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Anyone noticed the cash shop + experience/+magic find/+crafting items?

2

Comments

  • daniel!!!daniel!!! Member Posts: 400

    +50% isnt an awful lot, especially in a game where it isnt completely level dependant

    image

  • BrooksTechBrooksTech Member Posts: 163

    I am not a GW2 fan.  I own the game and I am in this weekends beta -- I am a mmo fan afterall.  For me, the game feels to chaotic.

    BUT the cashshop is not an issue.  Don't use it.  The amount of QQ over the CS is laughable

  • HonnerHonner Member Posts: 504
    Originally posted by Ramonski7
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    I'm sorry I will be getting and playing GW2 and all but.....why is EVERYONE dancing around the part in red? While clearly focusing on the exp boosters...funny but I guess love IS blind. That part is a clear advantage over those that do not frequent the cash shop. Now that I think about it...won't those that level up the fastest basically be dominating the PvP scene? And I'm NOT talking about WvWvW. They will have skills available faster that non cash shop players and able to do content that they won't.

     

    I mean really guys...do you not see this?

     

    *Note for EDIT: Just want to add that I personally do not have anything against how ANY player chooses to spend their OWN money. I just find it odd that the anti CS players and the anti-RMAH players are dancing around the obvious advantage of increasing your chances of getting stat(magic) loot by 50%. And have no issue with this at all.....AT ALL!?

    What are you talking about?

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by L0C0Man
    Originally posted by Ramonski7
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    I'm sorry I will be getting and playing GW2 and all but.....why is EVERYONE dancing around the part in red? While clearly focusing on the exp boosters...funny but I guess love IS blind. That part is a clear advantage over those that do not frequent the cash shop. Now that I think about it...won't those that level up the fastest basically be dominating the PvP scene? And I'm NOT talking about WvWvW. They will have skills available faster that non chash shop players and able to do content that they won't.

     

    I mean really guys...do you not see this?

    If you're not talking about WvW then.. nope, they won't dominate the PvP scene. When you go to structured PvP every single character is bumped to level 80, is given equivalent level 80 gear and has every skill unlocked, so absolutely no advantage there. Whatever you unlock, craft or have on PvE might carry on to WvW, but it have any effect on sPvP.

    Ok that's good to know. Because I saw more than just 1 type of structured PvP: 1v1 to 10v10, tournament and conquest.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by Connmacart
    Originally posted by Ramonski7
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    I'm sorry I will be getting and playing GW2 and all but.....why is EVERYONE dancing around the part in red? While clearly focusing on the exp boosters...funny but I guess love IS blind. That part is a clear advantage over those that do not frequent the cash shop. Now that I think about it...won't those that level up the fastest basically be dominating the PvP scene? And I'm NOT talking about WvWvW. They will have skills available faster that non chash shop players and able to do content that they won't.

     

    I mean really guys...do you not see this?

    What I see is someone who is completely ignorant about GW2 and I'm not just talking about the OP

    I admit I have been avoiding most of the hype to play in the BWEs. So it's a fair assumption to call me ignorant on the matter. I have played the original GW and I'm not cash strapped to the point where I cannot take a chance on the sequel. Especially when it's B2P. But the vemon around these parts for anything CLOSE to a paid advantage or even a hint of a CS (see WoW) and these guys are foaming at the mouth. I mean am I the only one seeing this behavior?

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by Ramonski7
    Originally posted by L0C0Man
    Originally posted by Ramonski7
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    I'm sorry I will be getting and playing GW2 and all but.....why is EVERYONE dancing around the part in red? While clearly focusing on the exp boosters...funny but I guess love IS blind. That part is a clear advantage over those that do not frequent the cash shop. Now that I think about it...won't those that level up the fastest basically be dominating the PvP scene? And I'm NOT talking about WvWvW. They will have skills available faster that non chash shop players and able to do content that they won't.

     

    I mean really guys...do you not see this?

    If you're not talking about WvW then.. nope, they won't dominate the PvP scene. When you go to structured PvP every single character is bumped to level 80, is given equivalent level 80 gear and has every skill unlocked, so absolutely no advantage there. Whatever you unlock, craft or have on PvE might carry on to WvW, but it have any effect on sPvP.

