A good thing is you can always wait for TSW to be out first, and read what other players have to say before you try it. At least that's what I'm going to do.
MMORPG companies are the only company in the world who should not try to make a profit. Its gonna take about 100k subs monthly just to cover costs, salaries, benefits, advertising, bills, future development, customer service etc.
after about 100k subs the company can then actually start making monthly profit.
TSW is a game likely to sit around 100k subs. They need other ways to generate revenue
FWIW Box sales generally only recoup costs to produce, pay off loans, investors etc, so its not like they are making much off of those.
once again if you dont like something dont buy it, but stop bitchin at a company trying to maximize its profits with menial items
MMORPG companies are the only company in the world who should not try to make a profit. Its gonna take about 100k subs monthly just to cover costs, salaries, benefits, advertising, bills, future development, customer service etc.
after about 100k subs the company can then actually start making monthly profit.
TSW is a game likely to sit around 100k subs. They need other ways to generate revenue
FWIW Box sales generally only recoup costs to produce, pay off loans, investors etc, so its not like they are making much off of those.
once again if you dont like something dont buy it, but stop bitchin at a company trying to maximize its profits with menial items
I will be more than happy to try it if you buy me the box + sub. Otherwise I will wait until there is a free trial or it goes FTP, which will probably be early 2013 or maybe even late 2012.
lol. people said rift would go F2P within a year, yet it still has a sub and a expac is coming out soon. Though i wont lie the questing in the expac will make or break rift. fetch x kill y quests just wont do these days.
I purchased this game out of boredom more than anything else, having been very disappointed with other recent games launched, Rift, SWTOR, etc. (I've a pre-order in place for GW's 2, and have been waiting for that for what seems forever).
I was intrigued by this game, and as a former AoC player (which is a game I did enjoy for a period of about 1 year) I knew that Funcom as a development company have real potential.
I thought why not give it a go for a couple of months, whilst waiting for GW's 2. I'm so glad I did, the game is so atmospheric, I love the skill system (similar to GW1 in a way). I've only just entered the Blue Mountains area, but the experience so far has been a pure pleasure, it really is a beautiful game. Obviously I'm not sure what the game is like in latter areas, but if the same level of quality is maintained throughout I will not be disappointed.
For those writing it off, and even refusing to it give a proper a go (10 mins someone tried it for??), it is ultimately their loss, you are, in my humble opinion missing out.
Greed is good it motivates and drives innovation. Stop buying into socialist propaganda. Bottom line is money makes the world go round. I hope Funcom makes a HUGE profit and then these guys can come up with new ideas and they will have the money to see them to fruition.
actually it doesnt. Its one of the biggest myths next to perhaps supply side economics.
Greed inspires restriction and market control, not innovation and we see it all the time.
an old classic example is why there are not any high speed rails in the US. Ever wonder why? because the airline industries lobbied against it.
So much for innovation.
Wrong most Americans don’t like rail. We make enough to fly. Its faster and more convenient. The left in CA is pushing for High-speed rail despite the fact the state is going over the edge financially. Second point America has had more innovation in the last 100 years due to capitalism than anywhere else on the globe. Computers, Space exploration, Assembly line mass production, Apple Microsoft and seriously our movies and entertainment are unmatched. I could go on but I’m sure right now you are realizing how stupid your comment was. You could not make me ride high-speed rail. I like Flying from SMF to DFW in 3 hours. Ill pass on a 6 hour train ride.
no I am not being abstract.
south west airlines successfully lobbied the texas state to not move ahead on high speed rail.
texas casinos do not exist because tribes in oklahoma paid millions of dollars to a PR firm to make it a gambling a state concern and the stradegy worked
The airline example, and others, do not demonstrate that greed does not drive innovation.
Its not a simplistic greed = innovation vs greed =/= innovation. Its both. Innovation has been driven by the desire for wealth. The desire for wealth has also interfered with innovation.
When all has been said and done, more will have been said than done.
Not trying to be difficult, and I intend to give the game a try after its been live for a few months myself, but I always get nervous about a game when those promoting it have to claim to be speaking for thousands (if not tens of thousands) of strangers in order to portray it in a positive light.
