Info click here. How do you feel about the change? I think its a dumb move. Getting dyes is not fun so why would I want to do that 400 times on each char? The process is slow and painful and I am not looking forward to doing it once let alone another 4-5 times. I really think the community needs to push this matter.
Character progression is fun (combat etc), dye acquisition isn't fun. I believe they are forgetting about account continuity. The dye should be a minor perk for long time players who have been dedicated to playing GW2. Being able to make a low level char look the way you want!!!!
I like the fact that Dyes are character specific. It gives a sense of progression in an already very minimalistic progression based MMO.
I'd agree with you if there are feasible ways to obtain them without using the Gem store.
I'm probably one of the few people that like the new random PvP reward system of sPvP (as long as they do something about the duplicates).
Well, I got about 8 or so dyes leveling from 1-18 on an Engineer in BWE2 from drops and gathering from food resource nodes.
I don't have any idea whether or not I was lucky, but it seemed reasonable to me.
Me too.
And for the Pay to Achievers that want all the colours from the very start for a particular charcter I am sure they will be in the item shop. I would rather play for them on each one though.
They will probably let you buy account bound Dyes off the shop...
They need to make money some how.
Bought dyes are random. You dont know what you will get.
Even so it would be a good way for A-net to make money no? You can still farm for dyes but for a easy payment of 5 bucks you can get the color u want and it could be account bound!!!!
Now thats how you support a developer as awesome as A-net.
If the colors were account bound I would buy them from the gem store. Being char bound has me already decided I wont buy dyes from the store. I am gald to spend money in the gem store but will but will not be buying dyes with the current change.
My feelings exactly. I fully intend to use the Gem store to help their revenue since I'm not going to be charged a subscription fee, but dyes won't be something I purchase now. If they were account bound I'd be much more likely to do so.
It lacks option for me. Looks of my character are important for me but it doesn't matter how they will handle dyes. I only wish dyes were tradeable. I think it would be cool to have a dye market.
I like the fact that Dyes are character specific. It gives a sense of progression in an already very minimalistic progression based MMO.
I'd agree with you if there are feasible ways to obtain them without using the Gem store.
I'm probably one of the few people that like the new random PvP reward system of sPvP (as long as they do something about the duplicates).
Well, I got about 8 or so dyes leveling from 1-18 on an Engineer in BWE2 from drops and gathering from food resource nodes.
I don't have any idea whether or not I was lucky, but it seemed reasonable to me.
Getting the commons is never the problem. Its the rare diyes that will make me wish it was account bound. Like midnight black. Getting the few colors that are rare you care about can become a pain over a fun progression.
With how the dye system works, it seems to make more sense having them be account based rather than per-character. Whatever they want to do, I guess, but I think I would prefer it to be account based, so I don't have to worry about swapping them around between characters and getting the dyes I want on the right characters, etc. If there are really 400+ dyes in the game, I don't see why it isn't account bound, that is A LOT of dye to collect on a per character basis.
The game is becoming more fixed towards pushing you to buy for convenience. In GW1 dyes were not for sale in the cash shop. Other than black and white they were cheap and readily available for everyone to buy.
Why do you think they hired the cash shop producer from nexon? You better hope you get the dye you want and not the one you already have.
The game is becoming more fixed towards pushing you to buy for convenience. In GW1 dyes were not for sale in the cash shop. Other than black and white they were cheap and readily available for everyone to buy.
Why do you think they hired the cash shop producer from nexon? You better hope you get the dye you want and not the one you already have.
Oh yeah man, a cosmetic item like dyes is gonna destory Guild Wars 2 cash shop. Everyone beware! Next they will charge you for unique outfits or hairstyles!
On topic, I am the fence. I easily see both sides. I find myself leaning toward the per account system myself. 400 is a lot of dyes, and even if they do drop often, what happens if you get repeats? I know you can mystic forge it up, but what happens if the items you need to get that specific color is just as hard as collecting 400? If they can take out some of the RNG for dye drops then I am fine with it being per character.
