-roll the same class over and over again in D3 like you did in D2 just to change your current build, is definitely better IMO
4. the fact that you cant just be "rushed" to high level by a sorc in one day just by teleporting through the content while you wait in town.
5. the shared stash in D3 is definitely a lot better than wasting time making alts and alt accounts just to stockpile items that is not necessary in D3 because of the AH
6. the sheer amount of different builds you can use far exceeds D2
7. the story is more interesting, even though its still not great compared to other games but still better than D2
8. D3 is definitely more challenging than D2 and i think that is a good thing, others may not.
9. more items, more item slots, passive abilities, more prefix and suffix's, overall more in depth character customization (even though the choices you make are not permanent)
10. obviously a visually better game, better graphics and spell particles while keeping the same quality of gameplay that D2 had, which is the most important thing IMO
but again, there are things i don't like as well either.
Replace every instance of "Diablo 3" in the OP's post with "World of Warcraft" and it still applies. Yet WoW is the biggest, most successful MMO to date, but its not often welcomed with open arms on these forums. Not a huge surprise D3 would have the same impact on a similar group of individuals. Considering WoW's success, Blizzards next big game plays in a similar manner? Why am I not shocked. Successful business practices repeated by a company oh say it ain't so!!!
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
People are going to have their own opinions of D3 but I find it a huge letdown. It's simply not what it should be... by far.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
i don't remember ever doing anything else in D2 other then magic find/rare runs or playing alts. It's just the way the game's made. most hack n slash games are like that.
I agree with this. This is not an MMO. Looks like the "entitled" kids need to remember this...
I agree D3 gives good game play for a typical PC game
but if you were to compare D3 to a blizzard game ie WarCraft RTS series, StarCraft RTS series, older diablos
-- some players are expecting to enjoy the game for much longer than a typical PC game
EQ2 fan sites
I got thousands of hours on D2 so even a month out of D3 would have been nice. I guess we shouldn't expect anything from anyone anymore, just ain't happening.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm enjoying farming for the pieces to the staff to get into the king cow levels (each difficulty has one) - yes there is a cow level! I'm also enjoying going back and nabbng up missed achievements.
Yes, the game is all about loot. Diablo has always been about loot and gear. I'm glad this didn't change because I love loot. The global auction house was a great idea - it just needs a lot more love. The RMAH though.. I couldn't care less about it because I won't use it. If D3 ever becomes a game where I'd need to spend more money on it to progress or continue playing enjoyably, besides any expansions, then I'll just quit playing it, accept the fun I had in it, and move on to something else.
Neverwinter and Elder Scrolls Online are just a couple marvelous things coming that will occupy my time if Blizzard starts to "milk the cow."
~Ra Hallowel
I hate to break it to you but there is no cow level, only a My Little Pony level.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I've never bought or sold in the AH and have played solo the entire way. I'm more than half way through Act 2 Inferno and, although it is pretty hard at times, I can still progress. I've barely farmed at all (briefly before The Butcher to get a bow good enough to burn him down). I play a Demon Hunter and DO NOT use smoke screen either LOL.
Great drops are rare but I get them. I actually have 2 decent rare bows now, and some of my other equipment is pretty good for my needed specs. The gems give you options to tune them a bit. Still plenty of room for upgrades too so finding loot is still fun. I have no interest in the auction house. I just threw away a staff with over 1000 dps even though I'm sure some chump Wizard would have loved to have had it LOL.
Not sure why everybody wants easy-mode I enjoy a challenge. I also enjoyed Dark Souls as well and I know many didn't like that because it was too difficult also. Some people just don't enjoy difficulty I guess. To each their own. Not sure if I'll ever finish Diablo 3 I might tire of it before I do, but I definately got my moneys worth so far.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
So much anger about this game and it's makers. I just replay it to see better gear and to overcome a difficult scenario, kinda like how everyone earns money in life just to buy something or do something cool, whatever that might be for the individual. Maybe I just like seeing higher numbers (whether it be score, stats, gear level, amount of dps, etc.)? I don't know. I thought that was a common interest among gamers.
Hate to break it to you but it is a "cow level," regardless of ones displeasure.
