Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

EverQuest II: SOEmote Revolutionizing Role-play

2»

Comments

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Tertiary

    To those who claim PnP DnD is the only way to RP

    Just something you'll probably learn in the future; RPers are prone to being judgemental of each other.

    I don't particularly buy into Sony's attempt at grabbing what little remains of the RP audience in MMOspace, after fifteen years of ignoring same.  

    But hey, new tech might produce its own community, even if its a different kind of community,

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    I think this feature is cool and makes me wanna play EQ2 again. But I still would have rather had better improved character models/ animations than this.

    Why does a lizard man run and move exactly like an ogre and a human? Nonsense!

    image
  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by ShaunJ1380
    Originally posted by Telondariel

    Dave is so completely out of touch with EQ2 it simply continues to boggle my mind.  Loss of voice chat did not kill RP, which is the line he keeps spinning as a rationale to bring this gimmicky feature in.  RPer's didn't roleplay in voice chat, they use (and always have used) elaborate text.  Voice chat wasn't immersive for the fantasy environment.  Who wants to see an axe weilding Ogre, then hear them over your headset or speakers with the voice of a 13 year old girl, or a nasally whine?  A poorly rendered digital "dwarf" filter on your voice is supposed to make it better?

     

    All the discussion on this, at the official forums, is that it is a joke.  A lot of people are even angered at the wasted dev time and resources on a feature that will, at best, be used by a very minor percentage of the population or, at worst, so unbeleivably broken and bugged at launch (like the majority of Dave's concocted features) that it gets abandoned and the subject of even further ridicule.  Read the commentary for yourself on their website by the playerbase:

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=518868

     

    Now, you can lable me a pessimist all you want, but I actually play the game.  I've been there since just after launch almost 8 years ago.  What Dave has done to the game, to the community, is just sad.  He's wrecked it, and his snake-oil salesman pitches for useless features like this have been made time and time again in the 2 years he's been there.  He'll swear up and down X-feature is the best. thing. ever.!! and it will then launch bugged, and not receive dev attention (because the good dev's left the game in the last 6 months), and then finally be tossed on the growing Pile of Failure that is Dave's legacy.

     

    There is a reason why the playerbase continually asks for Dave to get fired or leave the game.  He doesn't listen, or care to listen, to the players.  He spins lies and produces lots and lots of shiny, half-baked features that, often, never even go through a testing process.  Worst producer the game has ever seen.

     

    SOEmote?  *cough*  Looking forward to it.

     


    Yes, because all of us old school pen and paper rpg players texted our responses to each other. Role playing has never been about voice. GTFO.

    If you understand what the word "context" means, then you'd appreciate that I was talking about RPing in EQ2.  But, I think I was pretty clear about that.

     

    image
  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Sameer1979
    Originally posted by Telondariel

    Dave is so completely out of touch with EQ2 it simply continues to boggle my mind.  Loss of voice chat did not kill RP, which is the line he keeps spinning as a rationale to bring this gimmicky feature in.  RPer's didn't roleplay in voice chat, they use (and always have used) elaborate text.  Voice chat wasn't immersive for the fantasy environment.  Who wants to see an axe weilding Ogre, then hear them over your headset or speakers with the voice of a 13 year old girl, or a nasally whine?  A poorly rendered digital "dwarf" filter on your voice is supposed to make it better?

     

    All the discussion on this, at the official forums, is that it is a joke.  A lot of people are even angered at the wasted dev time and resources on a feature that will, at best, be used by a very minor percentage of the population or, at worst, so unbeleivably broken and bugged at launch (like the majority of Dave's concocted features) that it gets abandoned and the subject of even further ridicule.  Read the commentary for yourself on their website by the playerbase:

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=518868

     

    Now, you can lable me a pessimist all you want, but I actually play the game.  I've been there since just after launch almost 8 years ago.  What Dave has done to the game, to the community, is just sad.  He's wrecked it, and his snake-oil salesman pitches for useless features like this have been made time and time again in the 2 years he's been there.  He'll swear up and down X-feature is the best. thing. ever.!! and it will then launch bugged, and not receive dev attention (because the good dev's left the game in the last 6 months), and then finally be tossed on the growing Pile of Failure that is Dave's legacy.

     

    There is a reason why the playerbase continually asks for Dave to get fired or leave the game.  He doesn't listen, or care to listen, to the players.  He spins lies and produces lots and lots of shiny, half-baked features that, often, never even go through a testing process.  Worst producer the game has ever seen.

     

    SOEmote?  *cough*  Looking forward to it.

     

    I completely disagree with you. Any innovative feature no matter how in significant and gimmicky should be welcomed by players in genre which is stagnant and standing sitll in waters. I don't know about you but EQ2 has been better than ever, i never enjoyed this game in first few years as i do now. Don't know if Dave should get credit for it or not but if EQ2 was anything like it was in beginning i wouldn't even touch it.

    Also, i call BS on your claims of people laughing at it on official forums. if anything players are realy excited and looking forward to it.