    Ok that's good to know. Because I saw more than just 1 type of structured PvP: 1v1 to 10v10, tournament and conquest.

    That's basically how it works. If you go to WvW you're bumped to level 80, but gear and unlocked skills remain the same, so while a higher level character will have an advantage, won't be big enough to let him one shoot you or you be useless in a battle. Every other kind of PvP in the game, there's no gap at all, everyone is upgraded to the same level of gear and every skill is unlocked for you to use, so it doesn't matter whether you have more or less gear or more or less skills unlocked on the PvE side.

    What can men do against such reckless hate?

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by L0C0Man
    Originally posted by Ramonski7
    Originally posted by L0C0Man
    Originally posted by Ramonski7
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    I'm sorry I will be getting and playing GW2 and all but.....why is EVERYONE dancing around the part in red? While clearly focusing on the exp boosters...funny but I guess love IS blind. That part is a clear advantage over those that do not frequent the cash shop. Now that I think about it...won't those that level up the fastest basically be dominating the PvP scene? And I'm NOT talking about WvWvW. They will have skills available faster that non chash shop players and able to do content that they won't.

     

    I mean really guys...do you not see this?

    If you're not talking about WvW then.. nope, they won't dominate the PvP scene. When you go to structured PvP every single character is bumped to level 80, is given equivalent level 80 gear and has every skill unlocked, so absolutely no advantage there. Whatever you unlock, craft or have on PvE might carry on to WvW, but it have any effect on sPvP.

    Ok that's good to know. Because I saw more than just 1 type of structured PvP: 1v1 to 10v10, tournament and conquest.

    That's basically how it works. If you go to WvW you're bumped to level 80, but gear and unlocked skills remain the same, so while a higher level character will have an advantage, won't be big enough to let him one shoot you or you be useless in a battle. Every other kind of PvP in the game, there's no gap at all, everyone is upgraded to the same level of gear and every skill is unlocked for you to use, so it doesn't matter whether you have more or less gear or more or less skills unlocked on the PvE side.

    Ok thanks for explaining the structured PvP for me. I didn't know if it only counted for Arenas, Tournaments or Conquest. Glad to see it counts for all of those.

     

    Now for the part in red. I really hope ArenaNET is on the ball with this one because in the latest two manifestation of this type of system (The bump up system)  I have experienced (TSW and SWTOR), the devs have failed in it's execution miserably. And it all boiled down to what gear and what level (TOR)/ skill (TSW) the person you were up against had. And if they give no meaning to WvW then players will be wondering what's the point?

     

    Dunno just food for thought as I've mentioned that I will be playing nevertheless.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • AeliousAelious Member RarePosts: 3,521
    Unlike any other game GW2 does not give you an advantages for being higher level so the xp mods are like cosmetic items. They are there for the people who want them, not need them.
  • AeliousAelious Member RarePosts: 3,521
    Well, you would get to end game PVE content sooner I guess but IMO GW2 is more about the journey. The irony is you'd be paying more money to make the game's initial price not worth as much.
  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Aelious
    Unlike any other game GW2 does not give you an advantages for being higher level so the xp mods are like cosmetic items. They are there for the people who want them, not need them.

     

    I just played for about 8 hours and thankful 7 of those hours were in WVW.  

     

    Just to clairify the rumors and misinformantion....Your character's level directly impacts your ability to use different weapons and skills.  As you level you unlock more abilities and powers.    Your Hitpoints and inital damage output is normalized in PvP but thats it,  the unlocks through levelling your character make you even tougher, higher damage, higher survivability, faster, more versitle, etc...

     

    So levelling faster using the item shop  is an advantage that directly impacts PvP. 

     

     

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by evemaster00
    Originally posted by Zezda

    This might seem strange to you but those items are insignificant because bonus xp and bonus magic find etc hardly give you any benefit aside from making things go a little quicker. They don't help you clear content and they don't help you in PvP.

    But then if you had spent more than 30 seconds playing the game and paying attention you would have noticed this.

    I tried the game long enough to know it's going to fail even harder than SWTOR did.

    ROFLMAO

    Apparently you have failed to realize that not everyone has the same tastes as you do.  Congratulations on saying something that makes you look thoroughly ridiculous.

