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I like the direction the genre has taken and I must thank the developers!!!

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  • KilsinKilsin Member RarePosts: 515
    Originally posted by XAleX360

    [mod note - resized image slightly]

    You clearly didn't read his original post. GW2 is nothing but a "filler" game for a lot fo hardcore players, something to play on the side on an "off raid night", nothing more.

  • silvermembersilvermember Member UncommonPosts: 526
    Originally posted by Kilsin
    Originally posted by XAleX360

     

    [mod note - resized image slightly]

    You clearly didn't read his original post. GW2 is nothing but a "filler" game for a lot fo hardcore players, something to play on the side on an "off raid night", nothing more.

    hardcore huh? like what all 10 of them from MMORPG? oops i mean all 10x1 million (imaginary hardcore)?

  • BigRock411BigRock411 Member Posts: 299

    Ahh yes the mmorpg.com community once again finds itself drooling over a game not yet released that promises to reinvent the genere.  

    When the community here starts drooling over a game thats launched and endgame is known, and balance issues are in the light...then this will cease to be a community contantly dissapointed and jaded with every released game.

    I dont blame the developers, they make what sells, and you all buy it with hopes of a mmorpg messiah, validating their decisions whatever they may be.

    I dont blame their marketing and attempts to whip the community into a frenzy, they do their job well and it does increase sales.

    Im not saying i agree with the marketing tactics, nor do i agree with developers decisions since 2004...for the most part.

     

    Its the community, as highlited on this site time and time again that bites hook line and sinker, then emerges from the high with a massive hang over, then spending lots of time discussing what went wrong, why it "failed" and what game is next that promises to do it all over again...only different.  Its a vicious cycle.

    When you look at mmorpgs as just a game, without your prerequisites on time needed to stay subbed nor mechanics needed in game... without the hype that sucessful marketers and developers bring, and look at it as simply a game to pass time...only then will people start to love these games as they did with the first generation of mmorpgs.

    Yes i know theres a lack of uniqueness right now, but only because they make what sells.

    Stop bashing and start supporting imperfect games that do stuff different and that will change.

     

    Afterall these are just games...enjoy them for what they are worth and youll be much more happy.  Vote with your wallet and stop voting for games with the best marketing, vote for the best mechanics...stop getting into the preorder hype turned hate cycle that breeds the same game over and over with new skins and a neww bell or whistle that is really just a reinvention of what you played last game.

     

     

  • SaintPhilipSaintPhilip Member Posts: 713
    Originally posted by BigRock411

    Ahh yes the mmorpg.com community once again finds itself drooling over a game not yet released that promises to reinvent the genere.  

    When the community here starts drooling over a game thats launched and endgame is known, and balance issues are in the light...then this will cease to be a community contantly dissapointed and jaded with every released game.

    I dont blame the developers, they make what sells, and you all buy it with hopes of a mmorpg messiah, validating their decisions whatever they may be.

    I dont blame their marketing and attempts to whip the community into a frenzy, they do their job well and it does increase sales.

    Im not saying i agree with the marketing tactics, nor do i agree with developers decisions since 2004...for the most part.

     

    Its the community, as highlited on this site time and time again that bites hook line and sinker, then emerges from the high with a massive hang over, then spending lots of time discussing what went wrong, why it "failed" and what game is next that promises to do it all over again...only different.  Its a vicious cycle.

    When you look at mmorpgs as just a game, without your prerequisites on time needed to stay subbed nor mechanics needed in game... without the hype that sucessful marketers and developers bring, and look at it as simply a game to pass time...only then will people start to love these games as they did with the first generation of mmorpgs.

    Yes i know theres a lack of uniqueness right now, but only because they make what sells.

    Stop bashing and start supporting imperfect games that do stuff different and that will change.

     

    Afterall these are just games...enjoy them for what they are worth and youll be much more happy.  Vote with your wallet and stop voting for games with the best marketing, vote for the best mechanics...stop getting into the preorder hype turned hate cycle that breeds the same game over and over with new skins and a neww bell or whistle that is really just a reinvention of what you played last game.

     

     

    /bow

    Brilliant..

  • chefdiablochefdiablo Member Posts: 202


    Originally posted by RajCaj
    Originally posted by Scot I agree with OP, but us jaded cynics need to point the finger of blame in the right direction. Developers and MMO gamers love their games they did not get us where we are today. It was the taking over of MMO comapnies by coporates and the influx of teenage gamers that has killed the MMO genre. I have been told before to look at the money MMO's are making, it is not dead with all that cash, all those players, how could it be? Well today's MMO's are a new genre of game for those who came from single player consoles and drowned out the voices of old PC MMO gamers. So MMO's are dead, easymode MMO's are what we have now. But the easymode MMO players do not realise that the changes to MMO's do not stop here. 'Gamers' from social networks have arrived and the MMO genre is transforming once more. It is becoming even more easymode, with a emphasis on social networking. Just as control systems got dumbed down for console players, we are now looking at them being dumbed down for tablets and mobile phones. Just as MMO world concept was dumbed down for console players who had not played MMO's before it is being dumbed down now for 'gamers' from social networks who have only played Farmville. Wecome to MMO's version 1.2: simpler, shorter, solo.    
    You hit the nail on the head....

