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After seeing quite some interviews with Zenimax peoples on TESO, I think we are still in the dark on a wide range of issues.
I know we can't expect them to answer everything as they just announced the game but there's no harm in asking
So let's formulate some questions in this thread and I'll combine them all in the OP so our mmorpg.com overlords and overlordettes have some more ammo to go into their next interviews;
General:
What have the people at Zenimax done with TESO to ensure that fans of TES will feel at home in this new game and what have you managed to capture from the original games that made them so great? (by deathshroud)
Are there any unique features besides the TES lisence that TESO brings to the mmorpg table that is either rarely seen, hasnt been seen in a long time or that is unqiue? (by deathshroud)
According to many mmo websites TESO has reportedly been recepted quite negatively. Why do you think that is? And do you think this negativity is unwarranted? (by deathshroud)
Regarding sandbox versus themepark styled games: It seems TESO is based on a typical themepark mmorpg model for a great deal, despite there being clear signs that many mmorpg gamers have had their fill with those and despite TES single player games having strong sandbox roots. Will there still be aspects in which a sandbox model serves as an example for TESO? (by deathshroud)
Exploring:
Will the game be "explore anywhere", "no barriers" and "no instances" with a focus on exploration and discovery? will player recieve messages like you have discovered xxxx? (by deathshroud)
World lay-out & mechanics:
The world is split in multiple faction based provinces and areas. Regarding this I have the following questions:
Will we be able to enter faction areas that are not our own? Will there be anything to do for you there?
Will opposing factions cooperate in PVE areas like in TSW or will they always be considered enemies like in WOW?
Will there be pvp servers where pvp between factions is enabled also in the faction parts of the world or is your faction's area always a huge safe haven?
Will there also be extensive pve related content in the Cyrodil province? i.e. Other reasons to venture there apart from participating in world pvp? (Like open world dungeons that can be accessed by multiple factions at the same time?).
Factions:
Will there be cross faction communication in chat?
If you will have auction halls, will they be cross-faction or separate?
If there will be capital cities, will they be one per faction or one per race?
World design:
In what ways will you try and make the world feel like a living, breathing place? How will you go about translating the liveliness of the single player TES games into TESO? (Lively npc's due to radiant AI and voice overs, critters / wildlife, day and night cycles, underwater swimming, unguided objectives and content, etc).
PVP:
Is there a system of realm points in place (like in DAOC) ? (by rguilbert)
Whilst the idea of realm vs realm gameplay is a nice touch to help seperate the game from other mmorpgs, Warhammer online also has a similar feature. What are you going to do to guarantee yours is better? (deathshroud)
Combat:
It was hinted at over at gamebreaker.com that the combat is quasi action based but still required the use of tab targetting. I want to know is it similar to GW2 in this aspect. Or do you actually need to be in range and have a target aquired to fire off an ability/attack? (by Zylax)
Why do you believe that twitch based action style combat is not possible in an MMORPG when there are in fact games that contain such combat like Mortal Online and Darkfall created by indie companies with low budgets and small development teams? (by deathshroud)
Endgame:
Does the game have a traditional vertical progression with a reliance on gear rather then skill? Or does it employ a more horizontal progression based on player skill and gear is more cosmetic in nature? (by Zylax)
We already know that questing and leveling is more exploration based but is there any method to make content relevant for the life of the character or do old zones/areas become obsolete? (by zylax)
Traveling:
The world is said to be very big, how will we go about navigating it? What are your travel systems?
Death penalty:
Do you already have an idea of what kind of set-backs to dying you will implement? Are you going for the lenient route like many themepark mmorpgs or make it a little more compelling to NOT want to die?
Crafting:
Do you guys have an overall vision on how you want to implement crafting in TESO? What kind of crafting and gathering professions are we likely to see?
Classes:
I've heared there will be freedom to level the skills you want while playing, In what way are you restricted in your class choices? Can a mage character be just as effective as a thief character in using daggers?
Housing:
What precisely is so difficult about player housing that you dismissed it as "too hard?" (by Iceman00)
Please add some more if you have them
Comments
How about we just let the pony have at Matt and co. on a live feed and we rest of us just pop some corn and watch them squirm frantically as they stutter out answers.
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I'd like to know about the rewards for RVR....
Is there a system of realm points in place (like in DAOC) ?
(Basically, you earned points for killing enemy players. You could spend the points on various character abilities. The more points you got, the more the next ability cost ...kind of an exponential progression. You had a large amount of abilities to choose from. The system added another purpose to RVR, helped you personalize your character, kept a sense of progress even at max level, etc.. Warhammer had a watered-down version of this, but it wasn't nearly as good.)
