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I have met many people still thinking a GW2 build consists out of just 10 skills?
well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls. Every class has atleast 16 active skills, and some can have a lot more.
The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Since when is Tuesday a direction?
How exactly do you get 34 active skills with an ele?
What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills.
I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.
Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)
Engineers and Eles have far more. (34 though Bacchus? Not getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)
Times four elemental schools.
I counted that. Eles get one weapon (or mainhand/offhand combo) at a time, with 5 abilities. Times 4 for elemental attunments is 20. Chalk in aforementioned heal, utility, elite. Admittedly there's one heal skill and one Elite that have different forms depend on what attunement you are in, but I still can't get 34.
Thats what he means, 20 active total with four elemental schools. I think Lord just had a brain fart
The 4 FX binds should also count, since you do get effects from them, and you need to actively swap elements through them.
GW2 definitely allows for more than just 10 skills to be used in any given fight. The problem is simply that people have become so accustomed to seeing this:
that when they see a compact UI with few health bars no more than 10 action-bar slots like this:
they freak out and think that GW2 must be incredibly simplistic and limiting. Nobody stops to think that maybe ten-thousand hot-bars and health-bars all sucking up 95% of their screen real estate is maybe not so much a sign of complexity and freedom but of bloat and over-saturation.
Don't forget the ice bow and fiery greatsword. There's another 10 skills. I haven't seen too many people use them, but they look pretty useful, especially for dagger mh builds.
Good point, summoned weapons are pretty awesome. I got to play with a couple taming with an ele before, and they are amazingly strong.
Also, let's not forget bundles (weapons you pick up off the ground or as part of a quest). Those tend to be situational at best, but they can add a degree of complexity to things.
Hell, if we go that route, thief technically has dozens of skills thanks to Steal. If only it worked better....
damn you people and your logic!
you have 5 conjure weapons each one with 5 skils (many are repeat from atunements skills ). for now conjure weapons arent great but i bet arenanet will improve a lot conjure weapons otherwise you will not gonna see many elementalist using conjure weapons on sPvP
any class have lot of skills to choose.
So true it's not even funny.
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Yes ...
20 weapon skills
4 attunements that also give an active buff
5 ( 1 heal, 3 standard and 1 elite skills, from which one is a summoned shield)
5 from the summoned shield.
(with 4 summoned weapons, you could actually have 49 active skills, not that it would be a smart thing to do, but technically you could)
And all accessible with only 10 buttons, you just got to admit the game is great
So how many active skills can an Engineer get?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I dont know about the others but Rangers only has 10 weapon skills + 3 ulitity + 1 heal + 1 elite Plus 2 pet skills. That is 17 or you could go 22 if your elite is one that changes your main bar or maybe 1-2 more if your utility skills have a double use like the spirits. Regardless of the number... the game is far from simplistic or boring. I am SO EFFING GLAD I dont have a screen full of hotbars and logs and ui frames like I needed to succeed in WoW.
Quoted for truth.
Having played two beta weekends as a mesmer--one of the classes that doesn't have additional weapon/skill options, I am nevertheless still always surprised when people accuse the game's combat of being simplistic. Complexity isn't the number of icons you have to remember but the depth of options, how much planning and quick-thinking are required, etc.
I see that you are counting summoned weapons as more skills. That is stretching it I think.
In my view, once you have everything unlocked, you have 25 skills as an elementalist.
I don't know how advanced you got at PvP in WoW, but I don't think you give it the credit it deserves for how many different skills are available and *important* to use throughout an Arena match. 10 buttons is just a painfully small amount compared to the reality.
Almost all of my years in WoW were spent as a bear tank, I had a ton of skills I never used, many I used once in a blue moon, and a few I used all the time. I've been away from WoW for almost 2 years now, but I think all told I used 12 abilities (not counting buffs), some of which where custom made macros.
I love the simple interface in GW2, I love the weapon swapping, I love the ability to change 6-10 on the fly if you have the skills already to swap in. I love the skills that cycle to a new skill on use.
And while I can't wait for them to unlock the UI a bit so I can put things where I want them, I love the approach they've taken.
Oh, and as a guardian counting nothing but skills on the board (no cycling skills, no spirit weapons) I think I'm at 18 by the time the elite skill slot opens.
I only played my engineer to 10, but want to take a stab at it for fun
5 weapon skills
1 heal skill I believe is a kind of "pack" with mutliple skills - so 5 more
3 utlitiy packs (grenade, mine, flamethrower) - 15 more
I have no clue what the elite skills are for engineer - Count this as 1
Then you have the f1-f4 activateable skills from your packs and heal - 4 more skills
So, 5+ 5 + 10 + 1 + 4 = 25 skills you can swap to on the fly? If one of the elites gives them new skills, it could get up to 29!
Personally, I would like to see the other classes get some more variety like the Engineer and Elementalist. Even the Theif is awesome how the "3" skill changes depending on the combo of dual weapons you are using. I would definitely like to see more choices and availability to the other classes as well.
Then again, I would assume the the Engineer would kind of be "forced" down a certain path when choosing traits for their class. So maybe some things they would end up just not using at all? Much similar to other classes simply choosing to not use some weapon combinations? /shrug
In golf, a person is allowed to take up to 14 clubs, which effectively gives any golfer enough clubs for any situation. Me and a couple friends will play a round limiting our clubs to 3 and 1 pack of balls. This makes the player think ahead before you ever leave the clubhouse on what you're going to take, and you have to compensate with skill what you now lack in utilities. I think it's great fun, and is definately one of my favorite ways to golf.
So sometimes, limiting the number of utilities you have available can improve the enjoyment. I myself like the idea of less is more.
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Don't forget downed state is technically more skills too.
Gotta think of weapon switching as more like switching stances in other games.
You forgot to mention those classes that only use 4 or 5 skills in a arena match....
And i vastly remember healadins just using 3 skills whie playing a end game raid like naxx back in Vanila....spam heal heal heal....so, whats your point?
Actually, you forgot to mention a class that uses 4 or 5 skills in Arena.