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The Secret World Fusung improvement ideas

LaromussLaromuss Member UncommonPosts: 331

sorry for the double post, put the other one in the wrong thread.

 

So while playing Fusung for the last little while I was thinking about ways to improve and make it less "zergy" more friendly, team work oriented and more rewarding.  Please check out the diagram below and the explanations and ideas.  Please note it is WIP and any feedback would help. 

Things i forgot to include:

1: how does one stop the other team from renewing tokens?  This can be done by Activating the Guardian via capturing adjacent zones

 

Comments

  • aesperusaesperus Member UncommonPosts: 5,135

    Not bad ideas. I mostly agree with them.

    I'd suggest changing group names from letters, to colors. Color-code the groups, and show player dots as the color of the group they're in (ie. white, yellow, green, blue, purple, red, black). This not only makes it easy to distinguish where each group is on the map, but it also makes it possible to issue orders to specific groups. Also adding a patch or something on the player's avatar (or an icon above their head, that only they can see) to show each player what color they belong to would help.

    I would up the rewards for defending a facility. 30mins is too long, and almost never do you hold a facility for 30mins. It would barely change anything. It'd be better to have a sizeable chunk (maybe 5-7 black tokens) rewarded every 10-15minutes for holding each facility.

    Respawn timers most definitely need to be fixed, as do the following bugs:

    1) Bug allowing enemies to consistantly respawn at a well, even after they no longer control it.

    2) Bug allowing enemies to stay alive at 0 health, and still deal damage to other players. (invincibility)

     

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