~Ra Hallowel
As mentioned before, the issue is dh are very powerful in the current game situation (dont get hit!), but will get comparably weaker when (if) the mob damage normalizes because they are fragile. Im not writing this as "you noob, you are carried by your class!", but consider what you would have been forced to wear and do lacking sharpshooter, 60% and 80% slows (with just 30% or 60% with a rune), nether tentacles being unable to crit @ a cost of 25 hatred leaving you with the most viable option of using rain of vengeance and sentry, not even talking about meelee
On a more general note, that we even use the word "progressing" in reference of a diablo game is, imo, wrong.
Flame on!
I dont use smoke screen, sharpshooter, rain of vengeance, or sentry. I play the demon hunter in an extremely active and mobile way which I find enjoyable, and can take down many of the elite combos. Some elite combos are death no doubt, but those I simply lure into a corner of the map and avoid that area.
And will I beat the game on Inferno? Not sure yet, but I'm still progressing (look up definition, it is correct) deep into Act 2 when I was told I would be fodder even in the beginning of it.
And another thing what I've found is a lot of the posts have been wrong describing the demon hunter and getting one-shotted. I basically never get one-shotted unless it is an avoidable slow attack that I failed to avoid for some reason (e.g., walled while a bomb was incoming or just being unobservant). I have given up over 10,000 of potential DPS to use gear and skills that ensure I have survivability as well as DPS. Those who recommend "just max DPS" I think are misleading a lot of the demon hunters out there. I have over 30,000 HP, 35% dodge, almost 50% damage reduction, almost 50% resistances, and I use numbing trap passive. I survive quite well for the most part, except if I'm swarmed by fast elites or similar or fail to pay attention and let myself get surrounded.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
the lack of physical trading with a player is not what kills the community, but either way you cannot say this way of buying and selling is not better and safer than just spamming chat and hoping the guy that finally has what you need isn't going to scam you somehow.
spamming chat does nothing for community, having the chat rooms to begin with does.
D3 will never be as hacked as D2 was, you can bank on that. there will never be hacked items in circulation and there will never be a "maphack" that will be allowed to be used for years without any repercussions.
i think this is the main reason why there is online only D3 as opposed to having offline and "open bnet" where people could hack the game at will and somehow transfer the hacked items to closed bnet (white ring for example).
i also completely disagree that re-rolling the same class over and over just to change your build adds to replayability. especially when you consider that most people just stood in town while their friend rushed them through in a day with their sorc.
that is simply not better by design, its bad design actually, JMO
its more than just skipping some acts, its just standing in town waiting for the sorc to send you a teleport when they get to the boss, then just killing the boss for you and doing that all the way through hell difficulty. then power leveling you up to 80+ in one night just so you can start pvping again.
maybe some people did enjoy that but its by no means better than what D3 offers which is eliminating the need to do that and just allowing you to change your build in town or when not in combat.
if we are talking viability, D2 was no different....well maybe there were a few more viable builds than there is now (in D3) but i am hoping blizzard keeps its word and fixes that.
i just don't understand the mentality that you must be forced to make the same class over and over again and then doing so by not even playing the game, in order for the choices you make to be fulfilling.
you are choosing what skills you want to use in both games, i understand if you still prefer the old way because that is what you are used to but i don't see how it is better in any way from a design standpoint.
like i said, D3's story isn't great but its still better than D2's so it made my list of what is better about D3
so you are saying D2's content was more challenging that D3's? if so i would like to know why you think that.
so D2 actually has more equipment slots and passive abilities than D3?
not sure where you are getting your info from but i will go ahead and just leave this here and call it a day.
http://diablo.incgamers.com/forums/showthread.php?816871-List-of-all-Affixes-with-Stats
the graphics are not better than some other games but compared to D2 (which was the point of the list) they are better and still plenty dark IMO
right on, just going back to my original point that still stands that there is a lot of things better about D3 than D2, especially from a design standpoint.
just my opinion of course but i think its a very logical opinion lol
Nah, the Cow King even tells you there is no cow level.
EDIT: Also Baphamet, did you check how many of those affixes listed were repeats of the same thing?
