It looks like you're new here. If you want to get involved, click one of these buttons!
No, I didn't say 'healers'. I said Monks. Please read the post before voting! TL;DR: Melee, martial arts, non-healing monks
Ok, so I gotta say I really like the idea of monks. In my mind a Monk is more of a unarmed combat, and graceful combat than anything else.
This occured to me when I was thinking what Zotoh Zhaan would have been in Guild Wars. The answer is, she would have been a monk. For those that don't know who I'm talking about, she was a character on Farscape. She was a peaceful being, sort of priestess, but she was far from harmless. Her fighting skills often took others by surprise since no one expected her to be a good fighter from her looks.
In fact, Monks can probably be made without having any sort of focus on healing, only focus on unarmed combat and surpise. Weapons for them could include the more martial art blunt weapons, like staves (non-magical attacks), nunchucks, and maybe small bladed weapons like daggers. Some ranged stuff maybe Shuriken-like weapons?
Their special abilities (the F1, F2) could be switching between different fighting styles (akin to Atunements of Elementalists). A fast and mobile style, or a slow and methodical one. A fast style could focus less on damage, and more on conditions and control, like confusion, cripple, knockdown, daze, stun launch. A heavy style would inflict more damage and deal things like vulnerability.
Even without the necessity of healers in GW2, the Monk can still be brought back as a medium, or light armored melee fighters..plus, I like the idea of a zen-like character who can throw you across the room without breaking a sweat.
I'm curious what other people think, and I'm debating proposing this to ANet. In fact, here's a poll!
Comments
what? did someone say addon? yes? kk
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Would be really cool to see.
most of the Monk abilities are in the Guardian class. They could add a monk like melee fist class though but only after adding in Dervishes or some form of a Magic/Melee class like a Death Knight from WoW or a Thane from DAoC.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I would be glad to see monks returning in an expansion pack as a martial artist rather than healer.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I am all for it. Less because of the unarmed combat aspect, more to do with the philosophical side of things.
I have a feeling that we will see some sort of a monk/martial artist type class when ArenaNet releases the Cantha expansion.
A monk would work nicely within GW2, I'd think, and I bet we'll see one in a cantha themed expansion... probably along with a new race, a shorter, stubbier variant of the koden (think bipedal polar bears) that probably uses black war paint around the eyes.. (ok, ok, just kidding).
A monk with healing can work, something like when the elemental goes water attunement. Also for damage dealing, in GW1 the heroes group I use has two monk/mesmers on it.... both as heavy damage dealing, with a paragon filling in as healer.
What can men do against such reckless hate?
Yeah, Cantha expansion. I wouldn't be surprised at all if we saw a martial artist character there. And actually, since every class in GW2 can melee, range, and heal...I think it would be cool if they combined the ritualist with a martial artist. He could use his sprit powers for ranged, and martial arts with weapons for melee...kind of like how mesmer and guardian work.
Are you team Azeroth, team Tyria, or team Jacob?
If they did bring them back, we will see all the posts claiming "A-net copied WoW!!1". Haha.
Monks are not martial artists, they are normal people worshipping god and living in secluded area.
There is lore problem with monks. It can be of course fixed, but probably owuld need some pushing of the story forward past the imminent Dragon danger.
First thing, monks were tied closely to religion. It worked fine when the only playable race were humans but how do you make Charr or Norn or Asura monks? Those races don't belive in The Six. Second issue is the fact The Six went silent somewhere between the GW1 and GW2 and no longer respond to prayers as they used to. Of course if we deal with dragons maybe they will return, but for now it would hard to fit them in.
Similar issue is with Dervishes which were also tied to religion and really don't have place outside of human race. Norn have their spirits, Asura have th Eternal Alchemy, Charr have their warmachines, Sylvari have..well, messed up childhood :P
Would love to see both of those classes have a comeback at some point, but it will require some proper story background to make it actually work without leaving a giant plothole in the middle.
In most RPGs monks are martial artists.
I've been craving a great monk class since I quit playing EQ... so like 13 years. Diablo III did not do it for me, nor did the play style of the original Guild Wars monk. WoW's monk looks... well I don't know they might be fun, but that would require that I play WoW again.
Anyway, yes please bring back monks.
I am pretty sure zotoh zhaan would have been a sylvari water elementalist or necromancer, not a monk.
Anyways, there isn't really enough in your basic outline that makes this seem distinct enough from the current classes.
Maybe if you put it like this:
I used to TL;DR, but then I took a bullet point to the footnote.
Well, the Charr also had healers in GW1, and they only worshiped the Titans, who were pretty much all about destruction and aren't really Gods, tbh.
I don't see any problem introducing Monks at all though. Healing skills can just be attributed as regular magic, but as I mentioned, it's possible to make them less Healers and more Fighters. If even Engneers can get some healing, Monks can surely get healing skills too, without the need for gods. Maybe you can attribute their diminished healing capabilities in terms of Lore due to the gods being gone (or not as active, whatever)
And I also don't think that Guardians' existence prevents Monks. Guardians do have some smiting-like abilities, but Monks are nothing like them, in spirit, or in style. That's one of the reasons I think a more martial-oriented, less healing Monks would make a more unique addition.
So you want a diablo 3 monk in the next expansion, personally id rather see a dervish in the next expansion but who knows what might pop up.
Fairly certain the next expansion will have something to do with the race that lives behind that big ol green wall, just a guess though.
edit. hand wrap? hahahaha thats a brainfart if i ever saw one, funny though :P
My original post is more of an idea than a detailed suggestion. Fleshing out ideas with others works best in my opinion.
Anyway, as for your more detailed suggestion:
You know, the hand wraps idea could be turned into Fist Weapons. So then you would have weapon models like Katars, Claw Weapons, Cestus (which is more akin to your hand wrap idea). I do like the idea of the different fighting styles like elemental attunements.
Instead of giving them a wide variety of weapons, I'd keep their weapon selection smaller and focus more on the fighting stances. Giving them their ranged and utility attacks through the attunements. I'd say keep Fist Weapons for main and off, staff, and then maybe axes or maces.