Devs wouldnt do an interview with Pony. They want guys that throw slow pitch soft balls, not 100mph bean-balls to the head.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Combat?
It was hinted at over at gamebreaker.com that the combat is quasi action based but still required the use of tab targetting. I want to know is it similar to GW2 in this aspect. Or do you actually need to be in range and have a target aquired to fire off an ability/attack.
Endgame?
Is it a more traditional Vertical progression with a reliance on gear rather then skill? or is a more Horizontal progression based on player skill and gear is more cosmetic in nature? http://taugrim.com/2012/04/19/why-games-should-scale-horizontally-instead-of-vertically/
We already know that questing and leveling is more exploration based but is there any method to make content relevant for the life of the character or do old zones/areas become obsolete which is an artificial mechanism to funnel players to higher leveled areas thereby creating an un-intended linear experience which destroys the exploration centric design of the leveling/questing system.
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What precisely is so difficult about player housing that you dismissed it as "too hard?"
Damn, that sucks. Oh well, another one for the pile i guess.
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Thanks for the replies guys. I added your questions to the OP and rephrased some of my own.
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This has been neither confirmed nor denied.
My guess is you wont be able to. Remember, the Lead Dev is Matt Firor (of DAOC fame!).
Chances are good that the 3 warring factions will be confined to their own faction specific lands and the PvP land
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Unlike some posters around here, Pony at least tries to be respectful.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
what i want to know and the questions i would ask them.
simple quick question.
What have the people at Zenimax done with TESO to ensure that fans of TES will undoubtedly feel at home in this new game and what have you managed to capture from the original games that made them so great?
Some hard questions
What did you love about the original TES games that made you want to turn TES license into an mmo franchise? What great features did you msot love about TES?
Will the game be explore anywhere no barriers and no instances with a focus on exploration and discovery? will player recieve messages like you have discovered xxxx?
Why do zenimax believe that twitch based action style combat is not possible in an MMORPG when there are games that contain such combat like Mortal Online and Darkfall created by indie companies with low budgets and small development teams?
what is the 1 unique feature besides the TES lisence that TESO brings to the mmorpg table that is either rarely seen, hasnt been seen in a lnog time or that is unqiue?
Why should gamers part with thweir hard earned money to buy your MMO as opposed to WOW Rift or SWTOR. What are you doing differently?
Whilst the idea of realm vs realm gameplay is a nice touch to help seperate the game from other mmorpgs, Warhammer online also has a similar feature what are you going to do to guarantee yours is superior? also wouldnt it of been better to allow guilds to create alliances and prehaps their own realm like armies as opposed to focing them into realms based on race?
According to many mmo websites TESO has reportedly recieved one of the most negative reactions to any MMORPG announcement of recent history. Why do you thik that is? and do you think this negativity is unwarranted?
Are the peopel at zenimax familiar with the term sandbox and themepark? and do you know what each term means?
The mmorpg community as a whole are starting to demand more sandbox style gameplay from their mmorpgs, i believe that a full out sandbox is generally considered to difficult to grasp for the majority of casuals but many are now wanting sandbox like elements to thier themepark mmorpgs to break up the repetition of going from one themepark to the other and palying a similar epxerience each time? Why did zenimax go with a themepark mmorpg akin to rift daoc and wow as opposed to trying to bridge the gap in the market with the inclusion of more sandbox style features like the original TES games?
there are 2 types of mmo, imitators and innovaters.
Now they may make a coop server or a full pvp server, in which case yeah.
I'm going of daoc here. If they are going for the same pve / pvp setup this will be the case. Let's face it tsw and gw2 do what they do to save money.
Updated the OP with Deathshroud's questions (edited here and there and removed duplicates, hope you don't mind).
Will add theJexster's later today. Gota run now!
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Sorry if some of these have been asked. These are the questions I have off the top of my head...
Let's face it, TESO says they are after the "general MMO market", which means they are looking to pull some of WoW's subscribers away from WoW. How will their game do this? What are features they will offer that will pull away players from "a game" that they have invested 7+ years developing in a world with 7+ years of tweaking?
Talent trees help a player customize their character somewhat. How does this differ from what ZeniMax plans?
Will the classes be similar to those offered in Morrowind and Oblivion?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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Why did you feel that you needed to deviate from the free form class development that's been a staple of the Eldre Scrolls games for over a decade?
Will players have the ability to forgo combat, in favor of being say a dedicated crafter? Do you support that kind of divergent gameplay, and how import will crafting be in ESO?