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new zombie mechanics

aspekxaspekx Member UncommonPosts: 2,167

how's everyone enjoying the updated zombie mechanics?

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

Comments

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    They have pretty much been reverted to 1.7.0

     

    I for one am a very happy camper.  I understand the logic in that type of development tactics.  It was just painful to play, so much so that I spent more time on their forums than actually playing.

  • SlickShoesSlickShoes Member UncommonPosts: 1,019

    They still seem really wonky to me, I sat in a room and a zombie just ran up to me and started attacking, I was well out of LOS. I moved to the corner of that room and all of a sudden it couldnt see me and walked away. Then a zombie that was in a different room and shambling towards me hit me from about 5m away.

    The Zombies still need a massive amount of work.

    image
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by SlickShoes

    They still seem really wonky to me, I sat in a room and a zombie just ran up to me and started attacking, I was well out of LOS. I moved to the corner of that room and all of a sudden it couldnt see me and walked away. Then a zombie that was in a different room and shambling towards me hit me from about 5m away.

    The Zombies still need a massive amount of work.

    Well yeah, the zombies in relation to buildings needs a LOT of work.  They either lose you completely, instead of searching for you, they will stand around outside and do nothing, they will stand in the doorway staring at you, they will walk into a building and right past you as if you weren't there, walk through walls, glitch through floors, warp across the floor at times and hit you and get stuck almost everywhere.

     

    At least you can lose them now if you are smart.  At least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by DAS1337
    Originally posted by SlickShoesAt least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

    talk to me about this point some. i have actually found it much more difficult to sneak around them. i spawned outside of kahmensk, in sight of the town, but nowhere near being 'in' the town. as i ran for the northern hills 2 of them in the town that i had seen from about 100m away aggro'd me.

    i really would prefer to not spend hours crawling on my stomach.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by chelan
    Originally posted by DAS1337
    Originally posted by SlickShoesAt least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

    talk to me about this point some. i have actually found it much more difficult to sneak around them. i spawned outside of kahmensk, in sight of the town, but nowhere near being 'in' the town. as i ran for the northern hills 2 of them in the town that i had seen from about 100m away aggro'd me.

    i really would prefer to not spend hours crawling on my stomach.

    They seem to now detect you much easier (and still through walls may i add) but you can run through a building with two doors and lose them, thats about the only bonus.

    image
  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by SlickShoes
    Originally posted by chelan
    Originally posted by DAS1337
    Originally posted by SlickShoesAt least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

    talk to me about this point some. i have actually found it much more difficult to sneak around them. i spawned outside of kahmensk, in sight of the town, but nowhere near being 'in' the town. as i ran for the northern hills 2 of them in the town that i had seen from about 100m away aggro'd me.

    i really would prefer to not spend hours crawling on my stomach.

    They seem to now detect you much easier (and still through walls may i add) but you can run through a building with two doors and lose them, thats about the only bonus.

    that's what i was afraid of...ah well.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by chelan
    Originally posted by DAS1337
    Originally posted by SlickShoesAt least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

    talk to me about this point some. i have actually found it much more difficult to sneak around them. i spawned outside of kahmensk, in sight of the town, but nowhere near being 'in' the town. as i ran for the northern hills 2 of them in the town that i had seen from about 100m away aggro'd me.

    i really would prefer to not spend hours crawling on my stomach.

    I'm not sure about when the last time you played was... but since the 1.7.1.5 patch, their aggro has pretty much been reverted back to 1.7.0.

     

    You can crouch run at about 40-50m away from them.  You can crouch walk significantly closer and prone about 10m away from them without being detected.

     

    Yes, if you were sprinting across a field near zombies, you will aggro some. 

  • GruugGruug Member RarePosts: 1,794
    Originally posted by DAS1337
    Originally posted by chelan
    Originally posted by DAS1337
    Originally posted by SlickShoesAt least you can sneak around them now, as opposed to the last few patches.  I don't think they really recognize vertcal positioning at times.  And again, their pathfinding is really bad.  Hopefully, fixed all in good time.

    talk to me about this point some. i have actually found it much more difficult to sneak around them. i spawned outside of kahmensk, in sight of the town, but nowhere near being 'in' the town. as i ran for the northern hills 2 of them in the town that i had seen from about 100m away aggro'd me.

    i really would prefer to not spend hours crawling on my stomach.

    I'm not sure about when the last time you played was... but since the 1.7.1.5 patch, their aggro has pretty much been reverted back to 1.7.0.

     

    You can crouch run at about 40-50m away from them.  You can crouch walk significantly closer and prone about 10m away from them without being detected.

     

    Yes, if you were sprinting across a field near zombies, you will aggro some. 

     

    Agree with this. If you run and are anywhere around 100m from them they can see (and hear) you. Crouch-walking is a good method if zeds are not walking straight at you. My only complaint, no starting weapon. I know where to get them but man, I would lke at least a hatchet to start. image

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  • StrangeEyesStrangeEyes Member Posts: 119

    Zombies maybe still awkward moving but its alot better now with losing them when enter building if your ear and eye go 0 zombies who followed you into building starting to crawl out again becouse they lost you alot better AI improvement also not millions of zombies keep running after you untill end of the map for eternity is also good improvement.

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  • StrangeEyesStrangeEyes Member Posts: 119

    Zombies maybe still awkward moving but its alot better now with losing them when enter building if your ear and eye go 0 zombies who followed you into building starting to crawl out again becouse they lost you, alot better AI improvement.

    Also not millions of zombies keep running after you untill end of the map for eternity is also good improvement.

    CPU:Intel Core i7-3770K 4GHz
    GPU:ASUS HD 7970 DirectCU II TOP
    MB:ASUS P8Z77-V DELUXE
    Case:Cooler Master HAF X
    RAM:Corsair 16GB 1600
    PSU:Corsair gold 850
    HD:SSD OCZ 256 GB vertex4

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