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This genre is dead

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  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by kantseeme
    Originally posted by Quirhid
     

    How bout this. My genre is dead. Does that make you feel better? And no where did i say i was a victim and that anyone was out to get me. Again you show us your superpower of putting words into other peoples mouths.

     

    You are portraying yourself as a victim and you are blaming the industry. That sums up your post quite adequately, I think.

    "This is all shit, and I'm suffering because of those guys."

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by Foomerang

    Bottom line. Genre is now cash shops, esports, all dev driven content, combat centric and auto socialized. Simply put, Id like to have more choices besides combat and afterthought mini games. And here we are hundreds of posts later still getting shouted down by people that like the way it is now. The funny thing is that I never said to get rid of these types of mmos. But the very thought that these new games are just not enough for some of us is too much to handle for others. Its kinda funny actually heh Nobody is threatening your "gamehood"

    Maybe you haven't acquired the refined taste that is required to appreciate the modern games, hmm? See our view now?

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Quirhid
    Originally posted by Foomerang Bottom line. Genre is now cash shops, esports, all dev driven content, combat centric and auto socialized. Simply put, Id like to have more choices besides combat and afterthought mini games. And here we are hundreds of posts later still getting shouted down by people that like the way it is now. The funny thing is that I never said to get rid of these types of mmos. But the very thought that these new games are just not enough for some of us is too much to handle for others. Its kinda funny actually heh Nobody is threatening your "gamehood"
    Maybe you haven't acquired the refined taste that is required to appreciate the modern games, hmm? See our view now?

    Its not refinement, its choice. Right now, there is far less choice in mmorpgs than there were 8-10 years ago. We have the illusion of choice because we are pigenholed into combat centric mmos. We have 1000 different ways to kill stuff and say to ourselves "look at all the choices we have!" Never stopping to think that there are so many other ways to experience a virtual world that is both challenging and rewarding.

  • kantseemekantseeme Member Posts: 709
    Originally posted by nariusseldon
    Originally posted by kantseeme
     

    I care. Because by company standards, the bottom line won't allow a triple A mmo (You know what kind of  MMOs im refering to) to be made for the sake of these abbomanations and that as a whole sucks. Using the term MMO to cluster fuck games together just for the sake of giving them a label is irresponsible.

     Irrresponsible? To whom? Language use is ALWAYS based on popular demand and convenience. You can go shout at the top of your lungs that "WOW Is not a MMO" ... very few will actually stop calling it so.

    MMO is just a label.

    If they don't make the kind of MMO you like .. well, that is too bad but how does trying to change the name of the group of games like WOW, Rift, DCUO helps?

    You yourself don't care because this doesn't effect you. But to the rest of us that have been sitting on the sidelines for YEARS waiting for something worthwhile to play, its grown tiresome and were getting tired of waiting. And it's frustrating to read posts from you and your ilk trying to belittle the situation like we should be grateful there making games at all. Well fuck that.

    "YEARS waiting"? I think you should have better things to do in your life. When i found out that EQ is a camp fest, and not a fun game, I QUIT and MOVED ON. I don't troll forums begging devs to make WOW. I only came back because now games is fun.

    You should take it easy. MMOs are just games. You won't die because you don't have one that you like. Play a FPS, or read a book.

    And there is NOTHING you can do about internet forums. Everyone can express their opinions here.

    There's a reason i haven't been buying these games. It's because i won't add to an already screwed up industry that lost its own identity years ago. You said it yourself you vote with your wallet. I do the same thing.

    "Screwed up"? From YOUR perpsective. From mine, it is great. I have fun games to entertain me. Obviously i am going to vote with my wallet. 

    I will abstain from this myriad of horrendous, carbon copy, mmos that the gaming industry has been churning out these past 7+ years. Sure these games are fun. There fun for 1 month and that about it. [mod edit]

    You won't play games that are fun for a month? And you keep complaining? I really think you need to get a life. If you play each fun game for 1 month, there are enough games to last you years. In fact, some games i won't even play for a month, so that i can have time to play more games.

    Heck, most SP games won't last a month. You really have a SERIOUS case of "the glass is half empty".

     

     

    The point is lost on someone like you. You are so fixed on one side that you cant see the others or acknowledge them.

