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Top three reasons that MMOs fail left right and center.

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  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by jpnz
    Originally posted by Belarion LMFAO at the people who come on this thread and say "SHUDDAP MMO'S ARE MAKING TONNES OF MONEY."   Do you see how funny and sad that is?   Newsflash: A gamers version of a success should not be how much money the DEVELOPER is making. It should be whether the game is fun.   IMO. When a game drops a large majority of its playerbase soon after release, the players have found the game to be lacking and ultimately not fun. The people who stick around? Sure they enjoy it and Im happy for them, but a portion of that enjoyment for those that stick around is going to be from a sense of achievement coupled with an addictive personality and a person who doesn't want to give up a month or twos effort.   So yea game developers, on the whole, are going to make money hand over fist. Especially when movement amongst MMO gamers in the MMO universe is so fluid and everytime someone subs for a month or buys a shiny flying-pony or legendary sword of Agememnon, thats money in the devs hands that quickly builds up as willing(or are we now just plain stupid and gullible) gamers look for the game that fits.    On the whole, we are finding it hard to find the game that fits. Hence my thread.
    Ah, so you represent 'gamers' then?

    All of the gamers? WOW!

    Whether something is 'fun' to you or not is not really relevant here as most gamers are voting with their $$$ by buying these MMOs.

    And as a person in the gaming industry, I don't give a cent if someone likes what I make. It is whether they will 'buy' what I make.



    pretty sure he represents my cat!


    you laugh .. but my cat is pretty hardcore!

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • DrakxiiDrakxii Member Posts: 594
    Originally posted by azmundai

     


    Originally posted by Icewhite

    Originally posted by azmundai you have to admit, a game 1/2 as good as vanilla wow would be 100x better than anything we've seen since.
    Naw.  It would get ripped apart by the Gamer Grapevine Press.

     

    Vanilla WoW had remarkably little content, particularly raiding content, and only added PvP content well after release.  Think that game would survive long enough for PvP or the Raids to get added to the game nowadays?  And those early hardware issues?  You think the cruxifictions for D3 were bad?

    The torches would come out, the manifestos would be written, and the Voice of Opposition (plenty loud in 2004) would crack the decibel meters in 2012.


     

    i see your point .. but it took me months to be ready for raiding, as opposed to the ~3 weeks .. games offer these days. maybe that was just me .. cant really say. dont remember.

    Same here man.  When wow came out I was in college so I played far more then i should and it still took me months to get to 60.  Now in SWTOR and other wow pretenders, I can easily make it up to max level in a month while working full time.  

    Then on top of that in WoW I looked forward to the next dungoen or  skill/ability and never felt like I was grinding.  Where as in these pretenders I am more often then not bored by the grind, the skills, and the dungoens...

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • BelarionBelarion Member Posts: 570

    God forbid I say that gamers should enjoy games. lol

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • TorlukTorluk Member Posts: 162

    1.  Hype

    2.  Money 

    3.  Unrealistic player expectations and playstyles.  

     

  • tabindextabindex Member UncommonPosts: 70

    1. Fast Leveling

    2. Instances

    3. Solo content

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Belarion

    God forbid I say that gamers should enjoy games. lol

    And exactly how do you know gamers are enjoying / not enjoying games?

    MMOs just keeps on growing so the logical conclusion is that more gamers are enjoying than not enjoying.

    Would people really not enjoy something and pay for it?

    If I didn't enjoy going to the movies, would I really keep on paying to go to the movies?

     

    On a mass-scale of millions, it is pretty simple in concluding that more gamers are 'enjoying' than 'not enjoying'.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • BelarionBelarion Member Posts: 570
    Originally posted by jpnz
    Originally posted by Belarion

    LMFAO at the people who come on this thread and say "SHUDDAP MMO'S ARE MAKING TONNES OF MONEY."

     

    Do you see how funny and sad that is?

     

    Newsflash: A gamers version of a success should not be how much money the DEVELOPER is making. It should be whether the game is fun.

