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Why is 15 bucks the standard fee for online games per month? If games lowered the amount to 9.99 or 7.99, do you feel that (INSERT GAME HERE) would be doing better? I was thinking that maybe if AAA games had a lower sub fee that people would be more apt to play/sub to them for a longer amount of time. If there are two games that you like, you don't want to spend 100 bucks buying both of them and then paying 30 bucks a month to play them both. But maybe with a lower sub fee you would sub to more than one game?
Share your thoughts and opinions.
EDIT meant to post on the main general forums for MMORPG.com
Comments
I might play a game that I would not otherwise play if it had a lower subscription price.
For instance, I do not play Vanguard anymore, I haven't for years. But I like the game. I might have kept playing if it were $7.99, but with all the problems that it had I did not feel it was worth what I was getting.
But if there were a game I truly liked and it was everything I was looking for, then the $14.99 would not be a deterrent.
I agree Rottstein
I think the word "Feasible" is the wrong word to use. Feasible implies that being able to afford it is the problem. I can afford multiple 14.99 a month games but are they worth it to me? I don't think TOR had a ton of people quit because they couldn't afford it, it was because they didn't think it was worth it. Big difference, at least to me.
Even if they offered to pay me 14.99 a month I wouldn't play this game.
It's just boring. There is nothing but a gear grind at the end (and a shitty one at that).
Look at games like League of Legends. I don't grind gear. I play it because it's fun. There is no benefit or gain from each match. The gameplay is fun so you play it.
Nope, should be B2P.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
it does not matter to me as i will never play another pay-to-play game again after WoW. played that game for 13 days then cussed out the gm to get my account banned then destroyed the CD's. worst $50 i ever spent. if its not free-to-play or buy-to-play i will never touch the game. my thoughts are if a company is going to charge you to play then they should not be able to charge for the game itself, only charge sub-fees that are no more then $15.99 a month but no free first month.
As pertaining to TOR, I doubt if they lowered the sub price to 2.99 per/mo I'd opt in. 15 per/mo is not that high a price. Wife and I had 9 accounts, each at 14.99 per/mo over at SWG and the price was not a factor. The entertainment value was/is.
Agreed. Its not worth 50 cents a month in my opinion. But I'd pay money for the purchase. Just not a monthly. Im done with that mess.
I don't think there is anything that could get me to play Tor again
You get IP to buy heros, skins etc from each game played in LoL, and believe it or not that is one of the biggest incentives for most people to keep playing (concious or subconcious). Hell ive seen several threads on the LoL forums when dota2's business model was announced (get all heros for free, no catches), and the majority of LoL players defended LoL's model actually trying to argue that it was better - saying they like the feeling that they accomplish something with each game they play and they enjoy having something to work towards.
B2P is way to go now.
I loved SWTOR, but did get bored once I had a few high level characters. I would actually consider resubbing fi they lowered their subscription fee.
I currently sub to SWTOR, but I'm a casual and have no reason to hate on the game. And by casual, I mean VERY casual. Just to explain, I'm a preorder, early access player and my top level character is 29, my second is 20 and I only have one more character, and that is 11. So it's not a case of having too many alts.
I would likely sub to multiple MMO's if they adopted a 4.99-6.99/mos fee. Hell, I'd probably sub to 3 at that rate.
TOR currently don´t have enough social content for me to pay any monthly fees for it.
If the game would have released as B2P on the other hand I would play it.
And if they add more group content I could see myself paying a fee, how large depends on how much content they add but right now the game feel as a singleplayer game with some multiplayer added, not a massive multiplayer game.
To me, $5 = $10 = $15 = $20. Money isn't the issue. For me, there is really one thing that matters when I consider whether or not I play an MMORPG. Time commitment.
I don't want to spend my time playing a game that isn't all that great. Time that I could be spending enjoying life doing something else should never be spent on what I consider a sub-par video gaming experience. No matter the cost.
So no, SWTOR would not get me to resub if they lowered the price. They won't even get me to play if they go F2P.
On a somewhat unrelated note, there is an additional thing I think about sometimes. I really don't like it when games have a cash shop and a sub. This is mainly due to the fact that I feel like they are using the sub money they are getting to develop for the cash shop. I feel like there is no reason why cash shop items should not be included in game for the price of the sub. In this case, for me at least, it's the principal of the thing.
The 50$ box price wasn't an issue for over 2 million players who bought SWTOR. I don't think the 15$ sub price would have been an issue for many of them either. Either the game is fun to play, or it is not. If it's not fun to play, people won't play it no matter how cheap it is.
I would even pay more than 15$ if the game was THAT good.
