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What is it with these leveling speed complaints on the official forums?

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  • RydesonRydeson Member UncommonPosts: 3,852

    I actually hope that level progression is slower then what current games are doing.. especially with the mentoring thing we can do..  I loved the speed of leveling of orginal EQ1..  SLOW.. and I love not having someone hold my hand to find out where to go next.. That was the fun of exploration and community..... We need a lot of that back in..

  • dadante666dadante666 Member UncommonPosts: 402

    people think the game its all abouth lvl and want to rush by trying to lvl fast and  if some people complain it it simply cause they dont explore the maps well in beta in a day i lvl 30  i play  like 10hour+ but i discover almost all map in beta all waypoint and point of interest and do event on mi way  taht way ucan lvl fast but just exploring not stay in same area grind cause that gonna take loooong time

    image

  • StrangeEyesStrangeEyes Member Posts: 119
    Originally posted by Creslin321

    So I was checking out the official forums, and it seems like the complaint du jour is:  

    "I completed my starting zone but I'm not high enough level to go to the next zone."

    Here are two threads that talk about this:

    https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

    https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

     

    Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

    It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

    If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?

    They still think its avarage themepark ala WoW they seems not to change there mindset.

    I see also many still gonne force support rolls, sites that show builds for support classes lol.

    Its in there nature not to change but stay with what they know lol

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  • megera23megera23 Member UncommonPosts: 239
  • SythionSythion Member Posts: 422
    Originally posted by megera23

    A really good video about this topic. :)

     

    http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=player_embedded

    ~2:00 mark

    "Most of my time was spent gathering footage for my crafting guides."

    Not surprised he doesn't see this as a problem, as he uses one of the secretly mandatory ways to level.

    ...

    And this makes me want to vomit:

    "leveling just two crafting professions from 0 to 400 would account for 20 of the 80 levels..."

    ...

    ~15:00 mark

    "... if someone truly has discovered every point of interest, unlocked every waypoint, completed every skill point challenge, and renown heart even, and done every single dynamic event in the zone at least once they are not going to be level 11."

    This is true. They will be level 13. I know, because that's exactly what I did in the Charr zone. And after entering the new zone I found it progressed very quickly into level 16, not giving me a chance to catch up.

    On my first play through, as a human, I did not understand the Dynamic events. I didn't understand the initial triggers (which often require talking to NPCs), nor did I understand the linkage from one quest to another (which often requires following NPCs around, and is quite cool, imo).

    On my second playthrough I was much more careful. I enjoyed the DE's, and went looking for them both around the Renown Hearts and around every other point of interest (which I fully explored). I may have missed a couple, but it was not enough to get me to a high enough level for the conent I was at. I also did my entire available person story quest (I was able to slowly complete the level 20 quest by rezzing NPCs.)

    ...

    And at the end he shows that he has done 5 levels of crafting on his character, explored every area in all starting cities and Lion's Arch, done half the Norn hearts and a few Charr hearts. That's worth at least 2 addition levels.

    If he did not do these things, or craft, he would be level 12. That completely goes against what he said at the 15:00 mark.

    image
  • Trol1Trol1 Member Posts: 175
    Originally posted by seridan
    Originally posted by Trol1

    GW2 does rather not promote a "hey, let's check out the other areas" attitude. 

    Have you seen how the skill system work?

    Err... what has your comment got to do with my question?

    The latter is actually a very valid point: despite the minor variation you can build into it during character creation,  the GW2 race stories offer a worse replay value than the class stories in SWTOR.

    Worse replay value than SWTOR? Seriously? In SWTOR you have 4 class stories split into 2 planets. In Guild Wars 2 you have 15 backgrounds (5 races * 3 backgrounds each) with completely different storylines, in 5 different zones. How does GW2 has less variation and worse replay value than SWTOR is beyond me. Even if you've played a "Noble" and play a "Noble" again you get to make choices that actually lead to different quests, you don't just see different dialogue.

    Right, and you played SWTOR when... never? Yeah, move along citizen, you are taking up space!

    Seriously, WHAT are you talking about? 8 classes (where did you get 4 from?) 2 planets? You are just referring to the starting planets? Then we are talking 4.

    From what I have seen in the PS in GW2 you have very limited choice options, most is just "sit back and "enjoy" the ride.

