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WildStar: Jeremy Gaffney Talks Progress

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  • jbombardjbombard Member UncommonPosts: 599

    An MMORPG doesn't exist where you are contantly provided with new, exciting and rewarding content.  People consume content at a different rate, if there is a level cap some people will reach it very quickly.  The question is what kinds of fun and *rewarding* stuff will exist to keep these people interested, playing and paying money?

    I think the game looks awesome, but "what about endgame" is a very important question.  If you don't like the word, how about, once I have reached max level what kinds of fun and rewarding things will keep me interested enough to keep playing?

     

     

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