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Theorycrafting about builds

timeraidertimeraider Member UncommonPosts: 865

Soo..because all betas ended..people still want more gw2..so they go theorycrafting  on builds

..now these are the 2 best sites to theorycraft on:

http://www.gw2codex.com/

http://www.gw2build.com/builds/simulator.php

i myself have a couple of elementalist specs, an elementalist guide, and some warrior specs with really big extensive guides:

http://epic-timeraider.weebly.com/gw2-builds-including-guides-etc.html

Ashes of Creation Referral link - Help me to help you!
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED

Comments

  • jaycejayce Member Posts: 133

    My Primary Necromancer Build

    Once all the beta bugs are worked out (and with no futher changes in skills/traits), this is the build that I will most likely be running for general purpose with minor changes, as necessary, to a skill here or a trait there. This build provides very good management of conditions, both defensive and even offensive, without having to slot any cooldown assist ablities. When played efficiently, it should leave a very narrow window for conditions lasting long enough to take hold between the cooldown of the next condition remover in your rotation.

    As you may have noticed, this is also an efficient crit build too, which overall, I would place more value over its condition management. The crits is what powers the build, receiving small buffs to the LF and health in the process. At the same time, it can even reduce the damage output of your enemy by doing nothing but simply just attacking, which should make the health received have a greater impact.

    There is 3 different combos avaliable with this build, 2 of which are very strong, but requires the only single finisher avaliable for the class without the aid of another player. So you have really think about when, where and how you should use them.

    Probably not an easy build to run, but almost everything you do in this build should regenerate health, build up the LF and debuff enemies all at the same time before you even have to think about managing your conditions.

    Weekness IMO is the strongest conditional weapon you have with this build simply because of its reduced damage output effect. It's also why this build uses at least 4 different ways to inflict weekness onto enemies, and all of them are AOEs.

    Lastly, in case you are wondering about the choice in heal skill, the explaination is really quite simple. It's just more of a means to passive health regeneration as long as its attacking anything. The build already have lots of ways to keep conditions off yourself, so it will heal better than consume if you don't have conditions on you. It's also a nice distraction. Since it's a healing skill, if it goes down or killed, it's right back up after a very short cooldown of 3 seconds as opposed to a 20 second cooldown if I actually used it to heal, ready to distract some more. And I would much rather prefer the 10 second cooldown of staff #2 over the 40 second cooldown of well.

    Just sayin for the brief build discussion, oh and try to avoid prolonged periods of getting focused fired without the protection provided by weekness or DS+weekness when getting focused spiked. Dodge when dazed, DS for all others.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by timeraider

    Soo..because all betas ended..people still want more gw2..so they go theorycrafting  on builds

    ..now these are the 2 best sites to theorycraft on:

    http://www.gw2codex.com/

    http://www.gw2build.com/builds/simulator.php

    i myself have a couple of elementalist specs, an elementalist guide, and some warrior specs with really big extensive guides:

    http://epic-timeraider.weebly.com/gw2-builds-including-guides-etc.html

    this is great too http://www.gw2db.com/skills/calc/necromancer#0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|10|0|0|0|0|0|0|0|0|0|0|0|0|0|

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by jayce

    My Primary Necromancer Build

    Once all the beta bugs are worked out (and with no futher changes in skills/traits), this is the build that I will most likely be running for general purpose with minor changes, as necessary, to a skill here or a trait there. This build provides very good management of conditions, both defensive and even offensive, without having to slot any cooldown assist ablities. When played efficiently, it should leave a very narrow window for conditions lasting long enough to take hold between the cooldown of the next condition remover in your rotation.

    As you may have noticed, this is also an efficient crit build too, which overall, I would place more value over its condition management. The crits is what powers the build, receiving small buffs to the LF and health in the process. At the same time, it can even reduce the damage output of your enemy by doing nothing but simply just attacking, which should make the health received have a greater impact.

    There is 3 different combos avaliable with this build, 2 of which are very strong, but requires the only single finisher avaliable for the class without the aid of another player. So you have really think about when, where and how you should use them.

    Probably not an easy build to run, but almost everything you do in this build should regenerate health, build up the LF and debuff enemies all at the same time before you even have to think about managing your conditions.