    In SWTOR, well, yes, there may be at it's heart an illusion of you having choices but it still feels more interactive than what GW2 is offering, where personally I found myself looking bleakly at the screen way o often because my toon was saying something that I would never have him say (and I had no option of stopping it) or on the other hand him not saying anything when he should have. 

    Plus, and I might be wrong there but I assume I'm not, your choice in character creation pretty much already set a template limiting your overall choice range. So, in short there may be no playing against the grain. Again, this is something I assume, given how little choices I was given in the PS I would actually be expcting even less interaction in the game. But that may of course all change at later level... or with the release of patch 1.156439801 *rolls eyes*

    Meaning second, third time around on the same race you may skip the personal story completely... and if personal story and say crafting were to cutyour XP gain down from 110% to 90%, well, things may get tight getting correctly levelled to the next zone...

    Why are you going to skip the personal story? You make different choices at character creation, you get completely different story unline SWTOR which has 4 stories....

    Again, nice of you to confirm that you actually have no clue about SWTOR *rolls eyes even more* 

    Why would I skip the PS? How about you asking that all the SWTOR haters raging about boring cutscenes and voice overs, etc.

    Fact is that GW2's PS presentation is by far worse than SWTORs. (please note: I'm not talking about the quality of the story, that is different for everybody I guess...) So, having to sit thru that crap multiple times? I don't think so!

    Next, looking at the races I can definitely say that I would never play a reindeer cat or a pokemon, so that takes out 2 races already. With the "elves" a lot would ride on the options for character looks but with GW2's Asia style track record I don't really have high hopes... so that leaves 2 or 3 races for how many classs? Excuse me for laughing till my belly bursts but even with background variations, nope, there's little reason for me to play the PS more than once (if that at all*). And why the heck would I have to choose different backgrounds? What if I'd never even remotely cared for the idea that my character could have run away with the circus? *poof* goes the nice little dream of lots of individual PSes..

    *yes, based on my experience in BWE1.I would probably not even bother with the PS again, at least for the Norn! Aside from finding it mostly dull - yes, may of course get so much better after you defeated the Sons leader and his pet - I ran into a huge problem with that brainless twat Eir who go herself killedwhen freeing the Minotaur spirit and whenever I revived her started letting go at the boss straightaway, despite his archers being closer and weaker. 

    To all effect I could really only use her as bait to attract the enemies up front, keep her a bit longer alive via turrets (heal, gun) while I snuck around back and slow-arse had to kill the rear guard. Call me spoiled by SWTOR but there at least my companion did what I told him/her to do and we were able to do coordinated strikes. Not as in GW2 were your "companion" is better off kicked off a bridge...

     

     

  • megera23megera23 Member UncommonPosts: 239
    Originally posted by Sythion
    Originally posted by megera23

    A really good video about this topic. :)

     

    http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=player_embedded

    ~2:00 mark

    "Most of my time was spent gathering footage for my crafting guides."

    Not surprised he doesn't see this as a problem, as he uses one of the secretly mandatory ways to level.

    ...

    And this makes me want to vomit:

    "leveling just two crafting professions from 0 to 400 would account for 20 of the 80 levels..."

    1) He got the footage during the first BWE, when crafting wasn't working properly and didn't reward exp.

    2) I don't see a problem either. What I saw was a lot was people running past content and not realizing it was there. (I goruped with a few people to help them out and saw them on the map just running from heart to heart)

     

    I got 2 characters through Queensdale. I didn't do any crafting or gathering. On my warrior, I didn't do the personal story, but I did some exploration of the racial cities and Lion's Arch. On my elementalist I didn't go outside of Queensdale at all, but did my personal story. By the time I was "finished", both were level 15. Also the experience I had on my warrior the first BWE and on my ele the second BWE was rather different. I took the same "path" up until level 8, but then explored the rest of the map in a very different fashion. I ended up running into a number of DE I hadn't seen the first time. I also didn't see some that I had done on my warrior. I also have yet to participate in the Shadow Behemoth meta event. This one's never around when I'm online, it seems.

    All in all, if you don't like crafting or gathering, don't do it. No one forces you. I don't see why other people who enjoy that shouldn't have the option to do it though. The list of activities and ways to level are quite numerous. You can choose any of those, as you'd have seen if you watched the video to the end.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Trol1
    Originally posted by seridan
    Originally posted by Trol1

    Have you seen how the skill system work?

