you talking just egypt or from kingsmouth all the way up to egypt? Because I already spent a good 40 hours and still in savage coast.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The environmental design and story quests are terrific all the way through.
Either because of PvP testing or a smaller number of CB testers or whatever, I almost never saw another person out there. Chat was people "LF tank" or asking help. At launch I hope it feels more like an MMO.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Wow doesn't have Open ended pve game play - its hub to hub 3 factions Persistent pvp Investigation missions Sabotage and ranking missions An inverse gear curve, it has an exponential gear curve Freeform character progression / building Fully free movement combat Gear being just gear, it has stupid separate pve / pvp progression Crafting that is important
What wow has that tsw doesn't have Raids lots and lots of raids Gear sets and tiered progression Stupid resilience stat
2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now
The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.
The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of content, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.
Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.
So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.
you talking just egypt or from kingsmouth all the way up to egypt? Because I already spent a good 40 hours and still in savage coast.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
2. TSW is a content rich game right now. There is so much to learn, on top of so much to do. I tend to forget that this is just the begining, and that even more is on the way. I can't wait to see what this game looks like one year from now
The good news is that this game does not repeat the mistakes of AoC in terms of content. There seems to be a decent amount of it ready to go at launch.
The bad news is that people were already talking in CB general chat about having run out of things to do. I finished Egypt yesterday at about 75 - 80 hours. I thought the content was solid, especially the story design, and many of the settings were very cool. The combat is still mediocre but tolerable. I'm finishing the transition mission in London, but if the content in Transylvania is anything like the Savage Coast in terms of content, the game should take about 125 hours for me to "complete", with only about 2 hours in PvP because I did not find it enjoyable.
Mind you I missed some content in Egypt because it was broken, but if you add in the unreleased content plus the dungeons then the harder mode dungeons, I'm figuring 150-160 hours.
So that's about 3 months of content at release if you play about 10-15 hours per week. There is allegedly a raid being released in the fall which will be nice for the raiders. If they keep a regular release schedule then people may find some value here in a sub. If you consume content at a really rapid pace, you're going to be left doing repeatables or grinding dungeons.
you talking just egypt or from kingsmouth all the way up to egypt? Because I already spent a good 40 hours and still in savage coast.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
The entire game except for faction ranking missions, around half the investigations, the auction house and the pvp reward distribution system is available in closed beta.
It's been said there are about 150 hours of the main story quests. So yeah if the story is the only content you like to do, you may be done in 3 months. There is far more than that if and in the other 3 types of quests, if your a quester.
That isn't true.
I did the story quests and pretty much every side quest. As noted, i did skip some quests in Egypt, and I am sure that there were some that I didn't find as they can be scattered in the environment.
They are reportedly "holding back" content for launch but I do not know how much.
The figure that I presented was story plus other quests. In fact, you can't progress in your story if you don't do the other quests, given that you need the gear to complete the story.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
The content requires so much thinking, they will lose playerbase. I love the fact you have to think, but until there is a step by step wiki for these quests, a good portion of the population will get frusterated with the game.
The combat is still lacking. I'm just not a fan of the combat style. Many others have said the same thing. It could have been much better for a 2012 game. It's almost like a step backwards in the new mmo genre.
agreed although Ill probably play GW2 for a decent amount of time. I just don't see themeparks having the staying power they once did though.. really feel games that flesh out and allow for good player created content will be the future for MMOs longevity.
i think for any MMO to have longevity it really needs to think about something other than advancement and combat. TSW can do this as it has an ARG related to it. Unfortunately, for people like me, it's just something that can be skipped...and or google the solution.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Im giving this game 1 month before the subs begin to nosedive.
I swear I heard this before but I cannot put my Hoof to it.
Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months. Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
well if savage took you 50 hours and you didn't skip blue mountain your overall time to get up to and through egypt doesn't add up
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I believe the game has the potential to capture a good niche market, just like Eve did. If FC does not focus on capturing this market and tries to lure the masses I believe they will be in for a short ride. A ride that might be as long as until the other big releases arrive.
