Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Game changing (i.e. genre changing) only from the fact that most dev's will steer away, rather than include VOs in the future. Much like life, too much of a good thing is never healthy. I think all SWtoR did was demonstrate the face-plant possible when a game centers on VOs.
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Game changing (i.e. genre changing) only from the fact that most dev's will steer away, rather than include VOs in the future. Much like life, too much of a good thing is never healthy. I think all SWtoR did was demonstrate the face-plant possible when a game centers on VOs.
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Game changing (i.e. genre changing) only from the fact that most dev's will steer away, rather than include VOs in the future. Much like life, too much of a good thing is never healthy. I think all SWtoR did was demonstrate the face-plant possible when a game centers on VOs.
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
You seem to be ignoring the fact that thier official forums, game forums, all over the place people where bashing SWTOR for just how many VO's/cutscenes it had. Sure, alot of people liked all the VO's. Just as many if not more didnt like them after a while. Either after they realised the game had no depth or after they tried rolling an alt and had to listne to the same things over and over and over and over again. For alot of us SWTORs VO's felt more like a timesink than anything cool after the first time we saw them.
When a VO would be good is when you can use them without having a cutscene with them. With SWTOR you really only had VO's when you had a cutscene. Thats the problem with SWTORS way of doing it.
As to the OP. Good or bad GW2 IS doing things diffrent. To say they arent is to flat out lie. You may not like how they are doing it and thats fine. But to compare it to something like swtor that was the most basic themepark just with alot of VO/cutscenes is a joke.
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
I enjoyed the VOs also, but like I said earlier...too much of a good thing ruined it though. And yes, I continue to prefer games with VO for the NPCs, but not so exclusively that I am spending my game time watching cut-scene after cut-scene.
SWtoR did not invent, re-invent or revolutionize VO, they abused it.
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
This.
I have enjoyed and still enjoy SWTOR, I also enjoy TSW and enjoyed the GW2 events. However having played these three (and mostly this is down to swtor) when ever I try to go play Rift or when I tried Tera it was jarring for me how wooden the quest box text felt in comparison.
A game can still be good with just text, I still boot up BG 2 and Planescape torment from time to time, but I really enjoy the story emphasis that is happening in MMO's at the moment. It feels like they are finally becoming 3 dimensional games.
That said I was one of those playes who always read all the quest text in every mmo I played and tried to link up the dots in my head so having it done for me is win.
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Game changing (i.e. genre changing) only from the fact that most dev's will steer away, rather than include VOs in the future. Much like life, too much of a good thing is never healthy. I think all SWtoR did was demonstrate the face-plant possible when a game centers on VOs.
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
You seem to be ignoring the fact that thier official forums, game forums, all over the place people where bashing SWTOR for just how many VO's/cutscenes it had. Sure, alot of people liked all the VO's. Just as many if not more didnt like them after a while. Either after they realised the game had no depth or after they tried rolling an alt and had to listne to the same things over and over and over and over again. For alot of us SWTORs VO's felt more like a timesink than anything cool after the first time we saw them.
When a VO would be good is when you can use them without having a cutscene with them. With SWTOR you really only had VO's when you had a cutscene. Thats the problem with SWTORS way of doing it.
As to the OP. Good or bad GW2 IS doing things diffrent. To say they arent is to flat out lie. You may not like how they are doing it and thats fine. But to compare it to something like swtor that was the most basic themepark just with alot of VO/cutscenes is a joke.
Originally posted by Carnafex
Originally posted by Normike
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
I enjoyed the VOs also, but like I said earlier...too much of a good thing ruined it though. And yes, I continue to prefer games with VO for the NPCs, but not so exclusively that I am spending my game time watching cut-scene after cut-scene.
SWtoR did not invent, re-invent or revolutionize VO, they abused it.
Originally posted by Kothoses
Originally posted by Normike
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
This.
I have enjoyed and still enjoy SWTOR, I also enjoy TSW and enjoyed the GW2 events. However having played these three (and mostly this is down to swtor) when ever I try to go play Rift or when I tried Tera it was jarring for me how wooden the quest box text felt in comparison.
