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Just 10 skills or not?

Lord.BachusLord.Bachus Member RarePosts: 9,686

I have met many people still thinking a GW2 build consists out of just 10 skills?

 

well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

 

The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102
    Man, shame I won't be able to see a fraction of those during the beta, but if I like what I see, I will have to buy this game.

    Since when is Tuesday a direction?

  • KuppaKuppa Member UncommonPosts: 3,292

    How exactly do you get 34 active skills with an ele?

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  • terrantterrant Member Posts: 1,683
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

     

     

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by terrant
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

     

     

    Times four elemental schools.

  • terrantterrant Member Posts: 1,683
    Originally posted by Badaboom
     

    Times four elemental schools.

    I counted that. Eles get one weapon (or mainhand/offhand combo) at a time, with 5 abilities. Times 4 for elemental attunments is 20. Chalk in aforementioned heal, utility, elite. Admittedly there's one heal skill and one Elite that have different forms depend on what attunement you are in, but I still can't get 34. 

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by Badaboom
    Originally posted by terrant
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

     

     

    Times four elemental schools.

    Thats what he means, 20 active total with four elemental schools. I think Lord just had a brain fart image

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    image

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    The 4 FX binds should also count, since you do get effects from them, and you need to actively swap elements through them.

  • TGSOLTGSOL Member Posts: 274

    GW2 definitely allows for more than just 10 skills to be used in any given fight. The problem is simply that people have become so accustomed to seeing this:

     

    that when they see a compact UI with few health bars no more than 10 action-bar slots like this:

     

    they freak out and think that GW2 must be incredibly simplistic and limiting. Nobody stops to think that maybe ten-thousand hot-bars and health-bars all sucking up 95% of their screen real estate is maybe not so much a sign of complexity and freedom but of bloat and over-saturation.

  • ThrashbargThrashbarg Member Posts: 125

    Don't forget the ice bow and fiery greatsword. There's another 10 skills. I haven't seen too many people use them, but they look pretty useful, especially for dagger mh builds.

    image

  • terrantterrant Member Posts: 1,683
    Originally posted by Thrashbarg

    Don't forget the ice bow and fiery greatsword. There's another 10 skills. I haven't seen too many people use them, but they look pretty useful, especially for dagger mh builds.

    Good point, summoned weapons are pretty awesome. I got to play with a couple taming with an ele before, and they are amazingly strong.

     

    Also, let's not forget bundles (weapons you pick up off the ground or as part of a quest). Those tend to be situational at best, but they can add a degree of complexity to things.

     

    Hell, if we go that route, thief technically has dozens of skills thanks to Steal. If only it worked better....

     

     

  • KuppaKuppa Member UncommonPosts: 3,292
    Originally posted by terrant
    Originally posted by Thrashbarg

    Don't forget the ice bow and fiery greatsword. There's another 10 skills. I haven't seen too many people use them, but they look pretty useful, especially for dagger mh builds.

    Good point, summoned weapons are pretty awesome. I got to play with a couple taming with an ele before, and they are amazingly strong.

     

    Also, let's not forget bundles (weapons you pick up off the ground or as part of a quest). Those tend to be situational at best, but they can add a degree of complexity to things.

     

    Hell, if we go that route, thief technically has dozens of skills thanks to Steal. If only it worked better....

     

     

    damn you people and your logic!

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    image

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by Thrashbarg

    Don't forget the ice bow and fiery greatsword. There's another 10 skills. I haven't seen too many people use them, but they look pretty useful, especially for dagger mh builds.

    you have 5 conjure weapons each one with 5 skils (many are repeat from atunements skills ). for now conjure weapons arent great but i bet arenanet will improve a lot conjure weapons otherwise you will not gonna see many elementalist using conjure weapons on sPvP

     

    any class have lot of skills to choose. 

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by TGSOL

    GW2 definitely allows for more than just 10 skills to be used in any given fight. The problem is simply that people have become so accustomed to seeing this:

     

    that when they see a compact UI with few health bars no more than 10 action-bar slots like this:

     

    they freak out and think that GW2 must be incredibly simplistic and limiting. Nobody stops to think that maybe ten-thousand hot-bars and health-bars all sucking up 95% of their screen realistate is maybe not so much a sign of complexity and freedom but of bloat and over-saturation.

    So true it's not even funny.

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Kuppa
    Originally posted by Badaboom
    Originally posted by terrant
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

     

     

    Times four elemental schools.

