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Well, it seems that finally all the waiting did get rewarded.
Americans are in campaign (from TIER 2)
For Inf, the semi-auto are liked by almost every Inf-player
The US-BAR is at least an absolute equivalent to MG 34.
It was announced, that better working HE will come into the game (guess in 1.35)
Brits will get the Achilles (M10-C with 17Pdr), which enables the Brits to counter the Tiger at long distance armored vehicle duells
Axis will get the Pz III L with long barreled 50 mm gun (not shure does the loadout will be 78 shells or 64 shells with increased MG-rounds)
SD will be changed (more carrots instead of stick) and more promising stuff.
Overall - the best news since 2006!
Comments
Still on my trial and there was only 21 players(Axis) in the EU TZ yesterday in Julich defense, sorry but they need to address greater issues like $18 a month sub and the countless bugs, I can't see this update will change this fact.
Just cranked up my free-play account again. Time for my yearly wwiionline reevaluation....
It wont change anything. THey need to stop wasting time and money on on adding new skins and add new maps. Sadly, the one thing that would bring in the most people might be a graphics update. Something that will never happen. I'd come back to kill commies.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
I agree, 50% of the update is new skins, what worries me is the very low population in the EU TZ, I can't justify paying $18 on a game with side population no more than 40 for the whole map, maybe the map needs to be smaller, I don't know. Like I said in my very first post I made on this forum, I was willing and did pledge $500+ to CRS KS for RA but the fear mongering they put out to their community is shocking.
"RA needs to be a success or WW2OL will fail" very classy CRS, very classy.
Too little and waaaaaaaaaaaaaaaaay too late.
Life IS Feudal
You're right in that it won't happen. No way do they have the resources to introduce a new engine/graphics update.. especially after they just updated it not too long ago.
I do think a new map/theater would be great for them.. but again.. how can they do this without money? They would have to work on new terrain, new vehicles, new weapons, new armies, new buildings, new game mechanics, etc. That's a lot of time, effort and money for what would be essentially a new game. I mean when you stop and think about it.. what new goodies in the past couple years have we seen for WWIIOL? A handful of new weapon(s) and US skins?
Increasing the subscription rate to <$18 was a shot in the foot. And it's not like it was a "we need to make more money so we can better develop our game" descision; it was a "no one is subscribing to this game anymore so in order for WWIIOL to stay afloat we need to increase the prices while we cross our fingers for the RA Kickstarter" decision.
Currently Playing:
nothing
Hm, when reading my posts - i am not "diplomatic" (wrapping critism into nice words) - i like to point straight to things.
Now - about the price.
Well, everyone who ever played this game knows how unique this game is. Does any other game has such a large map where you can travell from one end of the map to the other end and don´t need to "reload" or change mission.
You can walk, drive or fly (as long as you have enough fuel left.) This is something hardly found anywhere else.
Yes, the evolution of the game went into a direction which a part of players didn´t liked it.
Thinking of the past, there wasn´t that nice graphics - gameplay and fun was much more important than graphics.
No wonder, the "new clientel" coming from arcade-shooters are expecting lots of "eye-candies", while players who played the game for years propably enjoy the gameplay even with the old x-bushes.
Imho, the gameplay is much more important than the "eye-candys" - having the freedom to participate on large scaled battles - or creating small skirmish by your own is something each "objective-based" game cannot provide.
Okay, the dependance on the HC lowered those options a lot - and took away a lot of different layers of gameplay.
TOEs are something which splitted the playerbase into two fractions - those who love it and those who are hating it. (i am at the second fraction, but still playing; well less than before, but still)
The announcement of new equipment - even when lot of it just got "repainted", while some are also new - that is a promising start into the right direction. Many old names are seen recently in game. I do hope, that devs might think about a good compromise between brigade based equipment and a "creation of somewhat preTOE - gameplay". From pre-TOE times many missed the large tank columns, the manual overstock (its lousy 100% now, but due to brigade/supply-warping totally useless) is gone and with the frequent overstocking the supply-cut and hunting supply-cutters as well disappeared.
Anyway - getting new equipment says one important thing:
The focus perhaps will switch from "shoebox-arcade-shooter-kiddies" back to the focus on serious playing war-simmers.
That doesn´t mean, graphics will get worse or stagnate, but the main focus is on serious gameplay and new playable stuff.
What does a war-simmer whishes more?
