The game is story driven, just like SWTOR. After you're done with the story content, what is left? Consider that before you're going to purchase a lifetime subscription. I'm sure that Funcom is going to add more story content but it won't be every week and probably won't be every month.
I would try the game for the first month before considering purchasing a lifetime sub, as was already suggested by another poster.
I think trying out the game for the first month is a good idea. As for what's left? TONS. I honestly think you know it too, so I'm not going to bother typing out all the stuff left to do in the game again.
The game is story driven, just like SWTOR. After you're done with the story content, what is left? Consider that before you're going to purchase a lifetime subscription. I'm sure that Funcom is going to add more story content but it won't be every week and probably won't be every month.
I would try the game for the first month before considering purchasing a lifetime sub, as was already suggested by another poster.
I think trying out the game for the first month is a good idea. As for what's left? TONS. I honestly think you know it too, so I'm not going to bother typing out all the stuff left to do in the game again.
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
There is no simple answer to this. It will be decided on an individual basis. Kind of a silly question/poll to be honest.
Anyway, best way to figure this is to take the time you think you will actually play the game and multiply it by the monthly charge. If the number is more then or equal to the lifetime sub price then go for it.
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
well there's no raids in the game. There is 2 versions of each dungeon, all the AP/SP to unlock, the PvP (if that's your thing), lairs...darn it...you got me to do it again.
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
well there's no raids in the game. There is 2 versions of each dungeon, all the AP/SP to unlock, the PvP (if that's your thing), lairs...darn it...you got me to do it again.
You minsunderstand. What TSW offers is irrelevent to what I'm trying to say. My point is that each player needs to determine if the endgame appeals to them personally before purchasing a LT sub. And the best way to do that is to play for the first month, hopefully get to the endgame and try it out for yourself.
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
well there's no raids in the game. There is 2 versions of each dungeon, all the AP/SP to unlock, the PvP (if that's your thing), lairs...darn it...you got me to do it again.
You minsunderstand. What TSW offers is irrelevent to what I'm trying to say. My point is that each player needs to determine if the endgame appeals to them personally before purchasing a LT sub. And the best way to do that is to play for the first month, hopefully get to the endgame and try it out for yourself.
Everything has to be taken into account. Endgame alone don't really help deciding. Unless you plan on oding the same thing over and over for years.
In TSW case Ragnar states they have some years of content planned in advance. Which can be simply PR, but in his case, past experiences make me believe he does have that. If they implement it or not it's a different story.
If they manage to get away with the plan, TSW is designed to be akin to a TV series, with "seasons" with each seasson having a specific story that fits with the ongoing all encompasing one, and a start and "end", with a main antagonist or group of antagonist that may be working for the same deeper and bigger main baddie.
Each end is also intended to be a cliffhange for the "next season" and among the puzzle pieces you get at any given time, there are some that are tied to elements that won't be present until the content is developed and implaements.
IF they pull that... well, for me that's MUCH more important than having a good endgame, as instead of being stuck at "the end" it would be continously starting new chapters.
The game is fun and all but it's not worth a lifetime sub, at this point no going is worth that much. TSW will be good for a couple of months to check out the current content and then resub later on after a couple of content patches
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
well there's no raids in the game. There is 2 versions of each dungeon, all the AP/SP to unlock, the PvP (if that's your thing), lairs...darn it...you got me to do it again.
You minsunderstand. What TSW offers is irrelevent to what I'm trying to say. My point is that each player needs to determine if the endgame appeals to them personally before purchasing a LT sub. And the best way to do that is to play for the first month, hopefully get to the endgame and try it out for yourself.
Everything has to be taken into account. Endgame alone don't really help deciding. Unless you plan on oding the same thing over and over for years.
In TSW case Ragnar states they have some years of content planned in advance. Which can be simply PR, but in his case, past experiences make me believe he does have that. If they implement it or not it's a different story.
If they manage to get away with the plan, TSW is designed to be akin to a TV series, with "seasons" with each seasson having a specific story that fits with the ongoing all encompasing one, and a start and "end", with a main antagonist or group of antagonist that may be working for the same deeper and bigger main baddie.
Each end is also intended to be a cliffhange for the "next season" and among the puzzle pieces you get at any given time, there are some that are tied to elements that won't be present until the content is developed and implaements.
IF they pull that... well, for me that's MUCH more important than having a good endgame, as instead of being stuck at "the end" it would be continously starting new chapters.
Time will tell.
I'm sure that they have more content to add. It's not like they are going to stop releasing new stuff. However, everything depends on how fast they can release this content. If we get a patch every 3 - 4 months with content that can be finished in a week, you're basically stuck playing whatever TSW will have for endgame the rest of the time.
I do hope that we'll get a decent content patch every month or so, though.
to those of you in the early release. so far do you feel the game is worth a life time subscription?
You gave to play the game for 15 months total to recoup the cost... so I would personally say no... but for me, there is no game that would hold up for that long, even skyrim.
