Its resulted in millions of box sales, its gotten millions addicted to the mmorpg genere and most of them hate everything RPG (at least they complain most about rpg elements in the game)
People keep whipping up into a frothing mouth frenzy everytime a new game reinvents the wow model then rage at over how all games are the same.
Happend with every incarnation, Aion/AoC/Rift/WAR/GW2/SWTOR and im missing many. Will happen to TES once the latest versions hype has receded. Its a never ending but briliant cycle, they know people will buy the box and a month or two regardless of how much the same it is at heart.
Also, as much as i personally dont care for it, and many hate it..wow is still going strong after all these years.
The combination of EQ and DAOC stripped down to its basics and made easy and non fustrating, appealing to the lowest common denomonator...has proven to be the money maker.
Personally, i can enjoy the reincarnations for what they are, as stale as it is by now...its sometimes more fun to watch a game build massive hype "its gonna be a game changer" "revolutionize the industry" "fixes whats wrong with.." oh how i love the catch phrases...and the moment people realize its all the same game at its heart then get all mad...only to hop right back on the popularity train that runs in a giant circle...up next the same experience you just had!
Has anyone else wonderd why this site likes most the games that are not yet released?
Guild Wars 2 does not belong in that category. Please edit your post. This is not opinion, its fact. Gw2 and Wow are not alike at all aside from being a fantasy setting mmorpg. If you didnt know this i forgive you, but please educate yourself before you say things like this. it hurts my feelings.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
the originally addictive and successful wow model failed because it realized it could make a lot of quick money by making everything brain dead easy. instead of building on the world pvp that was going on for example, it took what were originally great ideas like wsg and av and nerfed them into lobby games. it then took a very successul tiered system and nefred it down to a brainless badge farming lobby game. it took a variety of interesting cities and turned them into lobbys.
in short, it failed because it took the world out of world of warcraft.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
WoW as we know it evolved over time. Easy leveling, fast travel everywhere, flying mounts, easy to get epics, easy gold, easy mobs, overpowered skills, etc all developed over time as a means to satisfy existing players and to make it easier for new players and alts to catch up.
New games use the current version of the WoW formula, thus allowing for a much shorter leveling time and making everything easier. The player isn't allowed to grow and players are forced to either grind end-game or roll an alt within a month or two of starting the game.
There is a lot of truth above. Also in bingbongbro's post.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
Originally posted by Scarlyng Originally posted by PsychowBecause the wow model isn't the wow model.WoW as we know it evolved over time. Easy leveling, fast travel everywhere, flying mounts, easy to get epics, easy gold, easy mobs, overpowered skills, etc all developed over time as a means to satisfy existing players and to make it easier for new players and alts to catch up. New games use the current version of the WoW formula, thus allowing for a much shorter leveling time and making everything easier. The player isn't allowed to grow and players are forced to either grind end-game or roll an alt within a month or two of starting the game.
There is a lot of truth above. Also in bingbongbro's post. no kidding. this should be emailed to every game studio in the world.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Originally posted by MMOExposed I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.
My question is, Why did the WoW model fail?
What did the WoW model do wrong?
appx 20 million people still pay a monthly subscription to play WoW model games.
It did not fail, supply simply began to exceed demand, there are still a large number of players who enjoy that style of game.
Individual games that try to impliment it may have failed but the style as a whole was a success and sparked a MMO revolution that if it had not happened would have kept these style of games as a niche rather than as a AAA pastime,
Because its shallow game design; The only reason it succeeded with WoW is because it happened at the perfect time and didnt demand much from peoples machines even at the time of its release.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
How do you figure the wow model failed? Its the most popular MMo of all time.
The problem lies deeper that that.
Developers come up with ideas for a game and when they try to get financial backing the guys with the $ say "why dont you do it like WoW since that is a sucessful model?"
The problem is what those financiers dont recognize. People who want a wow-like game will play wow. No new game is going to do wow better then wow. People, like me, who are tired of that model are waiting for the day when someone changes the mold.
There are 2 types of MMO players out there. Those who like WoW and those who hate it. Look how polarizing a subject it is. Companies have failed to capitalize on the later market for several years with a few exceptions (like EVE.)
What the market lacks severely is a game for non-wowers. But, that does not in any way mean that Wow and its model is a failure.
Lol. OP is funny. WoW is nowhere near a "failure". Sure lots of the coypcat's have most definatly failed. I would suggest that it's not the WoW model that's inherently flawed neccessarily, but the crappy, half-assed WoW clones that have been diareahed out of some of these companies that are attempting to "fail" just as hard as WoW. I guess it's opposite day though, so WoW is a failure I guess and all the other ones are MASSIVE success stories. Derrrp.