    Thats what he means, 20 active total with four elemental schools. I think Lord just had a brain fart image

    Yes ...

     

    20 weapon skills

    4 attunements that also give an active buff

    5 ( 1 heal, 3 standard and 1 elite skills, from which one is a summoned shield)

    5 from the summoned shield.

     

    (with 4 summoned weapons, you could actually have 49 active skills, not that it would be a smart thing to do, but technically you could)

     

    And all accessible with only 10 buttons, you just got to admit the game is great

     

     

    So how many active skills can an Engineer get?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ariboersmaariboersma Member Posts: 1,802

    I dont know about the others but Rangers only has 10 weapon skills + 3 ulitity + 1 heal + 1 elite Plus 2 pet skills. That is 17 or you could go 22 if your elite is one that changes your main bar or maybe 1-2 more if your utility skills have a double use like the spirits. Regardless of the number... the game is far from simplistic or boring. I am SO EFFING GLAD I dont have a screen full of hotbars and logs and ui frames like I needed to succeed in WoW.

    image

  • Poison_AdelePoison_Adele Member CommonPosts: 287
    Originally posted by TGSOL

    GW2 definitely allows for more than just 10 skills to be used in any given fight. The problem is simply that people have become so accustomed to seeing this:

     

    that when they see a compact UI with few health bars no more than 10 action-bar slots like this:

     

    they freak out and think that GW2 must be incredibly simplistic and limiting. Nobody stops to think that maybe ten-thousand hot-bars and health-bars all sucking up 95% of their screen realistate is maybe not so much a sign of complexity and freedom but of bloat and over-saturation.

    Quoted for truth.

    Having played two beta weekends as a mesmer--one of the classes that doesn't have additional weapon/skill options, I am nevertheless still always surprised when people accuse the game's combat of being simplistic. Complexity isn't the number of icons you have to remember but the depth of options, how much planning and quick-thinking are required, etc. 

    image

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    I see that you are counting summoned weapons as more skills. That is stretching it I think.

    In my view, once you have everything unlocked, you have 25 skills as an elementalist.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by terrant
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

    I don't know how advanced you got at PvP in WoW, but I don't think you give it the credit it deserves for how many different skills are available and *important* to use throughout an Arena match. 10 buttons is just a painfully small amount compared to the reality.

     

     

    For instance, for a successful Frost Mage in PvP, you should be using all of the following skills situationally and all of them matter.
     
    Frostbolt
    Frost Nova
    Counterspell
    Evocation
    Polymorph
    Blink
    Cone of cold
    Arcane Explosion
    Ice Lance
    Ice Block
    Remove Curse
    Mage Ward
    Mana Shield
    Mirror Image
    Frostfire Bolt
    Arcane Brilliance
    Spellsteal
    Invisibility
    Ring of Frost
    Icy Viens
    Water Elemental
    Ice Barrier
    Deep Freeze
    Cold Snap
    Burst Trinket
    Trinket
     
    That's 26 skills that should all be used to be successful in Arena.
     
    But um... yeah, GW2 has a nice variety as well. The weapon skills tend to be a bit less specialized in GW2, but there is so much variety that you can choose from and so many ways you can build your character, that I think GW2 has the potential to do some nice things with PvP.
  • hundejahrehundejahre Member Posts: 339

    Almost all of my years in WoW were spent as a bear tank, I had a ton of skills I never used, many I used once in a blue moon, and a few I used all the time. I've been away from WoW for almost 2 years now, but I think all told I used 12 abilities (not counting buffs), some of which where custom made macros.

    I love the simple interface in GW2, I love the weapon swapping, I love the ability to change 6-10 on the fly if you have the skills already to swap in. I love the skills that cycle to a new skill on use.

    And while I can't wait for them to unlock the UI a bit so I can put things where I want them, I love the approach they've taken.

    Oh, and as a guardian counting nothing but skills on the board (no cycling skills, no spirit weapons) I think I'm at 18 by the time the elite skill slot opens.

  • MattVidMattVid Member Posts: 399
    Originally posted by Lord.Bachus

    So how many active skills can an Engineer get?

    I only played my engineer to 10, but want to take a stab at it for fun :)

    5 weapon skills

    1 heal skill I believe is a kind of "pack" with mutliple skills - so 5 more

    3 utlitiy packs (grenade, mine, flamethrower) - 15 more

    I have no clue what the elite skills are for engineer - Count this as 1

    Then you have the f1-f4 activateable skills from your packs and heal - 4 more skills

    So, 5+ 5 + 10 + 1 + 4 = 25 skills you can swap to on the fly? If one of the elites gives them new skills, it could get up to 29!

