Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
The thing people seem to miss, is that if wow loses half it's users, it's still by far the most popular pay to play mmo ever, and bringing in more money than any mmo ever.
I think it's the most popular mmo period given that scenario as well.
Denying that the expansion is going to sell well is just people kidding themselves, of course it's going too, more people play wow, therefore, more people will buy the expansion than other games.
It's certainly on the decline from it's highpoint, but WoW in decline is still bigger than everything else.
you should read my signature...yeah remember when sales = quality..... me neither.
secondly. we have yet to see what happens when the bulk of the annual passes comes up for renewal which should be september methinks.
and finally, if you like lobby games that's fine, continue to waste time and money on subpar content and slow updates and continual balance issues paying them money monthly that they will never use to create more content (outside of charging you $80 a pop) that's very small and that will leave you wanting, waiting for them to come out with something new for months on end. good luck with that.
we all know people aren't responsible with their money.
Do gamers buy into these simplistic pictures of anti-corporate rabble rabble because our in-game companies are such cardboard cutout villains?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
As far as i am aware it is new content, it was never mentioned prior to release or just after. Im not a huge Rift fan, but it is clear the development they have is a lot more agile than Blizzard. Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
As far as i am aware it is new content, it was never mentioned prior to release or just after. Im not a huge Rift fan, but it is clear the development they have is a lot more agile than Blizzard. Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
no one here is going to be able to accurately tell you because rift was almost like an indie game closer to release when no one knew anything at all about it during its development here. It came as a shock to most of mmorpg.com and the rest because it was ready for release but had been under development for quite some time with not many at all knowing the game even was being made. Rifts patches are not all that keep in mind , the only one to release that was significate was ember isle and they might of had a team working directly on that for months for all anyone knows . Also when Rift releases its patches it tends to be buggy and rushed , you can look at how bad conquest is currently and how many times its changed since it was on PTS to see what i mean.
While Rift may release content fast a lot of its rabid fans swear by how good trion is , but in all honestly they are no different then blizzard because its really only every couple of months you get a decent patch. People seem to think that rebalacing classes or nurfs and a couple of dungeons raids etc make up large amounts of dev time when its not the case at all. They have tools for that sort of thing from adding and scripting monsters to graphics they can add on the fly. Ive seen dungeons in indie games i did years ago completed and finished by 1 or 2 people in about 24 hours. The patches rift releases are far from all that and can be released fast. Heck they are still balancing raid mechanics on their last major raid 4 or 5 months ago to this day.
I hate wow now and will probably never return again but there is tons of people that enjoy blizzard games. You can look at the quality of D3 and go to PTS right now on wow and see that blizzard is def out of touch with its player base now though. People can measure success all they want by how much volumn they are selling but you can be on top of the world for a bit piss off people that pay your bills and you will be dead last a few months later. WOW is on its way out the door period , thats why blizzard is making titan its common sense they need a mmorpg to keep the company going until 2020 and on etc. There just isnt much left they can even do with wow that isnt going to alienate its long term fans. Heck every expansion they just reinvent themselves in wow anyways. You can go look at the new horrible talent system to see that now.
No matter how much you bash it, its still king we are sorry your game does have 10M sub. Hating will not make people leave cause that increases chances we might join a community with you flamers in it
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
As far as i am aware it is new content, it was never mentioned prior to release or just after. Im not a huge Rift fan, but it is clear the development they have is a lot more agile than Blizzard. Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
I think I may try out the free trial.
its worth a try out if you are after a wow like experience but freshened up a bit.. Interestingly if WOW and Rift came out at the same time in their current state, WOW would look absolutely awful, its only the history of the game and the commitment that existing players already have that keep it in place (i.e why leave you wow char you have invested 7 years in for a mearly freshened up version of WOW) And I am not a Rift fanboi, waiting patiently for GW2
GL
EDit, or go for GW2 in a couple of weeks, RIFT and WOW are both going to look dated and dull compared to that game
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
All the peeps saying that WoW is dead were once WoW players that got bored of the game. The game is dead to them because they don't enjoy it anymore but 10 million people still do. I can understand why they have to reassure themselves in these forums, they don't want their new toys to fail like many other have.
I'm an ex-wow player and the way I see it, the game is not dying, and the game is not a bad game, but it is a recycle bin, and players are the trash, you throw in a new batch, after a while you empty it, and then throw in some fresh trash again. The recycle bin remains the same with getting just a new coat of paint every other year. It wont stop untill more convenient recycling bin will be introduced, if even then.
Basically the game has a chance to live forever, think about all the 2 year old children out there, in 10 years they are 12 and ready to move into WoW, the game will get new players all the time since it's popular so people talk about it, and new kids grow up to join in the fun all the time. Graphics, gameplay, easy to enter and low system requirements makes it a perfect game to keep going for god knows how long.
