Low level zones where tweaked down in difficulty, but the higher you get in level the harder it becomes.
You cant have starter zones with to high difficulty, afterall not everyone is a master and people need to learn how to play the game.
This ^
There are some very difficult events and some that are very easy while both at the same content level. There's a variety of tasks with different level of difficulty, but overall, the higher level are you come into, the content becomes more challenging.
Later levels? Higher level? When and where exactly are these events?
Zones that are level 25+ mostly. Also trying to solo champion mob is impossible and veterans can give some challenge.
I'm not going to say you or anyone is pulling our legs on this. But we all have to be tired of promises of something better always seemingly well in front of this. To me level 25 to find a challenge (just taking your words for this statement) is too long. I get the starter area, I'd say level 5 and then kick the fuckin game in. Because what usually happens is 25 comes and goes and you are still wondering when the fun or challenge kicks in and then you have a Mo the Bartendar moment of getting fooled again!!!
the skill challenges get harder at least. around lvl 17 in the norn area there was one skill challenge that was super hard to beat by yourself. the dude kept spawning minions the longer he was alive.
Hey I fought that guy. I had to get friends to help lol
Low level zones where tweaked down in difficulty, but the higher you get in level the harder it becomes.
You cant have starter zones with to high difficulty, afterall not everyone is a master and people need to learn how to play the game.
This ^
There are some very difficult events and some that are very easy while both at the same content level. There's a variety of tasks with different level of difficulty, but overall, the higher level are you come into, the content becomes more challenging.
Later levels? Higher level? When and where exactly are these events?
Zones that are level 25+ mostly. Also trying to solo champion mob is impossible and veterans can give some challenge.
I'm not going to say you or anyone is pulling our legs on this. But we all have to be tired of promises of something better always seemingly well in front of this. To me level 25 to find a challenge (just taking your words for this statement) is too long. I get the starter area, I'd say level 5 and then kick the fuckin game in. Because what usually happens is 25 comes and goes and you are still wondering when the fun or challenge kicks in and then you have a Mo the Bartendar moment of getting fooled again!!!
I know what you mean and I can agree to some point. On the other hand there will always be some people that will find it too hard even at starter areas.
What I did at start when it was too easy just pull a bit more mobs at same time. That usually makes fights a bit more tight.
If I compare it to some other MMORPG's I was never in situation where you can pull 10 mobs and just AOE them down. Since you always have to avoid big attacks and kite around it makes fights with more mobs a lot harder. You might dodge out of 1 big attack, loose your energy, just to have other mob come in and take 50% of your hp with single blow.
If you always pull 1 mob at time and watch where you move not to pull more then it won't be too hard, not even after lvl 25 or 30 i think.
But I only got to 35 or so in these weekends so I can't be sure about later areas and rest of the game, but I know as soon as I got out out of those starting areas (1-15 or 1-17) it got a bit harder and in those zones there were some events I just couldn't do solo.
You want a challenge, ok. Killing the fire boss in the Asura starting map is pretty hard [I even think is a little bit overtuned], and overall yes the difficulty ramps up once you're level 25+.
That guy killed me and the other 15 or so people at least 30-35 times before we finally killed him
Ah I am glad someone posted about this because I was concerned as well. I thought I was just imagining it, but It did seem like mobs and pve content in the starter zones in BWE3 were significantly easier than in the previous 2 BWEs and Stress Tests. That is kind of dissappointing to be honest, but I guess since I am somewhat acquainted with mmorpgs already that it must have been alot tougher for people newer to the genre and the more active combat so they had to reduce the difficulty so people don't get frustrated.
Though I am a glad to hear that at least the lvl 15-20+ zones will remain challenging as that is one of the main draws in GW2s PvE content for me. Most of the PvE content in previous MMOs I have played in the last 5 years or so have been way too easy and the mobs were non-threatening. And the fact that it is that easy for ANET to change mob difficulty means that they can scale the difficulty up higher if it turns out the majority of people are upset at how easy it is.
Levels 1-15 you get your hand held big time. Once you hit your first 15-25 area you get knocked around a lot and have to adapt but at least by then you have ulocked some weapons fully and know the basics.
