TBH, I felt like this when I first started playing GW2. But as I played more, I learned why I felt like this...and then I stopped thinking the animations were lacking.
You see, when I first started playing, I didn't understand much about the combat flow of the game, and I would just fire an ability whenever it became available. And since I was low level, this worked fine in combat. The problem was that I felt like I was playing whack-a-mole with my hotbar and I felt really disconnected from my character.
I hardly knew what the attacks did, and it just felt like I was doing a continuous "stream" of damage with no real sense of "impact" for each attack.
But as time went on, I started to learn what each attack did, how long they took to cool-down, and which ones were best for which situations. As such, I approached combat differently, I would use specific attacks with intent, and I could "feel" the impact when I hit something because I had established that mental "link" between myself and my character in game. When I pressed "hundred blades," I expect my character to just whale on someone with his 2H sword, and that's what happens.
So I think a lot of it is the fact that you really get inundated with a lot of weapon skills so fast that you don't have enough time to figure them out and form a mental "expectation" of how they should work. So the result is that you feel a bit disconnected from your character until you have a chance to learn them.
The Sylvari gameplay video at http://www.youtube.com/watch?v=8wJbS0AMix8&hd=1 gave a pretty good look at the Guardian's animations. I'd say the female Sylvari running animation is pretty bad. It looks like there's no gravity or weight to the movement. Perhaps rectified by choosing a male character.
The attack animations, on the other hand, as far as I can tell from the video, are very good. They're really the more important part, here. Combat tends to be the main point of these games, and you want to feel power and "oomph" when you land your blows. Guardian seems to deliver very nicely here. It's more difficult to hear the sounds since the volume is low in the recording, but from what I can hear it doesn't sound bad.
Yeh i find them somewhat lacking to maybe its the bad performance i am getting on my wifes and my pc on beta weekends. Did play gw2 also on gamescom in germany and it did feel better their but still bit floaty and not big impact compaired to like wow for example.
I think a lot of the feel of the combat in GW2 is to do with how people play the game. I've found that most people who complain about the animations/sound of combat are usually the same people who stand still spamming skills.
Well, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.
A shame because I really like some of the design ideas behind the game.
Well, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.
A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
I can not remember winning or losing a single debate on the internet.
Originally posted by The_Korrigan Originally posted by AxxarWell, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
A couples hours is being generous to judge a game. If the game doesn't have something to immediately grab you, it's more or less failed at the job of getting you to enjoy playing it.
I can not remember winning or losing a single debate on the internet.
Well, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.
A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
It's not really about the combat mechanics, but more about the "feel" of the combat, so to speak. Mechanics themselves are probably fine, or thereabouts.
I'm having some problems adapting to the combat, but most of that is probably from lag. I shouldn't have started with a Sylvari I guess. Other than the fact that there are some many classes and weapon combinations, I still have no idea what I'm going to be playing come launch.
Well, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.
A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
It's not really about the combat mechanics, but more about the "feel" of the combat, so to speak. Mechanics themselves are probably fine, or thereabouts.
Pretty much every class "feels" different in combat. You should really take the opportunity to at least try more classes and more weapons. Hey, it's free for the whole week end!
Originally posted by lizardbones
Originally posted by The_Korrigan
Originally posted by AxxarWell, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
A couples hours is being generous to judge a game. If the game doesn't have something to immediately grab you, it's more or less failed at the job of getting you to enjoy playing it.
Have you never rolled the "wrong" class in a MMO, and then changed and suddenly discovered that it wasn't the game you disliked, but just the class? Happened to me quite a few times during the 17+ years I play MMORPGs.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Originally posted by The_Korrigan Originally posted by AxxarOriginally posted by The_KorriganOriginally posted by AxxarWell, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.A shame because I really like some of the design ideas behind the game.You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.You can't really judge the game in just a couple of hours.It's not really about the combat mechanics, but more about the "feel" of the combat, so to speak. Mechanics themselves are probably fine, or thereabouts.Pretty much every class "feels" different in combat. You should really take the opportunity to at least try more classes and more weapons. Hey, it's free for the whole week end! Originally posted by lizardbonesOriginally posted by The_KorriganOriginally posted by AxxarWell, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.You can't really judge the game in just a couple of hours. A couples hours is being generous to judge a game. If the game doesn't have something to immediately grab you, it's more or less failed at the job of getting you to enjoy playing it. Have you never rolled the "wrong" class in a MMO, and then changed and suddenly discovered that it wasn't the game you disliked, but just the class? Happened to me quite a few times during the 17+ years I play MMORPGs.
