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"Korea has decided to ban trade for commercial game items from the second half of this year as a measure aimed at encouraging students to not waste time."
http://www.koreatimes.co.kr/www/news/tech/2012/06/129_112964.html
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NVM. Delete me, please and thank you.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
This article leaves a LOT of questions:
Mainly... it states that item collection for commercial purpose. Is a commercial purpose the collection of an item and then posting on an auction house? If so, to what end-purpose? For example, I get a sword in WoW I put in on the AH. Is this any different than recieving a sword in D3 and putting it on the RMAH? If so, how can you make the distinction? Is it only because it's REAL currency as opposed to in game currency. Is there a difference?
So many questions and issues when you attempt to regulate something that has previously existed unchecked....
1) Set up prison camps where inmates farm gold for sale
2) Ban gold sales
3) ???
4) PROFIT!
After the first sentence you realize that there is another agenda besides "commercial game items."
In other news prostitution makes up 2% of Korea's GDP.
"The Ministry of Culture, Sports and Tourism has announced that it is planning to halt all virtual item trades with a new law, to be announced sometime next month."
So what happens to F2P games that depend on a cash shop that sell virtual items to survive?
Please use the existing thread.