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"Funcom's Q1 results, released on 25 May 2012, revealed an operating loss for the quarter of $6.14 million on revenues of $2.29 million. However, these losses were related not only to falling usage of Age of Conan but also development and marketing costs for The Secret World" -Forbes
Yes BUT for a different reason then you might think. Pretty soon GW2 is going to launch and I will be playing that. Then a project at work might take all my time and I do like to eat, so I will not have time to game.
Then a nerf will happen or a patch be delayed and the game will suck for a while and I don't want to play.
With a sub, each time you got to ask, do I want to spent another 15 bucks for a month I might not play in?
With a lifetime, I can just keep the game installed and play when I feel like it and the more I play, the cheaper it becomes. Lotro worked beautifully in that regard. Still enter it for festivals which are fun to do but left the high level stuff because it is not. Price at the moment is in fractions of a cent per hour. Even I can afford that.
At the moment, with all packs and 9000 funcom points, I am looking at less then 10 bucks per hour. I certainly spend more while having less fun in my lifetime.
Comments
I think trying out the game for the first month is a good idea. As for what's left? TONS. I honestly think you know it too, so I'm not going to bother typing out all the stuff left to do in the game again.
I meant more along the lines of what is left that would appeal to the individual player. For example, I don't usually raid in MMOs. So to me, an extensive raid endgame is not enticing. Some one may feel the same way about PvP or questing.
That's what I'm trying to say. I'm sure that TSW will have stuff to do but each player needs to determine if it interests them, especially when considering a lifetime sub purchase.
There is no simple answer to this. It will be decided on an individual basis. Kind of a silly question/poll to be honest.
Anyway, best way to figure this is to take the time you think you will actually play the game and multiply it by the monthly charge. If the number is more then or equal to the lifetime sub price then go for it.
well there's no raids in the game. There is 2 versions of each dungeon, all the AP/SP to unlock, the PvP (if that's your thing), lairs...darn it...you got me to do it again.
10 man raids are on the works, and actually dungeons come in 1 to 3 "tiers"
Might be the first MMO I'll buy lifetime for
I was actually refering to end game stuff, but yes 3 versions if you count the normal one.
The raid is rumored to be a puzzle one. Get your thinking caps on.
You minsunderstand. What TSW offers is irrelevent to what I'm trying to say. My point is that each player needs to determine if the endgame appeals to them personally before purchasing a LT sub. And the best way to do that is to play for the first month, hopefully get to the endgame and try it out for yourself.
Everything has to be taken into account. Endgame alone don't really help deciding. Unless you plan on oding the same thing over and over for years.
In TSW case Ragnar states they have some years of content planned in advance. Which can be simply PR, but in his case, past experiences make me believe he does have that. If they implement it or not it's a different story.
If they manage to get away with the plan, TSW is designed to be akin to a TV series, with "seasons" with each seasson having a specific story that fits with the ongoing all encompasing one, and a start and "end", with a main antagonist or group of antagonist that may be working for the same deeper and bigger main baddie.
Each end is also intended to be a cliffhange for the "next season" and among the puzzle pieces you get at any given time, there are some that are tied to elements that won't be present until the content is developed and implaements.
IF they pull that... well, for me that's MUCH more important than having a good endgame, as instead of being stuck at "the end" it would be continously starting new chapters.
Time will tell.
The game is fun and all but it's not worth a lifetime sub, at this point no going is worth that much. TSW will be good for a couple of months to check out the current content and then resub later on after a couple of content patches
I'm sure that they have more content to add. It's not like they are going to stop releasing new stuff. However, everything depends on how fast they can release this content. If we get a patch every 3 - 4 months with content that can be finished in a week, you're basically stuck playing whatever TSW will have for endgame the rest of the time.
I do hope that we'll get a decent content patch every month or so, though.
That's why i state only time will tell.
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I don't know if this has been asked yet, but does a lifetime sub include expansions?
Probably not. They would screw themselves out of a lot of money that way.
"Funcom's Q1 results, released on 25 May 2012, revealed an operating loss for the quarter of $6.14 million on revenues of $2.29 million. However, these losses were related not only to falling usage of Age of Conan but also development and marketing costs for The Secret World" -Forbes
fiths/2012/07/03/funcom-secret-world-laun ches-ceo-steps-down/
Following the News:
http://www.forbes.com/sites/danielnyegrif
More the reason to not sub lifetime.
Yes BUT for a different reason then you might think. Pretty soon GW2 is going to launch and I will be playing that. Then a project at work might take all my time and I do like to eat, so I will not have time to game.
Then a nerf will happen or a patch be delayed and the game will suck for a while and I don't want to play.
With a sub, each time you got to ask, do I want to spent another 15 bucks for a month I might not play in?
With a lifetime, I can just keep the game installed and play when I feel like it and the more I play, the cheaper it becomes. Lotro worked beautifully in that regard. Still enter it for festivals which are fun to do but left the high level stuff because it is not. Price at the moment is in fractions of a cent per hour. Even I can afford that.
At the moment, with all packs and 9000 funcom points, I am looking at less then 10 bucks per hour. I certainly spend more while having less fun in my lifetime.