     

    Well, good for you.

    However, you seem to be a bit delusional if you think the forums are alight with praise for Dave and his trashy concepts.  If you do the shallowest of reading on the forums you'll see that, overall, the general consensus is exactly as I described above.

    Here is another 121 post thread by the EQ2 community regarding SOEmote. 

     

    http://eq2wire.com/2012/06/01/massively/

     

     

    image
  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Telondariel

    Well, good for you.

    However, you seem to be a bit delusional if you think the forums are alight with praise for Dave and his trashy concepts.  If you do the shallowest of reading on the forums you'll see that, overall, the general consensus is exactly as I described above.

    Here is another 121 post thread by the EQ2 community regarding SOEmote. 

     

    http://eq2wire.com/2012/06/01/massively/

    A game forum full of nerdragers that don't think about the big picture?

    Impossible.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    This brought so many amusing mental images to mind. Like that time a guildee admitted to getting some while we were in the middle of a raid in Aion. Could you just imagine what his character's face would have looked like in the middle of a fight? I'm laughing at this far harder than I should be.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • GTwanderGTwander Member UncommonPosts: 6,035

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • OlgarkOlgark Member UncommonPosts: 342

    This is new tech, could  be a great aid for RP'ing, just think about raids someone speaking over teamspeak and see their character give the orders in game. no more getting confused as to whos voice it is.

    image

  • SaydienSaydien Member Posts: 266

    I really can't believe they actually mean that. It really is a funny little gimmick for the few people that don't mind to on top of being chained to the computer by the headset cable also being filmed by a cam while playing. Still I refuse to in any way consider this a RP-related tool. Actually I (as a RP) even feel kinda mocked by anyone daring to claim this could in any way have any positive impact on the RP experience. Risking to sound elitist here but people that have to stare at a character portrait to imagine the opposite character or people that even consider such a most likely VERY limited tool to visualize the character instead of emoting it properly really can go figure for all I care.

    I haven't played a SOE game for years now. Reading about this waste of dev time I pat my own shoulder for staying away from their games. I wonder if any company will eventually get the idea to let potential RP tools be created or at least be inspired by a dedicated RP playerbase like there is at least one for every major game released lately. There are loads of passionate people that just wish to be catered for and are more than willing to give their own input. Would definitely prevent such rubbish from happening. I'd even take chairs in which you can actually sit over this here (which might be possible in EQ but not in the past major releases).

  • RequiamerRequiamer Member Posts: 2,034

    This is amazing i have seen that in few other games (dayz?), but i can definitely see that happening very fast, i would actually begin to use voice if they implement such things in our mmos. They should add a distort voice software to it to make it even better imo.

  • NovusodNovusod Member UncommonPosts: 912
    Originally posted by Saydien

    I really can't believe they actually mean that. It really is a funny little gimmick for the few people that don't mind to on top of being chained to the computer by the headset cable also being filmed by a cam while playing. Still I refuse to in any way consider this a RP-related tool. Actually I (as a RP) even feel kinda mocked by anyone daring to claim this could in any way have any positive impact on the RP experience. Risking to sound elitist here but people that have to stare at a character portrait to imagine the opposite character or people that even consider such a most likely VERY limited tool to visualize the character instead of emoting it properly really can go figure for all I care.

    I haven't played a SOE game for years now. Reading about this waste of dev time I pat my own shoulder for staying away from their games. I wonder if any company will eventually get the idea to let potential RP tools be created or at least be inspired by a dedicated RP playerbase like there is at least one for every major game released lately. There are loads of passionate people that just wish to be catered for and are more than willing to give their own input. Would definitely prevent such rubbish from happening. I'd even take chairs in which you can actually sit over this here (which might be possible in EQ but not in the past major releases).

    They already added sitting in chairs to EQ2 which is something they did right. Still pushing for that lay in bed command though.

  • KitsunamiKitsunami Member UncommonPosts: 101

    Sigh.

    What a stupid idea. That is NOT how roleplay works online sony.

    A great feature to make voiceovers ingame be more appealing and fun to do though, and a wonderful idea for games like planetside 2 for immersion value.

    But. A terrible idea for 'enhancing roleplay'

    Generally speaking, most people that roleplay do not want to use there own voices. At all. most roleplay occurs over text.

    Most likely this is actually being developed so they can port it to planetside 2, but its using EQ2's funding so that they dont have to waste money.

  • toph1980toph1980 Member Posts: 14
  • gurugeorgegurugeorge Member UncommonPosts: 481

    Interesting dividing line between voice rp and text rp.  I think it's probably true that text rp, precisely because it's more impersonal, enables better stories to be improvised. 

    But I think a certain kind of fun rp-lite will defnitely be helped along by this new tech. 

    What I mean is, it will enable people who don't normally roleplay (or who are perhaps not keyboard-text oriented players) to have some fun roleplaying a bit.  Not the heavy story-creating type of rp, but the light-hearted "I'm a froglok" type that any player could indulge in.

Sign In or Register to comment.