The thing is - i dont see game that is worth 15$/month on the market.
TBH i dont see game that is worth a sub at all.
*shrug*
I'd play a little bit if there were no subs. Well, I would of until the 'free transfers' destroyed all my character names (the reason I pre-purchased). Now, if they'd impliment dual-naming (like many games do), and allow us to use our legacy name as the second name that would allow me some chance to get most, if not all, of them back.
Also, you missed some obvious poll answers:
B2P -- Guild Wars style.
F2P -- LOTRO/DDO/DCUO/STO style, not Nexon/Perfect World style.
F2P -- Perfect World/Nexon style...
Not true. If it were B2P I'd play. The game has so many problems, issues and annoyances, that it's a one-day-a-week game. I could handle playing it once a week. What I can't handle is playing it 3-5 hours a day, 5-7 days a week like the great majority of MMOs players do... It simply forces too much time dealing with all the poorly done and annoying bits.
I can realistically play only one MMO a month as primary. That is the only one I will subscribe to as paying for So while I can easily afford to to throw $15 a month at it, that simply isn't worth it compared to what the market offers for $15 a month.
I'd rather play TSW than SWTOR. I haven't bought TSW yet though I played the beta and was very, very impressed by the quality of the story writing. Much better than the third-rate SWTOR stories. What I have been waiting for the one-month-played discussions and how Funcom deals with issues. And, so far, they've been on the ball in addressing customer issues, like improving character looks (expanding possibilities plus adding a barbershop):
Post Launch Character Customization: http://www.thesecretworld.com/news/post_launch_character_customisation
PLASTIC SURGERY, OR THE MODERN PROMETHEUS
In a nondescript building in Brooklyn, a high-tech facility contains the weird science of Dr. Aldini -- a pioneer in paraplastic surgery: a method to shape living flesh into any form. For the right price. (Cue maniacal laughter.)
Players will be able to visit The Modern Prometheus to get a TOTAL makeover. From head to, well, head. Whatever you want: a new nose, a tweaked chin, a nip and a tuck to the eyes or the hairline, removing or adding some wrinkles or freckles -- you can adjust your appearance or you can become a whole new person. The only thing you CAN'T do under Dr. Aldini's assortment of distressingly rusty knives is change gender...although the good doctor is working on some experimental concoctions for that particular 'problem' as well.
At Dr. Aldini, the first 'consultation' is always free, but anything after that is going to cost -- and the doctor prefers PAX. Where he buys his arcane supplies, the U.S. dollar holds little sway.
PAX is in-game money. It's not a cash-shop item. And they're delivering what players want when it comes to this issue. Not even a month in they're fixing perceived defects/sub-standard issues. Instead of, like BioWare, treating the customers as if they're just a bunch of useless jerks for wanting modern MMO features or for the game to even work right...
Even if ftp I can't see myself ever playing the game again.Just wasn't that enjoyable a game to me.It has to be fun to play or it will never see the hard drive again as there's many other's that are fun for me.
It's an outdated game for 2012. It doesn't warrant a sub fee. It's like playing a terrible copy of an early 2000 game. Just having voiceover doesn't make it fresh and innovative. It just makes people annoyed enough to spacebar through it after their first time.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
When you figure that question out, let us all know. If MMORPGs only asked for $5.00 a month they would still rake in $500,000 a month on just 100k subs. There must be some hellacious staff and overhead required on a monthly basis to justify needing more than that.
Currently Playing: World of Warcraft
The sad part about sub based MMO's is that they usually ask for too much given what they really offer. I don't mind f2p models at all if they are done correctly. But for some older MMO's (Vanguard/Everquest etc..) it would have been a lot better to just go down to a $4.99 monthly sub. A lot of current players have access to so many f2p MMO's, most people jump between 2-3 different games to keep their attention. I think if companies start offering comptetitive sub options it would work out better in the long run.
A decent sub model is something like this:
F2P / $4.99 / $9.99 /
Then depending on the game you just breakdown the different features throughout the different subs. The trick is to make sure that the payment method doesn't restrict so much gameplay that it causes the player to ragequit. Like the current Vanguard limitations of common items. The $14.99 option needs to be removed, while most people can afford it ... most of the time we don't see a dime of that in acctual content updates. A good example would be Everquest, anytime they added big content patches they saved the content as a new expansion and sold it to you.
if you have 100 employees, which is low for a AAA, all making a moderate 4000$ a month, thats 400,000$ a month in salaries alone, not to mention benefits, 401k's etc. so basically your 100k subs at 5.00 a pop is completely unrealistic.