     

    I play these games because i love the communities and friendships that can be built. I want a presistent world to play in for years not these impersonal lobby games.  You cant build friendships on these pos, wanna-be MMOS of today. There is no community.

     

    There's people like you who could give a rats ass about the person your standing next to. No time to waist getting in and out of your quick formed groups just to re que for your next intsta adventure.

     

    This is not the genre your looking for.

  • kantseemekantseeme Member Posts: 709
    Originally posted by Quirhid
    Originally posted by kantseeme
    Originally posted by Quirhid
     

    How bout this. My genre is dead. Does that make you feel better? And no where did i say i was a victim and that anyone was out to get me. Again you show us your superpower of putting words into other peoples mouths.

     

    You are portraying yourself as a victim and you are blaming the industry. That sums up your post quite adequately, I think.

    "This is all shit, and I'm suffering because of those guys."

    Are you quoting yourself or is your superpower spilling out of control putting words yet again into other people mouths?

  • kantseemekantseeme Member Posts: 709
    Originally posted by nariusseldon
    Originally posted by kantseeme

    No one is making a very serious argument by saying the "genre is dead" just like a teenager would say "My life is over!" after he/she found it things didn't go the way he/she planned. I reserve my right to ridicule drama queens. You are not a victim and nobody is out to get you.

    How bout this. My genre is dead. Does that make you feel better? And no where did i say i was a victim and that anyone was out to get me. Again you show us your superpower of putting words into other peoples mouths.

     

    YOUR genre? You don't own the genre. The accurate statement is

    "the genre YOU like changes into something you do not like"

    ... do you have to use the word "dead" to get all drama-queen like?

    Way to be literal. You know what was ment by "How bout this? My genre is dead" statement was refering to. dont be a jerk.

     

    And way to go piggy backing "drama queen" from Quirhid. Atleast your reading the posts in this thread insted of just blind posting. congrats.

  • kantseemekantseeme Member Posts: 709
    Originally posted by Foomerang

     


    Originally posted by Quirhid

    Originally posted by Foomerang Bottom line. Genre is now cash shops, esports, all dev driven content, combat centric and auto socialized. Simply put, Id like to have more choices besides combat and afterthought mini games. And here we are hundreds of posts later still getting shouted down by people that like the way it is now. The funny thing is that I never said to get rid of these types of mmos. But the very thought that these new games are just not enough for some of us is too much to handle for others. Its kinda funny actually heh Nobody is threatening your "gamehood"
    Maybe you haven't acquired the refined taste that is required to appreciate the modern games, hmm? See our view now?

     

    Its not refinement, its choice. Right now, there is far less choice in mmorpgs than there were 8-10 years ago. We have the illusion of choice because we are pigenholed into combat centric mmos. We have 1000 different ways to kill stuff and say to ourselves "look at all the choices we have!" Never stopping to think that there are so many other ways to experience a virtual world that is both challenging and rewarding.

    Theres no point in trying to talk with these people. Thier just messing with us at this point. They know what we trying to say and all they want to do is play words with friends with us and skirt the issue. Its ok though. Theres seems to be a good crop of "REAL MMOS" on the way. Let these guys play there co-op arpg single player lobby games. Good riddance.

  • AxehiltAxehilt Member RarePosts: 10,504

    @Bunnyhopper: So if psuedo-AFKable travel requires maybe 1-3 decisions in 5-15 minutes, you think that's enough decisions for travel itself to be interesting?

    The frequency of decisions isn't some absolute "more is always better" metric.

    However a baseline of decisions is required to achieve the desired amount of game depth.

    That baseline is greater than 1 decision every 5 minutes.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • kantseemekantseeme Member Posts: 709
    Originally posted by Axehilt

    @Bunnyhopper: So if psuedo-AFKable travel requires maybe 1-3 decisions in 5-15 minutes, you think that's enough decisions for travel itself to be interesting?

    The frequency of decisions isn't some absolute "more is always better" metric.

    However a baseline of decisions is required to achieve the desired amount of game depth.

    That baseline is greater than 1 decision every 5 minutes.