    Err... what has your comment got to do with my question?

    If you've played a bit of GW2 you would know there are skill challenges, but I guess you didn;t bother at all

    Worse replay value than SWTOR? Seriously? In SWTOR you have 4 class stories split into 2 planets. In Guild Wars 2 you have 15 backgrounds (5 races * 3 backgrounds each) with completely different storylines, in 5 different zones. How does GW2 has less variation and worse replay value than SWTOR is beyond me. Even if you've played a "Noble" and play a "Noble" again you get to make choices that actually lead to different quests, you don't just see different dialogue.

    Seriously, WHAT are you talking about? 8 classes (where did you get 4 from?) 2 planets? You are just referring to the starting planets? Then we are talking 4.

    There are 4 classes per side, no? Even if you add both sides it's 8 vs 15 so what's your point? And you can't even mix your characters if they are on different sides. SWTOR has far more limited options than GW2. If you've played you would've known that

    Meaning second, third time around on the same race you may skip the personal story completely... and if personal story and say crafting were to cutyour XP gain down from 110% to 90%, well, things may get tight getting correctly levelled to the next zone...

    Why are you going to skip the personal story? You make different choices at character creation, you get completely different story unline SWTOR which has 4 stories....

    Why would I skip the PS? How about you asking that all the SWTOR haters raging about boring cutscenes and voice overs, etc.

    What does that have to do with anything? If cutscens were boring and voice over was the limiting factor you wouldn't play the PS at all.

     

    Off topic:

    Is TOR really dying so badly and all you can do is go to other game's forums and post your crap?

    The truth of the matter is that GW2 offers far more different story options that SWTOR. And the backgrounds consist of 3 questions with limitless combinations, according to wiki there are 7k options for players, not including gender. Also you keep making choices that affect the game, they don't just give some more dialogue, like in SWTOR. I've played up to the level 20 story (final in the beta) and I'm still playing a "Noble". In GW2 the stories NEVER actually converge, even at the high levels you get to choose one of the 3 "Orders" to follow, so you will need AT LEAST THREE characters to see them as well.

    SWTOR has a very very very very limited fraction of the options available in GW2, it's not even funny to compare them. You don't care about some of them, bad for you, others will like them, they don't all think like you (thank god) there are people who enjoy playing different races in a FANTASY game. There are people who won't even touch humans because they are not original enough. Others don't care about SWTOR's story either. I hate everything about the Force, black and white / dark/light sillyness.  Only the Smuggler / Sith Inquisitor had some great stories but they were limited by the worthless class mechanics.  

    On Topic:

    This video is enough for "end of topic"

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • AdiarisAdiaris Member CommonPosts: 381
    Originally posted by Creslin321

    So I was checking out the official forums, and it seems like the complaint du jour is:  

    "I completed my starting zone but I'm not high enough level to go to the next zone."

    Here are two threads that talk about this:

    https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

    https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

     

    Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

    It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

    If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?

    /wears flame retardant hat

    I actually feel levelling is too FAST. I was lvl 30 before I even realized... anyone else feel this way?

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Adiaris

    /wears flame retardant hat

    I actually feel levelling is too FAST. I was lvl 30 before I even realized... anyone else feel this way?

    Yeah.  I was always behind like those other people complaining BUT that's because I didn't finish heartsin an area, and even skipped whole sections trying to keep up with my friends.

    I can't imagine how somebody could do all the content and be as far behind as I was.  All I can figure is that they must be really unlucky so far as catching DEs. D:

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Meowhead

     All I can figure is that they must be really unlucky so far as catching DEs. D:

    I've seen this "argument" a lot but keep in mind you can start DEs yourself, by talking to npcs / interracting with world. It's not only a matter of luck. True if everyone around "waits" for DEs to happen, non will happen and they'll fall behind in xp

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • SythionSythion Member Posts: 422

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

    image
  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Sythion

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

    You can level to 80 only by crafting :)

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • SythionSythion Member Posts: 422
    Originally posted by megera23

    All in all, if you don't like crafting or gathering, don't do it. No one forces you. I don't see why other people who enjoy that shouldn't have the option to do it though. The list of activities and ways to level are quite numerous. You can choose any of those, as you'd have seen if you watched the video to the end.