A game can still be good with just text, I still boot up BG 2 and Planescape torment from time to time, but I really enjoy the story emphasis that is happening in MMO's at the moment. It feels like they are finally becoming 3 dimensional games.
That said I was one of those playes who always read all the quest text in every mmo I played and tried to link up the dots in my head so having it done for me is win.
I didn't want my post to be taken as a GW2 vs SWTOR vs whatever post. I'm just saying that after playing more MMOs than I can count on my two hands, SWTOR was the first fully voiced MMO (that I know of). From beginning to end, that is a game changer. Whether people liked the cutscenes or not is secondary. Played countless MMOs with text before SWTOR. But after SWTOR text is almost repulsive. It completely breaks the flow of the game and pulls me out of immersion.
I tried the Tera trial and the first quest on the newbie island was quest box with text. Some people will read it. Some people won't read it and just look for the quest objectives. The thing is, I want to know the story behind the quest to give some kind of meaning my gaming session, not just a whack-a-mole quest completion and hack-and-slash combat. I want to enjoy the RPG part of MMORPG. But I don't want to have to read text. This is 2012. I want voice overs instead of text, just like I usually want 3d games instead of 2d games. Tera was uninstalled about 20 minutes after the first quest text box.
Cut scene use is a polarizing subject. I liked them in SWTOR, liked them in GW1, liked them in GW2, liked them in WoW, liked them in Secret World. But whether cut scenes are used or not, voice overs need to be there. And SWTOR is the first game to actually impress me with it's voice over and story use. It was the most immersive MMO to me since EQ, unfortunately there wasn't much content after reaching max level. (I still don't understand why they weren't prepared for adding new content. They should have known that people were going to unsubscribe after reaching max level without new voice overs and real content).
GW2 is clearly a game changer in terms of their dynamic quests. I know people are scratching there heads wondering why we haven't seen quests like this before. Why are software programmers just now able to do this? The game world feels alive, busy, like it continues on whether you log on or not. That's a real game changer. Every MMO world without these kind of dynamic quests is going to feel dead in comparison to GW2. Day one purchaser of GW1, but I was still skeptical about these dynamic quests but they're full of awesome.
Different MMOs can influence the genre in different ways. UO, EQ, WoW, EvE, CoX, have influenced the genre in certain ways. SWTORs influence is full voice overs, without a doubt. Text is not coming back. GW2s influence looks like it will be dynamic quests.
GW2 is clearly a game changer in terms of their dynamic quests. I know people are scratching there heads wondering why we haven't seen quests like this before. Why are software programmers just now able to do this? The game world feels alive, busy, like it continues on whether you log on or not. That's a real game changer. Every MMO world without these kind of dynamic quests is going to feel dead in comparison to GW2. Day one purchaser of GW1, but I was still skeptical about these dynamic quests but they're full of awesome.
Exactly. When I play a non-GW2 MMORPG I feel like something is missing. But more importantly I find so many places in most of them that a Dynamic Event system would've been amazing,
I really hope the industry will change towards a more "dynamic" system, even single player games can benefit from this. It's a new trend in the industry an nobody can deny that. Games are moving away of the static quest system and that's good
Block the trolls, don't answer them, so we can remove the garbage from these forums
So right now the market prediction is 1.2 to 1.5 million box sales. Cool, a reasonable expectation considering GW1 had a decent following, and given the fact that GW2 is nothing but GW1 on steroids that's a completely acceptable expectation. However, do NOT make the mistake in thinking that GW2 will "change the industry" in terms of gameplay, world design, etc. GW2 is a specific fanbase, and is still a themepark MMO. We won't see major waves out of GW2 for any other noticable benefit other than B2P + CashShop cosmetic cash shop (even though buying experience bonuses is NOT cosmetic) being more popular for MMOs to use. Not a bad thing, but still not the best.
That was GW1 numbers in a few months.
Twice as that before the end of the year is the expectation.
You forget that people tried GW1 over the many years that it has been out and liked it. GW1's retention rate was about 3months to 6months for new players before quitting out of boredom. That means that those numbers being more than 3/4ths GW1 fans is a very realistic expectation.
I don't know where you are getting your "facts" that are adding into these false claims of yours because you couldn't be more wrong than that.