Originally posted by MMOExposed I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.
My question is, Why did the WoW model fail?
What did the WoW model do wrong?
Nothing really but you cant use the same model forever, people tire eventually.
The WOW model has not failed. Other developers have failed at innovation and marketing. SWTOR is a prime example. EA/Bioware produced a shallow easy to play game and sold plenty of copies. The marketed and advertised the game well and produced a substantial opening sales surge. Sadly the game was not deep enough to retain those players.
Someday another company will get the equation right.
High quality innovative game + Creative marketing and advertising = Competition for Blizzard.
Until then we will continue to see the success of the WOW model as people leave to try something else and return not long after.
Innovative + Creative ? never put those works into the current WoW as the suits have taken that game completely over! it did innovate and create until Activison bought Blizz out and a lil after BC was released. Everything after that was a str8 up cash grab nothing wrong with making money but it to me spun out of hand and made everything super easy and a rush to get gear A.K.A Carrot on a stick! A Twinkie with empty calories!
Below is where we can disscuss and come up with new ideas for Sandparks!
Originally posted by MMOExposed I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.
Forums bring out the extreme views, the bipolar views. There is such a thing as "silence of the majority". Moderate people don't post, and likely most don't even visit forums.
You have no way of knowing what the general populace really thinks. First mistake is to think forums show that when in reality they only show an small vocal minority that may or may not give any indication what the non-posters think.
Still, you could always say there's no smoke if there's no fire, but even then you shouldn't listen to what the posters say but rather try to understand why they're saying it. If you've ever worked with customers the first thing you learn is that "the customer is rarely right".
I wonder if this gross exaggeration, over-dramatisation, doom and gloom is a symptom of the scare-tactics trend in politics that has become the norm in the past decade or so. Then again propaganda is an old tool.
Fear the pot it is a gateway drug and leads to murder and violence!
Fear the immigrants they may blow you up!
...
Ah well, perhaps it is a topic for another thread.
TL;DR: WoW model did not fail. Think what you're reading and why.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Originally posted by MMOExposed I see this often on this site and many other MMO forums. Seem the general population on these sites, seem to see the WoW model as a failure.
It didn't fail, people are just tired of it when they look for a game other than WoW.
This. Listen I quit WoW after 6 mostly wonderfu years playing but it was time for me to say good bye. When I did finally cut the cord the next 3 major MMO releases wer all reskinned WoW clones. So again why would I quit a game to play the exact same thing with minute deifferences? Answer: I wont, hence the 1-3 month lifespan of the average post WoW MMO.
Finally though a light at the end of a long and dreary tunnel, Developers I think have wisned up to the fact that WoW modeled games are failing because they cant beat Blizzard at their own game, hence weve had TSW released, soon to be GW2 and by years end will ahve Neverwinter followed by TESO next year. Say what you will but the future is looking bright in my eyes.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Because you can't make better copy of wow. They have now years of expirience and one of the best developer teams in the world and you have that wow lore which is created over many years. When you are for many years wow players you will be disappointed in every kind of copies. Blizzard is Blizzard, look at D3 how huge success it is ,and why is that ? Because of Blizz. If some other team created same game as D3 they would not sale 6 mil copies like Blizz did. Huge charisma of Blizzard will never be destroyed i think
Comments
I feel like you are referring to the WoW DESIGN model and not the WoW model in place in games.
I prefer the term DIKU-derived MMO. WoW is just a MUD married to a hybrid fork of the Warcraft engine.
Perhaps it would be better called the EQ model, except that WoW has eclipsed EQ.
Over saturation of the enviroment. I dont know if you can say it has failed but too much of something is normally going to be a problem.
Because the MMOs that copied WoW were just bad games.
Pretty much every single one of them were horribly programmed and designed.
Bad MMOs made by incompetent developers is what failed not the "WoW model".
Guild Wars 2 does not belong in that category. Please edit your post. This is not opinion, its fact. Gw2 and Wow are not alike at all aside from being a fantasy setting mmorpg. If you didnt know this i forgive you, but please educate yourself before you say things like this. it hurts my feelings.
This.
I love crab legs, but I wouldn't like them so much after eating them everyday for years.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
the originally addictive and successful wow model failed because it realized it could make a lot of quick money by making everything brain dead easy. instead of building on the world pvp that was going on for example, it took what were originally great ideas like wsg and av and nerfed them into lobby games. it then took a very successul tiered system and nefred it down to a brainless badge farming lobby game. it took a variety of interesting cities and turned them into lobbys.
in short, it failed because it took the world out of world of warcraft.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
It ain't SWG/Pre-CU WITHOUT Jedi. Nough said.
