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Before you flame me for this let me quantify that title.
D1 and D2 could be played completely single player on your pc no internet hell you did not even need your pc to be internet capable.
D1 and D2 allowed lan play which meant four people in your house (or next door if you fed a cable as a lot of us did) on a game
D1 and D2 allowed private matches which meant you could play with none cheating, none mods friends who you knew for years.
People go on about the D1 and D2 hacks but my personal experience of those games was pretty damn good and the only time we as a group hacked or moded the game was to have some silly fun.
So really the restrictive nature of battlenet, the security and server mess ups AND the coming Auction house which by its definition will make every unscrupulous person out there have an incentive beyond "because I can" to hack dupe and damage the game.
So without hatred of the game I think that I can stand by my title.
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Additional:
After thinking avout it and looking at a lot of other peoples experiences I believe this game would have been enhanced if Blizzard released a software development kit.
Yes I know this would effect the AH but hear me out.
Lets look at morrowind, skyrim and oblivion, Good games but as with all games created from a singular creative focus but you add in the ability for people to Mod and imagination is your limit
Same with klingon academy and bridge commander or arma you allow for fans to mod the game and there is no limit.
I completed all of the above games vanilla long ago but I still have them all on my pc with over 300gb of mods between them, countless hours of fun and differences same with fallout.
Main Argument against
Cheating/hacks/damage to game and economy and most of the games you use as example are single player.
Good argument but look at dungeon defenders, full SDK is out for it 4-8 player tower/dps gameplay.
Ranked servers where only vanilla dlc and game is allowed
Open servers for modded content and conversions
From my personal experience of all the games out there that allowed SDK's 99% of mods/changes made by the comunity did not cheat or damage the games only improved and evolved.
Torchlight II is coming out soon and with full SDK I am so looking forward to years of gamepla brought in by the imagination of modders and fans out there.
Note : I would still have Total annihilation on my pc with all the player made units and mods if it still ran
Comments
Ah the good 'ol days when not everyone had internet and had to feed long ass cables across to your friend next door.
But on topic, i totaly agree on what your are saying.
That one in a million Anime loving,Workout crazy, Gamer.
KiX0@Steam/Raptr
Why ?
In D2 I played against and with friends from all over the world using local host we never used battlenet just join ip, probably played with about 2000 people over 2-3 years and never once got hacked and anyone who we found who was using cheat items got booted from our private games.
We arranged games via ICQ (the original version before it was bought out)
How is battlenet any better than that ?
Maybe the games you played but not mine, maybe it was the people we played with, the comunity that evolved and many of us still know and game with each other, battlenet just tried to do things you yourself could be doing.
Most of those I played with and it was in the thousands by the time we moved on to other games had no interest in hacks or cheats on servers we came from Muds and bbs games no one who cheated on our servers or games stayed.
sure, if all you did was play single player or lan it is more secure than playing any game on the internet.
problem is, i never played single player or lan (i played single player for like a day until i tried closed bnet) because all my friends played on closed bnet and the pvp factor.
after you play on the closed bnet server there was never any point to going back because your characters didn't transfer.
so instead of comparing apples to oranges, lets compare apples to apples. closed bnet in D2 was far more hacked than D3 ever will be.
looking back on it, its hard to believe a blizzard game would allow completely hacked items to circulate their closed secured servers.
not only that but known duped items were the currency in that game. i had a lot of good times in that game but looking back on it, it had its fair share of flaws.
Blizzard let D2 die in its own filth because it wasn't generating sufficient revenue. This isn't about "which is more secure", it's about "which is least neglected".
RMAH is the only motivation Blizz has to keep up long term maintenance and safety related patching. They haven't given a single shit in a long time.
Most of those I played with and it was in the thousands by the time we moved on to other games had no interest in hacks or cheats on servers we came from Muds and bbs games no one who cheated on our servers or games stayed.
so you only played with people you knew and you guys didn't cheat, that's great. but does that mean D2 was not more hacked than D3? not at all.
i was in a big clan in D2 myself but the thing that kept me playing so long (other than my friends) was the pvp and the completiveness of it (actually that can be said for any online game i play really)
in D2 if you pvped you could not compete without hacked items or maphack (especially as an amazon)
heck, you couldn't buy or sell much of anything without acquiring a lot of duped "soj's" which was the currency for a long time until they finally decided to buckle down on duped items after a few years of it plaguing their game.
The real money involved will bring some hardcore hacking. And whether Blizzard like it or not they will profit from it.
"Be water my friend" - Bruce Lee
Your RMAH argument make no logical sense to me, its pretty obvious they made it so they will always pull their profit from the auction house no matter from which source it is coming from. I know i'm probably pulling hairs here, but from a logical stand point the more transaction occur the more profit they make, and if Bliz manage to force wild rmt to use their platform even with the 15% margin, they will boost their income by a lot. A gold farmer account probably generate 100 time the same amount of RMt transaction a normal player do, if not more. Although there is no way for you to go check each farmer game to see if they are actually are cheating everywhere or not, and that was definitely designed that way imo, so those guys will stay hidden and unchecked, and free to do their stuff. Blizz definitely made it so that they get benefit from both the player and the black market, why would they even fix those things, they want them to happen if you ask me. The only thing that could mess up the Blizz plan imo is if wild RMT don't want to play with them a fair game, and is actually flooding the market and the game which they will do, and generate so much QQ from player they will have to make it look as id they actually do something, which is the attitude of most mmo team anyway, they don't even perma ban botters account, they just temp ban them anyway most of the case, those guys are stealing accounts anyway, so its useless...
Did you ever read a single boting forum in your live to give me such useless and ridiculous comment?