    Are you saying that travel must be interesting 100% of the time then? If so then thats just ridiculous. How interesting is your ride to work in the morning?

     

    Travel is travel is travel. Sometimes its interesting and sometimes its not. I dont get this travel HAS to be interesting all the time otherwise its worthless and we needz insta ports thinking.

     

    Travel is what you make of it. If you want to make it interesting then find ways to make it interesting.

     

    Travel IS game play. Make it interesting yourself. Dont rely on the devs to make it interesting.

     

     

    EDIT: I used the word INTERESTING 8 times in this post. Isent that interesting? Oh! make that 10 times.

     

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by kantseeme
    Originally posted by Axehilt

    @Bunnyhopper: So if psuedo-AFKable travel requires maybe 1-3 decisions in 5-15 minutes, you think that's enough decisions for travel itself to be interesting?

    The frequency of decisions isn't some absolute "more is always better" metric.

    However a baseline of decisions is required to achieve the desired amount of game depth.

    That baseline is greater than 1 decision every 5 minutes.

    Are you saying that travel must be interesting 100% of the time then? If so then thats just ridiculous. How interesting is your ride to work in the morning?

     

    Travel is travel is travel. Sometimes its interesting and sometimes its not. I dont get this travel HAS to be interesting all the time otherwise its worthless and we needz insta ports thinking.

     

    Travel is what you make of it. If you want to make it interesting then find ways to make it interesting.

     

    Travel IS game play. Make it interesting yourself. Dont rely on the devs to make it interesting.

     

     

    EDIT: I used the word INTERESTING 8 times in this post. Isent that interesting? Oh! make that 10 times.

     

    I'm sort of in the middle here. I think you need that constant "might happen" for most worldly travel. But I don't think you need it as an absolute "every x seconds".

    I think there are a lot of interesting things that "can" happen with travel. Not just wondering MOBs, but finding natural things like herbs and flowers, wildlife, etc.

    A lot depends on the area type. A special enchanted woods should be different than a regular woods, as well as various terrains.

    I think travel should be for exploration and hunting, and I've always dreamed of a game world that really enhanced both far beyond what we've seen so far. I want a huge world with huge terrain types in multiples. With all sorts of things to find and run across. Mysteries and meaning.

    I've always felt that there should be an instant travel option, loved UO's "recall/gate" system. This allows the best of both worlds. I think I'd like to see it limited to some degree, maybe 1 marked rune (location) per point of Intelligence or something. But I'm not sure about that. It would possibly add more importance to a player generated content that UO had, "Rune Libraries" that players created to help other players get around the game world quickly. I'm thinking here that limits would cause greater needs for more of these, as players hopscotch around the game world, and adds viability to all sorts of player constructions like Temples, Libraries, Inns, etc.

    Once upon a time....

  • The user and all related content has been deleted.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by kantseeme

    Theres no point in trying to talk with these people.

    There is indeed little point screaming doom at people who don't share your sense of defeat.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by kantseeme
     

    Are you saying that travel must be interesting 100% of the time then? If so then thats just ridiculous. How interesting is your ride to work in the morning?

     Of course travel must be interesting 100% of the time IN A GAME. If i can push a button and instantly teleport to work, don't you think i will do that and skip the commute?

    Travel is travel is travel. Sometimes its interesting and sometimes its not. I dont get this travel HAS to be interesting all the time otherwise its worthless and we needz insta ports thinking.

     If it is not interesting, or fun, why would i want to do it in a GAME? There should be an option to skip.

    Travel is what you make of it. If you want to make it interesting then find ways to make it interesting.

     No. Boring is boring. If i am walking in a desert seeing nothing but sand ... there is pretty much nothing i can do to make it interesting.

    Plus, a game is an ENTERTAINMENT product. It is the dev's job to make it interesting for me, it is not my job to find ways to make it interesting.

    Travel IS game play. Make it interesting yourself. Dont rely on the devs to make it interesting.

     No. Bad gameplay is bad gameplay (for me). It is dev's job to entertain me. If i can do that (like sing a song when i walk), why do i have to play a GAME.

     

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by kantseeme

    I play these games because i love the communities and friendships that can be built. I want a presistent world to play in for years not these impersonal lobby games.  You cant build friendships on these pos, wanna-be MMOS of today. There is no community.