Don't judge the game by the thin end of the wedge - it is there to help you adapt and is therefore easy at first.
i cant tell how difficult 40+ zones will be in GW2
but in GW the "endgame" was rly challenging
This.
I bought GW recently just to get the main quest done and get into the overall lore a bit. Just finished Ring of Fire missions the other day and I tought about those good old games where you were actually scared to pull.
I haven't done any endgame there yet, but seeing how some main story missions are hard in original I belive in ANet to provide good challenge game that makes you think about who you pull and what else is around.
Not sure how many of us can say anything about higher zones. Areas above lvl 35 were locked in all BWE so we can only speculate at this point.
I remeber an event in 15-25 area where you had to defend caravan. At some point around 8-10 mobs came rushing on us and solo it was impossible to fight them all there near caravan. I had to run for it, pick off ones that were following me then come back and take others out very carefully. I even tried to stand there and fight them all at first but they killed me in 5 sec.
Maybe pickin 1 mob at time is too easy but it's also easy to make it harder for myself if I desire.
I actually think the game will be easier to pick up for new players coming in than for people coming from other games. Most mmos in the past do not have any type of dodge mechanic, and they don't have you move so much while in combat. I think its common sense that the starter zones will be easy, people need to acclimate to the new/different system.
I actually think the game will be easier to pick up for new players coming in than for people coming from other games. Most mmos in the past do not have any type of dodge mechanic, and they don't have you move so much while in combat. I think its common sense that the starter zones will be easy, people need to acclimate to the new/different system.
The people with the easiest transition will be those that have played many different types of games.
But really, as long as people have a bit of an open mind and willing to adapt it isn't a hard game at all.
It doesn't get any harder because you can always zerg the "events".
There's no wiping when atleast one player is diddling around while others respawn and run back.
Sure the mobs might have new abilities and use massive AoE's more often but in sense of difficulty it only depends on the amount of people you have around you. That said going alone never pays off.
First I would like to apologize if this has already been adressed in another post. I did several searches and couldn't seem to find anything specific to my concerns.
My questions go out to all of those players who spent a fair amount of time in the GW2 betas.
What is your overall opinion of the difficulty of Guild Wars 2? The couple of days I spent in the betas left me feeling unchallenged. To be fair I did not spend a great deal of time in PvP, opting to explore more of the PvE offerings (got to level 15 with a human engineer.)
Does the PvE difficulty ramp up significantly at higher levels? Would you say the major challenge lies in PvP?
The low-level zones are WAY easier than those of that game that your forum avatar is from. The higher-level zones get tougher, but not as tough as, say, BM with appropriate-level gear. Dungeons are, obviously, quite challenging. PVP is as hard as your opponents make it. :P
My experience with a pve warrior to 35 in BWE 3 was fairly easy. I died maybe twice the entire time (I got the survivor daily/weekly? fairly easily) and pretty much facerolled every mob. Was ysing a 2h for the most part (rifle switch off when i needed to) and didn't ever really dodge except for seriously obvious things. So all in all open world pve was fairly easy in my books.
The difficulty for exploration mode dungeons though....
First I would like to apologize if this has already been adressed in another post. I did several searches and couldn't seem to find anything specific to my concerns.
My questions go out to all of those players who spent a fair amount of time in the GW2 betas.
What is your overall opinion of the difficulty of Guild Wars 2? The couple of days I spent in the betas left me feeling unchallenged. To be fair I did not spend a great deal of time in PvP, opting to explore more of the PvE offerings (got to level 15 with a human engineer.)
Does the PvE difficulty ramp up significantly at higher levels? Would you say the major challenge lies in PvP?
I appreciate any input you have because I didn't have much time to play in the betas ^_^
Thanks
Easy and snoozefest.
"The King and the Pawn return to the same box at the end of the game"
Yep. The game ramps up very nicely in difficulty and challenge level. The level 2-6 sections seemed easier than ever for BWE3, but the difficulty beyond that is where it has been in previous events. Further along in the starter zones, in the level 7-17 range, you start to run across more and more content that can kick your @ss if you aren't paying attention. The level 17-25 zones are tougher still and the level 25-35 zone we got to see had some very difficult events that required changes in strategy to defeat.
