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Unlike the last time, my character is now stucked at the loading screen so i find time to post here. I sincirelly hope that issue will be solved sooner, but oh well, i will have patience. Its not my first time in beta.
I will start with a good stuff:
Dynamic Events - 10/10: I was at the charr 15 - 25 area mostly. I didnt make to see what they did (if they did at all) with human areas but here dynamic events was damn well better and a lot more exciting than what i played month ago. I sensed danger and excitement wherever i turned. I even find a hidden event after i passed some Prince-of-persia-styled platform ruins. It was goddamn exciting and honestly, i didnt even felt when i got 2 or 3 levels or so (really i didnt notice due to ammount of fun i had)
User Interface 9/10: They done a good thing in updating the interface and features. It is a lot easier to get into now, unlike the last time (well it was beta so i expected this at some point). My biggest complaint would maybe be less minimap choices (maybe feature that allows us to switch beetween round and square style, "drawing" at the minimap which was present at BWE 1 and so) but this state is fine at some point. Love the new look of stamina bar though.
Structured PvP 8/10: This is another thing implemented well into game. All of players are 80, have acces to all skills and only cosmetic stuff. Maps are based on Arathi Basin style of gameplay. There were still a couple of balance issues, but lets face it, no MMORPG dont have ironed-out PvP balance even nowadays. At least, these guys are trying something with no gear-based PvP gameplay.
Performance8/10: Graphic wasnt improved greatly, but i got a far greater framerate than before. I even got a less lag and stuff. However, this is the point i come to another not so good thing which was ugly DCing i was still experiencing, but more on this at my next paragraph.
Now on to 'not-so-good stuff:
Server/account handling 5/10: I still feel like no one didnt do any thing at this area. Lag did gone, but i still experienced overflow "Disconnect loop" (moments when i cant stay online longer than 5 seconds if i dont manage to Teleport out of area as fast as i could) Crashing, character stucking etc. Even at the moment i am writing this, one of my characters are stuck at the loading screen. I hope that this will be solved at release, but forgive me, after Diablo III i am a bit skeptical at anything.
W v W 3/10: This is my biggest concern and in my opinion the weakest part of the game so far. This may be because of their desicion to add even greater ammount of servers. I am playing at the 'Sharp's Corner EU' and when i tried WvW with my friends, we realised that our and "green" server were zergrushed by the "blues". We owned one Structure, "green" owned another and 98% of W v W areas were owned by "blue" server. The thing is, each time when we tried to conquer something, there was like a thousand of "blue server" players there. This can, in my opinion, be hardly fixed because server population controll are biggest issue when it comes to MMORPG and especially at Faction PvP-based. Guess i will stay far away out of this feature.
I didnt made into Ascalon Catacombs, but if i manage to get into, i will update my review. Out of Disconnecting Issues, i am still excited and i cant wait to return to game. Looks like it is a time to try out a different class untill my main returns from "herp derp" mode.
EDIT: some formatting stuff
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
Comments
You realize that there is a Server Ranking system for WvWvW right? The system will match up servers with similar WvWvW activity levels and win/loss records.
Right now the system doesn't work because there isn't any server statistics.
P.S. There is a "Reviews and Impressions" subforum.
This is my opinion too! Got to figure out what each server does before you can give a good revew on this
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I hope it is so, because right now, this system is pretty un-balanced and sure is not working as intended, i can bet on it.
EDIT: ok, realised there is a sub-forum. Ok, people make misstakes, im sorry. Admins can move this topic if they want to. I apollogize once more
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
My opinion is that the Server populations are messy right now because of addition of servers, free server transfers etc. Therefore half-working WvW. We'll see in the future how things turn out.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
No need for hope, the system has been planned since we first heard of WvWvW
Oh and I wasn't trying to make you feel bad about not using the subforum, just pointing it out.
While it's still beta and these issues could fix themselves down the road as systems are put in place. This is something I've been concerned about as well, in DAOC you had a set enemies to fight they never changed, which made cross faction unity (against the stronger faction) a lot easier than I see it being in this form, where it's server on server.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
About WvW. I bet you will change your mind after today's rematch. When the sides are a little more balanced it's so incredibly fun. =]