     Can't? I made friends in WOW, and D3. Surely they are disposable net friends, but still people to play with.

    There's people like you who could give a rats ass about the person your standing next to. No time to waist getting in and out of your quick formed groups just to re que for your next intsta adventure.

     No i don't give a damn .. a game needs to be fun. Friends .. i have enough in real world, and there are enough on the net to play with.

    This is not the genre your looking for.

    Yes, this is exactly the genre i am looking for. Are you saying i cannot just jump into a MMO like WOW or DCUO, do a random dungeon? In fact, i will do so RIGHT NOW.

     

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by kantseeme

    Are you saying that travel must be interesting 100% of the time then? If so then thats just ridiculous. How interesting is your ride to work in the morning? 

    Travel is travel is travel. Sometimes its interesting and sometimes its not. I dont get this travel HAS to be interesting all the time otherwise its worthless and we needz insta ports thinking. 

    Travel is what you make of it. If you want to make it interesting then find ways to make it interesting. 

    Travel IS game play. Make it interesting yourself. Dont rely on the devs to make it interesting. 

    EDIT: I used the word INTERESTING 8 times in this post. Isent that interesting? Oh! make that 10 times. 

    Are you saying you drive to work for fun on your day off?

    That's weird.

    We're not talking about methods for punishing terrorists or for keeping people bored.  We're talking about games. The goal is fun.  The goal isn't to reenact all of the least interesting aspects of mundane life.

    (Although since you asked, I actually do enjoy my subway+walk into work in the morning. Not having a car commute is the best part of living in this city.  Reading, music, excercise, it's good times!)

    Travel is gameplay, but it's incredibly poor gameplay.  Since the goal of games is entertainment, implying that I have to find my own ways to make it interesting isn't going to fly.  If you're in the business of entertaining people (and game developers are) you either entertain people or you're out of a job.  You don't release a game with gaping holes in its gameplay and tell plaeyrs "make your own fun!"

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by kantseeme
     

    Theres no point in trying to talk with these people. Thier just messing with us at this point. They know what we trying to say and all they want to do is play words with friends with us and skirt the issue. Its ok though. Theres seems to be a good crop of "REAL MMOS" on the way. Let these guys play there co-op arpg single player lobby games. Good riddance.

    Free free to stop posting.

    Isn't it a little sad that you can't deal with opinions different from yours? You know that not everyone agree with you on the Internet, right?

    And what is a cop-op single player game? How do i co-op with myself?

    But yeah, i am playing co-op ARPG with a good lobby ... and will do that in the future ... probably in what the industry calls MMOs.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by kantseeme
    Originally posted by Quirhid
     

    Are you quoting yourself or is your superpower spilling out of control putting words yet again into other people mouths?

    My superpower is common sense.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Hopefully games will be getting more depth and complexity with coming releases.

    Survivor of the great MMORPG Famine of 2011

  • ScotScot Member LegendaryPosts: 24,439

    “Everything needs a break. Have you read about the guy who play D3 straight for hours and hours, and died?” – No but playing ezMMO’s I know how he feels.

    “I read till the 10th page and believe me, it's really tiresome to read all those comments, because in no way, I am going to read twenty more pages, as my eyes started to hurt as well.” – As long as we don’t kill anyone reading this we are not as bad as D3.

    "My superpower is common sense." - Is that your superpower from Marvel Heroes? Surely it won't be long before the hype express starts on that MMO, I can see it now..."Whats new at Marvel Heroes? Well our new Common Sense power set is being shown off today!"

     

    It has been a fun morning. :)

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751
    Originally posted by Axehilt

    @Bunnyhopper: So if psuedo-AFKable travel requires maybe 1-3 decisions in 5-15 minutes, you think that's enough decisions for travel itself to be interesting?

    The frequency of decisions isn't some absolute "more is always better" metric.

    However a baseline of decisions is required to achieve the desired amount of game depth.

    That baseline is greater than 1 decision every 5 minutes.

    I think it depends upon the level of intensity for those decisions and how long it takes the user to resolve them. If it is 1-3 very elementary engaging decisions which dont really engage the user all that much then it is not as good as it could be certainly. If it is 1-3 very, very engaging decisions which actually take up a great deal of that time and/or even heavily draw in the user for a decent amount of time, then that is fine.