I just have to laugh though when they say part of this is so the character feels unique with the dyes they have. If anything my other characters will feel less unique cause I won't be able to dye their gear in a way I want for them.
I love the idea that people willing to spend cash to make cosmetic changes to their characters keep costs of gaming down for the rest of us who dont really care.
Ok i agree before account based dyes were REQUIRED. HOWEVER ALONG WITH THIS CHARACTER BASED DYE UNLOCK , MOBS NOW DROP RANDOMS DYES.
Thus making dyes far easier to obtian thus i have no issue with character based if they leave drop rates as they are.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
The game is becoming more fixed towards pushing you to buy for convenience. In GW1 dyes were not for sale in the cash shop. Other than black and white they were cheap and readily available for everyone to buy.
Why do you think they hired the cash shop producer from nexon? You better hope you get the dye you want and not the one you already have.
And a few people fall over themselves in a rush to defend the cash shop in GW2. Ever since Ms. Cox was hired we've seen Anet's stance on the cash shop change from "we won't sell pay-to-win and inconvience players to force them into the cash shop" to "anything can be placed in the cash shop because everyone technically has access to it via gem and gold exhange". lol
We've also seen the amount of randomly generated systems and soul-bound items such as identified dyes, PvP rewards and gems store boosts are increasing. Transmutation stones have been removed from karma vendors and are being made harder to obtain. All of these things that are inconviences many of them geared towards leading a less than patient player into the cash shop. Or perhaps I'm wrong and random generation does signify character progession. lol
Look at a Nexon game (all F2P and not B2P) such as Atlantica Online where if you want to buy a costume you are given a box that has a 1 in 25 chance of giving you a piece of the costume you are after in comparison to the PvP rewards RNG item boxes. Also compare the dye systems of Mabinogi and Vindictus to GW2's system and one can easily see the direction Ms. Cox has pathed for the GW2 cash shop.
The only things I've bought in GW1 are character slots and about 2 make-over packs. Personally I don't see why people would want to buy boosts and costumes much less buy dyes that can be obtained in-game eventually. Still it sucks that those that want to do so are getting a really raw deal. I'm just glad that GW2 is a big load of fun to play and I'm now saved from spending extra for character slots as I had planned.
Sorry for the rant and off-topicness but it's really sad to see GW2 evolve this way. I know it's beta but in the mean time I don't see a problem with commenting on current iterations of the cash shop.
1. Y'all realize you can make your own dye of whatever color you want in the Mystic Forge?
2. Y'all realize the current system is literally no different from GW1's, since dyes come from random drops and can be bought with gold from the Trading House?
3. Y'all realize developers need money?
4. Y'all realize how silly it is to freak out over dye? When during beta many people were easily able to obtain 100-200 unique dyes just from the Trading House?
They will probably let you buy account bound Dyes off the shop...
They need to make money some how.
That is the type of stuff you want to see in a cash shop....at least I would. Dyes have no effect on a game, although putting lotion on the skin keeps ya from getting the hose again.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
They will probably let you buy account bound Dyes off the shop...
They need to make money some how.
They do, but I honestly see this as a potential harm to their dye cash shop business. I don't know how others will rationalize it, but I am now FAR more unlikely to purchase dyes from the shop. I simply cannot justify spending real money over and over just for a small chance at getting the dyes I'm looking for (black and white mostly) only to have to do it again for each character.
Not making dyes tradeable also reduces incentive for players to purchase dye packs. Since blacks and whites will undoubtedly sell for a LOT of gold, some players would purchase dye packs as a means of playing the lottery: pay a small amount of gems upfront for a chance at earning a much greater amount of gold, which can then, of course, be redeemed into many more gems.
As it stands, I foresee many fewer cash shop dye purchases than Anet could otherwise gather.
They will probably let you buy account bound Dyes off the shop...
They need to make money some how.
That is the type of stuff you want to see in a cash shop....at least I would. Dyes have no effect on a game, although putting lotion on the skin keeps ya from getting the hose again.