Yes, I've rolled the wrong class. If a game makes it possible to be lame with the player's first choice, they have failed. Especially in a free beta, where there is no cost to just giving the game up.
I have played games that are an exception, where after an hour or so the game actually picks up. They are very few and very far between. If the game isn't fun, almost from the start, by and large the game won't be fun no matter how long you play it. That's my personal experience.
None of that really matters though. What matters is that game developers don't have hours to grab players. They generally have minutes. This isn't going to change for GW2 just because it's an MMORPG.
I can not remember winning or losing a single debate on the internet.
Yes, I've rolled the wrong class. If a game makes it possible to be lame with the player's first choice, they have failed. Especially in a free beta, where there is no cost to just giving the game up.
I have played games that are an exception, where after an hour or so the game actually picks up. They are very few and very far between. If the game isn't fun, almost from the start, by and large the game won't be fun no matter how long you play it. That's my personal experience.
None of that really matters though. What matters is that game developers don't have hours to grab players. They generally have minutes. This isn't going to change for GW2 just because it's an MMORPG.
what MMO does a better job of pulling you in than GW2? within 20 minutes of starting my sylvari was in a massive event with these bone wall things poping up all over and these asura zombie things or whatever they were we had to stop. This isn't even part of the personal story which to me is interesting but not for everyone and luckily its optional if you don't want to follow it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
This is exactly how I feel about it, especially with thieves. When in a fight with more than a couple people everything becomes a blur (sorry for a lack of a better word). Theives animations (which I do really like the class) are just over the top and move far too fast to even see what's happening on screen.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
This is exactly how I feel about it, especially with thieves. When in a fight with more than a couple people everything becomes a blur (sorry for a lack of a better word). Theives animations (which I do really like the class) are just over the top and move far too fast to even see what's happening on screen.
if you are used to fps or very fast paced games this isn't really an issue. I could see how it would bother people who like the slower paced type combat though.. Also turning down the graphics you can lessen the effects of spells if its too overwhelming in terms of skill effects.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
My illusions disappear into a flock of purple butterflies. It's pretty cool. Then I called out an illusion that unloaded 2 pistols into my target, and it was extremely loud and visceral. Just fantastic sound and art direction in this game. Sorry, OP, I completely disagree with you.
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
This is exactly how I feel about it, especially with thieves. When in a fight with more than a couple people everything becomes a blur (sorry for a lack of a better word). Theives animations (which I do really like the class) are just over the top and move far too fast to even see what's happening on screen.
if you are used to fps or very fast paced games this isn't really an issue. I could see how it would bother people who like the slower paced type combat though.. Also turning down the graphics you can lessen the effects of spells if its too overwhelming in terms of skill effects.
I see your point, although I do play quite a few FPS titles for PVP. I don't think my problem stems from that, rather the manner they've done Thief animations, with all the flipping around they do. It just becomes hard to follow what my character is doing when in a PVP situation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
This is exactly how I feel about it, especially with thieves. When in a fight with more than a couple people everything becomes a blur (sorry for a lack of a better word). Theives animations (which I do really like the class) are just over the top and move far too fast to even see what's happening on screen.
if you are used to fps or very fast paced games this isn't really an issue. I could see how it would bother people who like the slower paced type combat though.. Also turning down the graphics you can lessen the effects of spells if its too overwhelming in terms of skill effects.
I see your point, although I do play quite a few FPS titles for PVP. I don't think my problem stems from that, rather the manner they've done Thief animations, with all the flipping around they do. It just becomes hard to follow what my character is doing when in a PVP situation.
I haven't found it too hard as long as you know the skill and what animation it will do and what direction you are facing when you hit the skill you shouldn't have much trouble following your characer. Unless of course it's a issue with to many people around and that's a whole other issue but if this is large scale PVP you are talking about obviously if you stay in the zerg it's going to be hard ot tell whats going on. Luckily GW2 WvWvW map has a lot of things to do so you can avoid the zerg if you wish.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
My illusions disappear into a flock of purple butterflies. It's pretty cool. Then I called out an illusion that unloaded 2 pistols into my target, and it was extremely loud and visceral. Just fantastic sound and art direction in this game. Sorry, OP, I completely disagree with you.