     

    Given it is an open world system then the number of decisions and the intensity of decisions is going to fluctuate quite a lot. But I would advocate making it as engaging as possible at all times, one way or another. Giving travel more than adequate "baseline" depth, as well as all the interlinked depth from the longer term meta game and dynamic agent interactions.

    "Come and have a look at what you could have won."

  • MetentsoMetentso Member UncommonPosts: 1,437
    Originally posted by ignore_me
    Hopefully games will be getting more depth and complexity with coming releases.

    This is not likely to happen. New games eliminate a layer of complexity every time. Right now MMOs are as deep as a sheet of paper.

  • paroxysmparoxysm Member Posts: 437
    Originally posted by nariusseldon
    Originally posted by Foomerang

     


    Originally posted by nariusseldon
    Dead?

     

    The market is huge and may still be expanding. Going into a direction you do not like != dead.

    In fact, i think it is becoming MORE ALIVE, solving all the old problems (like camping & finding groups with instances & LFD/LFR), while giving a large part of the games to the players for FREE.

    It is getting BETTER.


     

    the genre is dead. not the market. the business of taking old console game concepts into the mmo space is huge. the genre that attempted to make virtual worlds is dead.

    Yeh. The genre of virtual world is dead. But MMOs are NOT virtual worlds anymore. They are lobby based co-op games .. and this genre is flourishing.

    Then they should call them what they are with a different name or acronym for that new name and not MMORPG.  Because they aren't.  There is nothing "Massively Multiplayer" about them.  It'll also make it easier to avoid them without having to wade through all the hype text to find out what kind of game it really is.

  • Asuran24Asuran24 Member Posts: 517

    To me only certains kinds of games that make up the entire genre of mmos are dead, or largely mangled an left by the side of the road for vultures to pick apart till all that is left is the pearly white bones.  Though i would say that as a whole much of the mmo genre is decaying away, over saying that the genre is dead, since alot of the features that many people see as being major parts of what defined the genre are left to rot.

     

    Where the entire fact of travel is concerned at least for me it should not have to be a game within a game kinda feature, but yet it should be an acomplishment an also a feat upon itself to gain better modes of traveling such as mounted or flying styles of travels. When you make thigns like instant travel to the instance mandatory parts of a lfg system, you makes things like ports into the instances, an other thigns that marginalize the effect of traveling that some classes have as beiing kinda meaningless. I mean using pre-lfg wow as an example there were several methods of getting to instances or places in the game world, you could always use one f the normal mundane methods, then you had the summoning stones that could be used by two characters to summon absent or far off members, then there were the mages/warlocks that could create portals nearly anywhere in the world that 3 members could use to summon people as well, as succh there were many ways of getting around wow's world it just was that the mundane methods were the most used common place. I myself see mundane travel thru the world without it being a mini-game of the game at large as well a time to relax on the way to doing content, which can be used to talk, hash out stratagies, double check supplies an such;  while the other methods of travel thru the world are for those that need to get their fast or that had the fore-knowledge to have waiting an ready to be used. To me outside of standard mounts alot of higher standards of mounts like special, flying, and other mounts that well would be much higher to gain should be more of a mark of achievement over mandatory like they are.  To me they never needed to make the lfg have a method of instant travel to the instance, since there are so many ways of minimizing the travel times as it is, although moving the summoning stones/other method of non-class based summoning of characters to the instance inside the instance would have needed to be done an would have kept the world actually slight more meaningful an populated by more then leaveling players.

     

    Another thign to me is that terran should play a part in travel as well as combat, but not just based around line of sight like alot of games have it be. Have some mounts that excell in certain terran while not in others, have bonuses an penalities that you incure when on/in some terran that can be exploited by players as well, such as being in a lake or on water an if you cast a lightning based spell it effects everyone in contact with the water, or shocking people with shifts in extreme tempature changes, or even changing the area from solid ground to a mire or mudhole that makes moment much slower.  

  • Asuran24Asuran24 Member Posts: 517
    Originally posted by paroxysm
    Originally posted by nariusseldon
    Originally posted by Foomerang

     


    Originally posted by nariusseldon
    Dead?