What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?
When all has been said and done, more will have been said than done.
What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?
Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it
I will not join your cult.
All I see is a bunch of people so enamored by the setting, horror elements and the fraction of quests that fall under 'investigations' that they are willing to overlook things that normal people are tired of, or won't put up with.
My main reason for not playing; Universal Cooldowns (as well as reliance on WSAD mobilty in tandem with using the hotbar, this game was meant for basic attacks via left-click). The amount of pointless quests with the limited amount you can maintain at once would be the second reason. I don't mind only doing one at a time, but whoever decided I should run my ass around the map just to collect one after making room for it deserves a flogging. Shit, for a game based on modern times you'd figure people would be using cellphones to handle that crap.
~and no, I don't care if you spam one skill enough times it builds a charge for the second one. I've seen it before with more finesse either way.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
My main reason for not playing; Universal Cooldowns (as well as reliance on WSAD mobilty in tandem with using the hotbar, this game was meant for basic attacks via left-click). The amount of pointless quests with the limited amount you can maintain at once would be the second reason. I don't mind only doing one at a time, but whoever decided I should run my ass around the map just to collect one after making room for it deserves a flogging. Shit, for a game based on modern times you'd figure people would be using cellphones to handle that crap.
Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times. I sort of agree about the WSAD movement and hotbars, it gets really awkward sometimes, but not enough to turn me away. The quest arrangement is actually something I really like, it stops it being a case of picking up everything in an area then grinding away until all the quests are done. That's modern themepark stuff that I really hate, quest hubs. In this game quest givers seem to be nicely spaced, so you finish one quest and.. yes.. you phone it in to complete it.. then you'll find there's usually another person close by offering another quest. Or maybe you want to go do a quest somewhere else, which you're perfectly able to do, then go back to the start and do another.
It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.
Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times.
There is a global skill cooldown. Everytime you use ANY skill ALL your other skills are disabled for a short duration. That makes combat look clunky and I think that's what he meant by universal cooldowns.
It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.
Yes but there are tiers in the quests. Tiers that give you tasks that overlap. Example: tier1: kill 6 zombies, tier2: kill 6 zombies with gasoline. If you kill the zombies with the gazoline while on tier1 the kills won't even register. Another example: go to the beach and kill 6 impalers, then 6 maulers, then 4 incubators, then 5 bloodwitches on different tiers. But guess what? Those mobs spawn so close to each other that you will kill lots of bloodwitches before even getting to that tier. What about other quests that lead to a specific area but you don't have them at that time, such as interracting with the research notes scattered around, and you see players interracting with them but you can't.
Also the quests in TSW are all well-hidden single player quests. When you talk to an npc that leads you to a zombie attack at the junkyard, other players around have no incentive to help repel them unless they have the quest of course. If they haven't done it before they will have to take it and do it again later so there is no point in helping. When you kill a boss mob you get no credit unless you are on the proper tier, how sad is that having to kill someone twice? What happens when you see someone doing an escort quest? You can't help because you will first have to find the npc to do the quest and escort him/it/whatever all the way. All these ruin any kind of immersion for me in the game. Everyone is doing their single player quests ignorant of what others are doing around them. The world spawns mob for individual players and that's it.
I only played one beta so I might be inaccurate with the above, but that's what I experienced.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Played 2 betas of TSw, no I won't play it. It is too like a console game for me. Also the CS and sub makes it untenable.
I am glad people are playing and liking the game. I just hope Funcom actually supports the game better than their others. They have a bad reputation for that.
Greed is good it motivates and drives innovation. Stop buying into socialist propaganda. Bottom line is money makes the world go round. I hope Funcom makes a HUGE profit and then these guys can come up with new ideas and they will have the money to see them to fruition.
actually it doesnt. Its one of the biggest myths next to perhaps supply side economics.
Greed inspires restriction and market control, not innovation and we see it all the time.
an old classic example is why there are not any high speed rails in the US. Ever wonder why? because the airline industries lobbied against it.