I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
well if savage took you 50 hours and you didn't skip blue mountain your overall time to get up to and through egypt doesn't add up
IDK what to tell you. My 50 hours/30 hours is an estimate, I didn't log my hours over the last couple months in CB. I didn't do any repeatables and did purely PvE content on one toon. I didn't do a lot of "siteseeing" but was testing content. I did skip some content that seemed to be bugged in Egypt. It's also possible that they've been adding content along the way that I "missed" because it wasn't in. Some people will take more time, some may take less.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.
I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast
You in closed beta? If so, you're lying. I been sitting in egypt for a week. (NDA has lifted.)
* Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game. * Sandboxers and Carebears are 2 sides to the same coin.
Im giving this game 1 month before the subs begin to nosedive.
I swear I heard this before but I cannot put my Hoof to it.
Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months. Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.
Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of the lower level content will feel like a ghost town a few months after release.
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.
you skip blue mountain?
Nope.
This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast
You in closed beta? If so, you're lying. I been sitting in egypt for a week. (NDA has lifted.)
Im giving this game 1 month before the subs begin to nosedive.
I swear I heard this before but I cannot put my Hoof to it.
Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months. Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.
Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of the lower level content will feel like a ghost town a few months after release.
its a valid concern although you could play it like a srpg if you wish as well (which is good and bad depending on who you ask)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Both TSW and GW2 are in a very special place and offer players clear playstyle alternatives but both of their futures will depend heavily on what direction their devs take them..
I can easily see and even predict TSW going F2P by early 2014 as funcom seems to have built it that way..
And if anet isnt careful with nerfs, buffs and added content direction i can see its fabulous fantasy world being barren of players in a few short months as well...
But at least for now both will offer something for players that no other mmos offer but time and developer direction will be the real judge..
Im giving this game 1 month before the subs begin to nosedive.
I swear I heard this before but I cannot put my Hoof to it.
Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months. Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.
Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of the lower level content will feel like a ghost town a few months after release.
its a valid concern although you could play it like a srpg if you wish as well (which is good and bad depending on who you ask)
Yeah Salomon Island (Kinsmouth, Savage Coast, Blue Mountain) population will sparse, as it should be. You wont be able to get XP there after you progress so far. Devs said they don't want people haning around Kinsmouth the whole game. Egypt to Trans will stay busy.
The content requires so much thinking, they will lose playerbase. I love the fact you have to think, but until there is a step by step wiki for these quests, a good portion of the population will get frusterated with the game.
There is a step by step wiki already for the idiots who want to skip the only worthwhile content in the game.
I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.
From my closed beta experience I'd say there is somewhere between 100 and 200 hours worth of solo content in TSW, not including dungeons or pvp or the other group content. I don't know if that's a huge amount of content but it doesn't seem too bad. Note that we aren't playing most investigation missions in closed beta, I haven't finished the story missions, and my character is too old to be able to play faction missions (characters created before ranking up was implemented are unable to rank up).
I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.
You know, and just to be clear, I think it is good content. I can't speak for Transylvania or the dungeons on hard mode, but I think it's a good mix of story, investigation, and more generic quests, but even these tend to be multi-stepped and more interesting than simple fetch and/or kill quests. A ton of crappy content is worth less than a smaller amount of good content, so I think those months of enjoying this are well spent. AND if they support the development of regular content like, say, Rift does, I think there could be some longevity here.
Plus that little stage in London looks like it could be fun.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Comments
From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The environmental design and story quests are terrific all the way through.
Either because of PvP testing or a smaller number of CB testers or whatever, I almost never saw another person out there. Chat was people "LF tank" or asking help. At launch I hope it feels more like an MMO.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Open ended pve game play - its hub to hub
3 factions
Persistent pvp
Investigation missions
Sabotage and ranking missions
An inverse gear curve, it has an exponential gear curve
Freeform character progression / building
Fully free movement combat
Gear being just gear, it has stupid separate pve / pvp progression
Crafting that is important
What wow has that tsw doesn't have
Raids lots and lots of raids
Gear sets and tiered progression
Stupid resilience stat
Tsw and wow are very different games.
you skip blue mountain?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You can t go to blue montain on beta
That isn't true.