    Actually, it looks like I might have to... I think this is the missing link of why I wasn't levelling up properly.

    In a very real sense, we are forced to.

    image
  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by seridan
    Originally posted by Meowhead

     All I can figure is that they must be really unlucky so far as catching DEs. D:

    I've seen this "argument" a lot but keep in mind you can start DEs yourself, by talking to npcs / interracting with world. It's not only a matter of luck. True if everyone around "waits" for DEs to happen, non will happen and they'll fall behind in xp

    Welllll... the thing is, DEs aren't something you can be guaranteed to trigger.  They have 'cooldowns', so to speak, it isn't like it pops back up the second it's finished.  So if you just had super crappy timing somehow, you could theoretically just barely miss a whole bunch of DEs.

    Oh, and with the zerg of people, they were keeping it pushed in the 'win' direction, which means less chaining.  I was in Gendarran Fields on a new server with my character from BWE... and almost everything was pushed totally in the 'loss' direction, so if you'd win, it'd chain and chain and chain and chain.  That's one way people will get more xp, when the population is more normalized.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Sythion
    Originally posted by megera23

    All in all, if you don't like crafting or gathering, don't do it. No one forces you. I don't see why other people who enjoy that shouldn't have the option to do it though. The list of activities and ways to level are quite numerous. You can choose any of those, as you'd have seen if you watched the video to the end.

    Actually, it looks like I might have to... I think this is the missing link of why I wasn't levelling up properly.

    In a very real sense, we are forced to.

    You don't need to craft, honestly, to level up (Though it'll keep you pushed ABOVE the amount you need)... but I would highly suggest gathering.  It's not just xp, it's MONEY.

    Probably better money than almost any other activity you can do.  Not gathering is practically like not looting bodies in the game.

  • AldersAlders Member RarePosts: 2,207
    Originally posted by Sythion
    Originally posted by Alders

    I wonder how many of these complainers never stopped to revive people, or gather some ore, or just explore a little more.  The exp is there, you just have to break yourself out of the tunnel vision "must get to next zone as fast as possible" nonsense.

    I almost wish Anet kept the heart quests out of the game just to hear the "i don't know what to do or where to go" cries.  Oh wait, even with them we have to hear that.  What is wrong with people?

    Cut the snark. This has nothing to do with time of content, so maybe you should turn your head and get out of your tunnel vision.   

    The problem is this. If you do not:

    • Go to another zone
    • Craft (maybe, if it gives insane xp. I don't craft because it makes me feel more like a shop keeper than a hero)
    • Grind DE's
    you will NOT be high enough level for the content of the second zone.
     

     

    I must have done something wrong because i was 17 when i left the first zone just by wandering around and helping people.  I'm telling you, the exp is there.  The key is not to worry about exp and just enjoy yourself.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Sythion

    ~2:00 mark

    "Most of my time was spent gathering footage for my crafting guides."

    Not surprised he doesn't see this as a problem, as he uses one of the secretly mandatory ways to level.

    ...

    And this makes me want to vomit:

    "leveling just two crafting professions from 0 to 400 would account for 20 of the 80 levels..."

    ...

    ~15:00 mark

    "... if someone truly has discovered every point of interest, unlocked every waypoint, completed every skill point challenge, and renown heart even, and done every single dynamic event in the zone at least once they are not going to be level 11."

    This is true. They will be level 13. I know, because that's exactly what I did in the Charr zone. And after entering the new zone I found it progressed very quickly into level 16, not giving me a chance to catch up.

    On my first play through, as a human, I did not understand the Dynamic events. I didn't understand the initial triggers (which often require talking to NPCs), nor did I understand the linkage from one quest to another (which often requires following NPCs around, and is quite cool, imo).

    On my second playthrough I was much more careful. I enjoyed the DE's, and went looking for them both around the Renown Hearts and around every other point of interest (which I fully explored). I may have missed a couple, but it was not enough to get me to a high enough level for the conent I was at. I also did my entire available person story quest (I was able to slowly complete the level 20 quest by rezzing NPCs.)

    ...