Mesmer ftw
Block the trolls, don't answer them, so we can remove the garbage from these forums
I totally disagree with the OP. The feeling of hitting an enemy and the THWACK that comes with it are both very pleasing to me and one of the strong points of the game that I noticed very early on, even before I played.
Originally posted by Aerowyn Originally posted by lizardbones
Yes, I've rolled the wrong class. If a game makes it possible to be lame with the player's first choice, they have failed. Especially in a free beta, where there is no cost to just giving the game up. I have played games that are an exception, where after an hour or so the game actually picks up. They are very few and very far between. If the game isn't fun, almost from the start, by and large the game won't be fun no matter how long you play it. That's my personal experience. None of that really matters though. What matters is that game developers don't have hours to grab players. They generally have minutes. This isn't going to change for GW2 just because it's an MMORPG. what MMO does a better job of pulling you in than GW2? within 20 minutes of starting my sylvari was in a massive event with these bone wall things poping up all over and these asura zombie things or whatever they were we had to stop. This isn't even part of the personal story which to me is interesting but not for everyone and luckily its optional if you don't want to follow it.
I have no idea what MMO pulls you in better than GW2. I'm sure it would be different for different people. Not everyone is going to like GW2. *shrug*
I'm not referring to myself. I'm responding to the advice that the person who doesn't like GW2 at this time just needs to play longer. I think that in a lot of cases, that's bad advice. If a game isn't fun pretty quickly, playing it longer isn't that likely to help.
I can not remember winning or losing a single debate on the internet.
I also feel that the animations and sounds in combat are seriously lacking. Very repetitive and uninspired. They do not seem to connect, or have any real impact when striking a mob or player in the game.
For me GW2 has one of the best animations and sounds I've seen in a loong time.
Agreed.
I extra got a new soundcard and a subwoofer for GW2, after I heard the great OOMPH on a friend's computer. GW2 has really great sounds, and mostly very cool animations. Tho I admit Sylvari animations are kinda boring, but other races have really good ones, IMO.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I think sound design is solid, it does what it does fine...the combat feels like it connects and the sounds don't become grating after hours of playing which is a big plus for me. Turn the bass up on your speakers and listen to those massive thumps which each hit, its incredibly meaty and with tons of players on screen you can distinctly hear tons of different abilities going off...sound design in this game is in a good place.
I absolutely cannot agree with the animations being bad, if anything it is the strongest thing I have seen with the game. You get a great feeling of momentum with the animations that I think is severly lacking in MMOs and usually only seen in single player games. Tera is about the only game that I feel compares to GW2 in the animation department, there is a great feeling in both of weight to the characters and weapons, if you jump from an elevated platform to the ground, they bend their knees and react to the fall. The animations are incredibly adaptable, even when on like a 30 degree slope the animations work off it and never look unrealistic or twisted.
I think sound design is solid, it does what it does fine...the combat feels like it connects and the sounds don't become grating after hours of playing which is a big plus for me. Turn the bass up on your speakers and listen to those massive thumps which each hit, its incredibly meaty and with tons of players on screen you can distinctly hear tons of different abilities going off...sound design in this game is in a good place.
I absolutely cannot agree with the animations being bad, if anything it is the strongest thing I have seen with the game. You get a great feeling of momentum with the animations that I think is severly lacking in MMOs and usually only seen in single player games. Tera is about the recent game lately that I feel compares to GW2 in the animation department, there is a great feeling in both of weight to the characters and weapons, if you jump from an elevated platform to the ground, they bend their knees and react to the fall. The animations are incredibly adaptable, even when on like a 30 degree slope the animations work off it and never look unrealistic or twisted.
that is one of the most impressive things I have seen also as many games do this very poorly but it flows very well in this game on uneven terrain.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Comments
TBH, I felt like this when I first started playing GW2. But as I played more, I learned why I felt like this...and then I stopped thinking the animations were lacking.