Started at the first world preview (Alpha?) in mid 2004 and was one of the firsts in the release of GW1
Was 5+ years active in GW1 together with my collegue from work, my best friend, people I knew from the betas as also from other games and a full alliance in which my guild was.
Our guild, even if inactive in the meantime still exists and people didn't quit after 6 months, they bought FACTIONS after it was out and NIGHTFALL another 6 Months later.
Enjoyed the Sorrows Furnace among other in game updates and bought also the one and only expansion EYE OF THE NORTH at the end that brought mini games, the hall of monuments among many other things that added to the tons of fun we already had through all the years.
Even the "rushers" that played through PROPHECIES quite fast with their first character, runned additional classes through the tutorial, played the heroes ascend, team and random pvp as also guild vs guild battles that added to the fun.
Others that quit after a while, came back when the new stand alone games Factions & Nightfall came out cause they wanted to experience the fun and get the most out of it and its additional systems like the extra pvp areas in the factions zones, the heroes system and more.
GW2 will bring out guild halls, personal housing additionaly to other things after the release.
Expansions won't miss out either so even people that would rush through the game again instead of enjoying it in a "normall" or slow pace, will still get things to do.
Also when I read your first post there, it comes across as if you never played the games yourself and you are only basing your post on informations you gathered here and there instead of experiencing it yourself.
Alone the fact that you are comparing it with SWTOR in terms of "game changer" is totally off since SWTOR has the "classical" MMO gameplay while GW2 doesn't.
Comments
Whether you hate or love SWTOR it did influence the MMO market in terms of voice overs. Most people I knew who played it really liked the voice overs. It's hard to even think about playing an MMO without voice overs for their quests after you play SWTOR. Like it or not, that is a game change.
Why do I care if it changes the rest of the industry, so long as my own gameplay experience is unique and fun?
Game changing (i.e. genre changing) only from the fact that most dev's will steer away, rather than include VOs in the future. Much like life, too much of a good thing is never healthy. I think all SWtoR did was demonstrate the face-plant possible when a game centers on VOs.
I knew this type of reply would be coming. Don't let your hate for SWTOR game style blind you to the fact that many people enjoyed the full voice overs. I would still be playing if they could keep up with new content.
Look at a single player game example, The Walking Dead. They churn out a voiced over gaming experience each month. If SWTOR had kept up that pace then I'd still be playing AND paying $15 a month. If your game has NPCs in it then voice overs will be there. Trying to fight that is like trying to fight the transition of 2d games to 3d games. Seriously.
You seem to be ignoring the fact that thier official forums, game forums, all over the place people where bashing SWTOR for just how many VO's/cutscenes it had. Sure, alot of people liked all the VO's. Just as many if not more didnt like them after a while. Either after they realised the game had no depth or after they tried rolling an alt and had to listne to the same things over and over and over and over again. For alot of us SWTORs VO's felt more like a timesink than anything cool after the first time we saw them.
When a VO would be good is when you can use them without having a cutscene with them. With SWTOR you really only had VO's when you had a cutscene. Thats the problem with SWTORS way of doing it.
As to the OP. Good or bad GW2 IS doing things diffrent. To say they arent is to flat out lie. You may not like how they are doing it and thats fine. But to compare it to something like swtor that was the most basic themepark just with alot of VO/cutscenes is a joke.
I enjoyed the VOs also, but like I said earlier...too much of a good thing ruined it though. And yes, I continue to prefer games with VO for the NPCs, but not so exclusively that I am spending my game time watching cut-scene after cut-scene.
SWtoR did not invent, re-invent or revolutionize VO, they abused it.
This.
I have enjoyed and still enjoy SWTOR, I also enjoy TSW and enjoyed the GW2 events. However having played these three (and mostly this is down to swtor) when ever I try to go play Rift or when I tried Tera it was jarring for me how wooden the quest box text felt in comparison.
A game can still be good with just text, I still boot up BG 2 and Planescape torment from time to time, but I really enjoy the story emphasis that is happening in MMO's at the moment. It feels like they are finally becoming 3 dimensional games.
