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(My Idea for new Conquest Mode) Conquest Isle

MMOExposedMMOExposed Member RarePosts: 7,400

The Map of Conquest Isle

*Buildings Surrounded by Purple Border is Nightfall
*Buildings Surrounded by Black Border is Dominion
*Buildings Surrounded by Yellow Border is Oathsworn
*Buildings Surrounded by Green Border is Neutral NPC factions that can be influenced to assault enemy control points
*Star is Main resurrection point that cant be captured. Its also the Ship Ports.

How it works:

Each Faction has two Spawn Ports, which act as both a resurrection point, and the ship ports where players mount the ships for use.

Each Faction starts off with two Keeps. these Keeps have a Keep-Lord that must be defeated to be captured.

Keeps can also be used as Resurrection Points when captured.

Faction over time gain Siege Resource, to build Sieges. - Lower the population, the faster you generate Siege resources.

The Conquest Isle is built off a point system. Faction with the most points at the end of the week wins.

Conquest points ,are gained from everything you do on the Isle that benefit your faction, including Defense.

Each Faction starts off with 4 Siege Towers.

Central keep can be captured to gain the biggest advantage against enemy factions.
 
 

BUILDINGS:

 

 

*Grand Keep -
the Grand Keep is the most heavily defended and hardest to capture. Gaining this in the center of the map, will grant the biggest bonus. Players can resurrect here and spawn Siege weapons here once captured.

*Concentric Castle -
the Concentric Castles are the keeps closes to the Faction's port boarder. Its the most defended and strongest of the Faction Keeps. players can resurrect here and spawn siege weapons here.

*Stone Fortress-
the Stone Fortress sits between the Castle and the Grand Keep. players can resurrect here and spawn siege weapons.

*Siege Towers-
Each Faction starts off controlling 4 Siege Towers. Siege Towers are guarded by Faction NPC guards. The Siege Towers feature long range cannon blaster which allow players to man the turret cannons and attack enemy players on land and water. cannons deal AoE damage. Special bonus effects can be added to cannons from powerups found on the battle field, and by completing event missions on the battlefield.
 
 

==NEUTRAL BUILDINGS==

 

 

*Northwestern Cyclops Arena-
Here in the northwest sits the vast Arena of the cosmetic Cyclops. Gaining their favor can send forth a army unit of Cyclops Shamans, and Brutes to attack enemy factions.

*Northeastern Lizard Soldier Village-
the Lizard Soldiers guard their village from the horrors from the sea. Assisting them will gain their favor, which will send out a army unit of Lizard Riftblades and Pyromancers to attack enemy factions.

*Southern Vigil Shrine-
Angels from the boarder of the world in torment at the breaking of dimensions. Assist the vigil and gain their favor, which will send out a army unit of Vigil Paladins and Justicar to attack enemy factions.
 

VEHICLES AND SIEGE WEAPONS:

==GROUND SIEGES==

 


 

 

*Siege Mech Suit- (Single Player Control)
These suits are great counters to air sieges with its rocket sholder and ground troops with its saw blade arm, but feature weak armor against ground siege weapons. poor damage against Walls and Doors.

*Magitech Warhorse Carriage- (Two Player Control/ Four Player mount)
the magitech warhorse carriage can carry passengers, and features a flame thrower(driver controlled) to deal AoE damage, and a cannon controlled by one of the passengers. Can include two additional passengers excluding the player controlling the cannon. great against walls and doors.

*Scorpion Tank- (Single Player control)
the scorpion gets its name from the way it looks. In the front it wields two powerful Drills used for close combat damage against ground forces, walls and doors. the Stinger is a Acid Spray gun which does AoE damage to enemies hit by it, including Walls and Doors. Heavy Armored against Ground force attacks. Poor Range of attack. Best siege against Doors and Walls.
 

==AIR SIEGES==

 

 

*Blimp- (Three Player Control/ 2 Passenger slots/ 5 total mount riders)
Great Air to ground attacks, with its bombs. but very poor against other air sieges. features 2 cannons that can be controlled by passengers. 2 more players can hitch a ride in the blimp (excluding the cannon operators and driver)

*Gryphon Rider- (Single Player Control / 1 passenger slot/ 2 total mount riders)
The Gryphon rider is the weakest of all siege weapons in Conquest, but they make the best Air to Air combat. Gryphon pilot throws electrified Spears that deal great damage to air sieges. They are fastest of all sieges.
 

==WATER SIEGES==

 

 

*Battleship- (Three Player Control/ 5 passenger slots/ 8 total mount riders)
Battleships feature long range cannons for water to land combat. They can carry passengers, who are given the option to jump on nearby enemy ships to combat on deck. Biggest ship and strongest. But very slow compared to other water sieges.

*Elven Destroyer- (1 player control / 4 passenger slots/ 5 total players)
These ships feature powerful drill tips, that deal great damage to other water sieges. Fastest Water Siege. Passengers can board enemy ships.

*Frigate - (2 player control/ 3 Passenger slots/ 5 total players)
this ship features a Spear Gun which latches onto enemy ships, and deal damage with a cannon controlled by 1 passenger. other passengers can board enemy ships. great at water to water combat, and water to land. weak defense.
 

original post on the PTS forum

as well as original post on suggestion board.

Philosophy of MMO Game Design

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