    And at the end he shows that he has done 5 levels of crafting on his character, explored every area in all starting cities and Lion's Arch, done half the Norn hearts and a few Charr hearts. That's worth at least 2 addition levels.

    If he did not do these things, or craft, he would be level 12. That completely goes against what he said at the 15:00 mark.

    You really should have played Lineage, Everquest or Meridian 59.

    Leveling in GW2 is really fast and some people are very high up in level just after 2 weekends.

    I had no issue leveling whatsoever without running to more than Shaemore and the Kessex peaks. The thing you are missing is exploration, and stop being in such hurry, take your time and smell the flowers instead of hurry to an endgame.

    Realax and enjoy yourself, let the trip to the top be as fun as being up there instead of just wanting to reach an endgame as in Wow. If you play this game in that way you will miss most of the fun.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by megera23

    A really good video about this topic. :)

     

    http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=player_embedded

     

     

    I was just coming to post the link about that video.   I think the comments from 8:30 to 10:00 where he points out the problem is most gamers are used to being lead around by the nose and not thinking for themselves.

     

    The small handful that do explore and think for themselves don't seem to be having problems.   Unfortunately, we seem to be a minority. 

     

    Also, this article:   http://www.necrobator.com/features/interviews/exclusive-sdcc-interview-with-colin-johanson-part-two/2/

     

    When you’d fill out your MMO stereotypes about what kind of player you are, the explorer types would say this is the greatest game I’ve ever played, I love it because I can go explore. Then the other 3 out of 5 people who are traditional MMO players hated it, because they had no direction at all, and they were really uncomfortable. They would see an event going on and say I can’t do that, I’m not being told to go do it, and they would just run past it and ignore it.

    So we actually ended up adding the scout system to the game to support those groups of players. The very first scout in the game you have to talk to, after that they are completely optional, so you never need to talk to one again. For people who need direction, this provides them with sort of the breadcrumb through the world to help guide them, along with their personal story which also does that. For players who are explorers and don’t want that, they’ll never need to talk to a scout. They can just go out and explore the world on their own.

     

     

    I'm an explorer.  I think for myself.  I don't want people telling me how to do it.  I want to figure it out on my own.

     

    And, yes, this is an outstanding MMO for people like me.   I have a whole world to explore without being lead from area-to-area like I'm some brain-dead gamer who stopped thinking for himself in elementary school.

     

    Anyway, I've never had a problem with XP after the first day of BWE1.   I 'got it' and have been enjoying it.   Like the 400XP I got for killing the Eagle Griffon and northwest of the dam near Beetlerun.    There's nothing there to 'see.'   There are no 'heart quests' I haven't even found a DE tehre.   So people don't go there and the the whole time I was there there were just a couple going to a personal story instance (cave) to the far west of the area.

     

    But there is a unique 'veteran' monster there and you get 400XP (which I'm not sure how much of a level it gives, but it is a significant chunk) if you kill it.   And it's a tough bugger.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by Loke666

     

    You really should have played Lineage, Everquest or Meridian 59.

    Leveling in GW2 is really fast and some people are very high up in level just after 2 weekends.

    I had no issue leveling whatsoever without running to more than Shaemore and the Kessex peaks. The thing you are missing is exploration, and stop being in such hurry, take your time and smell the flowers instead of hurry to an endgame.

    Realax and enjoy yourself, let the trip to the top be as fun as being up there instead of just wanting to reach an endgame as in Wow. If you play this game in that way you will miss most of the fun.

     

    Do you honestly think your advice given to the redacted poster (who isn't the point of what I'm saying), which is utterly and entirely correct, will be heeded?   No.   The modern MMO players have long since lost the ability to think, to explore, to find things out.   If there's not a leveling guide to rush them from quest-hub to quest-hub, they're going to cry like the passive gamers they've fossilized into.  

     

    I've been called a liar because, as a person who plays the WHOLE GAME, instead of just part of the game, I'm tending to run a bit over-leveled at this point in time.   Not under-leveled, over-leveled.  

     

    They'd have failed at EQ.  

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by Sythion

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

     

    Nope.   Each craft skill is worth 10 levels of XP when fully maxed out.   You can max out all 8 skills on one character.  

     

    I run two crafts on each character.   It takes very, very little time and it's like a 20% XP boost. 