That said I was one of those playes who always read all the quest text in every mmo I played and tried to link up the dots in my head so having it done for me is win.
I didn't want my post to be taken as a GW2 vs SWTOR vs whatever post. I'm just saying that after playing more MMOs than I can count on my two hands, SWTOR was the first fully voiced MMO (that I know of). From beginning to end, that is a game changer. Whether people liked the cutscenes or not is secondary. Played countless MMOs with text before SWTOR. But after SWTOR text is almost repulsive. It completely breaks the flow of the game and pulls me out of immersion.
I tried the Tera trial and the first quest on the newbie island was quest box with text. Some people will read it. Some people won't read it and just look for the quest objectives. The thing is, I want to know the story behind the quest to give some kind of meaning my gaming session, not just a whack-a-mole quest completion and hack-and-slash combat. I want to enjoy the RPG part of MMORPG. But I don't want to have to read text. This is 2012. I want voice overs instead of text, just like I usually want 3d games instead of 2d games. Tera was uninstalled about 20 minutes after the first quest text box.
Cut scene use is a polarizing subject. I liked them in SWTOR, liked them in GW1, liked them in GW2, liked them in WoW, liked them in Secret World. But whether cut scenes are used or not, voice overs need to be there. And SWTOR is the first game to actually impress me with it's voice over and story use. It was the most immersive MMO to me since EQ, unfortunately there wasn't much content after reaching max level. (I still don't understand why they weren't prepared for adding new content. They should have known that people were going to unsubscribe after reaching max level without new voice overs and real content).
GW2 is clearly a game changer in terms of their dynamic quests. I know people are scratching there heads wondering why we haven't seen quests like this before. Why are software programmers just now able to do this? The game world feels alive, busy, like it continues on whether you log on or not. That's a real game changer. Every MMO world without these kind of dynamic quests is going to feel dead in comparison to GW2. Day one purchaser of GW1, but I was still skeptical about these dynamic quests but they're full of awesome.
Different MMOs can influence the genre in different ways. UO, EQ, WoW, EvE, CoX, have influenced the genre in certain ways. SWTORs influence is full voice overs, without a doubt. Text is not coming back. GW2s influence looks like it will be dynamic quests.
Exactly. When I play a non-GW2 MMORPG I feel like something is missing. But more importantly I find so many places in most of them that a Dynamic Event system would've been amazing,
I really hope the industry will change towards a more "dynamic" system, even single player games can benefit from this. It's a new trend in the industry an nobody can deny that. Games are moving away of the static quest system and that's good
Block the trolls, don't answer them, so we can remove the garbage from these forums
I don't know where you are getting your "facts" that are adding into these false claims of yours because you couldn't be more wrong than that.
Started at the first world preview (Alpha?) in mid 2004 and was one of the firsts in the release of GW1
Was 5+ years active in GW1 together with my collegue from work, my best friend, people I knew from the betas as also from other games and a full alliance in which my guild was.
Our guild, even if inactive in the meantime still exists and people didn't quit after 6 months, they bought FACTIONS after it was out and NIGHTFALL another 6 Months later.
Enjoyed the Sorrows Furnace among other in game updates and bought also the one and only expansion EYE OF THE NORTH at the end that brought mini games, the hall of monuments among many other things that added to the tons of fun we already had through all the years.
Even the "rushers" that played through PROPHECIES quite fast with their first character, runned additional classes through the tutorial, played the heroes ascend, team and random pvp as also guild vs guild battles that added to the fun.
Others that quit after a while, came back when the new stand alone games Factions & Nightfall came out cause they wanted to experience the fun and get the most out of it and its additional systems like the extra pvp areas in the factions zones, the heroes system and more.
GW2 will bring out guild halls, personal housing additionaly to other things after the release.
Expansions won't miss out either so even people that would rush through the game again instead of enjoying it in a "normall" or slow pace, will still get things to do.
Also when I read your first post there, it comes across as if you never played the games yourself and you are only basing your post on informations you gathered here and there instead of experiencing it yourself.
Alone the fact that you are comparing it with SWTOR in terms of "game changer" is totally off since SWTOR has the "classical" MMO gameplay while GW2 doesn't.