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"Guild Wars 2 does it different" ~ An in depth analysis of Guild Wars 2's philosophy and mechanics, by Dragon Season's thevalliant.
An excellent, multi-page article, that approaches the game from a quite different angle. Take a look and tell us what you think:
http://dragonseason.com/Front/tabid/124/EntryId/169/Guild-Wars-2-does-it-different.aspx
Comments
Thanks for the link - reading it now.
Nice read. I really liked the map showing the different levels for playing.
Sadly it's a listing of details, but not structured or worded in a fashion that makes it interesting to read. Plus, it also draws from AION which no one really cares about. I consider it a pretty flawed article.
I must be no one because I care about AION...
I don't see how that should flaw the article. They only use Aion as A mmo, like allot of other mmo's.
What they mean is, you can compare it to almost every other mmo around with an almost the same Set-up.
That map certainly looks interesting, I haven't seen it anywhere else though
Block the trolls, don't answer them, so we can remove the garbage from these forums
Yep, the map had me as well
Music is the science of manipulating people trough sound.
Actually that map is outdated, its the unfilled in map. The most recent one I have seen is this but I am sure there is an even more updated one out there.
And yet they still keep a feature as poorly thought out as instancing...
How so? There are many that believe instancing has a purpose and is wisely used in certain situations.
Of course I am assuming you are using the correct description of instancing.
Instancing is usually used when an MMO is too poorly designed to sustain multiple people in the same location. It's a cheap way to make fights challenging through scripting them rather than making the AI more dynamic. It removes social elements from the game and breaks immersion, and usually instances are made far more rewarding than the rest of the game, so the rest of the population disappears into their own shard.
It also perpetuates singleplayer game design, which never works well in an MMO because nothing you do in your instance is reflected in the game world.
looool. so mcuh BS on this comment.
for you GW2 intancing, so is a singleplayer, yet you can see +50 player doing the same DE. can you see that on a SP like skyrim?
BTW who cares if a region is separated with a portal with 1-2s loading? the game dont have open world pvp so tell me how this influence anything on game?
PS: just check his post history, another for ignore list xD
People tend to think that just because there is a feature in GW2 that you HAVE to take part it in it.. Noooooo.
You don't like heart quest? Don't do them . Oh so you don't like instancing? Skip the personal story? Problem solved. It'll be like gw2 never had them in the first place.
funny aion playerbase keeps rising since it went f2p.....
eu servers opened 3-4 new servers in less than 1.5month
so nope ppl do care..next time say "it also draws from aion wich I DONT CARE about" kkthxbb
Poeple are talking about 2 different kinds of instancing... there is dungeon and personal instances (which are in GW2) and there is zones with a loading time, which is not really instancing in my book.
Back to the true instances of this game and their reason.
There is "Personal story" Instances and these are there for immersive reasons, adding a little single player RPG to the game, which a great group of people will just love. It allows Arenanet to flesh out your characters, they also added an option to play these in coop mode.
There is " dungeons" and these instances allow people that are comfortable in small group play to find a challenge with their friends and guildies. I view Dungeons, WvWvW and Structured PvP as optional and not required, but they sure do add a lot of diversity to the game...
Some people still dont understand how they build the game, there is a lot of different games packed intoo this game, allowing you to choose from them and play them as sepperate games without interfering with the other parts of the game. So depending on your mood and timeschedule you can choose between which flavour of GW2 you will play tonight.
-There is solo RPG in your personal story, where you just have some old fashioned epic quests
-There is open world PvE filled with Dynamic events
-There is WvWvW, which functions as its own open world PvP game
-There is Structured PvP which is comparable to WoW instanced PvP
-There are minigames to play when you are bored either with your ingame friends or with real life.
-There are exploration events with puzzles to solve
And all these parts play vastly different and have different time requirements.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Further clairification.
For the 5 man dungeons. There are five seperate paths in each dungeons also there are random dynamic events that take place as you work your way through them.
as for his use of Aion he explains it is to show that NCsoft is not the maker of this game and how Areananet differs from it parent company
A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.
Y'know... sometimes, just sometimes, it is ok to be postive and praise a game for what it does right without having to always go to what you think it does wrong.
I liked that instanced part about GW1. At least you dont have to wait for lame respawn timer or anything of the sort...
Of course instancing makes it anti-social. But that's what I'm looking for... a game that can be done 100% in Solo... Why? Because I hate having to either
A)rush thru the game because my team mates are rushing
or
wait for a teammate because he's too slow.
I liked the instances-type in GW1 because if you get a quest that asks to do X, you can complete it without having to run around waiting for the mob to respawn or anything.
During the beta, the heart quests were nice, but what I disliked about some of them is that they had specific spawn for the mobs you had to kill and people would just stand there camping the spot.
If I get a quest, I want to be able to complete it without having to hunt a camping spot.
And yet they still keep a feature as poorly thought out as classes...
@cooldog
Poorly though out feature as classes? Are you kidding me? Some folks actually like the definition you get with classes.