    Weekness IMO is the strongest conditional weapon you have with this build simply because of its reduced damage output effect. It's also why this build uses at least 4 different ways to inflict weekness onto enemies, and all of them are AOEs.

    Lastly, in case you are wondering about the choice in heal skill, the explaination is really quite simple. It's just more of a means to passive health regeneration as long as its attacking anything. The build already have lots of ways to keep conditions off yourself, so it will heal better than consume if you don't have conditions on you. It's also a nice distraction. Since it's a healing skill, if it goes down or killed, it's right back up after a very short cooldown of 3 seconds as opposed to a 20 second cooldown if I actually used it to heal, ready to distract some more. And I would much rather prefer the 10 second cooldown of staff #2 over the 40 second cooldown of well.

    Just sayin for the brief build discussion, oh and try to avoid prolonged periods of getting focused fired without the protection provided by weekness or DS+weekness when getting focused spiked. Dodge when dazed, DS for all others.

    weakness against condition builds is useless. 

    CC is much better than pet healing on sPvP.

  • tarestares Member Posts: 381
    Originally posted by timeraider

    Soo..because all betas ended..people still want more gw2..so they go theorycrafting  on builds

    ..now these are the 2 best sites to theorycraft on:

    http://www.gw2codex.com/

    http://www.gw2build.com/builds/simulator.php

    i myself have a couple of elementalist specs, an elementalist guide, and some warrior specs with really big extensive guides:

    http://epic-timeraider.weebly.com/gw2-builds-including-guides-etc.html

    I'm sure some stuff will change before launch but thanks for the links, very cool.

  • jaycejayce Member Posts: 133
    Originally posted by p_c_sousa

    weakness against condition builds is useless. 

    CC is much better than pet healing on sPvP.

    you're right, since weakness reduces the damage of, you know, non-condition based damage. but its also a good thing the build allows you to, once again, manage the conditions.

    and again you're right about CC. but you would need 2 conditions on you just for CC to heal just a little better than equal the amount from the minion. if you are able to keep conditions off yourself through the efficient use of the build, you are going to run into times where you will probably not have any conditions on you to maximize CC, but you need to heal anyway. you also will not have the benefit of the passive healing the minion provides. and you also have a slightly longer cooldown with CC over the minion aswell.

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    Crit bypasses weakness btw.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by jayce
    Originally posted by p_c_sousa

    weakness against condition builds is useless. 

    CC is much better than pet healing on sPvP.

    you're right, since weakness reduces the damage of, you know, non-condition based damage. but its also a good thing the build allows you to, once again, manage the conditions.

    and again you're right about CC. but you would need 2 conditions on you just for CC to heal just a little better than equal the amount from the minion. if you are able to keep conditions off yourself through the efficient use of the build, you are going to run into times where you will probably not have any conditions on you to maximize CC, but you need to heal anyway. you also will not have the benefit of the passive healing the minion provides. and you also have a slightly longer cooldown with CC over the minion aswell.

    i agree that weakness is great just saying against condition build isnt so good xD (i have enfeeble DS trait on my build and like a lot)

    the problem about the heal pet is he die very easy and many times you will need resummon to use heal skill.

    Necro are great at control conditions but without CC if for some reason you encounter a Necro Condition you will be in trouble since you cant remove conditions.

    you can send conditions to him and he will send them back to you again. against any condition class build having 2 conditions on you will happen most time.

    IMO CC is to great on sPvP to choose any other heal skill

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Have they figured out the damage formula yet and written down the basic lv80 stats for different classes (Which I assume are different?).

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    It's not letting me submit my build on the build simulator so I'll just post it here for now:

    Profession:  Ranger

    Weapons:  Sword / Axe +  Axe / Warhorn

    Utilities:  Healing Spring, Lightning Reflexes, Signet of the Wild, Signet of Stone

    Elite:  Spirit of Nature

    Amulet:  Celestial

    Gem:  Celestial

    Rune:  Dolyak

    Ranger Survivability build relying on dodging and evading as much attacks as possible.

    DO NOT USE THE ACTIVE EFFECTS OF SIGNETS!
    Exception may be Signet of Stone when your pet is tanking.