You see, when I first started playing, I didn't understand much about the combat flow of the game, and I would just fire an ability whenever it became available. And since I was low level, this worked fine in combat. The problem was that I felt like I was playing whack-a-mole with my hotbar and I felt really disconnected from my character.
I hardly knew what the attacks did, and it just felt like I was doing a continuous "stream" of damage with no real sense of "impact" for each attack.
But as time went on, I started to learn what each attack did, how long they took to cool-down, and which ones were best for which situations. As such, I approached combat differently, I would use specific attacks with intent, and I could "feel" the impact when I hit something because I had established that mental "link" between myself and my character in game. When I pressed "hundred blades," I expect my character to just whale on someone with his 2H sword, and that's what happens.
So I think a lot of it is the fact that you really get inundated with a lot of weapon skills so fast that you don't have enough time to figure them out and form a mental "expectation" of how they should work. So the result is that you feel a bit disconnected from your character until you have a chance to learn them.
At least this is how it was for me.
Are you team Azeroth, team Tyria, or team Jacob?
The Sylvari gameplay video at http://www.youtube.com/watch?v=8wJbS0AMix8&hd=1 gave a pretty good look at the Guardian's animations. I'd say the female Sylvari running animation is pretty bad. It looks like there's no gravity or weight to the movement. Perhaps rectified by choosing a male character.
The attack animations, on the other hand, as far as I can tell from the video, are very good. They're really the more important part, here. Combat tends to be the main point of these games, and you want to feel power and "oomph" when you land your blows. Guardian seems to deliver very nicely here. It's more difficult to hear the sounds since the volume is low in the recording, but from what I can hear it doesn't sound bad.
Yeh i find them somewhat lacking to maybe its the bad performance i am getting on my wifes and my pc on beta weekends. Did play gw2 also on gamescom in germany and it did feel better their but still bit floaty and not big impact compaired to like wow for example.
I think a lot of the feel of the combat in GW2 is to do with how people play the game. I've found that most people who complain about the animations/sound of combat are usually the same people who stand still spamming skills.
Well, after having tried the game this weekend I've decided it's not for me. The combat feels too glitchy and disjointed, which is something I can't stand. GW2 may do some cool things with other stuff, but the basic feel of combat puts me off too much.
A shame because I really like some of the design ideas behind the game.
You need to give it more time to fully understand how the combat works. Also, try other weapons and other classes.
You can't really judge the game in just a couple of hours.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Lacking? Seriously? There are so many attack animations, sounds and graphics that I can't even see what's happening when there's more than 10 people on my screen. It's not lag...there's just so much cr@p happening that I can't see anything. I'm going to have to tone all that stuff down if I want to see anything.
I can not remember winning or losing a single debate on the internet.
You can't really judge the game in just a couple of hours.
A couples hours is being generous to judge a game. If the game doesn't have something to immediately grab you, it's more or less failed at the job of getting you to enjoy playing it.
I can not remember winning or losing a single debate on the internet.
It's not really about the combat mechanics, but more about the "feel" of the combat, so to speak. Mechanics themselves are probably fine, or thereabouts.
I'm having some problems adapting to the combat, but most of that is probably from lag. I shouldn't have started with a Sylvari I guess. Other than the fact that there are some many classes and weapon combinations, I still have no idea what I'm going to be playing come launch.
Pretty much every class "feels" different in combat. You should really take the opportunity to at least try more classes and more weapons. Hey, it's free for the whole week end!
Have you never rolled the "wrong" class in a MMO, and then changed and suddenly discovered that it wasn't the game you disliked, but just the class? Happened to me quite a few times during the 17+ years I play MMORPGs.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
A couples hours is being generous to judge a game. If the game doesn't have something to immediately grab you, it's more or less failed at the job of getting you to enjoy playing it.
Have you never rolled the "wrong" class in a MMO, and then changed and suddenly discovered that it wasn't the game you disliked, but just the class? Happened to me quite a few times during the 17+ years I play MMORPGs.
Yes, I've rolled the wrong class. If a game makes it possible to be lame with the player's first choice, they have failed. Especially in a free beta, where there is no cost to just giving the game up.
I have played games that are an exception, where after an hour or so the game actually picks up. They are very few and very far between. If the game isn't fun, almost from the start, by and large the game won't be fun no matter how long you play it. That's my personal experience.
