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I feel like I was duped again...

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  • GargolaGargola Member Posts: 356
    Originally posted by Garvon3
    Originally posted by TalulaRose

    Its only a single player game if you choose to not socialize and group up with people.

    The game mechanics do not encourage grouping at all. In fact it hinders the game in many aspects. It's hard to find groups when going solo is the much easier path. There's a little optional coop, but that is not the same as being an MMO.

    Aside from the missions that are solo instances, grouping is actually actually much easier and faster than soloing, specially once you start Blue Mountains and up.

    Eliminating the soloing possibilities is not something devs of any game will likely do, as a large portion of MMO players like to be able to solo, or group, not to be forced to one or another.

    If you check the general chat or LFG there's usually people LFT for missions, form specific missions in really though spots (like having a mission that takes you deep into a ql 10 elite area in BM while you are at best ql 6)  or simply to quest arouns in the world, which saves a lot of time as you don't need to thread as carefully along the population of mobs, nor have as much downtime recovering from fights or approaching encounters on a single mob/small pack at a time.

    If you don't team in this game for anything other than dungeons... it is entirely your fault or decision.  It makes things easier and depending on your playstyle and intent, more fun.  For some soloing is more fun, tho.

     

    I like to do both from time to time.

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by Psychow
    Originally posted by Garvon3
    Originally posted by TalulaRose

    Its only a single player game if you choose to not socialize and group up with people.

    The game mechanics do not encourage grouping at all. In fact it hinders the game in many aspects. It's hard to find groups when going solo is the much easier path. There's a little optional coop, but that is not the same as being an MMO.

     

    Garvon3, how far into TSW are you? I'm just wondering if you actually play the game or are just sharing your opinion on a game you don't  play.

     

     

    He probably hasn't played since everyone that does knows its easier to progress if you're in a group, esp. once you get past the opening area, Kingsmouth.  Soloing through the Savage Coast and Blue Mountains is a slog at times.  Playing in a group of 2 or more makes thing go much easier.  As for the OP, so many factual mistakes in his post makes me quesiton if he played beyond a beta weekend.  I've done a bit of pvp and and no time have I been one shotted.  I have, however, been focused fired by 5 or more players at once, which means you die very quickly.  Also, if he pruchased the game in the US, where he lives, then it would have cost $50, not $60.  The rest is just the same old rant we hear on MMO forums about games being to solo friendly.  Free advice: get some fiends to play with or get into a cabal (guild) if you want to be grouped all the time.  The player base in TSW seems to be more mature and friendly than other MMOs I've played recently so making new friends and finding the right guild should be painless. 

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • TheocritusTheocritus Member LegendaryPosts: 10,020

        Yeah its a wierd game...It did nothing for me either but some here are head over heels in love with this game......THere were alot of single player game posts but they've kind of been overshadowed by the "THis is the greatest game of all time" threads lately......[mod edit]

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by Teala
    Originally posted by aesperus
    Originally posted by Bootez
     

    My real point to this thread, I guess, was to warn people to not fall into the same trap.. Let the game spend some time working out the bugs (which there are many) and the balancing, and then you'll find something worth the monthly.

    Sad thing is, this was a warning that many people on the forums brought up. However, for every post bringing up legitimate problems with the game, there are at least 10 that contradict it, and pretend the game is flawless.

    I've seen every claim on here from, the combat being extremely innovative & dynamic (questionable), to the game not having traditional trinity roles (completely bs), to the game not being primarily a single-player experience, with multi-player fuctionality (again, bs).

    However, these forums are notorious for that sort of thing. This is the haven for trolls, fanboys, and the vocal minority. Every horrible game has advocates on these forums. Every game that has flaws has enough people willing to look passed them, to the point where they delude themselves & others into thinking they don't exist.

    The OP has legitimate concerns about the game. Even if he is coming across as a bit frustrated. The game isn't garbage, it has some really well done features. The story is also pretty good for the most part. The game (regardless of what people tell you) is still extremely buggy. There are a lot of bugs, and many of them have been there since beta. Most of the dungeons are buggy, and while you can do a good amount of runs w/ out realizing theirs bugs, there are all kinds of fun little glitches that are absolutely infuriating at  times. Bosses spawning / despawning incorrectly. Mechanics bugging out and whiping the group. Bosses attacking people in the respawn area (which is supposed to be a safe zone). There's a long list.

    - Another fact to consider, which many people seem to be overlooking, is this game is following the exact same trend as SWTOR.The main draw to this game revolves around the story elements (a lot like SWTOR), and these elements, once you get passed the artificial barriers to progressing, go by fairly quick (again like SWTOR). Then you have endgame, which is basically a long grind from gear - gear, constantly trying to get those perfect randomized stats, as well as the top-end QL you can get. This is compounded by the skillpoint / AP grind, which is less painful, but still there. When you have QL10 gear (the max?) you still aren't done. You get to grind elites, in an effort to unlock nightmare modes. Once you do that, you then grind nightmare modes (on a shutout timer), for 'epic' QL10s, which can also be upgraded 3 times. So now instead of maxed QL10 gear, we have QL10.1, 10.2, and 10.3.  You have to grind signets (or money to try and buy the ones you want), because they no longer use the standard glyph upgrade slots, and instead have an added signet slot, which is another massive timesink. You can PvP for QL10+ gear, but the grind is insanely slow, warzones que at a horrid rate, and the rewards are so skewed that you get waay too much of part of the currency (white tokens), and barely any black tokens. It's basically, yet another gear grind. And what do we have to look forward to? New raids, with better loot.

