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i watched the livestream for gw2 done by mmorpg and it looked really boring. the WvWvW was just a bunch of guys running around and bashing gates. The combat plays just like regular tab target mmorpgs - they do a very good job when it comes to advertising making everyone think the combat is somehow vastly different from tab target games...
I would have expected scrutiny for a mmorpg journalist website but instead bill murray was telling us how the game is actually heaps better than what we were seeing when you get high level. How can this be assumed? is anyone even high level? any videos out there? from what ive seen on youtube WvWvW is just a bunch of guys killing gates and taking castles using massive zergs... losing or winning a castle has no real effect- you just some lame stat bonus of something(boring), its not like your guild can own it or control the castle and do stuff with it.
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i suggest you wait until there is a free trial in several months/years and give it a go.
you obviously have no feel for it from that video if you came away thinking it plays just like WOW.
best of luck to ya till then!
With that attitude I'd stay away from all games for a while.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
WvW is actually quite epic, I wouldn't base an opinion around a couple cheesy videos. If they do end up having an open trial or something along those lines I would suggest giving it a go.
Played-Everything
Playing-LoL
Wrong forum?
http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/forum/996
Block the trolls, don't answer them, so we can remove the garbage from these forums
im staying away from "mmorpgs"
ive actaully had a look at lot of gw2 videos especially the combat and the combat is like pretty much any other tab target game but there is a larger emphasis on AOE targetted abilities and there is dodge button that no one uses because it seems to be more effective to just facetank because thats what i have mainly seen. i generally tend to judge games based on how they are played rather than how the developer intended they be played.
You didn't notice any other difference from other MMOs besides a greater emphasis on AOE targeted abilities and a dodge button?
Many use the dodge effectively, just letting you know.
i like RvR but i dont like how gw2s version has no soul. it feels empty and meaningless. if i capture a castle i want that castle so i can do things with it like make it a trading hub or make it manufacturing hub with lots of forges and alchemy labs and stuff.
I liked how they got rid of quests and replaced it with the dynamic system but in the end the dynamics system is not actually dynamic. the shatterer will keep spawning forever in exactly the same spot and the centaurs will keep attacking the human place forever. why couldnt they have the shatterer appear at different locations and give him slightly differing traits/abilties everytime maybe even a randomnly generated name kind of like diablo2/diablo3 champion/elite packs.
Actually it is dynamic. There are two reasons:
First any player can start events and that will affect the game for all other players around. If I do something it will affect your gameplay. Also, events have different consequences depending on the outcome
Second and more important events don't just "repeat". Each event is part of a chain, the higher level you go, the more chains they have. Take an example of an event with 5 stages. It will begin on stage 3 then as the players "win" it will progress upward, while if they "lose" it will progress downward. There is an absolute minimum and an absolute maximum for all events, that is after you reach stage 1 or stage 5 for the above example, then the events will repeat until either a "win" condition is met for stage 5 or a "lose" condition for stage 1.
Also, the centaurs won't attack the town forever. They might conquer it and then the players have to take it back. Kessex Hills is a huge battlezone where a war between Seraph and Centaurs is raging. This war has many different steps as both sides are attacking various objectives around the map. The players must capture Centaur-held objectives and defend Seraph-held objectives. It's not static, the world is indeed changing with player action.
It's also a matter of player perception. If you play the game expecting a Rift invasion then that's what you'll see, however if you search further, explore and interract with the npcs, you will find something completely different (and amazing).
Let's take an example of a very simple "bear invasion" event in the Norn area. The following two videos are "perfect" to see the difference in how different players will experience the world in Guild Wars 2.
http://www.youtube.com/watch?v=I6zBTOwuSh0
In this video the bears attack the village. A player viewing this event will probably say "there is a set timer, random or otherwise", that makes those bears attack the village. Like Rift invasions, they attack randomly. I won't blame them if they say it is like that, but in reality that's not true at all. The creator of the video made a mistake though, stating "nobody talked to someone for the bears to attack", that's false.
You can see the rest of the video for a great event called Frozen Maw.
http://www.youtube.com/watch?v=6CyqGJHTjes
In this video you see exactly WHY the bears attacked the above village. Go to 2.00 for the bear attack event sequence. It's the same event viewed from a different angle. They give totally different impressions to the player. The first is like a random bear attack, the second offers a compeling storyline, with lots of different tiers, that most players will probably miss. How many players are going to make the connection between the ram and the bears? They will say they are independent random events that spawn on a timer, just like a Rift Invasion, not knowing there is a backstory behind them, and an actual connection.
The key question when you experience a Dynamic Event in Guild Wars 2 is "WHY". In other games you already know the reason. In Guild Wars 2 it can be difficult to find out, this is because the game doesn't revolve around a single player, if a players speaks with a character or interracts with an object they will force all other players to see something different, this is why they are dynamic and not static. This is why the game is about true multiplayer and immersion and not about playing a single player game in an online setting where everyone is doing the exact same tasks, only in different order.
I would certainly love it if there weren't any "absolute minimum" or "absolute maximum" stages in Events so they could go on forever, however that's not exactly possible in a game with pre-generated content.
Block the trolls, don't answer them, so we can remove the garbage from these forums