Originally posted by Jenosyde No matter how much you bash it, its still king we are sorry your game does have 10M sub. Hating will not make people leave cause that increases chances we might join a community with you flamers in it
Brilliant.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
All the peeps saying that WoW is dead were once WoW players that got bored of the game. The game is dead to them because they don't enjoy it anymore but 10 million people still do. I can understand why they have to reassure themselves in these forums, they don't want their new toys to fail like many other have.
I'm an ex-wow player and the way I see it, the game is not dying, and the game is not a bad game, but it is a recycle bin, and players are the trash, you throw in a new batch, after a while you empty it, and then throw in some fresh trash again. The recycle bin remains the same with getting just a new coat of paint every other year. It wont stop untill more convenient recycling bin will be introduced, if even then.
Basically the game has a chance to live forever, think about all the 2 year old children out there, in 10 years they are 12 and ready to move into WoW, the game will get new players all the time since it's popular so people talk about it, and new kids grow up to join in the fun all the time. Graphics, gameplay, easy to enter and low system requirements makes it a perfect game to keep going for god knows how long.
Yep I would agree, Even when GW2 and Archage are established WOW will still have millions of players. Titan will be the real killer.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Its no longer a game I would like to play. They are tergeting a broad audience...It is dumbed down and on rails. But it will not die any time soon anyway. There are a lot of mainstream consumers that like it. And new customers that will buy a copy.
The game is no longer the game it was when it was released. And I think after MoP it will be worse... They are removing everything that more hardcore MMORPG-fans think is important. Streamlining or what ever they prefer to call it. Its tragic...
Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
You won't find many CEO's that suddenly alter the size of their staff by an order of magnitude, because some guy on the internet really thinks they should.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Let's all try to remember that Pandas are a big deal for overseas (Asian) consumers. Blizzard was seeing U.S. numbers drop, and are logically catering to their initial mega fan base, China.
Why did I say China, and not South Korea? China has had a 24 hour a day channel dedicated to the WoW RPG franchise.
Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
You won't find many CEO's that suddenly alter the size of their staff by an order of magnitude, because some guy on the internet really thinks they should.
Yes you are right a CEO will not alter the size of their player base for the sake of the comments from some guy on the 'internet' A CEO will however invest a big enough proportion of their profit base to maintain the quality of their product . Its normal practice in healthy organisations. 'CEO' of Anet does it 'CEO' of Trion does it, 'CEO' of CCP does it. See a pattern?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Some Wow players are so insecure that any game might do as well as them they make stuff up or use biased mechinisms to keep them fluffy and warm at night.
WoW may not be dieing, but it sure as hell doesnt mean Mists of lolPanda is a good expansion...more like Mists of carebear, my little pony, Kung-fu panda.
WoW players? Try the MMO players as a whole and people that visit these forums in general. People are also insecure that it makes em trash talk WoW to feel warm and fuzzy at night.
WoW is a great MMO and a great 1st MMO for someone new to the MMO scene but after a few years like any game it gets old fast. WoW needs a reboot like GW2 to really recapture their lost market or for the "Titan" project to be released.
Let's all try to remember that Pandas are a big deal for overseas (Asian) consumers. Blizzard was seeing U.S. numbers drop, and are logically catering to their initial mega fan base, China.
Why did I say China, and not South Korea? China has had a 24 hour a day channel dedicated to the WoW RPG franchise.
There you have it.
Biggest load of crap I have ever heard and completely unsupported. Their numbers are dropping because of the new MMOs which will be out in Asia too. NCSoft ring a bell? WoW simpely lost it's age of owning a monopoly over the MMO industry and now consumers will be more spread out amoung the competitions.
So was GW Factions completely targeted at Asians? Was AoC Godslayer targeted specifically for the Asians? No they weren't. Pandarians have long been in the lore and really suprised that there weren't any quests or vanity items/costumes dealing with em long before MoP. This was a long time coming.
Asian culture is popular in the US because it's exotic, numerous games and anime and movies have done very well here. The concept arts though is something that might not be so popular like the Cloud wannabes with swords 10x their size that just look utter ridiculous.
Originally posted by Bladestrom not 2 weeks of new content every 20 months.
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
I want to say it's all new content. Not sure what was promised, but I've been playing Rift since probably 3-4months after release. Honestly I have never seen a developer pump out as much content as Trion. These guys released a whole continent and a crap load of other stuff to the point people were thinking should this not be in an expansion. Then of course I think 1-2 months ago they finally announced their expansion which hits I think some time in October. This expansion promises 2 new continents which tripples the size of the map already in game, 4 more souls, 60 cap, I think 7 new dungeons, and I forgot how many raids. If I mispoke feel free to correct.