     

    IMO. When a game drops a large majority of its playerbase soon after release, the players have found the game to be lacking and ultimately not fun. The people who stick around? Sure they enjoy it and Im happy for them, but a portion of that enjoyment for those that stick around is going to be from a sense of achievement coupled with an addictive personality and a person who doesn't want to give up a month or twos effort.

     

    So yea game developers, on the whole, are going to make money hand over fist. Especially when movement amongst MMO gamers in the MMO universe is so fluid and everytime someone subs for a month or buys a shiny flying-pony or legendary sword of Agememnon, thats money in the devs hands that quickly builds up as willing(or are we now just plain stupid and gullible) gamers look for the game that fits. 

     

    On the whole, we are finding it hard to find the game that fits. Hence my thread.

    Ah, so you represent 'gamers' then?

    All of the gamers? WOW!

    Whether something is 'fun' to you or not is not really relevant here as most gamers are voting with their $$$ by buying these MMOs.

    And as a person in the gaming industry, I don't give a cent if someone likes what I make. It is whether they will 'buy' what I make.

    I dont really understand how what you are saying is any different from what I said or in anyway contradictory to what I said. Did you read past where I wrote "Gamers should enjoy games"? Or did you just get riled up and post some nonsense.

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • Kaynos1972Kaynos1972 Member Posts: 2,316
    Originally posted by tabindex

    1. Fast Leveling

    2. Instances

    3. Solo content


    WoW would have been easier to say.

  • BelarionBelarion Member Posts: 570
    Originally posted by jpnz
    Originally posted by Belarion

    God forbid I say that gamers should enjoy games. lol

    And exactly how do you know gamers are enjoying / not enjoying games?

    MMOs just keeps on growing so the logical conclusion is that more gamers are enjoying than not enjoying.

    Would people really not enjoy something and pay for it?

    If I didn't enjoy going to the movies, would I really keep on paying to go to the movies?

     

    On a mass-scale of millions, it is pretty simple in concluding that more gamers are 'enjoying' than 'not enjoying'.

    Where did I say gamers werent enjoying their game? Honestly dont put words in my mouth.

    My comment was inregards to someone saying that they judge a games worth by the money it brings in. Thats what I said. Respond to that. Not some made up tangents you are making in your head.

     

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Belarion
     

    I dont really understand how what you are saying is any different from what I said or in anyway contradictory to what I said. Did you read past where I wrote "Gamers should enjoy games"? Or did you just get riled up and post some nonsense.

    Its cool bro, posting generalization on what is a success / fail because 'I said so' is totally logical and convincing to everyone.

    And I really liked the 'coupled with an addictive personality and a person who doesn't want to give up a month or twos effort.'

    I never realized you know everyone and can speak for everyone.

     

    /sarcasm

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • ScarlyngScarlyng Member UncommonPosts: 159

    Assuming that "fail" means "do less-well than they might," it generally is because of negative reactions by consumers which cause them to leave the game.  In addition, some MMO consumers are a "vocal" lot, and the neagtive reactions they post on the internet can drive potential customers away.  Three reasons for these negative reactions are:

     

    1. There is no consensus among consumers about what consumers as a whole want.  Thus, developers try to Incorporate more features into games so as to generate broader-based appeal.  However,  no matter what the developers do, they can't please everyone.  There are negative reactions when someone's "must-have" feature is either absent, or is in their opinion poorly implemented.

     

    2. Production costs are a lot higher than they were years ago.  Programming techniques have gotten more sophisticated, but this has not yet resulted in shorter production times.  In fact, they seem to be longer.  Add to that thay ecomonic times have changed.  In leaner times, investors are more interested in quick RoI than they are in a large investment with an unceratin return over a long time.  This leads to the release of games before they're really ready.  If this also means things are broken or absent in game, negative reactions occur.

     

    3. The first MMO people really enjoyed sets a benchmark to which all future games are compared.  Rarely do subsequent games meet the expectations of their potential customer base.  This leads to disaffection with the game, and generates negative reactions that are sometimes vague and under-defined, or sometimes not.  I separated this from number 1, because this type of reaction can occur even if the new game has all of the features the first game did.