None of that really matters though. What matters is that game developers don't have hours to grab players. They generally have minutes. This isn't going to change for GW2 just because it's an MMORPG.
I can not remember winning or losing a single debate on the internet.
what MMO does a better job of pulling you in than GW2? within 20 minutes of starting my sylvari was in a massive event with these bone wall things poping up all over and these asura zombie things or whatever they were we had to stop. This isn't even part of the personal story which to me is interesting but not for everyone and luckily its optional if you don't want to follow it.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This is exactly how I feel about it, especially with thieves. When in a fight with more than a couple people everything becomes a blur (sorry for a lack of a better word). Theives animations (which I do really like the class) are just over the top and move far too fast to even see what's happening on screen.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
if you are used to fps or very fast paced games this isn't really an issue. I could see how it would bother people who like the slower paced type combat though.. Also turning down the graphics you can lessen the effects of spells if its too overwhelming in terms of skill effects.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
My illusions disappear into a flock of purple butterflies. It's pretty cool. Then I called out an illusion that unloaded 2 pistols into my target, and it was extremely loud and visceral. Just fantastic sound and art direction in this game. Sorry, OP, I completely disagree with you.
I see your point, although I do play quite a few FPS titles for PVP. I don't think my problem stems from that, rather the manner they've done Thief animations, with all the flipping around they do. It just becomes hard to follow what my character is doing when in a PVP situation.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I haven't found it too hard as long as you know the skill and what animation it will do and what direction you are facing when you hit the skill you shouldn't have much trouble following your characer. Unless of course it's a issue with to many people around and that's a whole other issue but if this is large scale PVP you are talking about obviously if you stay in the zerg it's going to be hard ot tell whats going on. Luckily GW2 WvWvW map has a lot of things to do so you can avoid the zerg if you wish.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Mesmer ftw
Block the trolls, don't answer them, so we can remove the garbage from these forums
I totally disagree with the OP. The feeling of hitting an enemy and the THWACK that comes with it are both very pleasing to me and one of the strong points of the game that I noticed very early on, even before I played.
what MMO does a better job of pulling you in than GW2? within 20 minutes of starting my sylvari was in a massive event with these bone wall things poping up all over and these asura zombie things or whatever they were we had to stop. This isn't even part of the personal story which to me is interesting but not for everyone and luckily its optional if you don't want to follow it.
I have no idea what MMO pulls you in better than GW2. I'm sure it would be different for different people. Not everyone is going to like GW2. *shrug*
I'm not referring to myself. I'm responding to the advice that the person who doesn't like GW2 at this time just needs to play longer. I think that in a lot of cases, that's bad advice. If a game isn't fun pretty quickly, playing it longer isn't that likely to help.
I can not remember winning or losing a single debate on the internet.
I also feel that the animations and sounds in combat are seriously lacking. Very repetitive and uninspired. They do not seem to connect, or have any real impact when striking a mob or player in the game.
Hell hath no fury like an MMORPG player scorned.
Agreed.
I extra got a new soundcard and a subwoofer for GW2, after I heard the great OOMPH on a friend's computer. GW2 has really great sounds, and mostly very cool animations. Tho I admit Sylvari animations are kinda boring, but other races have really good ones, IMO.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I think sound design is solid, it does what it does fine...the combat feels like it connects and the sounds don't become grating after hours of playing which is a big plus for me. Turn the bass up on your speakers and listen to those massive thumps which each hit, its incredibly meaty and with tons of players on screen you can distinctly hear tons of different abilities going off...sound design in this game is in a good place.
I absolutely cannot agree with the animations being bad, if anything it is the strongest thing I have seen with the game. You get a great feeling of momentum with the animations that I think is severly lacking in MMOs and usually only seen in single player games. Tera is about the only game that I feel compares to GW2 in the animation department, there is a great feeling in both of weight to the characters and weapons, if you jump from an elevated platform to the ground, they bend their knees and react to the fall. The animations are incredibly adaptable, even when on like a 30 degree slope the animations work off it and never look unrealistic or twisted.
HEAVEN OR HELL
Duel 1
Lets ROCK!
that is one of the most impressive things I have seen also as many games do this very poorly but it flows very well in this game on uneven terrain.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg