I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
People mostly enjoyed it because it was a one time event and didn't interfere with their general gameplay. And they had nothing better to do, since it was during the last hour of the BWE.
I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
Open World PvP is fine in small doses. The only time it gets old and stale is when you are constantly getting ganked by people that are WAY more powerful than you.
The event was also pretty balanced level/power wise. The corrupted were much weaker than a real player, but also, each player brough down added to the corrupted masses. I had a great time with it.
Also, right now, this is really the only way Open World PvP is going to work in GW2, it is much more of a Co-Op experience in PvE. It just wouldn't work with people killing you as you were trying to work on DE's and what not, haha.
And the event was fun, and I hope to see more stuff like this in the game on release!
I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
People mostly enjoyed it because it was a one time event and didn't interfere with their general gameplay. And they had nothing better to do, since it was during the last hour of the BWE.
Yup. I don't believe Anet will pull in live. Would cause too many problem. But, as someone say before somewhere, they should make a BG map for it. Or a minigame.
Seriously, i can't believe more mmorpgs don't try "monster play" in some way. it's just awesome.
Actually, I'm fairly certain these types of events will be 'regularly' occurring. This idea of zone wide, game changing, albeit temporary events, seems to be something that has been hinted at, but missed out by the playerbase and media. There is really no reason, after seeing this particular event, to have an event chain start with the 'random' appearance of something that causes HUGE changes to the zone that must be fought out and cleared up.
An example of an event (or event chain, as ArenaNet describes it) might be: You suddenly notice a dragon flying overhead. Any player in the area may choose either to help drive away the dragon or to ignore it altogether. if the dragon is successfully driven off, anyone who participated in its defeat receives a reward. If it’s not defeated, it swoops down and destroys a bridge. This causes a group of woodworkers to gather and begin repairing the bridge. Nearby bandits begin attacking the workers, and nearby players who successfully defend them from the bandits receives a reward.
ArenaNet cites this example as a “very simple event chain – expect events with much farther-reaching scope, consequences, and rewards.”
When open world PvP becomes the dynamic event, you win because people like participating in events.
When open world PvP becomes a daily struggle/hinderance to the game, many people dislike playing the game.
This doesn't prove "people like open world PvP" it proves "people who play GW2 like / liked the limited run open world pvp event"
Yes and no.
I agree it could get tedious trying to do ANYTHING else and constantly having to watch out for pvpers trying toi kill you, if you are the type that is interested in just PVE or whatever.
However, I've come to realize that IF a game was going to do open world PvP, I might want it to be GW2. Only because it's impossible to gank newbies and grief people in this game. You're level 80 and you want to kill level 1s in Queesndale? Welcome back to level 1, bizzatch! You'll have somewhat better gear than them even with the scaling, and more skills/traits, but that doesn't promise 1-shot, no-contest victory over people that couldn't hope to kill you even if they gnaged up.
Can't get any levelling/gathering done because a roving squad is killing all the players in your zone? Move to another one the same level range or lower.
The lore of GW2 will not allow for open pvp...but if I DID want to play another open PvP game...I think I'd like it to be somethng like GW2. Cough Cough, Hint, Arenanet, are you listening?
Actually, I'm fairly certain these types of events will be 'regularly' occurring. This idea of zone wide, game changing, albeit temporary events, seems to be something that has been hinted at, but missed out by the playerbase and media. There is really no reason, after seeing this particular event, to have an event chain start with the 'random' appearance of something that causes HUGE changes to the zone that must be fought out and cleared up.
An example of an event (or event chain, as ArenaNet describes it) might be: You suddenly notice a dragon flying overhead. Any player in the area may choose either to help drive away the dragon or to ignore it altogether. if the dragon is successfully driven off, anyone who participated in its defeat receives a reward. If it’s not defeated, it swoops down and destroys a bridge. This causes a group of woodworkers to gather and begin repairing the bridge. Nearby bandits begin attacking the workers, and nearby players who successfully defend them from the bandits receives a reward.
ArenaNet cites this example as a “very simple event chain – expect events with much farther-reaching scope, consequences, and rewards.”