So much for innovation.
Wrong most Americans don’t like rail. We make enough to fly. Its faster and more convenient. The left in CA is pushing for High-speed rail despite the fact the state is going over the edge financially. Second point America has had more innovation in the last 100 years due to capitalism than anywhere else on the globe. Computers, Space exploration, Assembly line mass production, Apple Microsoft and seriously our movies and entertainment are unmatched. I could go on but I’m sure right now you are realizing how stupid your comment was. You could not make me ride high-speed rail. I like Flying from SMF to DFW in 3 hours. Ill pass on a 6 hour train ride.
hear hear great repost xpredotrianX ......
i like I replied I wasnt being abstract. southwest airlines paid millions of dollars in lobby money to have a bill kill in texas that would begin high speed rail contruction
???? So my counterpoint and original point was that innovation is spurred by the free market and the desire to profit (greed as you would call it) Rail is a step back not forward. Anyway enough politics TSW is fun if you can afford it play it. If not dont. Its worth a try.
Sorry, that's completely off-base, at least as far as games are concerned. Innovation in gaming comes from a love of the craft. Success simply creates imitators who want the profit w/o the love. Profit-seeking doesn't make better games, it makes more profitable games.
The market promotes innovation when innovation is profitable. In a high-risk industry, that is rarely the case. People like to point out the many areas where the market has created innovation while ignoring the many more where it has created slavish clones. Seriously, after 6 years of wow-clone dominance, can we actually be having this discussion??
This game to me doesn't feel like it will appeal to the masses, especially folks that are spoiled by the many f2p mmo's out there with the WoW forumula.
Honestly, I love the community we have in the game now, I rather have players that bought the game and knowing what they got themselves into than the folks that are looking for a f2p mmo to buy their time till the next big thing.
I am just glad it's not another f2p high fantasy mmo.
Comments
A good thing is you can always wait for TSW to be out first, and read what other players have to say before you try it. At least that's what I'm going to do.
MMORPG companies are the only company in the world who should not try to make a profit. Its gonna take about 100k subs monthly just to cover costs, salaries, benefits, advertising, bills, future development, customer service etc.
after about 100k subs the company can then actually start making monthly profit.
TSW is a game likely to sit around 100k subs. They need other ways to generate revenue
FWIW Box sales generally only recoup costs to produce, pay off loans, investors etc, so its not like they are making much off of those.
once again if you dont like something dont buy it, but stop bitchin at a company trying to maximize its profits with menial items
I don't play mmos that offer lifetime subs... plus the combat looks horrid.
WORD !!!!!
The combat is crap. Game over.
lol. people said rift would go F2P within a year, yet it still has a sub and a expac is coming out soon. Though i wont lie the questing in the expac will make or break rift. fetch x kill y quests just wont do these days.
and pretty much every mmo game has a shitty cliche story and quests except TSW. Cant have it all.
I purchased this game out of boredom more than anything else, having been very disappointed with other recent games launched, Rift, SWTOR, etc. (I've a pre-order in place for GW's 2, and have been waiting for that for what seems forever).
I was intrigued by this game, and as a former AoC player (which is a game I did enjoy for a period of about 1 year) I knew that Funcom as a development company have real potential.
I thought why not give it a go for a couple of months, whilst waiting for GW's 2. I'm so glad I did, the game is so atmospheric, I love the skill system (similar to GW1 in a way). I've only just entered the Blue Mountains area, but the experience so far has been a pure pleasure, it really is a beautiful game. Obviously I'm not sure what the game is like in latter areas, but if the same level of quality is maintained throughout I will not be disappointed.
For those writing it off, and even refusing to it give a proper a go (10 mins someone tried it for??), it is ultimately their loss, you are, in my humble opinion missing out.
The airline example, and others, do not demonstrate that greed does not drive innovation.
Its not a simplistic greed = innovation vs greed =/= innovation. Its both. Innovation has been driven by the desire for wealth. The desire for wealth has also interfered with innovation.
When all has been said and done, more will have been said than done.