About the pricing - well, i don´t have hundreds of thousand euros on my bank account and have to think twice when spending money. But one thing is pretty shure for me - I rather will quit smoking than quit playing (if the game went further into the recently announced direction).
What is real good fun in a game worth? A lot more than just 18.- $ a month!
I just see it that way - less fun in game, more evenings in bars (more money spend somewhere else than in game) - more fun in game - less drinking beer and more playing. So the raise of subscription fees to 18.- a month will be compensated double and triple when more fun in game is back. Before i´ve said, this game is unique (mapwise), so it is unique in pricing too - which is okay.
Oh, and you want to play cheaper - why do a monthly payment then? Figure out how much is the monthly cost when prepay a year - or becoming a builder (which i did) - a silver account enables you to play for five years for just 100.-$ a year, which is less than 10.-$ a month - isn´t that cheap enough?
First off I highlighted the lack of players in the EU TZ, I counted around 20 odd players in the WHOLE map,yes,I guess it is a niche but it won't be much longer as I know a few games being dev. now. but I won't name them as it's not really part of the argument.
This highlights is it worth 18$, it isn't, I agree that in the grand scheme of things it isn't much money, but you expect the best quality of product for that price for a MMO, let's not compare it to real life stuff, as you should do that too.
WW2OL is the most expensive pay per month MMO and with the bugs, and the game grinding to a slide show when there 40-60 players in a contested town isn't good enough,plus hacking/cheating has become a problem I've noticed during the past week.
There is many people who do not want to give a heap of cash to this game like the prepay per year scheme, you're locked into a contract if you don't pay in full(especially during a recession), is the game really going to last that long?and above all past experiences with other MMOs/Games that have collapsed after giving them money e.g APB
Yesterday I was online there was NO HC online for Axis! no flags could be moved and it made the "ww2 experience" a joke, things seriously have to change in this game to make it a "cut above the rest". CRS scaring the player base with the "Success of RA is a must to keep WW2OL alive" scares potential investors (like me) away.
I even tried to help out by becoming a "builder" put Bloo hasn't even contacted me about it and he's taken the page down for it, why should I chase a company to help? I'm not bashing WW2 at all, it HAS potential, but for the price,bugs,and lack of player base it's very hard to justify recommending it to anyone.
P.S Don't take this personally, as I can tell you love this game and makes you very happy, but if people do not criticise a product things wont be implemented to improve it (I have a lot of experience with that regarding games) I will wait with baited breath how CRS is going to fix this game instead of doing projects in China for example which provided no real income to their company and to acutally concentrate on a product that their customers,like you "love"
I do agree with you that gameplay comes first. Having said that, however, enhancing the graphics shouldn't be scoffed like it's just for people who want pretty things to look at.
It's not just about eye candy in a lot of cases. For a game like this (where most players are WWII/military buffs) it can enhance the immersion ten fold (explosions, destruction, weapons, vehicles, gritty feel of it all, etc). Another plus is that it can change the way people play the game.. say by allowing more ways to hide (e.g. better foliage) or meshing in with the use of camoflauge in the surroundings. Then there's the whole enhancing the engine so it adds new features. For example, allowing users to dig into the terrain (which as far as I'm aware they can't do with this engine).
So, in my opinion, upgrading the graphics/engine can breathe new life in what for a lot of people is a "stale" game.
When I mentioned their lack of progress I wasn't actually trying belittle their efforts. I'm with you that it's a step in the right direction. I was just emphasizing the lack of resources they have. In other words -- if they have trouble adding the small things (again, not to downplay their efforts) don't exactly expect them to implement drastic changes such as a new engine or different theater. It's not going to happen unless they come into a lot of money.
In the grand scheme of things $18 isn't a lot of money. That's just a couple hours of working for a lot of people. So this isn't so much a case (for me, at least) of not being able to afford it as it is a case of not thinking it's worth it. Let me explain..
What I look forward to in this game is the massively multiplayer aspect. That is to say I love being involved and participating with massive amounts of players and launching widespread attacks. Yet at the time I quit there was none of that. There must have been no more than a hundred players online at a given time -- which should be noted they weren't in the same attack as me. Is this game unique? Yes. Can you still have fun? Yes. But, in my opinion, it's just not worth it to pay monthly when at its current state I can go find a new game and have almost the same fun.
I guess I could go the cheaper (and smarter) route by purchasing a plan.. but I don't want to be locked into the game because I don't how my schedule would be. Same goes for the builder plan.. plus who knows if this game will be here in a year. That's an issue with me, though. I rarely buy ahead of a game unless I know for sure I'll be playing for that time.