  • terrantterrant Member Posts: 1,683
    Originally posted by Sythion

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

    Upon doing research, you don't know how to research.

     

    You are not forced to undertake ANY activity in GW2 in order to level.

     

    -You can level to 80 doing nothing but craft (confirmed by a dev post)

    -You can level to 80 just by PvP

    -You can do just DEs/Hearts and will likely get 80 without any significant repetition (for honesty's sake; if you don't really explore or do other things you're probably going to have to at least jump around to some other races' zones)

    -Exploring counts. A LOT. I got over a level just running around a couple cities in BWE1.

     

    The point is, you can do any combination of the bajillion or so ways to level and be just fine. Now, if you run to heart Am do it, run to heart B, do it, etc...chances are you're not going to get a sufficient enough level to leave a zone. If you're going to level solely via PVE content, you HAVE to go off the beaten path, run around, explore, and whatnot. That's about as close to getting forced as you're going to get. 

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by MosesZD
    Originally posted by Loke666

    You really should have played Lineage, Everquest or Meridian 59.

    Leveling in GW2 is really fast and some people are very high up in level just after 2 weekends.

    I had no issue leveling whatsoever without running to more than Shaemore and the Kessex peaks. The thing you are missing is exploration, and stop being in such hurry, take your time and smell the flowers instead of hurry to an endgame.

    Realax and enjoy yourself, let the trip to the top be as fun as being up there instead of just wanting to reach an endgame as in Wow. If you play this game in that way you will miss most of the fun.

    Do you honestly think your advice given to the redacted poster (who isn't the point of what I'm saying), which is utterly and entirely correct, will be heeded?   No.   The modern MMO players have long since lost the ability to think, to explore, to find things out.   If there's not a leveling guide to rush them from quest-hub to quest-hub, they're going to cry like the passive gamers they've fossilized into.  

    I've been called a liar because, as a person who plays the WHOLE GAME, instead of just part of the game, I'm tending to run a bit over-leveled at this point in time.   Not under-leveled, over-leveled.  

    They'd have failed at EQ.  

    No, not really but it still needed to be said.

    If I would have set the leveling speed it would be about half the current speed, heck, even vanilla Wow had slower leveling than this.

    My hope is that many people will start their MMO career with GW2 and learn to explore stuff instead being held in the hand and told what to do all the time, just as when we started to play in the 90s. I don´t think GW2 goes far enough there either but it do offer some fun exploration and plenty of nasty surprises just like I want.

    If you want to be told exactly what to do then you are playing the wrong game, try Rift instead, it is pretty good and will hold you in thehand while you play.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by MosesZD
    Originally posted by Sythion

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

    Nope.   Each craft skill is worth 10 levels of XP when fully maxed out.   You can max out all 8 skills on one character. 

    I run two crafts on each character.   It takes very, very little time and it's like a 20% XP boost. 

    So? Some people enjoy crafting and it makes sense that they can enjoy the game the same way as anyone else. The whiole pont of the game is that you can PvE, PvP or craft to level up, whatever you enjoy doing.

    Forcing PvE:ers to PvP, the other way around or crafters to spend most of their time grinding XP just would make the game less fun.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by Loke666
    Originally posted by MosesZD
    Originally posted by Sythion

    How much did you craft?

    Upon doing research, it looks like crafting is supposed to provide approximately 1/4 of your levels, so those who craft will be 33% higher level than those who do not.

    Nope.   Each craft skill is worth 10 levels of XP when fully maxed out.   You can max out all 8 skills on one character. 

    I run two crafts on each character.   It takes very, very little time and it's like a 20% XP boost. 

    So? Some people enjoy crafting and it makes sense that they can enjoy the game the same way as anyone else. The whiole pont of the game is that you can PvE, PvP or craft to level up, whatever you enjoy doing.

    Forcing PvE:ers to PvP, the other way around or crafters to spend most of their time grinding XP just would make the game less fun.

    no one need WvW to lvlup. i didnt any WvW before reach lvl25 and i was fine. 

    people complain about anything, i even saw a post on official forum a guy complain about low EXP because he was killing lot of random mobs and couldnt reach lvl15. he was grinding mobs and was complain.....

    most of this coompaliners dont do any craft or dont even gather resources. we have so many options to win EXP on PVE that compalin about EXP for me is just silly

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