    Survivability Boosts:
    - Strong and consistent condition removal with Evasive Purity and Healing Spring
    - On demand hard CC breaker
    - Vigor bonuses applied through Vigorous Renewal, Lightning Reflexes, and Natural Vigor
    - +Toughness, Vitality, and Healing through traits.
    - Constant and Multiple Regeneration
    - Protection and Condition Removal on dodge roll (coupled with endurance regeneration increases)
    - Low cooldown evasion skills from sword
    - Projectile blocking through Whirling Defense
    - Chill through Winter's Bite

    Alternative Utilities:
    Signet of Stone can be swapped for other utilities depending on the player's preference.  Good utilities to use:  Spike Trap (Cripple and Bleed Damage), Frost Trap (Chill will greatly reduce damage output), Quickening Zephyr (Extreme Burst Damage), Signet of Renewal (even more condition removal), Signet of the Hunt (Bonus Movement Speed).

    Elite Choice:
    These can be alternated out.  Use Entangle for added CC.  Use Rampage As One to keep warhorn buffs active as well as added Stability.  The Spirit will heal you for around 600 a tick at level 80, but has low range so you need to turtle near it.

    Pet Choice:
    Use Moa Pets in PvE.  Bears are another good alternative.  In SPVP you can switch up one Moa for a Cat or Wolf for damage.

    Alternative Runes:
    Runes can be changed depending on player's preference.  Alternatives include:  Dwayna, Divinity, Earth, Grove, Lich, Speed, Undead, Wurm, Warrior, Adventure, Fighter, Scholar, Water, Monk, and Orrian.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by TwoThreeFour

    Have they figured out the damage formula yet and written down the basic lv80 stats for different classes (Which I assume are different?).

    (P + M * 35) * (W/ 1000) * SC / (T + A - (V * 30) ) = Total Damage

    P = You're power
    w = You're weapons skill coefficient
    M = Might stacks
    V = Vulnerability stacks
    T = Toughness
    A = Targets Armor
    W = Weapon power

  • SaxonbladeSaxonblade Member Posts: 275

    So the min maxing begins, and people thought this would never happen. On topic I found Codex to be the best site so far to explore your toons. 

     

    image

  • timeraidertimeraider Member UncommonPosts: 865
    Originally posted by Saxonblade

    So the min maxing begins, and people thought this would never happen. On topic I found Codex to be the best site so far to explore your toons. 

     

    the min/maxing might begin...but the funny thing is that except for warrior atm ..everyone is making a  different build, and all theorycraft how it is the best...and thats the good thing

    except for all those warriors taking "the hundred blades" build :D no offense ofcourse ;P

    Ashes of Creation Referral link - Help me to help you!
    https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by timeraider
    Originally posted by Saxonblade

    So the min maxing begins, and people thought this would never happen. On topic I found Codex to be the best site so far to explore your toons. 

     

    the min/maxing might begin...but the funny thing is that except for warrior atm ..everyone is making a  different build, and all theorycraft how it is the best...and thats the good thing

    except for all those warriors taking "the hundred blades" build :D no offense ofcourse ;P

    true. all warrior i saw on sPvP have a greatsword build.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Magnum2103
    Originally posted by TwoThreeFour

    Have they figured out the damage formula yet and written down the basic lv80 stats for different classes (Which I assume are different?).

    (P + M * 35) * (W/ 1000) * SC / (T + A - (V * 30) ) = Total Damage

    P = You're power
    w = You're weapons skill coefficient
    M = Might stacks
    V = Vulnerability stacks
    T = Toughness
    A = Targets Armor
    W = Weapon power

    thx :)

     

    Edit: Is there any good site for GW2 mathematical theorycrafting? The formula you linked I saw reposted at http://teamlegacy.net/topic/7265-math-might-vulnerability-and-toughness-isnt-good-in-spvp/, so that's a bit, but are there any other sites?

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Saxonblade

    So the min maxing begins, and people thought this would never happen. On topic I found Codex to be the best site so far to explore your toons. 

     

     

    Those who have been reasonable never said that min-maxing would not happen, but they don't expect the effects of it to be as severe as in other games.

  • andre369andre369 Member UncommonPosts: 970
  • ThaneThane Member EpicPosts: 3,534

    i hate theorycrafts.

    usless, since you cannot calculate the personal skill of a player.

     

    if i cant handle melee combat, no cookie cutter build will save me.

    anyway, hf doing your math, i know some of you just love it :P

    "I'll never grow up, never grow up, never grow up! Not me!"

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