I anticipate that the game will ramp up in complexity and difficulty all the way to level 80. Level scaling, which allows people to play content lower level themselves, with the character's effective level being scaled down, but XP and drops still being based on the characters true level, gives Arenanet the ability to ramp up the difficulty with out ruining the game for casuals. If content your level is too tough for you, you can always go do lower level content, level up, unlock more skills, get better gear and learn to play the game better, before you go back and try that content again.
Another thing I like about the game's design is that with content mostly being in the form of Dynamic Events, there can be some events that are designed to be very difficult, with out the threat of gating the progress of players.
The design that allows the game to be challenging and casual friendly at the same time is just incredible. I think GW2 will open the eyes of a lot of MMO developers to many possibilities they had never imagined for improving game play across the genre.
BWE1 open world difficulty was breath of fresh air. It still was not hard, but at least it was challanging some times. Even two normal mobs could kick your ass. Was really interesing and fun cause diffrent from faceroll that open world in most mmorpg's is.
This was changed down heavily though. BWE3 was faceroll in lower levels exactly like WoW, Rift or Lotro.
Very disappointing.
Seriously another game with facerool open world and explaining "but dungeons are hard!" is making me want to /facepalm.
What about all this work and diffrerentiation with DE is they are so easy?
Seriously hope higher levels DE and open world are MUCH harder and difficultu level is aggresively pumped up.
Though propably it is not.
===============
For mmorpg's open world I don't see any solution other than having diffrent difficulty SERVERS.
Cause balancing difficulty for 'avergage player' will ALWAYS leave sizeable but miniority playerbase that will find this difficulty way too easy.
Other is to develop game for niche but that's result at least up until now with very low production values and is not a solution either
Comments
I'm not going to say you or anyone is pulling our legs on this. But we all have to be tired of promises of something better always seemingly well in front of this. To me level 25 to find a challenge (just taking your words for this statement) is too long. I get the starter area, I'd say level 5 and then kick the fuckin game in. Because what usually happens is 25 comes and goes and you are still wondering when the fun or challenge kicks in and then you have a Mo the Bartendar moment of getting fooled again!!!
Hey I fought that guy. I had to get friends to help lol
I know what you mean and I can agree to some point. On the other hand there will always be some people that will find it too hard even at starter areas.
What I did at start when it was too easy just pull a bit more mobs at same time. That usually makes fights a bit more tight.
If I compare it to some other MMORPG's I was never in situation where you can pull 10 mobs and just AOE them down. Since you always have to avoid big attacks and kite around it makes fights with more mobs a lot harder. You might dodge out of 1 big attack, loose your energy, just to have other mob come in and take 50% of your hp with single blow.
If you always pull 1 mob at time and watch where you move not to pull more then it won't be too hard, not even after lvl 25 or 30 i think.
But I only got to 35 or so in these weekends so I can't be sure about later areas and rest of the game, but I know as soon as I got out out of those starting areas (1-15 or 1-17) it got a bit harder and in those zones there were some events I just couldn't do solo.
i cant tell how difficult 40+ zones will be in GW2
but in GW the "endgame" was rly challenging
That guy killed me and the other 15 or so people at least 30-35 times before we finally killed him
Ah I am glad someone posted about this because I was concerned as well. I thought I was just imagining it, but It did seem like mobs and pve content in the starter zones in BWE3 were significantly easier than in the previous 2 BWEs and Stress Tests. That is kind of dissappointing to be honest, but I guess since I am somewhat acquainted with mmorpgs already that it must have been alot tougher for people newer to the genre and the more active combat so they had to reduce the difficulty so people don't get frustrated.
Though I am a glad to hear that at least the lvl 15-20+ zones will remain challenging as that is one of the main draws in GW2s PvE content for me. Most of the PvE content in previous MMOs I have played in the last 5 years or so have been way too easy and the mobs were non-threatening. And the fact that it is that easy for ANET to change mob difficulty means that they can scale the difficulty up higher if it turns out the majority of people are upset at how easy it is.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Levels 1-15 you get your hand held big time. Once you hit your first 15-25 area you get knocked around a lot and have to adapt but at least by then you have ulocked some weapons fully and know the basics.
Don't judge the game by the thin end of the wedge - it is there to help you adapt and is therefore easy at first.
This.
