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Hey guys, I'm quite new to these forums, but I am a young MMO player, who's started playing MMO games since 2007.
Yes, I started out on Runescape, and I still play it to this day. I loved Runescape, not for it's PVP, or PVM. I was OK with it, didn't really find an addictive factor in it, but what I found most fun was the quests. The quests in the game, for eg. storylines and so on were amazing, and it was very developed, puzzles and many other things, and I always looked forward to a sequel to many quests. That is when I started my love with questing.
Then, around last year, I bought World of Warcraft, because I hear so many people play it. First of all, what suprised me most... was the fact everyone was sooo old this game, for eg. 20 years old plus. This is when I realized, why people call Runescape a kids game, because I knew a lot of people around 14-18 in Runescape, while I could barely find anyone 16 or around my age in WOW. I spent a lot of time on WOW, exploring a lot of places, questing. I was very suprised by how big the map was, it was amazing, like endless quests. I quite liked it, but I felt it was really boring sometimes. For eg. Majority of the quests were always like 'Kill 5 ogres' or 'Kill 10 falcons' or something like that, it was far from what Runescape quests offered, IMO. I really didn't quite get the storyline, so I decided to buy the Wrath of Lichking expansion pack. This was when my fun really started, I actually got to know a storyline about the Lich-king etc, but I still haven't finished it yet, as I really am not interested in WOW as much as Runescape.
***REAL QUESTION STARTS HERE***
In summary, I loved Runescape because of all the different skills, and quests it offered to me, maybe it is because I'm used to it as it's a game I've played for.. 6 years. Currently, I'm nearly maxed out and I want to really try out a different MMO, and Guild Wars 2 I found. I researched the game quite a bit, obviously a lot of people are excited about the PVP, PVE, the content and graphics, and the 'Dynamic events', which is quite strange to me. I realise it's basically questing, but events happen on top of another event, etc.
Now what I'm hoping is, these 'quests' or 'events' in GW2 won't be like 'Kill 50 ogres' or 'Kill 32 Warlocks' or something, because I would really be disapointed. I want better quests and storylines, and I'm wondering what kind of quests does GW2 provide? Because I was a tad too early to get into BETA, I cannot experience the game myself. I don't think I've read anywhere about the quests itself and how it is like. I know this is quite long, but I would really appreciate it if someone filled me on, how the quests are like in GW2.
Comments
It is like this.
GW2 give a story and a setting for your quests usin voice and stuff visualy happening.
Some players like the extra motivation and feel it gives. others don't care about that and say it is old same old same.
For me, having a NPC running and waving towards me, shouting "Help! Help! The centaurs are destroying the water works that way!" (and it is voice and not just text) and then I look at the direction the dude came from and I see the centaurs doing exactly what he said, while Ilisten the dude go talk with other players behind me begging their assistance, and then I go fight those centaures alongside oher players that heard and saw the same thing I did, is a great experience. And when you win there aren't any more centaurs around - they all dead (sure in 10 minutes there might be more centaurs around, but for a while there aren't) or if you fail you can see the waterworks be destroyed and there are new quests about protecting the workers while they rebuild the waterworks, is a fresh and interesting experience.
Others will look past the illusion and say "It still is killing X centaurs".
it is up to you - the objectives of the quests are similar to other games, the motivation and the world around it aren't (for example a guy asks your help to gather coal for his forge - after you help him, if you follow him for a few minutes, you will see him arrive at his forge, dump the coal in the forge and chat with his NPC buddies how these nice adventurers help him out).
If you are more interested in the stories behind some low level events, i recomend you this video:
http://www.youtube.com/watch?v=6CyqGJHTjes
That guy has a few interesting videos about GW2 "little" details.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
GW2 has several different types of quests ~
Dynamic Events: these tend to involve a lot of killing and guarding, though there's not really a set amount that you, yourself have to do. These events scale to how many people are participating, and usually involve a little bar that trickles up or down as you progress depending on the goal (securing an area, decreasing enemy morale, sometimes they're timed and the goal is simply to survive through it.)
Hearts: heart npcs are karma vendor that you unlock by helping out. These generally require killing, collecting, fixing, interacting. You can choose what to do here, most of the time you won't have to kill a thing, you can mix and match these as you wish. There's not set amount of kill x amount of y, instead you once again get a status bar that fills as you help the npc out. They stack with the dynamic events, so if you have both in one area, its a nice way to kill two birds with one stone.
Personal Story: given your post I think you'll really like your character's personal story. The choices you make about their backstory and personality impact what personal story you play through (if you're an alto-holic this is A+!) As the name suggests, they're very story driven. They don't ask you to kill x, but rather compete objectives and simply survive. These can vary from humorous fluff to potical espoinage, not to mention making life and death decisions that impact your personal piece of the world and the NPCs within it.
If you're maxed on Runescape, why not throw me a few mil (and your stuff)?
But really, yeah, the quests in RS were actually interesting (especially when they got better writers for the members content) compared to the standard-fare MMO questing.
People hate on it a lot, but SWTOR has a storyline-based quest system. However, it does have quite a bit 'kill X' dispersed through it in the form of 'bonus quests' that will pop up on your way to achieving some objective.
As for WoW and your fun with Wrath, Blizzard does get slightly better at the quest design each expansion, but you probably saw that it is almost all kill X / collect X.
TSW's mission system is also something to keep an eye out for. The idea is that you can only have one main mission at a time, so you don't just go to a hub and pick up a whole laundry list of quest objectives. Instead, you do one of the main missions until you complete it. By design, whenever you complete a quest, there's almost always another quest within 50 meters of you, which allows you to chain quests together that will take you all around the zone. It feels much more organic because you're actually more willing to pay attention to quest text and objectives. In addition, you do have sabotage (stealth-like) missions and investigation (puzzle) missions, though they aren't as common as your standard 'action' missions.