I did the story quests and pretty much every side quest. As noted, i did skip some quests in Egypt, and I am sure that there were some that I didn't find as they can be scattered in the environment.
They are reportedly "holding back" content for launch but I do not know how much.
The figure that I presented was story plus other quests. In fact, you can't progress in your story if you don't do the other quests, given that you need the gear to complete the story.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I only see two flaws with TSW.
The content requires so much thinking, they will lose playerbase. I love the fact you have to think, but until there is a step by step wiki for these quests, a good portion of the population will get frusterated with the game.
The combat is still lacking. I'm just not a fan of the combat style. Many others have said the same thing. It could have been much better for a 2012 game. It's almost like a step backwards in the new mmo genre.
i think for any MMO to have longevity it really needs to think about something other than advancement and combat. TSW can do this as it has an ARG related to it. Unfortunately, for people like me, it's just something that can be skipped...and or google the solution.
Nope.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I swear I heard this before but I cannot put my Hoof to it.
Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months. Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.
well if savage took you 50 hours and you didn't skip blue mountain your overall time to get up to and through egypt doesn't add up
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I believe the game has the potential to capture a good niche market, just like Eve did. If FC does not focus on capturing this market and tries to lure the masses I believe they will be in for a short ride. A ride that might be as long as until the other big releases arrive.
I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast
IDK what to tell you. My 50 hours/30 hours is an estimate, I didn't log my hours over the last couple months in CB. I didn't do any repeatables and did purely PvE content on one toon. I didn't do a lot of "siteseeing" but was testing content. I did skip some content that seemed to be bugged in Egypt. It's also possible that they've been adding content along the way that I "missed" because it wasn't in. Some people will take more time, some may take less.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.
You in closed beta? If so, you're lying. I been sitting in egypt for a week. (NDA has lifted.)
* Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game.
* Sandboxers and Carebears are 2 sides to the same coin.
Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of the lower level content will feel like a ghost town a few months after release.
So how i go to egypt?
its a valid concern although you could play it like a srpg if you wish as well (which is good and bad depending on who you ask)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Both TSW and GW2 are in a very special place and offer players clear playstyle alternatives but both of their futures will depend heavily on what direction their devs take them..
I can easily see and even predict TSW going F2P by early 2014 as funcom seems to have built it that way..
And if anet isnt careful with nerfs, buffs and added content direction i can see its fabulous fantasy world being barren of players in a few short months as well...
But at least for now both will offer something for players that no other mmos offer but time and developer direction will be the real judge..
Playing GW2..
Yeah Salomon Island (Kinsmouth, Savage Coast, Blue Mountain) population will sparse, as it should be. You wont be able to get XP there after you progress so far. Devs said they don't want people haning around Kinsmouth the whole game. Egypt to Trans will stay busy.
There is a step by step wiki already for the idiots who want to skip the only worthwhile content in the game.
From my closed beta experience I'd say there is somewhere between 100 and 200 hours worth of solo content in TSW, not including dungeons or pvp or the other group content. I don't know if that's a huge amount of content but it doesn't seem too bad. Note that we aren't playing most investigation missions in closed beta, I haven't finished the story missions, and my character is too old to be able to play faction missions (characters created before ranking up was implemented are unable to rank up).
You know, and just to be clear, I think it is good content. I can't speak for Transylvania or the dungeons on hard mode, but I think it's a good mix of story, investigation, and more generic quests, but even these tend to be multi-stepped and more interesting than simple fetch and/or kill quests. A ton of crappy content is worth less than a smaller amount of good content, so I think those months of enjoying this are well spent. AND if they support the development of regular content like, say, Rift does, I think there could be some longevity here.
Plus that little stage in London looks like it could be fun.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.