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1.3 the celebration of Nerf´s

GoromhirGoromhir Member UncommonPosts: 463

i havent seen so many nerfs at once since a long time in a mmorpg since 1.2 and it just gets worse. 

skills that gave already laughable 9% to heal self (operative/Mercs) now give funny 3% that are worthless. really whats 3% ? 3 skills points for 3% ? 

 

Juggernauts become PvP castrated meat shields they will be laughed at in PvP and quit... 

Shadows loose 50% heals and 35% armor etc etc.. many many will quit

 

The list of nerfs goes on and on and its mostly PvP balancing without paying any respect to the PvE players.

BioWare is going to overbalance and overnerf Swtor´s classes in favor of PvP 

 

There wont be any interesting classes left at the end of this Nerf fest and probably only a few players too....

1.3 is another horrible patch that will fear away possible new players, Swtor isnt safe to play because BioWare changes and destroys whole classes overnight without asking players about their opinion.

 

complaining players on the Swtor forums just get a ban.....

 

Horror Patch notes of Nerfs here >

http://www.swtor.com/community/showthread.php?t=463539

 

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Comments

  • negativf4kknegativf4kk Member UncommonPosts: 381

    Another proof that the devs have no idea what they r doing or how they c classes in general. glad i quited after 1.2

     

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  • KabaalKabaal Member UncommonPosts: 3,042

    Most of the nerfs are quite small ie 12% heals on attacks being nerfed to 9%, some of them were utterly needed for PvP although weren't for PvE - looking at you Shadow/Assassin- you're making them sound worse than they really are.

    Still a crappy patch though, i haven't logged in for a few weeks and i think my sub ran out some time over the weekend,  i've no plans to renew it.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    The patch went live and this is all anyone has to say about it? Really? I take it not much else worth talking about I suppose.

    How is the lfg feature?

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • DracillDracill Member UncommonPosts: 158
    The patch will go live tomorrow this is just preventive whining.
  • nyxiumnyxium Member UncommonPosts: 1,345

    Warhammer Online deja vu. What could have been, ah well.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Dracill
    The patch will go live tomorrow this is just preventive whining.

     Ah I see...

    Was wondering. Seemed odd  this was the only take on things.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ThemePorkThemePork Member Posts: 312
    Originally posted by Portland
    many many will quit

    Nah, players don't quit over nerfs, that's a myth. They say they will because they're dillusional and immature enough to think they can blackmail the devs into rolling back but they never actually quit.

    In any case, devs should never listen to the player base for balance changes, they should either pay inhouse testers for it or observe top player performance and trends if the game is very competitive.

     

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by Charas
    Originally posted by Portland
    many many will quit

    Nah, players don't quit over nerfs, that's a myth. They say they will because they're dillusional and immature enough to think they can blackmail the devs into rolling back but they never actually quit.

    In any case, devs should never listen to the player base for balance changes, they should either pay inhouse testers for it or observe top player performance and trends if the game is very competitive.

     

     I quit a game that continued to redo classes a whole year after launch, myth confirmed (ala myth busters).

     

     

  • KingGatorKingGator Member UncommonPosts: 428
    Originally posted by Charas
    Originally posted by Portland
    many many will quit

    Nah, players don't quit over nerfs, that's a myth. They say they will because they're dillusional and immature enough to think they can blackmail the devs into rolling back but they never actually quit.

    In any case, devs should never listen to the player base for balance changes, they should either pay inhouse testers for it or observe top player performance and trends if the game is very competitive.

     

    I cancelled after 1.2, played until my time ran out not too long ago. I didn't cancel because I thought I could influence anything. I cancelled because pvp is horrifically unbalanced and I know it because one of my toons was/is one of the severely over powered classes. What's funny is I briefly glanced at the class notes and noticed that sins are getting nerfed, this may be justified, but marauders and troopers(I had an assault spec trooper and this class was amazingly efficient versus just about anyone) weren't touched. Snipers weren't touched. Healers are still broken from 1.2.

     

    Really, I shouldn't complain my class remains very good, so it isn't out of self interest that I am whining. I am whining because the class balance is totally borked in that game.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    LOL quit if they nerf, quit if they don't change anything, quit if TOO HARD.

    MMOs change.

    Adapt.