That being said I love the souls of this game. I know people call this the wow clone or whatever, but honestly Rift can hold it's own. I do wish it had say 50k more players or more so that Trion could ahve even more money. I mean seriously this team releases content after content on a ridiculous cycle. They just released conquest patch, which included pvp enhancements, the barber shop and some other things. I can't point them all out but honestly I would say read their forums and you will see how they update their game.
Comments
No offense--it may be an overstatement in response to an exaggeration--but MMOLocusts won't ever find a development rate that can possibly satisfy them. NewGame won't bring it once you've left WoW, either, nobody can.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Agree, the model of fast consumption of content wow has evolved to is unsustainable. Bizzard's know this well and have a model that is about creating a small piece of repeatable content that is replaced every 20 months or so. However with a revenue of a billion a year that could have rebuilt the game easily to break this model - but they know fine this is not the optimal profit model. Even using this model and trying to work with it, look at Rift - the developers there are putting out content faster, and thay have a miniscule proft base in comparison to blizzard. The greed is pretty revolting.
EDIT: Can you imagine if Bizzard said 'right lets invest x milllion and make zones scale to players' in a stroke all of the world content becomes viable and fun. They don't do it however because they just dont care as long as 10 million players are happy to pay their sub and repeat the same dungeons over and over.
I once spent a few weeks on a WOW private TBC server to reminise and see if the old game was good or if it was just rose glassses. It wasnt, it was still great fun. There is still a great game in there if Blizzard would only care more about the quality of their product.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The thing people seem to miss, is that if wow loses half it's users, it's still by far the most popular pay to play mmo ever, and bringing in more money than any mmo ever.
I think it's the most popular mmo period given that scenario as well.
Denying that the expansion is going to sell well is just people kidding themselves, of course it's going too, more people play wow, therefore, more people will buy the expansion than other games.
It's certainly on the decline from it's highpoint, but WoW in decline is still bigger than everything else.
you should read my signature...yeah remember when sales = quality..... me neither.
secondly. we have yet to see what happens when the bulk of the annual passes comes up for renewal which should be september methinks.
and finally, if you like lobby games that's fine, continue to waste time and money on subpar content and slow updates and continual balance issues paying them money monthly that they will never use to create more content (outside of charging you $80 a pop) that's very small and that will leave you wanting, waiting for them to come out with something new for months on end. good luck with that.
we all know people aren't responsible with their money.
Do gamers buy into these simplistic pictures of anti-corporate rabble rabble because our in-game companies are such cardboard cutout villains?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I am curious about this, (This is a real question not a snide remark) But is rift putting out NEW content on a regular basis or are they finally getting around to releasing the content that was supposed to be in the game at launch but got delayed because they released the game early and delayed things that were originally planned?
I am curious, I haven't played rift so I don't know what was originally planned or promised.
If it is new content then, Good for them. I applaud them, I have yet to try rift but it is looking more and more interesting.
On the other hand, If it was content already planned, then it would be like Vanilla WoW being release early without Kalimdor being ready, then six months down the road having a patch releasing Kalimdor, when it was supposed to be in the game from the beginning.
Just curious if anyone who followed what was supposed originally be in Rift at release knows the answer.
As far as i am aware it is new content, it was never mentioned prior to release or just after. Im not a huge Rift fan, but it is clear the development they have is a lot more agile than Blizzard. Considering Blizzard has a massive proft magin, they should be pumping out content 10 times faster than Rift (maturity of development model, experience and money to invest in a bigger dev and test team)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Finally real proof this time! Thanks!
Wow is like batman, it will never die ...
MoP will be "wow rises"
I think I may try out the free trial.
no one here is going to be able to accurately tell you because rift was almost like an indie game closer to release when no one knew anything at all about it during its development here. It came as a shock to most of mmorpg.com and the rest because it was ready for release but had been under development for quite some time with not many at all knowing the game even was being made. Rifts patches are not all that keep in mind , the only one to release that was significate was ember isle and they might of had a team working directly on that for months for all anyone knows . Also when Rift releases its patches it tends to be buggy and rushed , you can look at how bad conquest is currently and how many times its changed since it was on PTS to see what i mean.
While Rift may release content fast a lot of its rabid fans swear by how good trion is , but in all honestly they are no different then blizzard because its really only every couple of months you get a decent patch. People seem to think that rebalacing classes or nurfs and a couple of dungeons raids etc make up large amounts of dev time when its not the case at all. They have tools for that sort of thing from adding and scripting monsters to graphics they can add on the fly. Ive seen dungeons in indie games i did years ago completed and finished by 1 or 2 people in about 24 hours. The patches rift releases are far from all that and can be released fast. Heck they are still balancing raid mechanics on their last major raid 4 or 5 months ago to this day.
