Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.
I logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.
If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.
GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).
I'll be playing both...probably more TSW though.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
It does feel different because it is slightly different. Obviously the first thing you notice or will care about is the combat. It's not really any better than the alternatives it's just a different combat system and if you are not used to it, you can just keep playing until you are. You will eventually get the hang of it if you've played any FPS on PC in the last ever.
Coming from games like UT and the Jedi Knight series I had no issues mastering the combat system, even still, it's just not the type of game I'm looking for.
F^&K Blizz though, I'm still buying this b7tch!
What does Blizz have to do with anything in your post? lol
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
It's just completely different, nothing to do with quality.
So you want to do quests that require google in GW2? You call those good quests? I certainly not think TSW questing is anything special and it wouldn't work in a fantasy setting. Questing in TSW is weak, those quests you mentioned would be good in a single player game, I don't see ANYTHING remotely multiplayer about them.
Guild Wars 2 "quests", the events, are built with multiplayer in mind, there are no silly prerequisities in earlier quests or tiers (silly questing prereqs in TSW), or mob-tagging bs that stop a player from having fun. How anyone can compare quests between the two games is beyond me, TSW are single player, google-based, quests that can't work on a fantasy setting OR are worthless as multiplayer experiences. In GW2 the world is alive, there are events happening everywhere that affect the world and involve many people, people that can jump in and help whenever they want.
How and why are you comparing them is beyond me, if I want to play single player I'll play single player games.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
I agree. After 65+ hours of beta and live TSW gameplay, I was not impressed by the quests there, or very many other mechanics, and there are just some things that are outright horrible about the game imo. But alas, GW2 has renewed my faith in the industry and I am quite happy that both games exist for the different player types, or those who will play both. To each their own and all that
I've been reading some of your posts about TSW , 65+ hours testing in beta doesn't really tell much. I spent that much time just in KINGSMOUTH alone during beta testing it out, looking for bugs etc.
You saying you weren't impressed with the quests makes me wonder if you actually did them but I digress, have fun in gw2.
Wow, what happened back there, people? There are posts obviously meant as replies to me, but they're actually replying some other poster... And people are annoyed all over the place. Let's sort out our traffic and calm down, folks!
As much as I dislike having accidentally caused some sort of quote pollution up there, I'll just say a couple of things for the sake of not seeming like having hit the "flame-on" button and beamed out.
To the poster who says I was "rambling": Well, I'll just disagree. I gave my reasons to why the game has been a disappointment to me thus far. And I was clear. I laid out the play styles I tried, because I was assumed (pretty dismissively, I might add) to just "having followed the hearts". I can see you utterly disagreeing with my feelings, but I honestly can't see how you can fail to make sense of it.
To the poster who asked what games I was talking about: The last one would actually be The Secret World, where I at least felt this palpable connection to the world, the setting, and the overarching conflict - and this began as early as about an hour or two into the game. I really disliked the combat and animations though, and the experience was akin to "putting up with the combat to go through the world." As for SWTOR, a game I'm really not a fan of... I have to say even in that game, as absolutely unimaginative as it was, I felt more of a push to continue, because what was happening to my character was engaging me - I cared about that enough to go through till the end, so again, I "put up" with the rest.
In GW2 the combat mechanics and movement is quite better than the above games... but see, combat is just a "means" to me in an MMO, not the end. I have to be doing it for something I care. I haven't been able to find that here. To those who have: good for you and have a good time in there! :=)
To the poster who asked what games I was talking about: The last one would actually be The Secret World, where I at least felt this palpable connection to the world, the setting, and the overarching conflict - and this began as early as about an hour or two into the game. I really disliked the combat and animations though, and the experience was akin to "putting up with the combat to go through the world." As for SWTOR, a game I'm really not a fan of... I have to say even in that game, as absolutely unimaginative as it was, I felt more of a push to continue, because what was happening to my character was engaging me - I cared about that enough to go through till the end, so again, I "put up" with the rest.
In GW2 the combat mechanics and movement is quite better than the above games... but see, combat is just a "means" to me in an MMO, not the end. I have to be doing it for something I care. I haven't been able to find that here. To those who have: good for you and have a good time in there! :=)
Do you realize that you are looking for single player rpgs? combat mechanics are everything in a mmo .. because mmos make you feel like a part of a world by interaction with people.. not sure if you got that?
and yes combat is the way to interact ^^ .. not saying there couldnt be more - but thats it for now (development wise)
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
It's just completely different, nothing to do with quality.
So you want to do quests that require google in GW2? You call those good quests? I certainly not think TSW questing is anything special and it wouldn't work in a fantasy setting. Questing in TSW is weak, those quests you mentioned would be good in a single player game, I don't see ANYTHING remotely multiplayer about them.
Guild Wars 2 "quests", the events, are built with multiplayer in mind, there are no silly prerequisities in earlier quests or tiers (silly questing prereqs in TSW), or mob-tagging bs that stop a player from having fun. How anyone can compare quests between the two games is beyond me, TSW are single player, google-based, quests that can't work on a fantasy setting OR are worthless as multiplayer experiences. In GW2 the world is alive, there are events happening everywhere that affect the world and involve many people, people that can jump in and help whenever they want.
How and why are you comparing them is beyond me, if I want to play single player I'll play single player games.
Never mind. I forgot it's impossible to have any sort of rational debate on gaming message boards, it's always black and white, "No, EVERYTHING about THIS game is better" and then everyone gets selective about what they read and...ah never mind. As usual, it's pointless.