Ya dyes even from the gem store are not account bound. If they were I would consider buying them but there not so I wont.
Identified dyes are account locked and can be used by any character.
Once used, the dye is locked to that character.
They've dramatically made it easier to get dyes. No more 24hr cooldown on the dye vendor, no more plant food in the cash shop. They drop from mobs or gathering nodes. I got at least eight over the last BWE with one being a duplicate that went to an alt.
You will be able to "craft" the specific color dye you want in the Mystic Forge. You can also combine four duplicate dyes to get a new color in the Forge. The only thing dyes won't be to people is a source of income.
I'm agreed with this^
In my opinion, dyes should work this way, and about drops like they said: "Dyes come from world drops, rewards, crafting, the Mystic Forge, and the Gem Store".
I played GW1 quite a bit back in the day, and i remember that dyes were a good source of income. You should consider this.
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
Originally posted by ZenonSeth I played GW1 quite a bit back in the day, and i remember that dyes were a good source of income. You should consider this.
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
With the new system you can no long sell or trade dyes.
Originally posted by ZenonSeth I played GW1 quite a bit back in the day, and i remember that dyes were a good source of income. You should consider this.
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
With the new system you can no long sell or trade dyes.
Identified dyes, true. Unidentified dyes you can sell still. Dyes won't be a major source of income in GW2, however there are plenty of other means of income, such as crafting top-end armors and weapons to apply the dyes to.
Originally posted by ZenonSeth I played GW1 quite a bit back in the day, and i remember that dyes were a good source of income. You should consider this.
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
With the new system you can no long sell or trade dyes.
Identified dyes, true. Unidentified dyes you can sell still. Dyes won't be a major source of income in GW2, however there are plenty of other means of income, such as crafting top-end armors and weapons to apply the dyes to.
Ya they have removed the income side of dyes. If I am going to spend money on a dye I will want to know what color I am buying.
As i said in my original post, and as volkon said: Unidentified Dyes!
In some ways its too bad that dyes wont be a major source of income. For those of us who didnt care about armor color, it was a great way to earn some gold.
I dont understand people's problem to be honest. If anything I would have kept the system far more 'hardcore' by requiring a one time use dye per armor piece as it was in GW1.
The system as it is is already very permissive and easy to use, the complaints about it are rather minor in my opinion. And as someone already said, dye drops are fairly common. Dont make such a big deal out of something so minor.
I don't mind that an unlock doesn't unlock for all of my characters, but I wouldn't mind the ability to actually trade the dyes I don't want for the dyes I do want, even if that's in some restricted capacity.
I can understand why some people would like to have anything done on one character count for all of their characters, but I'm not a big fan of that and not one of those people. Most people see this as if they're having something taken away from them, I don't.
Creating my second character, and the satisfaction of building them up over the coming years would be diminished if you start taking away all the milestones I'd been looking forward to achieving just because I'd already achieved them on an entirely different character. Sure, completing my dye collection is just one small part of that journey, but why would I want that goal, or any other goal, removed? Why would my second character be entitled to benefits earned by an entirely different character anyway?
I think it was overly generous that dye unlocks were ever even considered being account-wide, and that making them per-character is the much better choice.
Originally posted by ZenonSeth I played GW1 quite a bit back in the day, and i remember that dyes were a good source of income. You should consider this.
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
With the new system you can no long sell or trade dyes.
Identified dyes, true. Unidentified dyes you can sell still. Dyes won't be a major source of income in GW2, however there are plenty of other means of income, such as crafting top-end armors and weapons to apply the dyes to.
Ya they have removed the income side of dyes. If I am going to spend money on a dye I will want to know what color I am buying.
Actually, now that I think on this a bit, the income side is still going to be there. However it won't be on the dyes themselves, it'll be on the materials you need to craft the specific dye you want in the Mystic Forge. Granted it won't be a continual purchase thing such as the one use only dyes in GW1, but on the flip side it'll keep the prices for the required materials a bit higher.