Currently Playing:
nothing
Pauker, you enjoy the game, good for you. I dont think anybody here is gonna dissuade you from playing what you love. However, putting on blinders to all issues that CRS created is not helping you.
Also, what war sim? Where is the war? When CRS introduced MSP's into the game, you think that added to the war sim? No , they were catering to the typical FPS shooter type. THose type of players are looking for instant gratification. That is not a war sim. Drving a truck up to a town and spawing hundreds of from one spot, lame. What about the fact that a Tiger can be taken out by just about any gun allies use? No way any sherman can take out a Tiger with a frontal shot, only in this game.
Also, like the player mentioned above, I too have played maps where no HC were around for axis for hours. We just sat there watching AO's pop up one after another for allies while could do nothing. Supply being lost, whole brigs trapped. CRS has serious issues and just does not have the money or talent to fix the game. Cheapo updates like re-skinned vehicles is not content or add to the war sim. Considering the time in which we are supposed to be fighting, most of the equipment we use should not be available. THat equipment should be saved for new maps.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
Not going to go into the mechanics and balance issues that are in this game and have been there for, oh years. But I am going to say, WWIIOL is dead, let it die. Everything that CRS has done in this game can be done in a ARMA mod including the supply system, and done better. WWIIOL was a unique concept but now most of the world is "over" WWII. Even the big named FPS companies arent even putting out WWII shooters. We have 4million different modern warfare knockoffs, black ops and special snowflakes FPS out there now.
CRS missed the bus on this one and they were driving it. They could have had the biggest persistant FPS ever, instead they failed to listen to advise from community members who knew what was going on in game and knew how real equipment worked.
In closing, if people want a decent persistant FPS, I suggest moving on to Planetside 2, or one of the Arma2 mods. There is a great WWII Arma2 mod.
So much crap, so little quality.
Well, i bet that i can say that i was/am vocal enough about things which i didn´t like at BGE - just referring to the topic: "what i dislike at BGE", but i also think - even when i sorely missing many features (gone by lots of changes to the game) - we should be fair.
That means, it seems that now propably the developers have changed their mind and at least don´t drive the game further into the wrong (imho) direction.
Shure, lot of things should be looked at.
As an axis tanker, i do hate to have no later equipment than a ´42 tiger against ´44 allied tanks. Hell, when it came to complaints of axis air, the frequent replies from allied side was: "go and complain at the manufacturer, they produced the planes..." - but exactly the same "manufacturer" produced advanced tanks too. Unfortunately - what is good for the goose isn´t good for the ganter and when there would be an advantage in armored vehicles, this need to get balanced.
I still think, that the reduction of rendering units and Inf is something which favoured the allied side, because of their lack of armored vehicles capable for long range engagements. `44 Tigers had the 5x optics, there was Tiger II´s, Panthers, Jagdtigers, Jagdpanthers and many other vehicles. Axis have always to select from one set of weapons, while allieds now can select the "best fitting equipment" for a situation from three countries, while when axis asking for improvements because of yx - unit, there is always another country (which may have an advantage in other terms with another unit, but a disadvantage in the weaponry axis are asking for something better - so allieds always can claim, that first they need better stuff.)
TOEs fitted lot more the allied style of playing and with each patch something in our equipment become worse.
Just compare the "small" AA-guns - Flak 30 is relative "crappy" compared to the allied counterparts.
TIER 0 - Because equipmentwise allieds had Matties, there is no need to "time-warp" later equipment for axis - like they do it when the Tigers are in game.
This i do think is totally unfair - if their equipment is in some ways inferior, why they don´t complain at their manufacturer?
Okay, thats from a players perspective - but it is a game and players can choose a side and play what they want (if it is available in spawnlist) - somehow it need to get balanced.
I bet, for the devs there only count the income - so that means they really don´t care which side is winning. For beeing fair, i like to say that their intention for implementing all that disliked changes to the game was honorable, but it doesn´t worked as intented. When they come to a point where they are stating "back to the roots" - doesn´t that means they are listening more to their playerbase in future? Well actually they propably listened a lot before too - just think about the moderation of threads. But they didn´t acted in the past in players desires (otherwise the population would have been many times greater now)
Again, i doubt it is the monthly fee for subscription - if they propably would have choosen another way.
