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I think Guild Wars 2 has made me realise I don't like large scale anything...

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  • JohnnymmoJohnnymmo Member Posts: 99
    Originally posted by Volkon

    Originally posted by Johnnymmo
    Sorry but fighting the shadow behemoth was not very complex. It was boss mechanics at the most basic. Just a zerg. No communication at all between players. I understand they cant be complex because of the player base but this was extremely uninspiring

    Yeah... I definitely expected more from a level 15 boss just outside the starting areas. image

     

    ANet's made it clear that the complexity ramps up as you progress in the game. The Behemoth is your basic "Introduction to World Bosses 101" training boss. You see him emerge, crap your pants and have fun taking him down as you learn basic mechanics, such as the importance of getting out of the red circles, knowing when to change to the appropriate targets at the right time, etc.

     

    Actually looking at the big dragon fight then its pretty obvious they ll be pretty scripted. But we ll seemaybe they ll surprise us
  • KanethKaneth Member RarePosts: 2,286
    Originally posted by Loke666
    Originally posted by Kykyryz-a

    Sorry but here you are kinda making no sense. WoW Arena never beed Skill based only if you got gear and somehow  against ppl who geared same.  And GW2  in theory will be perfect for you if you Like "arena"   as you will be 100%  skill dependant and  1 player can make a difference.   WvWvW sure not for  "rambo" types of ppl who want to  solo take a keep :) 

    DE  also  only gor over populated due to Insane amount of ppl in BWEs  and later on in 15-35 zones  it became nice 3-5 man events where you  could do any role you want  DD or try to  heal/revive ppl. 

    P.S WoW real raids were best part of the game MC 40 man  or original Naxx 40 man.  ^) 

    I agree there, the big difference between Wow and GW2 in this aspect is that GW2 got a very limited amount of solocontent and it ain´t the perfect game for soloers, which Wow on the other hand have put more and more focus on.

    GW2s arenas are great and the same goes for the dungeons but soloers might consider finding another game more for them, there are plenty out there. You just can´t please everyone, and I don´t think that you even should try since that waters down the content.

    I disagree, GW2 couldn't be more perfect for soloers. You can run around soloing, but at the same time happen upon a group doing various things and sort of join them via the ad hoc grouping that exists. You also cannot make ANY kind of a judgement how the game will ultimately look like during the BWEs. During the BWEs and the first few months of GW2 you will see a larger number of folks in the lower level zones, once you start to break out from the crowd a bit more, things will probably be less "zerg-fest" all around. The herd needs to spread out a bit more, and it will.

    Soloing in WoW is purely for all of the levels before you reach cap. You do all of your leveling solo, and then to do anything more at the cap you have to start grouping. So you either go through LFD, or do instances with friends and then eventually move onto 10 or 25 man raids. It's not exactly a soloers paradise, except for the first 84 levels which get really stale when you don't see another soul around for hours. I would say WoW is less solo friendly at level cap than GW2 will be.

  • JackdogJackdog Member UncommonPosts: 6,321

    I have evolved into pretty much a solo player over the years, raids bore me to tears with the you stand here and spam this attack while the other guy stnads over there and spams such and such a spell and the healer stands over by that spot etc etc etc.

    I do love the solo content in games like LoTRO and TOR and conversing with guildies via vent or LoTRO's voice chat on he news of the day or whatever. Time will tell on GW2, I have my lifetime LoTRO account and am not dropping my TOR account until I get a better look at the W v W v W combat.

    Anyway no way one game can satisfy everyone and considering I spent more on lunch for my wife and myself yesterday than what GW2 costs I am willing to gamble a bit.

     

    I miss DAoC

  • jayartejayarte Member UncommonPosts: 450

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jayarte

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

    Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

    in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

  • jayartejayarte Member UncommonPosts: 450
    Originally posted by nariusseldon
    Originally posted by jayarte

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

    Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

    in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

    Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

    I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jayarte
    Originally posted by nariusseldon
    Originally posted by jayarte

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

    Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

    in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

    Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

    I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

    In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

    Players groups are not military organization. Pretending to be won't make it true.

  • jayartejayarte Member UncommonPosts: 450
    Originally posted by nariusseldon
    Originally posted by jayarte
    Originally posted by nariusseldon
    Originally posted by jayarte

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

    Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

    in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

    Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

    I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

    In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

    Players groups are not military organization. Pretending to be won't make it true.

    My point was simply that, despite any frustrations, I do still sometimes enjoy the feeling of being part of a large crowd of players in pvp.

     

    People seem to be focussing on the aspect I said I didn't enjoy as much, rather than the bit I said I did enjoy.  Just saying.

  • silvermembersilvermember Member UncommonPosts: 526
    Originally posted by nariusseldon
    Originally posted by jayarte
    Originally posted by nariusseldon
    Originally posted by jayarte

    I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

    Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

    in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

    Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

    I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

    In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

    Players groups are not military organization. Pretending to be won't make it true.

    Actually that isn't really true.  People are gonna listen to you if you have something that benefits them. In aion, it was quite easy to get people to listen to you because all the bigger events rewarded you with something you couldn't achieve without a big group so player were FORCED to listen. I know that is how the guild I was in was able to control its member to some degree, ofc that only works if they are rewards the people want, the moment the rewards are gone, things will be as you said. (this ended up happening to the guild I was in).

  • otacuotacu Member UncommonPosts: 547
    Originally posted by tixylix

    *long rant against playing in massive group of players*

     

    I have a shocking revelation for you.

    You are writing on MMORPG.COM forum and playing MMORPG games

    MMORPG massively multiplayer online role-playing game

     

    Think about it.

     

     

     

  • jayartejayarte Member UncommonPosts: 450
    Originally posted by otacu
    Originally posted by tixylix

    *long rant against playing in massive group of players*

     

    I have a shocking revelation for you.

    You are writing on MMORPG.COM forum and playing MMORPG games

    MMORPG massively multiplayer online role-playing game

     

    Think about it.

     

     

     

    And you might like to pause and think before making sarcastic posts. 

     

    The label mmorpg does indeed include the word massively, as we all know.  The word itself, however, does in any way imply that every player who plays an mmorpg will always want to pvp in large groups. 

     

    Furthermore, I would point out that that, for myself and this probably applies to at least some other people, I love playing mmorpg's rather than single player games because the other players (for better or for worse) make the gameworld feel more "alive" to me.  That doesn't mean that I should always want to play with large groups of people; just as in real life, sometimes I want to be spend some time alone, but enjoy knowing other people share my world.

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