Comments
Cha-Ching went the cash shop !
Me too.
And for the Pay to Achievers that want all the colours from the very start for a particular charcter I am sure they will be in the item shop. I would rather play for them on each one though.
I don't mind them making it character based tbh
My feelings exactly. I fully intend to use the Gem store to help their revenue since I'm not going to be charged a subscription fee, but dyes won't be something I purchase now. If they were account bound I'd be much more likely to do so.
It lacks option for me. Looks of my character are important for me but it doesn't matter how they will handle dyes. I only wish dyes were tradeable. I think it would be cool to have a dye market.
Getting the commons is never the problem. Its the rare diyes that will make me wish it was account bound. Like midnight black. Getting the few colors that are rare you care about can become a pain over a fun progression.
With how the dye system works, it seems to make more sense having them be account based rather than per-character. Whatever they want to do, I guess, but I think I would prefer it to be account based, so I don't have to worry about swapping them around between characters and getting the dyes I want on the right characters, etc. If there are really 400+ dyes in the game, I don't see why it isn't account bound, that is A LOT of dye to collect on a per character basis.
The game is becoming more fixed towards pushing you to buy for convenience. In GW1 dyes were not for sale in the cash shop. Other than black and white they were cheap and readily available for everyone to buy.
Why do you think they hired the cash shop producer from nexon? You better hope you get the dye you want and not the one you already have.
Oh yeah man, a cosmetic item like dyes is gonna destory Guild Wars 2 cash shop. Everyone beware! Next they will charge you for unique outfits or hairstyles!
On topic, I am the fence. I easily see both sides. I find myself leaning toward the per account system myself. 400 is a lot of dyes, and even if they do drop often, what happens if you get repeats? I know you can mystic forge it up, but what happens if the items you need to get that specific color is just as hard as collecting 400? If they can take out some of the RNG for dye drops then I am fine with it being per character.
I just have to laugh though when they say part of this is so the character feels unique with the dyes they have. If anything my other characters will feel less unique cause I won't be able to dye their gear in a way I want for them.
I love the idea that people willing to spend cash to make cosmetic changes to their characters keep costs of gaming down for the rest of us who dont really care.
Ok i agree before account based dyes were REQUIRED. HOWEVER ALONG WITH THIS CHARACTER BASED DYE UNLOCK , MOBS NOW DROP RANDOMS DYES.
Thus making dyes far easier to obtian thus i have no issue with character based if they leave drop rates as they are.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
And a few people fall over themselves in a rush to defend the cash shop in GW2. Ever since Ms. Cox was hired we've seen Anet's stance on the cash shop change from "we won't sell pay-to-win and inconvience players to force them into the cash shop" to "anything can be placed in the cash shop because everyone technically has access to it via gem and gold exhange". lol
We've also seen the amount of randomly generated systems and soul-bound items such as identified dyes, PvP rewards and gems store boosts are increasing. Transmutation stones have been removed from karma vendors and are being made harder to obtain. All of these things that are inconviences many of them geared towards leading a less than patient player into the cash shop. Or perhaps I'm wrong and random generation does signify character progession. lol
Look at a Nexon game (all F2P and not B2P) such as Atlantica Online where if you want to buy a costume you are given a box that has a 1 in 25 chance of giving you a piece of the costume you are after in comparison to the PvP rewards RNG item boxes. Also compare the dye systems of Mabinogi and Vindictus to GW2's system and one can easily see the direction Ms. Cox has pathed for the GW2 cash shop.
The only things I've bought in GW1 are character slots and about 2 make-over packs. Personally I don't see why people would want to buy boosts and costumes much less buy dyes that can be obtained in-game eventually. Still it sucks that those that want to do so are getting a really raw deal. I'm just glad that GW2 is a big load of fun to play and I'm now saved from spending extra for character slots as I had planned.
Sorry for the rant and off-topicness but it's really sad to see GW2 evolve this way. I know it's beta but in the mean time I don't see a problem with commenting on current iterations of the cash shop.