I mean same thing as in attribute and effect, but varying degree or item type.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
If you feel that Diablo 3 has no replay value then perhaps the Diablo franchise as a whole is not what you are looking for. D3 has the same type of replay value as D2, aka none. The entire purpose of the game design has always been to grind for loot. For god sakes in Diablo 2 you spent 99% of your end game killing the same 1-2 bosses 40-50 times an hour and it STILL had a huge cult following. D2 didn't last so long because it had replay value, it lasted so long because it had tons and tons and tons of loot that everyone wanted but also had incredibly small drop chances.
You didn't kill Mephisto 54,000 times because it was fun to replay that fight ad nauseum, you did it for the 0.000000000000001% chance you got the item you wanted or something you could trade for said item. Diablo 2 HAD NO REPLAY VALUE OUTSIDE OF LOOT, why do people refuse to accept this truth?
People really demonize the RMAH, but why do this? It's so stupid. RMAH has basically just taken the D2 economy and streamlined it. When I had a 99 Sorc or pally or whatever with full perfect gear in D2, how many of those items did I actually get myself as drops? The answer is MAYBE 1-2 pieces at best, with everything else coming from trades. The auction house basically just makes it easier for me to trade my fodder to other people in order to get the gear I actually wanted. It's the same thing you did in Diablo 2 except it's faster than scrolling down an endless list of games looking for a good trade. Without the existence of the Auction House you would basically have to trade for all your end game gear as well (just like D2) except it would take MUCH longer. The only reason people think you "have" to rely on the AH now is because it's so much easier than D2 trading channels that everyone is using it. Is something "bad" because it's streamlined? That is a horrifically flawed line of logic. Instead of Pul and High Runes as currency now you have gold, instead of risky third party sites you have an in game client, instead of lists of games with "trading x for y" you have a searchable list. And THIS is what you are complaining about? It is difficult for me to wrap my head around that ignorance.
To me a game with a good or solid replay value is a game that I constantly come back to or replay over and over.
This is exaclty what I do in Diablo 3.
I played through Normal mode for the story, to get items, levels, upgrade crafting.
I continued on Nightmare for Loot, Levels, upgrades in crafting and Gold.
I played again on Hell mode for even more levels, gear and other progressions like craft, gold.
Now im in Inferno at max level playing for Gold, Items, Recipe drops and the challenge.
So far I have two level 60 characters and im still playing.
I created a hardcore character and im half way through Nightmare with him and once he dies ill start another character.
Getting new items, recipes and more gold is fun for me, I love playing through the game and having it be a different experience due to randomized content (dungeon layouts, mob placement/abilities, map events).
So far i've played through the Diablo campaign on multiple difficulties, hardcore, Solo and Co-op over 7 times and I still race home from Work to play again.
Why? Because I never know when that amazing item or recipe will drop and i never know what crazy OP ability combo elite or champion pack will be waiting for me around the corner.
I consider this a game with extreme replay value and we've yet to get the Pvp system in the game...
Playing: Nothing
Looking forward to: Nothing
You can be rushed to cap in a day.
The number of viable builds plummets in inferno.
I don't think the story is actually better this time around.
I've never played diablo on softcore since D1. Diablo to me is about the thrill and sense of accomplishment of getting to the next area of the game, as well as the heart pounding boss battles and in D2, PKing. Without PKing, D3 has been a little lack luster... I have been taking it slowly and am in act 2 right now on my lvl 22 HC character. Hopefully we will see some PK options in the expansions. I have NO IDEA why anyone would play softcore diablo, sounds super boring to me, especially if you are going through the acts all 4x to get to beat inferno. I am pretty sure a monkey could do it since all you really need to do is click on the screen a lot and if you die who cares? Yawn. [mod edit]
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
I tried HC. I got disconnected and logged back in to a dead character. I'll try HC again when it works offline.
WHOOOOOOOOSH
In a nutshell:
smoke screen, sharpshooter -> fun, strong examples
rain of vengeance, sentry -> unfun, weak examples
There is no way you would group them after i used them the way i used them except for "i dont use that, i am PRO!", disregarding my whole point...
As for progression, meaning gradual slow hard gameplay towards diablo, its is not the definition, it is the thought if something like that has (should have) a place (or be so important) in a diablo game.
Flame on!