The event you quoted basically refers to one of the typical dragon encounters that we've seen in the conventions (Tequatl & The Shatterer), not the one time event that occured at the end of BWE2 and the 2nd Stress Test. Sure they may implemenent such "one time" open world PvP events into the live game, but I doubt ArenaNet would make it into a regular occurance.
Actually, I'm fairly certain these types of events will be 'regularly' occurring. This idea of zone wide, game changing, albeit temporary events, seems to be something that has been hinted at, but missed out by the playerbase and media. There is really no reason, after seeing this particular event, to have an event chain start with the 'random' appearance of something that causes HUGE changes to the zone that must be fought out and cleared up.
An example of an event (or event chain, as ArenaNet describes it) might be: You suddenly notice a dragon flying overhead. Any player in the area may choose either to help drive away the dragon or to ignore it altogether. if the dragon is successfully driven off, anyone who participated in its defeat receives a reward. If it’s not defeated, it swoops down and destroys a bridge. This causes a group of woodworkers to gather and begin repairing the bridge. Nearby bandits begin attacking the workers, and nearby players who successfully defend them from the bandits receives a reward.
ArenaNet cites this example as a “very simple event chain – expect events with much farther-reaching scope, consequences, and rewards.”
The event you quoted basically refers to one of the typical dragon encounters that we've seen in the conventions (Tequatl & The Shatterer), not the one time event that occured at the end of BWE2 and the 2nd Stress Test. Sure they may implemenent such "one time" open world PvP events into the live game, but I doubt ArenaNet would make it into a regular occurance.
Perhaps not the Open World PvP events, but I wouldn't be surprised if ArenaNet does weekly events on which the world is affected/changed. They are very excited and passionate about GW2, have interacted with players in the BWEs, and want to succeed. If they can make the game even more enjoyable with random events like these they will get even more attention than they already have.
Remember... all I'm offering is the truth. Nothing more.
The event was working, but the people weren't. In order for the event to progress the corruption levels had to cap out. Instead of having everybody die to the corruption and stay corrupted they just hid behind guards and went outside of the zone to become uncorrupted. I think the event had some voiceacted lines from Eir and Rytlock too each time enough people got corrupted. Kind of a disappointment, especially after they gave us an extra hour to try and let the event try to play out.
On my server people were complaining that it was interfering with their play time... and then when a few figured out how to bug it so that the event couldn't end the rest complained because people were ruining it. Just the same it was great to see how much they can change the world around on a whim and I expect we will see a lot more unique, GM triggered/lead events like this when the game goes live.
I just wish the end of beta weekend events weren't so late for east coasters. I'm not sure if the one you linked was, just saying.
Forget Eastcoasters... What about us Europeans, where the betas end so early in the morning that we are either in bed, waking up, or heading to work/school.
I just wish the end of beta weekend events weren't so late for east coasters. I'm not sure if the one you linked was, just saying.
Forget Eastcoasters... What about us Europeans, where the betas end so early in the morning that we are either in bed, waking up, or heading to work/school.
Hush. Everyone knows the world revovles around America. (yes, I am kidding...)
Honestly, as an East Coaster, having an event end at like 3 AM the night before a work day was a little aggravating. But that's how that sorta tihng goes. The truth about any event that happens all over the world at the same time is someone's not gonna get sleep because of it no matter where you are. They did their best to accomodate as many players as they could based on pop.
Granted, I still feel bad for Euros....Asians might have even been worse (were there Asian servers? I've never really paid attention to that)
I just wish the end of beta weekend events weren't so late for east coasters. I'm not sure if the one you linked was, just saying.
Forget Eastcoasters... What about us Europeans, where the betas end so early in the morning that we are either in bed, waking up, or heading to work/school.
It should be a 24 hour event so everyone has a chance to participate. I didn't mean east coasters were somehow more special, just wishing we could join in the events too those that have work/school etc. that following Monday. I wouldn't want to leave you guys out, I wish they were able to include everyone, and I certainly wouldn't say forget you all what about me.