What are you talking about?
There is a lot of truth above. Also in bingbongbro's post.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
no kidding. this should be emailed to every game studio in the world.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
appx 20 million people still pay a monthly subscription to play WoW model games.
It did not fail, supply simply began to exceed demand, there are still a large number of players who enjoy that style of game.
Individual games that try to impliment it may have failed but the style as a whole was a success and sparked a MMO revolution that if it had not happened would have kept these style of games as a niche rather than as a AAA pastime,
Because its shallow game design; The only reason it succeeded with WoW is because it happened at the perfect time and didnt demand much from peoples machines even at the time of its release.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
How do you figure the wow model failed? Its the most popular MMo of all time.
The problem lies deeper that that.
Developers come up with ideas for a game and when they try to get financial backing the guys with the $ say "why dont you do it like WoW since that is a sucessful model?"
The problem is what those financiers dont recognize. People who want a wow-like game will play wow. No new game is going to do wow better then wow. People, like me, who are tired of that model are waiting for the day when someone changes the mold.
There are 2 types of MMO players out there. Those who like WoW and those who hate it. Look how polarizing a subject it is. Companies have failed to capitalize on the later market for several years with a few exceptions (like EVE.)
What the market lacks severely is a game for non-wowers. But, that does not in any way mean that Wow and its model is a failure.
Lol. OP is funny. WoW is nowhere near a "failure". Sure lots of the coypcat's have most definatly failed. I would suggest that it's not the WoW model that's inherently flawed neccessarily, but the crappy, half-assed WoW clones that have been diareahed out of some of these companies that are attempting to "fail" just as hard as WoW. I guess it's opposite day though, so WoW is a failure I guess and all the other ones are MASSIVE success stories. Derrrp.
Nothing really but you cant use the same model forever, people tire eventually.
Who would want to watch Rocky IX?
What exactly is the WoW model ?
And WoW was obviously the least fail-ish game in all MMO history so far.
Innovative + Creative ? never put those works into the current WoW as the suits have taken that game completely over! it did innovate and create until Activison bought Blizz out and a lil after BC was released. Everything after that was a str8 up cash grab nothing wrong with making money but it to me spun out of hand and made everything super easy and a rush to get gear A.K.A Carrot on a stick! A Twinkie with empty calories!
Below is where we can disscuss and come up with new ideas for Sandparks!
http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689
To OP read it and learn.
http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php
Forums bring out the extreme views, the bipolar views. There is such a thing as "silence of the majority". Moderate people don't post, and likely most don't even visit forums.
You have no way of knowing what the general populace really thinks. First mistake is to think forums show that when in reality they only show an small vocal minority that may or may not give any indication what the non-posters think.
Still, you could always say there's no smoke if there's no fire, but even then you shouldn't listen to what the posters say but rather try to understand why they're saying it. If you've ever worked with customers the first thing you learn is that "the customer is rarely right".
I wonder if this gross exaggeration, over-dramatisation, doom and gloom is a symptom of the scare-tactics trend in politics that has become the norm in the past decade or so. Then again propaganda is an old tool.
Ah well, perhaps it is a topic for another thread.
TL;DR: WoW model did not fail. Think what you're reading and why.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Anyone who should read it probably wont.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Blizzard sees such threads, count their money and laugh all the way to the bank... ;-)
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
This. Listen I quit WoW after 6 mostly wonderfu years playing but it was time for me to say good bye. When I did finally cut the cord the next 3 major MMO releases wer all reskinned WoW clones. So again why would I quit a game to play the exact same thing with minute deifferences? Answer: I wont, hence the 1-3 month lifespan of the average post WoW MMO.
Finally though a light at the end of a long and dreary tunnel, Developers I think have wisned up to the fact that WoW modeled games are failing because they cant beat Blizzard at their own game, hence weve had TSW released, soon to be GW2 and by years end will ahve Neverwinter followed by TESO next year. Say what you will but the future is looking bright in my eyes.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Because you can't make better copy of wow. They have now years of expirience and one of the best developer teams in the world and you have that wow lore which is created over many years. When you are for many years wow players you will be disappointed in every kind of copies. Blizzard is Blizzard, look at D3 how huge success it is ,and why is that ? Because of Blizz. If some other team created same game as D3 they would not sale 6 mil copies like Blizz did. Huge charisma of Blizzard will never be destroyed i think
i dont like wow . but saying that it has failed is completly nonsense .