    In summary, the game is definitely nice for people who still enjoy the standard WoW gear treadmill, but are sick of the standard fantasy setting. You will have to put up w/ bugs, but the atmosphere and setting of this game is definitely refreshing. However, don't be fooled into thinking this game is mechanically different from the standard single-player heavy MMO with a gear treadmill. The game does do certain things differently, but so does every MMO gear treadmill clone. Even TOR had it's own unique features, and it was one of the closest games to directly copying WoW on a fundamental lvl.

    What you wrote in red is absolutely true.   


    Yes, even for the super awesome sandbox games like Archage no doubt.  No one has even played that game (at least outsde of Asia, or is out there yet?) yet many are proclaiming it to be the new Robot Jesus. 

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • chefdiablochefdiablo Member Posts: 202


    Originally posted by Bootez
    Originally posted by Poison_Adele Sorry things have not gone well for you. :( Still, the PVE was good IMO--is there something in particular you're not enjoying? Perhaps you aren't fully understanding the mechanics.  Either way, best of luck on your next game.
     

    The mechanics aren't really a problem. I just didn't find anything very innovative. It's really the same dungeon experience we have all seen over and over again. For a game that touts innovation, it seemed to fall short here. 

     

    Maybe my expectations are too high, and maybe I'm just completely bored of the genre. But I don't see that being the case. When I go back and play old games that I really enjoyed, they still have a lot of great and fun aspects. Nothing new that has come out lately has been even remotely original..


    Real innovation is going to be a very rare thing to find in any MMOs for a long time. At least until the next major technological breakthrough that is.

    TSW and GW2 are two games where the design and efforts have been pushed about as far as can reasonably be expected before removing the very things that make them muli-player. Unless computer technology advances beyond what exists on the consumer level, real ground breaking innovation is going to take a backseat for a while. People should just relax and enjoy the ride.

    At some point the changes will arrive, until then pick and choose your games more carefully. If money is the issue then you should have grabbed a beta key. They were very easy to get in the final weeks leading up to release.

  • leoo88556leoo88556 Member Posts: 135

    I think this game(TSW) and SWTOR just might not be for you after all, according to your complaints. From what I've read, you're looking for a pvp-featuring game, not a story telling/questing kinda game. What these games(those you don't prefer) bring to the table is a novel-ish experience, which you can choose to "read" it by yourself or with some friends(but the people in your party should never do things for you storywise, and I guess that's where the solo instance idea comes from), and that's why they don't force people in to groups/parties if they don't want to by giving groups/parties any extra advantage. To be honest, yeah, this game is more of a one-person-against-the-world kinda game, but not a everyone-lets-take-that-beast-down kinda game, so... good luck finding another one or learn to love it the way it is(exactly what I'm trying to do right now XD).

  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by Bootez
    Originally posted by Harafnir

    Ok. Nothing to see here.

     

     

    Oh look. Someone who disagrees dismissing a post. How original and creative.

    About as original as your look at me I don't like a game post. Forums is filled with them and most people don't give a shit what you like. Never understood why people that don't like a certain game deem it necessary to come to a forum and complain about it. So, again....

    Nothing to see here.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by chefdiabl

    Real innovation is going to be a very rare thing to find in any MMOs for a long time. At least until the next major technological breakthrough that is.

    TSW and GW2 are two games where the design and efforts have been pushed about as far as can reasonably be expected before removing the very things that make them muli-player. Unless computer technology advances beyond what exists on the consumer level, real ground breaking innovation is going to take a backseat for a while. People should just relax and enjoy the ride.

    At some point the changes will arrive, until then pick and choose your games more carefully. If money is the issue then you should have grabbed a beta key. They were very easy to get in the final weeks leading up to release.

    I think this is a bit of a misconception. Innovation is one of those things that a lot of people seem to take upon their own personal meaning for, and then run with it. Some people take innovation to mean something so completely different as to being basically impossible.

    Innovation isn't something as simple as 'real or fake'. There are many different types and ways to innovate. For example, games like SWTOR and TSW are innovative, but not in ways that are necessarily benefitial to the MMO format. Earlier MMOs, even the ones with stories, didn't really focus on that aspect nearly as heavily as SWTOR or TSW. What they have essentially done is take singleplayer-story driven RPGs and put them into an MMO format. This is something you didn't really see with games like EQ, DAoC, WoW, etc.

    So that's one type of innovation. Innovating on how stories / lore are portrayed in an MMO. GW2 is doing this in the entirely opposite direction. They are focusing more on the multiplayer side of things. The way they tell a story is much more tied into the environment, rather than you personally. That's just 2 innovations on the same aspect of the MMO.

    There are other ways to innovate as well. You can innovate on the mechanics (improve upon them, change the flawed ones, create new ones, etc.). This is something a lot of gamers have asked for from MMOs. You also have innovation with genre type.

    Point is, we've seen all of this. Innovation is in the genre. People are just choosing not to see that. It also seems like a lot of people are not seeing innovation where it counts, and are instead focusing on gimmicks. Personally, I can look at the MMOs that have launched / are launching this year & the next, and the majority of them are very innovative. Whether or not people want to accept this is another matter entirely. It's really difficult to look at games like TSW, GW2, Planetside 2, and honestly say that none of them are innovative.

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