1. Y'all realize you can make your own dye of whatever color you want in the Mystic Forge?
2. Y'all realize the current system is literally no different from GW1's, since dyes come from random drops and can be bought with gold from the Trading House?
3. Y'all realize developers need money?
4. Y'all realize how silly it is to freak out over dye? When during beta many people were easily able to obtain 100-200 unique dyes just from the Trading House?
That is the type of stuff you want to see in a cash shop....at least I would. Dyes have no effect on a game, although putting lotion on the skin keeps ya from getting the hose again.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
They do, but I honestly see this as a potential harm to their dye cash shop business. I don't know how others will rationalize it, but I am now FAR more unlikely to purchase dyes from the shop. I simply cannot justify spending real money over and over just for a small chance at getting the dyes I'm looking for (black and white mostly) only to have to do it again for each character.
Not making dyes tradeable also reduces incentive for players to purchase dye packs. Since blacks and whites will undoubtedly sell for a LOT of gold, some players would purchase dye packs as a means of playing the lottery: pay a small amount of gems upfront for a chance at earning a much greater amount of gold, which can then, of course, be redeemed into many more gems.
As it stands, I foresee many fewer cash shop dye purchases than Anet could otherwise gather.
I have to agree, bad move. Hopefully Anet returns it to the way it was.
Ya dyes even from the gem store are not account bound. If they were I would consider buying them but there not so I wont.
I'm agreed with this^
In my opinion, dyes should work this way, and about drops like they said: "Dyes come from world drops, rewards, crafting, the Mystic Forge, and the Gem Store".
http://www.webestools.com/page/images/uploads/signature_seoeblWtso6141.png
If dyes were account bound then each account would only need to buy dyes once. Now that they are per character i can see myself selling unidentified dyes quite a bit more, since each new created character would need to unlock colors.
Its not just for cash shop reasons - remember no one is forcing you to use the shop. Its also good for the player evenomy as you'll be able to purchase dyes from other players. It also helps game balance in my opinion, since dyes were and probably still will be a gold sink.
With the new system you can no long sell or trade dyes.
Identified dyes, true. Unidentified dyes you can sell still. Dyes won't be a major source of income in GW2, however there are plenty of other means of income, such as crafting top-end armors and weapons to apply the dyes to.
Oderint, dum metuant.
Ya they have removed the income side of dyes. If I am going to spend money on a dye I will want to know what color I am buying.
In some ways its too bad that dyes wont be a major source of income. For those of us who didnt care about armor color, it was a great way to earn some gold.
I dont understand people's problem to be honest. If anything I would have kept the system far more 'hardcore' by requiring a one time use dye per armor piece as it was in GW1.
The system as it is is already very permissive and easy to use, the complaints about it are rather minor in my opinion. And as someone already said, dye drops are fairly common. Dont make such a big deal out of something so minor.
I don't mind that an unlock doesn't unlock for all of my characters, but I wouldn't mind the ability to actually trade the dyes I don't want for the dyes I do want, even if that's in some restricted capacity.
I can understand why some people would like to have anything done on one character count for all of their characters, but I'm not a big fan of that and not one of those people. Most people see this as if they're having something taken away from them, I don't.
Creating my second character, and the satisfaction of building them up over the coming years would be diminished if you start taking away all the milestones I'd been looking forward to achieving just because I'd already achieved them on an entirely different character. Sure, completing my dye collection is just one small part of that journey, but why would I want that goal, or any other goal, removed? Why would my second character be entitled to benefits earned by an entirely different character anyway?
I think it was overly generous that dye unlocks were ever even considered being account-wide, and that making them per-character is the much better choice.
Actually, now that I think on this a bit, the income side is still going to be there. However it won't be on the dyes themselves, it'll be on the materials you need to craft the specific dye you want in the Mystic Forge. Granted it won't be a continual purchase thing such as the one use only dyes in GW1, but on the flip side it'll keep the prices for the required materials a bit higher.
Oderint, dum metuant.
Men and their Barbies!