     

    The market is huge and may still be expanding. Going into a direction you do not like != dead.

    In fact, i think it is becoming MORE ALIVE, solving all the old problems (like camping & finding groups with instances & LFD/LFR), while giving a large part of the games to the players for FREE.

    It is getting BETTER.


     

    the genre is dead. not the market. the business of taking old console game concepts into the mmo space is huge. the genre that attempted to make virtual worlds is dead.

    Yeh. The genre of virtual world is dead. But MMOs are NOT virtual worlds anymore. They are lobby based co-op games .. and this genre is flourishing.

    Then they should call them what they are with a different name or acronym for that new name and not MMORPG.  Because they aren't.  There is nothing "Massively Multiplayer" about them.  It'll also make it easier to avoid them without having to wade through all the hype text to find out what kind of game it really is.

    I would not since they do largely have a game world that is largely just one instance of the ggame that everyone plays on for that server, even if they do have some phasing in that world i see it as a method of showing change that would happen from both time an the effect the player/s had on that part of the world.  The instances of content like dungeons are more personal experinces that would be slightly different for each player going thru them, but what happened or rather the outcome would still be largely the same regardless of which player did the instance. The world at large though can an normally does hold a massive number of players, even if that number is spread out only in certain area (in the real world massive numbers of people actually do congergate in cities, and many of those people only have a small effect on each other.), and also allows for players to enteract with any of those players in that game world as little or as much as they deem they need to. Also in what way do you have to enact with every ther player in the game for it to be a massive multi-player, when in truth just having the ability to interact with a massive number of player in a game world would be actually how most people see the meaning of "mmo" being.

  • paroxysmparoxysm Member Posts: 437
    Originally posted by Asuran24
    Originally posted by paroxysm
    Originally posted by nariusseldon
    Originally posted by Foomerang

     


    Originally posted by nariusseldon
    Dead?

     

    The market is huge and may still be expanding. Going into a direction you do not like != dead.

    In fact, i think it is becoming MORE ALIVE, solving all the old problems (like camping & finding groups with instances & LFD/LFR), while giving a large part of the games to the players for FREE.

    It is getting BETTER.


     

    the genre is dead. not the market. the business of taking old console game concepts into the mmo space is huge. the genre that attempted to make virtual worlds is dead.

    Yeh. The genre of virtual world is dead. But MMOs are NOT virtual worlds anymore. They are lobby based co-op games .. and this genre is flourishing.

    Then they should call them what they are with a different name or acronym for that new name and not MMORPG.  Because they aren't.  There is nothing "Massively Multiplayer" about them.  It'll also make it easier to avoid them without having to wade through all the hype text to find out what kind of game it really is.

    I would not since they do largely have a game world that is largely just one instance of the ggame that everyone plays on for that server, even if they do have some phasing in that world i see it as a method of showing change that would happen from both time an the effect the player/s had on that part of the world.  The instances of content like dungeons are more personal experinces that would be slightly different for each player going thru them, but what happened or rather the outcome would still be largely the same regardless of which player did the instance. The world at large though can an normally does hold a massive number of players, even if that number is spread out only in certain area (in the real world massive numbers of people actually do congergate in cities, and many of those people only have a small effect on each other.), and also allows for players to enteract with any of those players in that game world as little or as much as they deem they need to. Also in what way do you have to enact with every ther player in the game for it to be a massive multi-player, when in truth just having the ability to interact with a massive number of player in a game world would be actually how most people see the meaning of "mmo" being.

    I'm sorry, but I'm having a hard time understanding the point you are trying to make.  So, I'll try to clarify what I posted instead.

    I'm saying that MMORPG has become too all inclusive.  Games like SWTOR that are single player games with co-op or games that are basically "lobby based games with co-op" should have their own name.  They are not the same as what original MMORPGs are/were.  Just because I don't like them does not mean you should not either.  I am just saying they should have another name to identify them/catagorize them since they are not truly MMORPGs.  We already use other names for things like MMOFPSs and such.  Why not another one for this genre of game instead of trying to lump it into MMORPG where it does not by name belong.

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