Instead of using the nerf-stick, they propably should have used the "carrots" more - and don´t code fun away - instead creating even more different layers and more fun.
With the recent announcement, i do believe that they propably will go the "carrot-way" instead of the "stick-way".
If this is true, there always is a chance that this game become much more popular - nobody can deny the potential this game-idea is holding.
ARMA-mod - well yes its installed on my HD too - of course, but even when there are the tanks i want them in BGE and much better graphics - it never has or reach the atmosphere of BGE.
I´ve seen trailers from other games - played lost of demos, bought games, but if i had to choose from all games available on market and select just one which i could play for the rest of my live - there would be absolutly no question which one i would take - (well i have to admit, this selction would be made in the faith and hope that dissapeared features and new vehicles would come into BGE).
I don´t know the financial situation of the devs - but i am 100% shure, that it can be the only #1 of WW2 sim if they are going into the "carrot-direction" - which propably would include, that players could act with lot more freedom and aren´t restricted and depended on few others.
WWIIOL is alive with players who don't want it to die.
They outnumber you.
No the people that left the game because of how terrible the stability of the server was, terrible decisions by CRS, and high price ($17.99 per month) of the monthly sub out number YOU guys.
That's what this is all about. The number of people run off or rage left because of direct F-Ups by CRS and it's blindness to those issues.
You keep hugging your blanket with CRS. This game is dead. Or buy 3 more accounts to support your dead world. They beg for money and the same 25 people keep giving $100-$1000 a piece to keep CRS in business. F them. Let them sink.
Just like they did to thier community 5 years ago.
Oh, and that's why that kickstarter did so well hmmm? (You know, failed terribly and now they are begging for $3000 to adverstive on MMORPG's website?)
Hey MMORPG community!!! Skip this game and don't even read the lies coming from the dev team!
The reason you dont see more posters in here telling the truth about how this game is dead is because they've moved on to Heros and Generals or saving their money to play Planetside 2.
They left over ones are old rich people willing to give everything to CRS to play the game one more day. The game cannot bring in and retain new players because the graphics suck, CRS has no idea how to manage the game to be "fun" anymore, and as CRS has stated many many many times.......the game hasn't been in the "black" finacially EVER!
A small group of die hards and close family are trying to keep their dieing friend alives and on live support. Let it die...be humane....let the thing die.
It's old and all of it's close friends have passed already. Let it go.
Yup, dead as a doornail
That was from last night?
Here's a screenshot I took. It was a pretty hectic batlle. I got on tonight but the operations were pretty separated and didn't have the concentration of troops.
http://tinypic.com/r/5af0w3/6
why would you go through the trouble of looking up this game to post here, if you dont want to play it? i think a couple peeps got owned repeatedly in a game too strategic for them. i tried free trial and then turned into paid account. $18 is a bit much considering its more than anyone else, but then again $18 is not much money these days. i spend 20-25 going to see a movie. a pack of smokes is $8. most fast food combos come in around 6-7. tbqh, if you couldnt afford 18, you cant afford 10 either cuz you must be really poor.
this game is alot of fun, and now thanx to free accounts there is big fights on the ground, huge furballs erupting in the air. we been fighting over a town called bastogne for full five days now. its free to try as long as you want, and if your broke you can still do some stuff and hang out with the most intense pvpers in gaming. let go of the past, and come help these new guys win the war!
p.s. im just a player not a crs person. also they said new payment plan coming out where you get most access but not all. cya there!
Alot of these guys are day 1 players they dont get owned in most cases they are the ones doing the owning. Not because they are faster on the click mind ya but because they can read a map and tell where your going and what your goals are very quickly as well as being patient enough to not give away thier location while sending you to the respawn screen multiple times.
As for them not being able to afford it all i can say is lol alot of these guys played for 10 years paying a sub I hardly see money being a issue. Free accounts dont make up for craptastic HC/AO/TOE play nor does the instant teleporting supplies nor the stargates that allow players to spawn huge forces just about any place on the map.
I can tell your new cause of your bastogne comment any vet would tell you that town has always been a pain in the arse due to airfield locations and available and limited fire bases from which to attack from. Back in the day we could have twerp battles that lasted weeks but the big diffrence from then and now is that it took massive unit play and tons of tactics due to the much hasher supply mechanics. this allowed for tons of out of town combat unlike todays charge of the light brigade from FB to town which turns into a who can attrit the other side first before calling uncle. No tactics no supply cuts just dumbed down frontal assaults over and over.