    Personally, I would like to see the other classes get some more variety like the Engineer and Elementalist. Even the Theif is awesome how the "3" skill changes depending on the combo of dual weapons you are using. I would definitely like to see more choices and availability to the other classes as well.

    Then again, I would assume the the Engineer would kind of be "forced" down a certain path when choosing traits for their class. So maybe some things they would end up just not using at all? Much similar to other classes simply choosing to not use some weapon combinations? /shrug

  • eye_meye_m Member UncommonPosts: 3,317

    In golf,  a person is allowed to take up to 14 clubs, which effectively gives any golfer enough clubs for any situation. Me and a couple friends will play a round limiting our clubs to 3 and 1 pack of balls.  This makes the player think ahead before you ever leave the clubhouse on what you're going to take, and you have to compensate with skill what you now lack in utilities.  I think it's great fun, and is definately one of my favorite ways to golf.

     

    So sometimes, limiting the number of utilities you have available can improve the enjoyment.  I myself like the idea of less is more.

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  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Don't forget downed state is technically more skills too.

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    Gotta think of weapon switching as more like switching stances in other games.

  • ClerigoClerigo Member UncommonPosts: 400
    Originally posted by colddog04
    Originally posted by terrant
    Originally posted by Lord.Bachus

    I have met many people still thinking a GW2 build consists out of just 10 skills?

     

    well, not really, i have a defensive Elementalist crowd controll build, that has 34 active skills, from which 12 are crowd controlls.   Every class has atleast 16 active skills, and some can have a lot more.

     

    The game allows people like me, that love gameplay consisting out of a long chain of tactical dessigines to go really wild with things.

    What always amuses me are the people that state games like WoW and such have greater tactical complexity for having more skills. 

     

    I've played nearly every class/spec in WoW at some point or another, and If I used 10 buttons in combat on most of them, it would be a miracle. 4-5 primary rotation skills, often less. 1-3 situational cooldown abilities, and the occasionally HIGHLY situational skill tat gets used for that one fight that you always have to remember where the hell you put that hotkey for. And i could argue 1-2 trinkets for items with activatable abilities.

     

    Compare that to the 15 abilities minimum a GW2 player will have (5 per weapon and 2 weapons presuming you don't duplicate a mainhand or offhand on a dual wield set, 1 heal, 3 utility, one elite.)

     

    Engineers and Eles have far more. (34 though Bacchus? Not  getting the same numbers. 20 weapon abilities, 1 heal, 3 utility, 1 elite)

    I don't know how advanced you got at PvP in WoW, but I don't think you give it the credit it deserves for how many different skills are available and *important* to use throughout an Arena match. 10 buttons is just a painfully small amount compared to the reality.

     

     

    For instance, for a successful Frost Mage in PvP, you should be using all of the following skills situationally and all of them matter.
     
    Frostbolt
    Frost Nova
    Counterspell
    Evocation
    Polymorph
    Blink
    Cone of cold
    Arcane Explosion
    Ice Lance
    Ice Block
    Remove Curse
    Mage Ward
    Mana Shield
    Mirror Image
    Frostfire Bolt
    Arcane Brilliance
    Spellsteal
    Invisibility
    Ring of Frost
    Icy Viens
    Water Elemental
    Ice Barrier
    Deep Freeze
    Cold Snap
    Burst Trinket
    Trinket
     
    That's 26 skills that should all be used to be successful in Arena.
     
    But um... yeah, GW2 has a nice variety as well. The weapon skills tend to be a bit less specialized in GW2, but there is so much variety that you can choose from and so many ways you can build your character, that I think GW2 has the potential to do some nice things with PvP.

    You forgot to mention those classes that only use 4 or 5 skills in a arena match....

    And i vastly remember healadins just using 3 skills whie playing a end game raid like naxx back in Vanila....spam heal heal heal....so, whats your point?

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Clerigo

    You forgot to mention those classes that only use 4 or 5 skills in a arena match....

    And i vastly remember healadins just using 3 skills whie playing a end game raid like naxx back in Vanila....spam heal heal heal....so, whats your point?

    Actually, you forgot to mention a class that uses 4 or 5 skills in Arena.

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