If DayZ can sustain those numbers for 6-9 months and if DayZ can prove to generate revenue beyond an initial box sale then maybe it might prove a viable approach for a niche MMO.
Exactly, having unique player adds is nice, but nearly everyone wants to try something different once!
Now if DayZ was to hold down those players (which I doubt many stayed), then it would mayhap start a new trend in MMO gaming, but until then it's just a phase.
Or better yet, wait til they add some micro-transactions or subscribtion to play....and then see where it goes....
The mod is in Alpha, has many bugs, requires the purchase of a game that you probably wouldn't play otherwise and isn't the easiest to install.
So why on earth has it racked up 666k (17-07-2012) unique players in only a couple of months, with zero marketing?
This hacked together mess of a game is making a laughing stock of the so-called AAA games because it's giving a certain niche of players exactly what they want. They're willing to ignore everything else going against it because nobody else has had the foresight to realise that people are tired of the WoW clones.
There is a huge population of burned out MMO vets who are sick of the same old questing, levelling and grinding scenario that is continually re-skinned and labelled NEW.
The MMO market is wide open for a developer with the balls to break the mold. Unfortunately that won't happen until investors get a clue and realise that the WoW style of MMO has had it's day.
Though DayZ is causing a storm, taking names, eating babies , whatever. the Game , despite 1 man a some change crew putting the Mod together. The current established companies will still cover their eyes and speak in their best Baghdad Bob voice to say "None of this is real".
More over, the Game itself still needs work, but for the recent interview of Rocket speak about adding more tools to his game to promote team work and balance out the Death Match "trust no one" mentality, the game can only go no where but Up; barring if no game threatening bugs/errors halts the games progress.
And let me touch on one important Keyword, "Tools"
SandBox's thrive on tools, and all sorts of tools. The More tools the better, esspecially if they are different from one another.
Tools to find creative ways to kill and piss people off (Bear Traps, Barb Wire, Flares.....to bring zombies on victims location)
Tools to build, To create one's Turf ( i.e. Fort Friendly, with their make shift Sand Bags Server UK 21)
and perhaps invdividual tools to promote a playstyle ( Doctor and his morphine, a Mechanic to build /repair vehicles, a pilot and his heli, a Ranger skilled of his surroundings and so on)
Mass killing is easy and can be done on cruise control, the bigger Challenge is creating assets that go beyond just player full loot
From what i have played and seen so far, Rocket is on the right track, all thats left now is continued ambition, time, and "more" new up and coming people the share the same beliefs.
DayZ's style works perfect as it is. The first initial play is a fear-driven survival frenzy, but after you know how to play and transition to a well-rounded player; the game becomes less about zombies and more about people.
Permadeath is easy because all your items can be gained again within an hour or so for well-rounded players. The rest of the time is spent doing what you want: Finding better guns, banditting, ratting, base-building, car repairing. . .
Comments
Exactly, having unique player adds is nice, but nearly everyone wants to try something different once!
Now if DayZ was to hold down those players (which I doubt many stayed), then it would mayhap start a new trend in MMO gaming, but until then it's just a phase.
Or better yet, wait til they add some micro-transactions or subscribtion to play....and then see where it goes....
I agree with this guy. Well said.
I voted no, but truthfully i would say "Not yet"
Though DayZ is causing a storm, taking names, eating babies , whatever. the Game , despite 1 man a some change crew putting the Mod together. The current established companies will still cover their eyes and speak in their best Baghdad Bob voice to say "None of this is real".
More over, the Game itself still needs work, but for the recent interview of Rocket speak about adding more tools to his game to promote team work and balance out the Death Match "trust no one" mentality, the game can only go no where but Up; barring if no game threatening bugs/errors halts the games progress.
And let me touch on one important Keyword, "Tools"
SandBox's thrive on tools, and all sorts of tools. The More tools the better, esspecially if they are different from one another.
Tools to find creative ways to kill and piss people off (Bear Traps, Barb Wire, Flares.....to bring zombies on victims location)
Tools to build, To create one's Turf ( i.e. Fort Friendly, with their make shift Sand Bags Server UK 21)
and perhaps invdividual tools to promote a playstyle ( Doctor and his morphine, a Mechanic to build /repair vehicles, a pilot and his heli, a Ranger skilled of his surroundings and so on)
Mass killing is easy and can be done on cruise control, the bigger Challenge is creating assets that go beyond just player full loot
From what i have played and seen so far, Rocket is on the right track, all thats left now is continued ambition, time, and "more" new up and coming people the share the same beliefs.
Question answered.
http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsLang=en&newsId=20120719006358&div=-251082870
what does it mean by the game will be session based?
DayZ's style works perfect as it is. The first initial play is a fear-driven survival frenzy, but after you know how to play and transition to a well-rounded player; the game becomes less about zombies and more about people.
Permadeath is easy because all your items can be gained again within an hour or so for well-rounded players. The rest of the time is spent doing what you want: Finding better guns, banditting, ratting, base-building, car repairing. . .
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
This is a great article with screenshots: http://ca.ign.com/articles/2012/07/19/the-war-z-a-new-zombie-survival-experience
BOYCOTTING EA / ORIGIN going forward.
Sandbox games are to risky to spend a decent amount of money on, and all the people with the money care about is making more.
just bumping my thread because of this link.
http://www.mmorpg.com/showFeature.cfm/feature/6627/Michael-Bitton-Two-Failures-and-the-Sandbox-Revival.html
DayZ has 1 million unique players now. So yeah, something is happening here.