    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by Drakxii
    Originally posted by azmundai   Originally posted by Icewhite Originally posted by azmundai you have to admit, a game 1/2 as good as vanilla wow would be 100x better than anything we've seen since.
    Naw.  It would get ripped apart by the Gamer Grapevine Press.   Vanilla WoW had remarkably little content, particularly raiding content, and only added PvP content well after release.  Think that game would survive long enough for PvP or the Raids to get added to the game nowadays?  And those early hardware issues?  You think the cruxifictions for D3 were bad? The torches would come out, the manifestos would be written, and the Voice of Opposition (plenty loud in 2004) would crack the decibel meters in 2012.
      i see your point .. but it took me months to be ready for raiding, as opposed to the ~3 weeks .. games offer these days. maybe that was just me .. cant really say. dont remember.
    Same here man.  When wow came out I was in college so I played far more then i should and it still took me months to get to 60.  Now in SWTOR and other wow pretenders, I can easily make it up to max level in a month while working full time.  

    Then on top of that in WoW I looked forward to the next dungoen or  skill/ability and never felt like I was grinding.  Where as in these pretenders I am more often then not bored by the grind, the skills, and the dungoens...


    thats my biggest complaint. I mean farming gandling did get old .. but it was still fun. while I can understand moving away from loot drops like that .. they havent replaced it with anything. which is a big reason they fail, imo.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • AxehiltAxehilt Member RarePosts: 10,504

    1. Players buy new games wanting a new game.  But many releases are 60-90% the same as the old game, so there's not enough to explore and discover.

    2. Failing to create core gameplay which is at least as fun as WOW's.  Core gameplay in this case typically means combat, but if someone released a MMO with a different focus (Puzzle Pirates) then that can work too.  It just has to offer interesting decisions, and lots of MMOs try to copy WOW's combat but come nowhere near the quality of decisions that combat system can provide.

    Those are really the defining two reasons.  Players want a new game and it has to be well made.

    The people suggesting themepark design is the reason for failure really have their eyes closed regarding which MMORPGs have performed well.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Loke666Loke666 Member EpicPosts: 21,441

    1. Lack of originality. When a game offers no more or less than everyone else it at best can do so-so.

    2. Lack of good programming. This killed of Vamguard, EQ2, AO, AoC and many other games.

    3. Lack of fun. Far too many games today havetheir model created by weasels that themselves don´t game. They create something they think will be popular but they never stop to think what is fun and what isn´t.. The older MMOs started out with some people who made a game them theyself wanted to play. Today they instead do market research and take after the most successful games and completely miss the point.

  • BelarionBelarion Member Posts: 570
    Originally posted by jpnz
    Originally posted by Belarion
     

    I dont really understand how what you are saying is any different from what I said or in anyway contradictory to what I said. Did you read past where I wrote "Gamers should enjoy games"? Or did you just get riled up and post some nonsense.

    Its cool bro, posting generalization on what is a success / fail because 'I said so' is totally logical and convincing to everyone.

    And I really liked the 'coupled with an addictive personality and a person who doesn't want to give up a month or twos effort.'

    I never realized you know everyone and can speak for everyone.

     

    /sarcasm

    Dont respond to my posts if you dont intend to quote them in their entirety.

     

    I left my original post pretty clear in saying that people can and will play whatever they want to and are free to enjoy it. The only objective statement I made was that gamers should enjoy games. My reasoning for saying that is because there is a strong tendency in MMO gamers to get addicted to a game or be awed by a games large playerbase (since it is an MMO and more players generally means more fun). Those two things, addiction and choosing a game based on it's popularity alone, among other things are qualities that are bcoming more prevalent in online gaming. Its sad because online game developers can MAKE MONEY (yea like you said) but the game might not be that fun for either the people who left or the people still trudging through it.

     

    You are so convoluted in your thinking and arguing that I am going to ignore you from now on.

     

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • robgyorgyrobgyorgy Member Posts: 105

    i didnt read thru the whole thread. cbb. anyways:

    1. Devil may cry mmo

    2. Devil may cry mmo.

    3. Devil may cry mmo.( first dmc. BRING DANTE BACK WITH A BANG)

     

    but yeh the fact of the matter is gaming companies are about profits, not about us being happy or getting our dream game. never gonna happen. nowadays when i look at mmo's i see QvC commercials selling shit on the market. make the money then call it quits.

    what i seriuously see in a mmo that will hook me for erm another 10 years?

    1. no lvl cap, and if there is one then it shouldnt be reached anytime sooner then 5-6 years

    2. open world pvp/open dungeons where pvp is possible. fighting endless hours over a boss spawn now that is pvp(no safezones either no matter where u are)

    3. basic game play works for me. flashy skills/skill not gear based game and obviously action style gameplay will work too(dmc style DANTE MUST DIE MODE W000t)

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Drakxii

    Then on top of that in WoW I looked forward to the next dungoen or  skill/ability and never felt like I was grinding.  Where as in these pretenders I am more often then not bored by the grind, the skills, and the dungoens...

    The biggest difference between 2004 and today may be the feeling of hopelessness, and a cynical inability to forgive a game that possesses any flaws, let alone many.

    The haters create a self-fulfilling prophecy.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Kaynos1972

    Originally posted by tabindex
    1. Fast Leveling 2. Instances 3. Solo content


    WoW would have been easier to say.

     

    Yeah cause


    Slow leveling


    No instances


    Forced Grouping




    Been doing better.....

    Philosophy of MMO Game Design

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by robgyorgy

    i didnt read thru the whole thread. cbb. anyways:1. Devil may cry mmo2. Devil may cry mmo.3. Devil may cry mmo.( first dmc. BRING DANTE BACK WITH A BANG) but yeh the fact of the matter is gaming companies are about profits, not about us being happy or getting our dream game. never gonna happen. nowadays when i look at mmo's i see QvC commercials selling shit on the market. make the money then call it quits.what i seriuously see in a mmo that will hook me for erm another 10 years?1. no lvl cap, and if there is one then it shouldnt be reached anytime sooner then 5-6 years2. open world pvp/open dungeons where pvp is possible. fighting endless hours over a boss spawn now that is pvp(no safezones either no matter where u are)3. basic game play works for me. flashy skills/skill not gear based game and obviously action style gameplay will work too(dmc style DANTE MUST DIE MODE W000t)

     

    MMO developers want people happy. Because they want money. Happy community =more money over time.

    Philosophy of MMO Game Design

  • robgyorgyrobgyorgy Member Posts: 105
    Originally posted by MMOExposed
    Originally posted by robgyorgy

    i didnt read thru the whole thread. cbb. anyways:

    1. Devil may cry mmo

    2. Devil may cry mmo.

    3. Devil may cry mmo.( first dmc. BRING DANTE BACK WITH A BANG)

     

    but yeh the fact of the matter is gaming companies are about profits, not about us being happy or getting our dream game. never gonna happen. nowadays when i look at mmo's i see QvC commercials selling shit on the market. make the money then call it quits.

    what i seriuously see in a mmo that will hook me for erm another 10 years?

    1. no lvl cap, and if there is one then it shouldnt be reached anytime sooner then 5-6 years

    2. open world pvp/open dungeons where pvp is possible. fighting endless hours over a boss spawn now that is pvp(no safezones either no matter where u are)

    3. basic game play works for me. flashy skills/skill not gear based game and obviously action style gameplay will work too(dmc style DANTE MUST DIE MODE W000t)

     

    MMO developers want people happy. Because they want money. Happy community =more money over time.

    wrong. mmo developers want money. they keep u happy on release and start of the game till they get theyre spendings back + some profits, then they go f2p.

  • DrakxiiDrakxii Member Posts: 594
    Originally posted by Icewhite
    Originally posted by Drakxii

    Then on top of that in WoW I looked forward to the next dungoen or  skill/ability and never felt like I was grinding.  Where as in these pretenders I am more often then not bored by the grind, the skills, and the dungoens...

    The biggest difference between 2004 and today may be the feeling of hopelessness, and a cynical inability to forgive a game that possesses any flaws, let alone many.

    The haters create a self-fulfilling prophecy.

    Hey don't look at me when you say that.  My favourite mmo, SWG, was deeply flawed in it's prime and even my favorite RPG series, gothic 1-3/risens, are deeply flawed.  I can over look a flaw or even many, I just can't and won't over look shallowness, greed (CS), or laziness when a company is try to sell me on thier "new" game. 

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • BelarionBelarion Member Posts: 570
    Originally posted by Drakxii
    Originally posted by Icewhite
    Originally posted by Drakxii

    Then on top of that in WoW I looked forward to the next dungoen or  skill/ability and never felt like I was grinding.  Where as in these pretenders I am more often then not bored by the grind, the skills, and the dungoens...

    The biggest difference between 2004 and today may be the feeling of hopelessness, and a cynical inability to forgive a game that possesses any flaws, let alone many.

    The haters create a self-fulfilling prophecy.

    Hey don't look at me when you say that.  My favourite mmo, SWG, was deeply flawed in it's prime and even my favorite RPG series, gothic 1-3/risens, are deeply flawed.  I can over look a flaw or even many, I just can't and won't over look shallowness, greed (CS), or laziness when a company is try to sell me on thier "new" game. 

    I agree with both of ya.

    I love snails.
    I love every kinda snail.
    I just want to hug them all, but I cant.
    Cant hug every snail.

  • MadninMadnin Member Posts: 55

    Last several mmo's I've tried were not bad....had fun....but could not find a decent guild to play with. Everybody seems to be life long friends, or at least game friends for a long time. Hard to play solo or pugs all the time. Been in 6 different guilds already in Tera, and nobody talks, or when they do they talk about RL stuff related to their personal relationships....worse yet they don't seem to care...ppl come ppl go all the time. Cannot play WoW anymore, it's been years, but at least I was in a guild (for 3 yrs!), and developed social relationships with ppl that I cared about, I miss that.

    Sry to go off message, but to me some kind of social atmosphere needs to be there for a game to be successful and I don't think it can be coded into the game, we're too jaded.

    "It is natural to man to indulge in the illusions of hope. We are apt to shut our eyes against a painful truth -- and listen to the song of that syren, till she transforms us into beasts. ... Are we disposed to be of the number of those, who having eyes, see not, and having ears, hear not?" --Patrick Henry

  • TrionicusTrionicus Member UncommonPosts: 498
    Originally posted by MMOExposed
    Originally posted by robgyorgy

    i didnt read thru the whole thread. cbb. anyways:

    1. Devil may cry mmo

    2. Devil may cry mmo.

    3. Devil may cry mmo.( first dmc. BRING DANTE BACK WITH A BANG)

     

    but yeh the fact of the matter is gaming companies are about profits, not about us being happy or getting our dream game. never gonna happen. nowadays when i look at mmo's i see QvC commercials selling shit on the market. make the money then call it quits.

    what i seriuously see in a mmo that will hook me for erm another 10 years?

    1. no lvl cap, and if there is one then it shouldnt be reached anytime sooner then 5-6 years

    2. open world pvp/open dungeons where pvp is possible. fighting endless hours over a boss spawn now that is pvp(no safezones either no matter where u are)

    3. basic game play works for me. flashy skills/skill not gear based game and obviously action style gameplay will work too(dmc style DANTE MUST DIE MODE W000t)

     

    MMO developers want people happy. Because they want money. Happy community =more money over time.

    I think they just want money, not sure they care how to get from underpants to profit. Hmm... that may be unfair to say, correction, stock holders want profit, CEO's must deliver profit, and other execs, management / DEV's must work for CEO's or lose their jobs or not get funded at all.

     

    I'm not even entirely sure happy gamers actually contribute to profit, addicted gamers do, for sure. Also a good chance an addicted gamer is as happy as an addicted drug user or have I crossed into the twilight zone?

  • TrionicusTrionicus Member UncommonPosts: 498

    As for the OP.

     

    I think the MMO failure rate is similar to the new business failure statistic and failure rates for a lot of economically driven activities is atrocious.

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