    President of The Marvelously Meowhead Fan Club

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Aelious
    Well, you would get to end game PVE content sooner I guess but IMO GW2 is more about the journey. The irony is you'd be paying more money to make the game's initial price not worth as much.

    A little correction: there is no end game PVE content like in other games which makes all this utterly pointless. The only reason to actually use an xp booster is to level up a character fast so you can join your guild in a dungeon, if the dungeon is level 50 you might want to skip most content to be able to try it as fast as possible. Can't see any other bonus here.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • Eir_SEir_S Member UncommonPosts: 4,440

    So there are convenience items that aren't necessary but that some people will part with their money for.  I thought this topic was all cried out months ago.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by rutaq
    Originally posted by Aelious
    Unlike any other game GW2 does not give you an advantages for being higher level so the xp mods are like cosmetic items. They are there for the people who want them, not need them.

     

    I just played for about 8 hours and thankful 7 of those hours were in WVW.  

     

    Just to clairify the rumors and misinformantion....Your character's level directly impacts your ability to use different weapons and skills.  As you level you unlock more abilities and powers.    Your Hitpoints and inital damage output is normalized in PvP but thats it,  the unlocks through levelling your character make you even tougher, higher damage, higher survivability, faster, more versitle, etc...

     

    So levelling faster using the item shop  is an advantage that directly impacts PvP. 

     

     

    Not PvP - WvW.

    And what happens when everyone naturally reach lvl 80.

    And what happens in that siege assault that involves 100+ people, using cannons, arrow carts and other siege engines that don't care about your real level?

    WvW - is warfare. Warfare isn't balanced per Anet own design. But WvW isn't pay to win.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • VidirVidir Member UncommonPosts: 963
    Originally posted by lathaan

    why would you care? if you arent interested and got lots of time - dont buy it. its not that anyone has an advantage when lvling faster than you ;)

     Since you can buy a crafting boost it will make crafting for people that dont pay meaningless.

    One thing is xp bonus since most people dont care if other people are first to reach max level,but if you can buy a bonus for your crafting skill to get more magical stuff then that is scruwed imo.

  • SeariasSearias Member UncommonPosts: 743
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

    It is a F2P MMO but, the initial cost associated with developing an AAA MMO is quiet a lot and the you $60 is necessary to cover that. Most other F2P asian MMOs only cost a fraction of Guild War 2 to develop. Not talking about P2P games than went F2P.

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

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  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Gaia_Hunter
    Originally posted by rutaq
    Originally posted by Aelious
    Unlike any other game GW2 does not give you an advantages for being higher level so the xp mods are like cosmetic items. They are there for the people who want them, not need them.

     

    I just played for about 8 hours and thankful 7 of those hours were in WVW.  

     

    Just to clairify the rumors and misinformantion....Your character's level directly impacts your ability to use different weapons and skills.  As you level you unlock more abilities and powers.    Your Hitpoints and inital damage output is normalized in PvP but thats it,  the unlocks through levelling your character make you even tougher, higher damage, higher survivability, faster, more versitle, etc...

     

    So levelling faster using the item shop  is an advantage that directly impacts PvP. 

     

     

    Not PvP - WvW.

    And what happens when everyone naturally reach lvl 80.

    And what happens in that siege assault that involves 100+ people, using cannons, arrow carts and other siege engines that don't care about your real level?

    WvW - is warfare. Warfare isn't balanced per Anet own design. But WvW isn't pay to win.

     

    So calling it Play to Win may have be a bit extreme but you are paying for something that has an impact to player versue player in WvW. 

    As I experienced first hand...  a Higher level player in WvW is much tougher than a lower level character even with auto promotion to 80.

    The Item shop lets you buy items to level faster thus you can buy in game power until everyone in the game hits max level.  

    You may not care about buying an advantage but obviously many people do, thus the complaining on the forums.

  • WhySoShortWhySoShort Member Posts: 315
    Originally posted by Zezda

    This might seem strange to you but those items are insignificant because bonus xp and bonus magic find etc hardly give you any benefit aside from making things go a little quicker. They don't help you clear content and they don't help you in PvP.

    But then if you had spent more than 30 seconds playing the game and paying attention you would have noticed this.