  • KingGatorKingGator Member UncommonPosts: 428
    Originally posted by mmoguy43

    LOL quit if they nerf, quit if they don't change anything, quit if TOO HARD.

    MMOs change.

    Adapt.

    If the change is bad why would you keep playing? Right now if you're running anything but a mix of marauders/sents, snipers/slingers, scoundrel/operative healers and a trooper you're doing it wrong. And bad game is bad, more reasons than just bad balance to drop it.

  • KeyloggerKeylogger Member Posts: 250
    Originally posted by nyxium

    Warhammer Online deja vu. What could have been, ah well.

     

    +Age of Conan, LOTRO

  • TUX426TUX426 Member Posts: 1,907

    I find it funny how anything that THEY (Bioware) don't have complete control and predictability over, gets nerf'd. They're removing every ability that allowed for "spike" damage..."spike damage" over a measly 15 seconds.

    Bioware NEEDS to relinquish control. They insist on managing every possible scenario SO tightly, that even PvP will soon be able to be macro'd.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by TUX426

    I find it funny how anything that THEY (Bioware) don't have complete control and predictability over, gets nerf'd. They're removing every ability that allowed for "spike" damage..."spike damage" over a measly 15 seconds.

    Bioware NEEDS to relinquish control. They insist on managing every possible scenario SO tightly, that even PvP will soon be able to be macro'd.

    I'll never understand why devs get so hung up on PVP "balance."  It seems to happen with every game.

    Classes should be more "Rock,Paper,Scissors," meaning that some classes will have a natural disadvantage against others. Some classes should be good one on one, while others should dominate range but be weaker close up. It all balances itself out when in groups. Players get so hung up on who is unbeatable one on one that they forget about the group concept. 

    Trying to shoehorn every class to be competitive with one another is a futile effort. The only way to have true class balance is to make all classes the same, which would suck. 

    Currently Playing: World of Warcraft

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by ktanner3

    I'll never understand why devs get so hung up on PVP "balance."  It seems to happen with every game.

    Classes should be more "Rock,Paper,Scissors," meaning that some classes will have a natural disadvantage against others. Some classes should be good one on one, while others should dominate range but be weaker close up. It all balances itself out when in groups. Players get so hung up on who is unbeatable one on one that they forget about the group concept. 

    Trying to shoehorn every class to be competitive with one another is a futile effort. The only way to have true class balance is to make all classes the same, which would suck. 

    Because tyring to get this through player's heads is next to impossible. You will never have completely equal classes in regards to PvP when dealing with a class oriented game.

    Fine line though. I mean I played an inquiistor and they certainly needed  some tweaking. They were simply overkill for a while there. Fun for me probably not much fun for others.

    On the other hand, I remember playing an engineer in Warhammer and people balking about how weak they were. Never really understood it because I did killer in RvR and scenarios with mine. Not like I'm any PvP player worth talking about either. I'm about as average as they get at it. But they got their wish and sure enough they were buffed. Which just made those that were already pretty wicked with the class simply beasts.

    Fine line to gauge. Probably works best if you're dealing with some devs that enjoy PvP and play it themselves on occasion so they can best get a feel for what is truly too weak, powerful, or is simply being blown out of proportion.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by Wickedjelly
    Originally posted by ktanner3

    I'll never understand why devs get so hung up on PVP "balance."  It seems to happen with every game.

    Classes should be more "Rock,Paper,Scissors," meaning that some classes will have a natural disadvantage against others. Some classes should be good one on one, while others should dominate range but be weaker close up. It all balances itself out when in groups. Players get so hung up on who is unbeatable one on one that they forget about the group concept. 

    Trying to shoehorn every class to be competitive with one another is a futile effort. The only way to have true class balance is to make all classes the same, which would suck. 

    Because tyring to get this through player's heads is next to impossible. You will never have completely equal classes in regards to PvP when dealing with a class oriented game.

    Fine line though. I mean I played an inquiistor and they certainly needed  some tweaking. They were simply overkill for a while there. Fun for me probably not much fun for others.

    On the other hand, I remember playing an engineer in Warhammer and people balking about how weak they were. Never really understood it because I did killer in RvR and scenarios with mine. Not like I'm any PvP player worth talking about either. I'm about as average as they get at it. But they got their wish and sure enough they were buffed. Which just made those that were already pretty wicked with the class simply beasts.