I hate wow now and will probably never return again but there is tons of people that enjoy blizzard games. You can look at the quality of D3 and go to PTS right now on wow and see that blizzard is def out of touch with its player base now though. People can measure success all they want by how much volumn they are selling but you can be on top of the world for a bit piss off people that pay your bills and you will be dead last a few months later. WOW is on its way out the door period , thats why blizzard is making titan its common sense they need a mmorpg to keep the company going until 2020 and on etc. There just isnt much left they can even do with wow that isnt going to alienate its long term fans. Heck every expansion they just reinvent themselves in wow anyways. You can go look at the new horrible talent system to see that now.
its worth a try out if you are after a wow like experience but freshened up a bit.. Interestingly if WOW and Rift came out at the same time in their current state, WOW would look absolutely awful, its only the history of the game and the commitment that existing players already have that keep it in place (i.e why leave you wow char you have invested 7 years in for a mearly freshened up version of WOW) And I am not a Rift fanboi, waiting patiently for GW2
GL
EDit, or go for GW2 in a couple of weeks, RIFT and WOW are both going to look dated and dull compared to that game
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I'm an ex-wow player and the way I see it, the game is not dying, and the game is not a bad game, but it is a recycle bin, and players are the trash, you throw in a new batch, after a while you empty it, and then throw in some fresh trash again. The recycle bin remains the same with getting just a new coat of paint every other year. It wont stop untill more convenient recycling bin will be introduced, if even then.
Basically the game has a chance to live forever, think about all the 2 year old children out there, in 10 years they are 12 and ready to move into WoW, the game will get new players all the time since it's popular so people talk about it, and new kids grow up to join in the fun all the time. Graphics, gameplay, easy to enter and low system requirements makes it a perfect game to keep going for god knows how long.
Brilliant.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Yep I would agree, Even when GW2 and Archage are established WOW will still have millions of players. Titan will be the real killer.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Its no longer a game I would like to play. They are tergeting a broad audience...It is dumbed down and on rails. But it will not die any time soon anyway. There are a lot of mainstream consumers that like it. And new customers that will buy a copy.
The game is no longer the game it was when it was released. And I think after MoP it will be worse... They are removing everything that more hardcore MMORPG-fans think is important. Streamlining or what ever they prefer to call it. Its tragic...
You won't find many CEO's that suddenly alter the size of their staff by an order of magnitude, because some guy on the internet really thinks they should.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Let's all try to remember that Pandas are a big deal for overseas (Asian) consumers. Blizzard was seeing U.S. numbers drop, and are logically catering to their initial mega fan base, China.
Why did I say China, and not South Korea? China has had a 24 hour a day channel dedicated to the WoW RPG franchise.
There you have it.
Yes you are right a CEO will not alter the size of their player base for the sake of the comments from some guy on the 'internet' A CEO will however invest a big enough proportion of their profit base to maintain the quality of their product . Its normal practice in healthy organisations. 'CEO' of Anet does it 'CEO' of Trion does it, 'CEO' of CCP does it. See a pattern?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Couldnt say it better myself
WoW players? Try the MMO players as a whole and people that visit these forums in general. People are also insecure that it makes em trash talk WoW to feel warm and fuzzy at night.
WoW is a great MMO and a great 1st MMO for someone new to the MMO scene but after a few years like any game it gets old fast. WoW needs a reboot like GW2 to really recapture their lost market or for the "Titan" project to be released.
Biggest load of crap I have ever heard and completely unsupported. Their numbers are dropping because of the new MMOs which will be out in Asia too. NCSoft ring a bell? WoW simpely lost it's age of owning a monopoly over the MMO industry and now consumers will be more spread out amoung the competitions.
So was GW Factions completely targeted at Asians? Was AoC Godslayer targeted specifically for the Asians? No they weren't. Pandarians have long been in the lore and really suprised that there weren't any quests or vanity items/costumes dealing with em long before MoP. This was a long time coming.
Asian culture is popular in the US because it's exotic, numerous games and anime and movies have done very well here. The concept arts though is something that might not be so popular like the Cloud wannabes with swords 10x their size that just look utter ridiculous.
I want to say it's all new content. Not sure what was promised, but I've been playing Rift since probably 3-4months after release. Honestly I have never seen a developer pump out as much content as Trion. These guys released a whole continent and a crap load of other stuff to the point people were thinking should this not be in an expansion. Then of course I think 1-2 months ago they finally announced their expansion which hits I think some time in October. This expansion promises 2 new continents which tripples the size of the map already in game, 4 more souls, 60 cap, I think 7 new dungeons, and I forgot how many raids. If I mispoke feel free to correct.
That being said I love the souls of this game. I know people call this the wow clone or whatever, but honestly Rift can hold it's own. I do wish it had say 50k more players or more so that Trion could ahve even more money. I mean seriously this team releases content after content on a ridiculous cycle. They just released conquest patch, which included pvp enhancements, the barber shop and some other things. I can't point them all out but honestly I would say read their forums and you will see how they update their game.