    This may be the best definition of "not pay2win" I've seen so far. 

    image

  • SeariasSearias Member UncommonPosts: 743
    Originally posted by Torvaldr

    I can see this perspective, but I think it might be a little overblown.  Some of the F2P games coming out now look and play great.  I can see an up front fee for Guild Wars, but $60 seems high.  If it was $10 - 20 or more but then came with game cash or a booster pack then it would make more sense to me.

    I'm sure they're just going for the initial revenue boost and that it will eventually go on sale.  Guild Wars did and now you can get nearly the entire game for $20 or so.

    $60 is high? You pay that same amount for console games which only last for about 10 to 20 hours :P. Are MMO gamers on Welfare or something? J/k lol.

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  • thinktank001thinktank001 Member UncommonPosts: 2,144

    GW1 was B2P.  You bought it and played.

     

    GW2 is P2W.  You buy it and buy everything else from the cash shop.  Nothing wrong with it being this way.  It is just a different payment model.

     

     

  • wormedwormed Member UncommonPosts: 472

    Definitely don't regret cancelling my prepurchase and getting my money back.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by evemaster00

    +50% xp for 1 hour, to buy 5 of these will cost you £8. £8 for 5 hours of +50% xp.

    There's also one for crafting, for 50% more magic items, and a few other types of +xp ones, including one that gives you 100% more xp on your next kill within 30 seconds, reseting the timer on every kill.

    These are the kind of items i expect to see in RF online cash shops, or perfect world game cash shops.

    I do not expect to see these kind of items in a game charges £60 for the inital purchase. Ripoff.

    GW2 is a F2P cash shop game that charges you a lot to buy inital game.

     

    Yes it IS a cash shop game that charges you for the client. No one would (sensibly) argue that.

    BUT, you know what makes it ok? Aside from it not also charging for a sub, like TSW or something does?

    The game is designed to make those boosters not required

    They will only be for the super ADHD. Levelling for the normal player is very balanced. I personally feel no need to race you to level in a PvE game, thus I will not be buying them.

    Secondly, all in the cash shop can be bought with in game effort. It is play to achieve, not pay to achieve, if you choose it to be. That is a key word btw... CHOICE.

     

    In fact, the very point that everything in the cash shop can be obtained through play makes it tolerable even for a cash shop hater like me.

    I still would prefer to pay a sub, sure, but the model in place for this game does a pretty good job at keeping both camps happy I think.

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by cinos
    Originally posted by Torvaldr
    Originally posted by Searias
    Originally posted by Torvaldr

    I can see this perspective, but I think it might be a little overblown.  Some of the F2P games coming out now look and play great.  I can see an up front fee for Guild Wars, but $60 seems high.  If it was $10 - 20 or more but then came with game cash or a booster pack then it would make more sense to me.

    I'm sure they're just going for the initial revenue boost and that it will eventually go on sale.  Guild Wars did and now you can get nearly the entire game for $20 or so.

    $60 is high? You pay that same amount for console games which only last for about 10 to 20 hours :P. Are MMO gamers on Welfare or something? J/k lol.

    Except this isn't a console game.  That platform isn't relevant.  There are problems with that platform as well, but it's not for this discussion.

    As I said there are quality F2P games coming down the pipe now.  What reason does ANet have for justifying the $60 price tag for nothing.  I didn't say an up front fee isn't warranted at all, but that, at that price point, it should come with game cash and items, or it should be cheaper.

    We will have to watch if other upcoming F2P offerings (RaiderZ, NWO, PS2, EQNext, etc) can provide that spark of competition and force a price reduction or not.  Also it will be interesting to see how NCSoft starts to publish its upcoming titles.  Will Wildstar be F2P, B2P, or P2P?  How about Blade and Soul.  The next year or so will prove interesting.

    What?

    Sometimes this forum really astounds me.

    You get a heck of a lot of game for $60. If you don't see value in that then there is little hope. To say you get nothing for $60 is just down right ridiculous.

    The forum doesn't astound me, it's the ludicrous responses that people give that astounds me. I believe if most of the people in this forum were sitting around a huge conversational round table, 98% would be sitting with dunce caps on and facing the wrong direction. 

    I agree with you, this game gives way more entertainment value than any other game out right now. Especially when you consider the quality of the game compared to other AAA games out already. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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