Not trying to be difficult, and I intend to give the game a try after its been live for a few months myself, but I always get nervous about a game when those promoting it have to claim to be speaking for thousands (if not tens of thousands) of strangers in order to portray it in a positive light.
What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?
When all has been said and done, more will have been said than done.
Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it
I will not join your cult.
All I see is a bunch of people so enamored by the setting, horror elements and the fraction of quests that fall under 'investigations' that they are willing to overlook things that normal people are tired of, or won't put up with.
My main reason for not playing; Universal Cooldowns (as well as reliance on WSAD mobilty in tandem with using the hotbar, this game was meant for basic attacks via left-click). The amount of pointless quests with the limited amount you can maintain at once would be the second reason. I don't mind only doing one at a time, but whoever decided I should run my ass around the map just to collect one after making room for it deserves a flogging. Shit, for a game based on modern times you'd figure people would be using cellphones to handle that crap.
~and no, I don't care if you spam one skill enough times it builds a charge for the second one. I've seen it before with more finesse either way.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
No, those saying that they are enjoying playing it are enjoying playing it. Not at all the same thing as, "most players," or, "almost everyone..."
When all has been said and done, more will have been said than done.
Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times. I sort of agree about the WSAD movement and hotbars, it gets really awkward sometimes, but not enough to turn me away. The quest arrangement is actually something I really like, it stops it being a case of picking up everything in an area then grinding away until all the quests are done. That's modern themepark stuff that I really hate, quest hubs. In this game quest givers seem to be nicely spaced, so you finish one quest and.. yes.. you phone it in to complete it.. then you'll find there's usually another person close by offering another quest. Or maybe you want to go do a quest somewhere else, which you're perfectly able to do, then go back to the start and do another.
It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.
I'm skipping TSW, don't like the setting. Just doesn't appeal to me.
Website: http://www.emrendil.com
TwitchTV: http://www.twitch.tv/emrendil
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you will believe in what you want to believe.
@UsualSuspect
Aight, my perception has changed a bit. Good show.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
There is a 1 second global cooldown.
RABBLE!
RABBLE, RABBLE!
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Maybe I misinterpreted your original post.
I thought when you asked if there "Universal Cooldowns" that you meant global cooldowns. That does exist in this game.
Yes, it's what I'm rabbling about.
question; can you just hold the key down and have it proc every second, or do you have to spam it?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Also the quests in TSW are all well-hidden single player quests. When you talk to an npc that leads you to a zombie attack at the junkyard, other players around have no incentive to help repel them unless they have the quest of course. If they haven't done it before they will have to take it and do it again later so there is no point in helping. When you kill a boss mob you get no credit unless you are on the proper tier, how sad is that having to kill someone twice? What happens when you see someone doing an escort quest? You can't help because you will first have to find the npc to do the quest and escort him/it/whatever all the way. All these ruin any kind of immersion for me in the game. Everyone is doing their single player quests ignorant of what others are doing around them. The world spawns mob for individual players and that's it.
I only played one beta so I might be inaccurate with the above, but that's what I experienced.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Played 2 betas of TSw, no I won't play it. It is too like a console game for me. Also the CS and sub makes it untenable.
I am glad people are playing and liking the game. I just hope Funcom actually supports the game better than their others. They have a bad reputation for that.
Sorry, that's completely off-base, at least as far as games are concerned. Innovation in gaming comes from a love of the craft. Success simply creates imitators who want the profit w/o the love. Profit-seeking doesn't make better games, it makes more profitable games.
The market promotes innovation when innovation is profitable. In a high-risk industry, that is rarely the case. People like to point out the many areas where the market has created innovation while ignoring the many more where it has created slavish clones. Seriously, after 6 years of wow-clone dominance, can we actually be having this discussion??
This game to me doesn't feel like it will appeal to the masses, especially folks that are spoiled by the many f2p mmo's out there with the WoW forumula.
Honestly, I love the community we have in the game now, I rather have players that bought the game and knowing what they got themselves into than the folks that are looking for a f2p mmo to buy their time till the next big thing.
I am just glad it's not another f2p high fantasy mmo.