Originally posted by Amjoco Originally posted by WoW_Refugee Of course, this is only my opinion and I know I'll be pounced upon by the brigade of posters who think dissent is unimaginable.I logged in to try out the Asure and Sylvari races which had been missing from previous betas. It just confirmed what I was starting to feel in my gut, and that is that The Secret World's questing is miles ahead of Guild Wars 2. Miles ahead.If you're remotely honest, you'd have to admit that watering corn, feeding cows, playing with puppies, fighting off waves of creatures while a timer counts down...these are not difference makers. There's nothing new here in substance, only in presentation.GW2 has infinitely better combat and more polished PvP than TSW does, but its PvE content only feels slightly different. TSW's *is* different (and by different, yes, I mean better).I'll be playing both...probably more TSW though.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
Comments
Man tis game feels AWESOME!
There is no way in hell WoW gonna ever beat GW2!
No need roll priest class to be healer and game actually feels like mmo, or maeby its just becouse its beta and newbie zones are damm full:D
I though tis gonna be same crap what GW1 was but tis reallly feels difrend and fresh mmo.
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
What does Blizz have to do with anything in your post? lol
It's just completely different, nothing to do with quality.
So you want to do quests that require google in GW2? You call those good quests? I certainly not think TSW questing is anything special and it wouldn't work in a fantasy setting. Questing in TSW is weak, those quests you mentioned would be good in a single player game, I don't see ANYTHING remotely multiplayer about them.
Guild Wars 2 "quests", the events, are built with multiplayer in mind, there are no silly prerequisities in earlier quests or tiers (silly questing prereqs in TSW), or mob-tagging bs that stop a player from having fun. How anyone can compare quests between the two games is beyond me, TSW are single player, google-based, quests that can't work on a fantasy setting OR are worthless as multiplayer experiences. In GW2 the world is alive, there are events happening everywhere that affect the world and involve many people, people that can jump in and help whenever they want.
How and why are you comparing them is beyond me, if I want to play single player I'll play single player games.
Block the trolls, don't answer them, so we can remove the garbage from these forums
I've been reading some of your posts about TSW , 65+ hours testing in beta doesn't really tell much. I spent that much time just in KINGSMOUTH alone during beta testing it out, looking for bugs etc.
You saying you weren't impressed with the quests makes me wonder if you actually did them but I digress, have fun in gw2.
Wow, what happened back there, people? There are posts obviously meant as replies to me, but they're actually replying some other poster... And people are annoyed all over the place. Let's sort out our traffic and calm down, folks!
As much as I dislike having accidentally caused some sort of quote pollution up there, I'll just say a couple of things for the sake of not seeming like having hit the "flame-on" button and beamed out.
To the poster who says I was "rambling": Well, I'll just disagree. I gave my reasons to why the game has been a disappointment to me thus far. And I was clear. I laid out the play styles I tried, because I was assumed (pretty dismissively, I might add) to just "having followed the hearts". I can see you utterly disagreeing with my feelings, but I honestly can't see how you can fail to make sense of it.
To the poster who asked what games I was talking about: The last one would actually be The Secret World, where I at least felt this palpable connection to the world, the setting, and the overarching conflict - and this began as early as about an hour or two into the game. I really disliked the combat and animations though, and the experience was akin to "putting up with the combat to go through the world." As for SWTOR, a game I'm really not a fan of... I have to say even in that game, as absolutely unimaginative as it was, I felt more of a push to continue, because what was happening to my character was engaging me - I cared about that enough to go through till the end, so again, I "put up" with the rest.
In GW2 the combat mechanics and movement is quite better than the above games... but see, combat is just a "means" to me in an MMO, not the end. I have to be doing it for something I care. I haven't been able to find that here. To those who have: good for you and have a good time in there! :=)
Do you realize that you are looking for single player rpgs? combat mechanics are everything in a mmo .. because mmos make you feel like a part of a world by interaction with people.. not sure if you got that?
and yes combat is the way to interact ^^ .. not saying there couldnt be more - but thats it for now (development wise)
I do accept that you dont like GW2 - just saying.
Never mind. I forgot it's impossible to have any sort of rational debate on gaming message boards, it's always black and white, "No, EVERYTHING about THIS game is better" and then everyone gets selective about what they read and...ah never mind. As usual, it's pointless.
Not sure about TSW. I remember jumping up and down on a car and blowing zombies up with gas cans. Not sure what you mean about being better. /shrug
edit: It is different yes, just not better.
That quest you are talking about is the very, very first one in the game.
One later example I can give you is this; you're required to login to a laptop left in the back of a car. You need a password, and the only hint is "My Wife".
By running around a bit, you come across 2 bodies, a man and a woman. You look at their ID tags and take down their names, ID codes, and go back to the laptop and enter the woman's name. Nope. No good. No other hints. What do you do?
If you look at the name badges again, you'll notice there's an e-mail address; the domain name for that address is @orochigroup.net, if I recall. If you Google that domain name, you're led to a very professional looking corporate site for the Orochi Group. If you then go into that site's corporate employee directory and look up the name of the dead man, you get his wife's name (the dead woman is his partner, not his wife). That gets you into the laptop. You have to figure this all out yourself, there's no glowing anything to point you in the right direction.
Another quest at one point will play a long sequence of morse code for you. To progress, you have to decode it, again, without any help from the game. "Here's a .WAV file of some Morse code; figure it out."
What is GW2's equivalent to those may I ask?
Look GW2 is a different game with many awesome things...but the questing is still not as good as TSW's. No, it's not just different; it's not as good. That doesn't mean it's a bad game, and truthfully it can't (and won't be) #1 at everything.
Philosophy of MMO Game Design