Looking at the amount of work that went into creating that event, I'd say it will be making an appearance after release. It needs some tweaking to fix the problems of people porting to cities to become uncorrupted and/or hiding behind guards but still being counted as on map so preventing full corruption. Events like this make PvP fun and change things up, but full time open world PvP isn't needed in a game with both WvW and sPvP available.
It would be pretty nice if they would eventually set a server up where it was guild vs guild... kind of like a Darktide for GW2... especially since you can play (PVE) on any server and ppl could choose when they wanted to play in that environment.
I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
I found the event to be completely annoying.. I much preferred the event from BWE1. The zombie things couldnt kill anything 1v1 and were incredibly squishy.. it was just die, run back, die, run back, OH YAY! we coverted one person!. Then when the game heros came they were untouchable and 1-2 shot you.. so what was the purpose? I know what you are getting at but IF they had made the zombie things better it would have been fun because it was a TEMPORARY event. Temp PVP is fine.. its the gankfests any world pvp becomes that isnt fun.
It was a very cool event, but it's also a good thing that it only lasted for a few hours: would've gotten irritating otherwise.
As one of the marked creatures, you sadly lost your class abilities: they got replaced by very weak variants, which got a bit boring after an hour or so of creature play. I saw a lot of people logging out and back in again to sort of "cheat" their way back to their regular chars.
Still, it was very fun regardless. Doing more of these limited "couple of hours" events ingame after release would really be epic.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
As others already pointed out, Open PVP in small dozes is good, open PVP that hinders normal gameplay all the time is not.
THIS
+1
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
I find it interesting how everyone enjoyed this event, which basically is an open world PvP!
People mostly enjoyed it because it was a one time event and didn't interfere with their general gameplay. And they had nothing better to do, since it was during the last hour of the BWE.
Open World PvP is fine in small doses. The only time it gets old and stale is when you are constantly getting ganked by people that are WAY more powerful than you.
The event was also pretty balanced level/power wise. The corrupted were much weaker than a real player, but also, each player brough down added to the corrupted masses. I had a great time with it.
Also, right now, this is really the only way Open World PvP is going to work in GW2, it is much more of a Co-Op experience in PvE. It just wouldn't work with people killing you as you were trying to work on DE's and what not, haha.
And the event was fun, and I hope to see more stuff like this in the game on release!
Yup. I don't believe Anet will pull in live. Would cause too many problem. But, as someone say before somewhere, they should make a BG map for it. Or a minigame.
Seriously, i can't believe more mmorpgs don't try "monster play" in some way. it's just awesome.
Actually, I'm fairly certain these types of events will be 'regularly' occurring. This idea of zone wide, game changing, albeit temporary events, seems to be something that has been hinted at, but missed out by the playerbase and media. There is really no reason, after seeing this particular event, to have an event chain start with the 'random' appearance of something that causes HUGE changes to the zone that must be fought out and cleared up.
http://www.guildwarsinsider.com/campaigns-cancelled-guild-wars-ii-news-years/
When open world PvP becomes the dynamic event, you win because people like participating in events.
When open world PvP becomes a daily struggle/hinderance to the game, many people dislike playing the game.
This doesn't prove "people like open world PvP" it proves "people who play GW2 like / liked the limited run open world pvp event"
Yes and no.
I agree it could get tedious trying to do ANYTHING else and constantly having to watch out for pvpers trying toi kill you, if you are the type that is interested in just PVE or whatever.
However, I've come to realize that IF a game was going to do open world PvP, I might want it to be GW2. Only because it's impossible to gank newbies and grief people in this game. You're level 80 and you want to kill level 1s in Queesndale? Welcome back to level 1, bizzatch! You'll have somewhat better gear than them even with the scaling, and more skills/traits, but that doesn't promise 1-shot, no-contest victory over people that couldn't hope to kill you even if they gnaged up.
Can't get any levelling/gathering done because a roving squad is killing all the players in your zone? Move to another one the same level range or lower.
The lore of GW2 will not allow for open pvp...but if I DID want to play another open PvP game...I think I'd like it to be somethng like GW2. Cough Cough, Hint, Arenanet, are you listening?