    When the CEO of Blizzard / Activision came out and said they were in competition with Farmville, everyone laughed.

    "LOL - How does World of Warcraft compete with social media games?!?"

    What the CEO was describing was their NEW audience, not the game.  The BIG HUMP under the WOW playerbase bell curve are CASUAL gamers.  These gamers are fickle in how they consume entertainment media, they look for quick play cycles to accomodate their schedules, and typically aren't interested in deep & challenging game play.

    Angry Birds & Mafia Wars fit that description just as much WOW (modern MMORPGs) does.

    As massively popular as these EZ-Mode MMOs are, the downfall of the new MMO model is the fickleness of the audience.  CCP will never have to worry about an EVE player spliting time between Farmville....but Blizzard does.  And as the likes of EA chase after these fickle gamers for their business...they will be driven to make their games easier, more instantly gratifying, and watered down...in hopes of competing with the cheap throw-away social media & mobile OS games.

     

    If the MMO industry (as we knew it) has any shot in modern day gaming....they will need to lower costs TREMENDOUSLY to make the econmics right to sustain business with a niche audience (10s - 100s of thousands...NOT MILLIONS)


    Agreed.

    I restrained myself earlier from replying to another thread with some of these same observations. I would bet heavily on the Tablet/IPad/smartphone market as being the next MMO vehicles. There are plenty of games already but the devices are still too small and poorly powered to keep people playing for long. The big manufacturers of these types of devices are cramming a lot of technology into very small spaces and releasing newer and faster devices within months of their last release. Apple has stayed the course with their yearly new product lines but the Android and Microsoft products are pushing out new products every few months. Quad core tablets with LTE speeds are just going to evolve into full media devices at some point.

    Causal gamers will buy these products and play their social games and "MMOs" anywhere and everywhere with absolute portability. The genre we know today will still exist but it is headed back towards the niche area. Angry Birds is just the beginning. As soon as a developer gets something just as addictive but with a 3D world and the network speed to make it happen we will see some more population thinning in our favorite games. It is only a matter of time.

  • gessekai332gessekai332 Member UncommonPosts: 861
    Originally posted by Kilsin
    Originally posted by XAleX360

    [mod note - resized image slightly]

    You clearly didn't read his original post. GW2 is nothing but a "filler" game for a lot fo hardcore players, something to play on the side on an "off raid night", nothing more.


    someone is just jelly cuz they are gonna get their ass beat down to the ground by players with actual skill who don't have to raid for gear 5 nights a week :)

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by gessekai332
    someone is just jelly cuz they are gonna get their ass beat down to the ground by players with actual skill who don't have to raid for gear 5 nights a week :)

    Sad reality is that is what an mmorpg is now. Either one of those scenarios is a letdown imho.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by BadSpock
    Originally posted by bunnyhopper
    Originally posted by BadSpock

     

     

    We still have a long way to go to fully realize the potential of this genre, but we are making progress.

    As the technology advances, so too will the possibilities presented to us in games.

    I think the genre needs to go back to the virtual world roots yet retain a lot of the ease of access and advancement in accessability and features.

    The biggest hinderance right now is bandwidth - though processing power is still finite too. Bandwidth limits how "massively" things can be. Even the "biggest" and most "massively" MMO out there - EvE is essentially sharded. Each system is it's own "instance" just because we don't yet have the tech and the bandwidth to make a virtual world/universe without those kinds of boundries and limitations.

    I mean, imagine an EvE online with a completely open universe. Travel from person to ship to space to system to next system to planet back to person - without seems.

    Thousands of players and NPCs and ships in a single system without time dialation.

    Free flight from vacuum to the surface of a planet to hopping out of your ship and walking around and back again...

    10-15 years these things, this kind of scale and truly "massively multiplayer" will be not only possible but the new norm.

    We'll look back at the days of loading screens and zoning and and player caps and laugh, with rosey eyed glasses, at how primitive it is.

    Oh I am convinced the technology is getting there/will be there. I am just not convinced that it will be used, at least not by anyone other than an indie developer who can't afford to utilise it to it's potential anyway.

    "Come and have a look at what you could have won."

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