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Don't bother with PvP in TSW

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Comments

  • ReinRein Member UncommonPosts: 45

    I am sorry OP but that's just your opinion, also reading through the posts it seems that most of the people don't really share it.

  • xpiherxpiher Member UncommonPosts: 3,310
    Sounds to me like every other bg styles pvp when relying on pugs.

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  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    I started off playing StoneHenge PvP and for what it was it was ok, this is the easiest to get into as it simply a 3 way death match while trying to hug the inner circle.

     

    I then tried El Dorado, thats is when i noticed the smoothness of the pvp, there was no lag in a 10 v 10 v 10. I have only really rexperienced this smoothness in FPS and it was quite an experence to play an MMO pvp match with 30 players without lagging.

    I really enjoyed it, as more strategy was involved in El Dorado, at one point we were holding 3 of the 4 peices and protecting them in one corner of the map. We sent out runners to try and steal the last peice(if you hold all 4 peices then the game ends in 2 minutes). Dynamic and fluid game play.

     

    I then tried Fusang, which is a jump in/jump out massive map.

    I found again that I did not lag at all in big battles (however i did lag yesterday, Sunday, badly, hopefully a one off). This reminded me of the pvp in Warhammer, running around capturing defending in a never ending battle. No one ever wins, but that's the point I guess, its the actual battles that you are there for. You can do things alone and in small groups. You can take Res Wells that are not protected.

     

    I do like the uniforms in pvp, makes everyone look anonymous, just like being in a secret society lol, looking forward to new maps, hopefully there will a map similar to Fusang based on London and another based on New York, which will rotate with Fusang.

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