As others already pointed out, Open PVP in small dozes is good, open PVP that hinders normal gameplay all the time is not.
Block the trolls, don't answer them, so we can remove the garbage from these forums
The event you quoted basically refers to one of the typical dragon encounters that we've seen in the conventions (Tequatl & The Shatterer), not the one time event that occured at the end of BWE2 and the 2nd Stress Test. Sure they may implemenent such "one time" open world PvP events into the live game, but I doubt ArenaNet would make it into a regular occurance.
Perhaps not the Open World PvP events, but I wouldn't be surprised if ArenaNet does weekly events on which the world is affected/changed. They are very excited and passionate about GW2, have interacted with players in the BWEs, and want to succeed. If they can make the game even more enjoyable with random events like these they will get even more attention than they already have.
Remember... all I'm offering is the truth. Nothing more.
The event was working, but the people weren't. In order for the event to progress the corruption levels had to cap out. Instead of having everybody die to the corruption and stay corrupted they just hid behind guards and went outside of the zone to become uncorrupted. I think the event had some voiceacted lines from Eir and Rytlock too each time enough people got corrupted. Kind of a disappointment, especially after they gave us an extra hour to try and let the event try to play out.
I hope we will see a lot of these events
On my server people were complaining that it was interfering with their play time... and then when a few figured out how to bug it so that the event couldn't end the rest complained because people were ruining it. Just the same it was great to see how much they can change the world around on a whim and I expect we will see a lot more unique, GM triggered/lead events like this when the game goes live.
I just wish the end of beta weekend events weren't so late for east coasters. I'm not sure if the one you linked was, just saying.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Both times I did this event there were major problems with it.
It has a lot of cool ideas in it but its not ready for prime time.
Forget Eastcoasters... What about us Europeans, where the betas end so early in the morning that we are either in bed, waking up, or heading to work/school.
Hush. Everyone knows the world revovles around America. (yes, I am kidding...)
Honestly, as an East Coaster, having an event end at like 3 AM the night before a work day was a little aggravating. But that's how that sorta tihng goes. The truth about any event that happens all over the world at the same time is someone's not gonna get sleep because of it no matter where you are. They did their best to accomodate as many players as they could based on pop.
Granted, I still feel bad for Euros....Asians might have even been worse (were there Asian servers? I've never really paid attention to that)
It should be a 24 hour event so everyone has a chance to participate. I didn't mean east coasters were somehow more special, just wishing we could join in the events too those that have work/school etc. that following Monday. I wouldn't want to leave you guys out, I wish they were able to include everyone, and I certainly wouldn't say forget you all what about me.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I agree. I would like to see more occasional events like this after release.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
THIS
Looking at the amount of work that went into creating that event, I'd say it will be making an appearance after release. It needs some tweaking to fix the problems of people porting to cities to become uncorrupted and/or hiding behind guards but still being counted as on map so preventing full corruption. Events like this make PvP fun and change things up, but full time open world PvP isn't needed in a game with both WvW and sPvP available.
It would be pretty nice if they would eventually set a server up where it was guild vs guild... kind of like a Darktide for GW2... especially since you can play (PVE) on any server and ppl could choose when they wanted to play in that environment.
I found the event to be completely annoying.. I much preferred the event from BWE1. The zombie things couldnt kill anything 1v1 and were incredibly squishy.. it was just die, run back, die, run back, OH YAY! we coverted one person!. Then when the game heros came they were untouchable and 1-2 shot you.. so what was the purpose? I know what you are getting at but IF they had made the zombie things better it would have been fun because it was a TEMPORARY event. Temp PVP is fine.. its the gankfests any world pvp becomes that isnt fun.
It was a very cool event, but it's also a good thing that it only lasted for a few hours: would've gotten irritating otherwise.
As one of the marked creatures, you sadly lost your class abilities: they got replaced by very weak variants, which got a bit boring after an hour or so of creature play. I saw a lot of people logging out and back in again to sort of "cheat" their way back to their regular chars.
Still, it was very fun regardless. Doing more of these limited "couple of hours" events ingame after release would really be epic.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
+1
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.