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Hey guys, or TSW players... Is it fair to say that TSW is like Galaxies????
I know that TSW doesnt have any levels and such, but the general openworldness and sandboxtry... Are those things present in TSW... or is just a game on rails with a levelless system?
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its not like swg at all. its not like wow either. is its own thing
No, its not like SWG..... its a Themebox, not a sandbox nor a themepark... enter, a new sub-genre in the culture
Nope, still a themepark. Even Ragnar called it a themepark.
I am sure he was just trying to settle all the muck-raking spoiled MMOers who really dont want anything but a themepark... but a traditional themepark has set classes.... you know.... roll all 8-12 and get them to cap in order to fully experience the game? its okay though, GW2 is coming out soon and that .....THAT, is truly a themepark.
It's pretty similar to WoW, in many ways. It's a clear cut themepark "MMO". Almost entirely based around linear, solo based quest leveling.
How does the term "themepark" say anything about the classes in a game? It only tells you how the game world is presented, and TSW's world is presented like a Themepark just like WoW, Rift, SW:TOR, GW2 etc...
guess you can play the game like that if you would like.... but if this is themepark, then sandbox would truly never be something that would be successful.....ever... the big problem is the MMO community as a whole. its sad that I have to call many of you compatriots... then again, I really dont.... I haven't since the release of WoW.... I have my real tight clique, and thats about it.. thats because those that are what we call the MMO community is quite frankly.... garbage.
Themepark is the best genre, why do you think people play that and not sandbox games?
Because WoW was and is a cancer that killed what MMO's represent? .. uhmm, yes.
whether it is cancer or aids .10 million people are still playing it lol
lol go to bed
There are an estimated 1.3 BILLION smokers worldwide (I'm one of them) That doesn't mean cigarettes are a good product.
Sorry no.. TSW is just a themepark game.. one of the best on the market but not in any way a sandbox game..
Does not stop it being awesome fun and thats coming from a guy who usually only likes open world full loot pvp games
Excluding the cities, there are three areas to quest / explore in. Solomon Island, New England has 3 maps, Egypt 2, and Transylvania 3. Each map is loaded / instanced. You really have to play Solomon Island map by map (and to a degree, part of the map by part of the map within each), but once you get to Egypt your options open up more. Also once arrived from Egypt, you can pretty much go to any of Transylvania's 3 maps and quest / explore as you wish.
Crafting consists of disassembling items for materials, upgrading the items to higher qualities, and then putting them together, similiar to mindcraft , with a toolkit. There is no experience or lvl system for crafting that relates to your character's abilities, you just have to have the appropriate lvl toolkit and lvl materials. I had a Master Weaponsmith in SWG, so comparing materials gathering methods and crafting isn't going anywhere in the favor of TSW being sandbox
No housing, no creature taming, umm no Star Wars location to track down and be "oh, cool look at that". But you have mythical creatures and an afflicted real world setting, which offers some cool things to come across
The sandbox features of SWG are not featured in TSW. TSW is not exactly a game on rails though, it may start off heading in that way, but TSW opens up more after the first area.
And lots of people may debate the "leveless" system, but I'll leave it alone. You have to put SP points into your combat skills and talismans (armor) in order to equip more powerful / effective versions - so a system of order is set.
Maybe get the whole quote (from memory): "TSW is a themepark where you can take any ride you want". So, it's a themepark, but not a regular one. I could probably go into Blue Mountain with my character now, but I haven't done more than 1/3 of the quests in Savage Coast and 2/3 of the quests in Kingsmouth. The twist? It's a lot less linear than usual, and it gets less linear as you go since the "gear grind" is slower the higher you get.
To the OP: TSW is not a sandbox
TSW is nothing like pre-NGE SWG. I didn't play SWG after the NGE, so I cannot give an opinion on that.
In old SWG you could change classes at any time by deleting the XP needed to earn your current class skills, and then grinding out the XP to earn the new class skills. If you wanted to change from being a Master Bounty Hunter to being a Teras Kasi Master, you gave up the MBH skills and knowledge and learned the TKM ones. If you later wanted to change back to being a Bounty Hunter, you had to grind out all the XP for it again.
In TSW there are no fixed classes, your role can be changed to act as any "class" by swapping which skills and equipment you are using at any given moment. In TSW you never lose the skills you have earned, you simply keep on learning.
you are dead wrong.
I really wish some people would play the game first instead of making coments like our friend here LOL.
It's not similar to WoW at all, in wow you could solo till end game blah , in TSW good luck, there's alot of missions out there that require groups, even with the best builds you will get owned.
I didn;t find the missions linear at all, the investigation missions , and even the action ones are different in alot of ways, but yeah don't listen to people like Garvon here, he has no idea what the game is about, best advice play it and see.
No it is not similar to SWG.
Very diffrent games.
"It's pretty similar to WoW, in many ways" I can think of very few.
"A clear cut Themepark" No, it's really not. The classless system, the ability wheel, the non-linear questing and the crafting alone push it away from Themepark and into the Sandpark genre.
"Almost entirely based around linear, solo based quest leveling" Yes, it's quest based and mostly everything is soloable, but it's not linear. You have the choice where to level and when to level, what quests to do whenever you want to do them, there is no set order. Thefore it is not linear at all.
That whole quote by you was unbelieveably misleading and false.
It's pretty clear you've never played the game.
On topic; It's not like SWG, which was much closer to a sandbox than The Secret World, but the Secret World is still probably the most interesting game out there right now, and will be until some Sandboxes come along next year.
I never played SWG but I know it is nothing like it.
TSW does have levels, they just cleverly disguised it. It is not open world, each zone is instanced. There is nothing sandboxy about it. The game quest hubs just like any other. Being quest based = not sandboxy.
Whaaaaaaa?
There have been MANY successful sandbox games.
Because sandboxes are harder to make, and thus, aren't made. Why do you think themepark MMOs die so quickly?
I am led to believe that the general opinion is that for a game to be successful it have to be no:1.
How many sandbox games are no:1?
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
TSW's is not in any way linear; most of the game can be played just by wandering around and exploring. It's hard to imagine a less linear game that still includes some kind of scripted mission content.
WoW -- especially post Cataclysm -- must be played in a specific order, and a specific way. Even character development is a series of either-or choices. TSW is no SWG, but it's not WoW either. Either-or thinking is part of the reason MMOs are in a rut.
LOL! Fantastic quote and explains everything about all your posts.
I don't know something, but I know something.