    Fine line to gauge. Probably works best if you're dealing with some devs that enjoy PvP and play it themselves on occasion so they can best get a feel for what is truly too weak, powerful, or is simply being blown out of proportion.

    All I know is that my damage dealing Sentinel is never high on the DPS charts, so I can't tell if its because the class needs major tweaking or because I stink (which I do) or both lol.

    There Is Always Hope!

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Sentinel is highest sustained DPS 100% of the time for us.

    Not enough nerfs (or buffs to other classes) to certain classes' survivability imo (marauders / assassin). The self heal might have been nerfed slightly, but in the first day of 8 man premades you can not believe how many matchups I've seen with huge numbers of marauders or assassins who can basically hold out on a point forever.

    Top matchup of the day was a random game against 4 marauders + 1 tank jugg + 2 operative healers + 1 sniper in Alderaan.

    They basically targeted the most threatening guy in the group, gripped him / chain rooted him + force jump and 4x ravage, which resulted in near instant death. They just cycled between grips on people and eliminated targets one by one while being near impervious to focus themselves due to combat stealth & 99% damage reduction + using awe (a 6s mez) against the rest of the group repeatedly.

    Mind you, this was them against a regular PuG, but it was possibly the most frustrating PvP experience of all times in TOR for me. I normally end up with 12-15 medals and well over 300k damage (peaking at 600-700k) no matter the opposition, but against this, I struggled to get a mere 3 medals.

     

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • ElikalElikal Member UncommonPosts: 7,912

    Ouch. They seem to be hellbent to destroy the game. Well, I am glad I finally had cancelled.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • RebelScum99RebelScum99 Member Posts: 1,090

    Exactly how many different threads are you going to start on this topic?  Isn't one thread enough?

  • SendenSenden Member UncommonPosts: 602

    A bold move to do as much nerfs as they did.. considering how BW are trying hard to try and retain subs, I can see people quitting over some of them. I currently play guardian, marauder and assassin predominately pvp and have to say the nerfs haven't really effected the outcome of things too badly... the dark charge nerf means I get bursted down a little quicker on my assassin but to be fair I still rip most things to shred without much difficulty. Marauder, haven't noticed much either and seem to still get top 3 dps in almost all warzones at level 21.

  • GurpslordGurpslord Member Posts: 350

    Each patch has, to me, seemed to be nothing but a band-aid.  Something put in place to fix the gaps and holes that should've been taken care of at launch.  3 patches in now and they're still in reactive mode, that's not a good sign at all.  It feels like the Devs themselves have no clear idea of how to progress or move forward with their game as they're spending too much time trying to patch the leaks.

    I cancelled a while back, about a month after 1.2 I think, no plans of going back.  This game just seems like it's gone off the rails entirely.

  • pierthpierth Member UncommonPosts: 1,494

    After seeing the thread title I checked it only to find a nerf herder reference and there was none. Forums, why must you let me down?

  • RednecksithRednecksith Member Posts: 1,238

    Glad I got out when they started nerfing Operatives into uselessness. Bioware just doesn't have a single fucking clue as to what they're doing.

    It seems all they're good at these days is killing off franchises.

  • AwDiddumsAwDiddums Member UncommonPosts: 416
    Originally posted by Xthos
    Originally posted by Charas
    Originally posted by Portland
    many many will quit

    Nah, players don't quit over nerfs, that's a myth. They say they will because they're dillusional and immature enough to think they can blackmail the devs into rolling back but they never actually quit.

    In any case, devs should never listen to the player base for balance changes, they should either pay inhouse testers for it or observe top player performance and trends if the game is very competitive.

     

     I quit a game that continued to redo classes a whole year after launch, myth confirmed (ala myth busters).

     

     


    That would be WoW then.

    The game has been nerfed renefed then nerfed some more, yet it still has millions of players, they complain they moan they threaten to rage quit yet they remain, as the rage poster no doubt will do, if you really didn't care about the game the poster would never have bothered to post about those horrendous game breaking earth shattering game changing nerfs.

     

  • indrctindrct Member UncommonPosts: 86
    Originally posted by Charas
    Originally posted by Portland
    many many will quit

    Nah, players don't quit over nerfs, that's a myth.

     

     

    You must have never played an MMO

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