I bought GW recently just to get the main quest done and get into the overall lore a bit. Just finished Ring of Fire missions the other day and I tought about those good old games where you were actually scared to pull.
I haven't done any endgame there yet, but seeing how some main story missions are hard in original I belive in ANet to provide good challenge game that makes you think about who you pull and what else is around.
Not sure how many of us can say anything about higher zones. Areas above lvl 35 were locked in all BWE so we can only speculate at this point.
I remeber an event in 15-25 area where you had to defend caravan. At some point around 8-10 mobs came rushing on us and solo it was impossible to fight them all there near caravan. I had to run for it, pick off ones that were following me then come back and take others out very carefully. I even tried to stand there and fight them all at first but they killed me in 5 sec.
Maybe pickin 1 mob at time is too easy but it's also easy to make it harder for myself if I desire.
I actually think the game will be easier to pick up for new players coming in than for people coming from other games. Most mmos in the past do not have any type of dodge mechanic, and they don't have you move so much while in combat. I think its common sense that the starter zones will be easy, people need to acclimate to the new/different system.
The people with the easiest transition will be those that have played many different types of games.
But really, as long as people have a bit of an open mind and willing to adapt it isn't a hard game at all.
It doesn't get any harder because you can always zerg the "events".
There's no wiping when atleast one player is diddling around while others respawn and run back.
Sure the mobs might have new abilities and use massive AoE's more often but in sense of difficulty it only depends on the amount of people you have around you. That said going alone never pays off.
Dungeons are a different story.
The low-level zones are WAY easier than those of that game that your forum avatar is from. The higher-level zones get tougher, but not as tough as, say, BM with appropriate-level gear. Dungeons are, obviously, quite challenging. PVP is as hard as your opponents make it. :P
My experience with a pve warrior to 35 in BWE 3 was fairly easy. I died maybe twice the entire time (I got the survivor daily/weekly? fairly easily) and pretty much facerolled every mob. Was ysing a 2h for the most part (rifle switch off when i needed to) and didn't ever really dodge except for seriously obvious things. So all in all open world pve was fairly easy in my books.
The difficulty for exploration mode dungeons though....
Easy and snoozefest.
Yep. The game ramps up very nicely in difficulty and challenge level. The level 2-6 sections seemed easier than ever for BWE3, but the difficulty beyond that is where it has been in previous events. Further along in the starter zones, in the level 7-17 range, you start to run across more and more content that can kick your @ss if you aren't paying attention. The level 17-25 zones are tougher still and the level 25-35 zone we got to see had some very difficult events that required changes in strategy to defeat.
I anticipate that the game will ramp up in complexity and difficulty all the way to level 80. Level scaling, which allows people to play content lower level themselves, with the character's effective level being scaled down, but XP and drops still being based on the characters true level, gives Arenanet the ability to ramp up the difficulty with out ruining the game for casuals. If content your level is too tough for you, you can always go do lower level content, level up, unlock more skills, get better gear and learn to play the game better, before you go back and try that content again.
Another thing I like about the game's design is that with content mostly being in the form of Dynamic Events, there can be some events that are designed to be very difficult, with out the threat of gating the progress of players.
The design that allows the game to be challenging and casual friendly at the same time is just incredible. I think GW2 will open the eyes of a lot of MMO developers to many possibilities they had never imagined for improving game play across the genre.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
BWE1 open world difficulty was breath of fresh air. It still was not hard, but at least it was challanging some times. Even two normal mobs could kick your ass. Was really interesing and fun cause diffrent from faceroll that open world in most mmorpg's is.
This was changed down heavily though. BWE3 was faceroll in lower levels exactly like WoW, Rift or Lotro.
Very disappointing.
Seriously another game with facerool open world and explaining "but dungeons are hard!" is making me want to /facepalm.
What about all this work and diffrerentiation with DE is they are so easy?
Seriously hope higher levels DE and open world are MUCH harder and difficultu level is aggresively pumped up.
Though propably it is not.
===============
For mmorpg's open world I don't see any solution other than having diffrent difficulty SERVERS.
Cause balancing difficulty for 'avergage player' will ALWAYS leave sizeable but miniority playerbase that will find this difficulty way too easy.
Other is to develop game for niche but that's result at least up until now with very low production values and is not a solution either