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Is it possible for TOR to survive

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  • RydesonRydeson Member UncommonPosts: 3,852

         I and friends gave up on SWTOR because of them, not because of an outside influence..  SWTOR doesn't play like a traditional MMO that we were accustomed to.. It plays like a single RPG with co-op features..  SWTOR and Rift are failed baby WoW's that didn't make it into teenage status, let alone beccome self supporting adults.. LOL  Games today have never been so disapointing to play..  But will TOR survive.. sure it will..  SWG lasted how many years?  Rift has about 150K steady customers, and I'm sure that TOR will level out to around 250K..  Im sure in some form that TOR will eventually offer F2P options with a cash shop..  Good luck to those that stay TOR.. You'll need it

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gadareth

    Yes I think it will survive. What we ned to realise thid is how ALL MMORPGS are going to be. Each new MMORPG released will have a initial massive surge of players. Then a large drop off as the more fical players speed through the content and then drop out waiting for the next new shiny.

    Each developer will need to choose a cutoff point what number of subscribers do they need to keep the game viable. I believe that SWTOR has enough long term players atm to be viable.

    Lets be honest every single new game is going to go through this process the days of the million + long term subs are at an end the so called WOW killer does not and will not exist at least not as a single entity. WOW will probably never die it will eventually just fade away as more and more newer MMORPGS draw away its players.

     

    EA/Bioware stated they needed 500k to be viable, and I do not think it has that many atm, more like 300k and declining.

    STO is a game not built for loads of players, as you even get a queue to login with that. EA has poured tonnes of money into the development of SWTOR and with it I think SWTORs running cost is a lot lot higher than other MMOs.

    If they got their money back from the box sales, but could now be losing in the little subs, then shutting down SWTOR would be the best course of action (for the business not for the players obviously) but it also depends on how they pay for the SW IP. If they bought 5 years worth then it could last a few more years, but if they intend paying in annually, then it will probably only last a year or two, unless they get their millions of subs back

    SWG still had ample people playing it, not many but keep it going still (especially when it was improving at the time of the closure announcemet), more so than a lot of MMOs that are still active now, but apparently LA asked for the SW IP fee which was waived the last few years, and SOE could not see SWG being profitable from paying that, and so SWG got shut down. If LA continued to waive the SW IP fee then SWG would still be around today. SWG got shut down due to greedy businesses, and SWTOR is in the same boat now.  Other MMOs like WOW and Rift do not have this issue as the games are their own IPs to do as they see fit, but LA fee for the SW IP is rather extortionate.

    Chances are you would think that the game would survive, but certain business situations like this, can throw a curveball on things

  • NitthNitth Member UncommonPosts: 3,904

    ....

    If ryzom can stay alive with 12 players so can ToR.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Crazy_Stick

    EVE Online gains players year after year simply because of the play features they included too retain veterans. Though to my amuseent they also have one of the lowest retetion rates of new, incoming, players (but that's a differing topic.)

    Source...?


    Also just a few notes:

    1) EVE stopped growing a year ago and the sub numbers are rather stale for now.
    2) EVE needed almost 10 years to get 350k subs...

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Rydeson

         I and friends gave up on SWTOR because of them, not because of an outside influence..  SWTOR doesn't play like a traditional MMO that we were accustomed to.. It plays like a single RPG with co-op features..  SWTOR and Rift are failed baby WoW's that didn't make it into teenage status, let alone beccome self supporting adults.. LOL  Games today have never been so disapointing to play..  But will TOR survive.. sure it will..  SWG lasted how many years?  Rift has about 150K steady customers, and I'm sure that TOR will level out to around 250K..  Im sure in some form that TOR will eventually offer F2P options with a cash shop..  Good luck to those that stay TOR.. You'll need it

    SWG lasted for so many years because of its many unique game systems, which do not exist in any other game, and still do not, plus it was a traditonal MMO. Once you play SWG and then play any other MMO, all other MMOs seem pathetic in comparison (if you ignore the bugs!).  SWTOR has none of this, and even fans of SWTOR do not keep playing it, as if you play it long enough, you end up having enough of it.

    I could see myself playing SWG (the official SOE version) for all my life and others are still playing SWG now. I do not see myself playing SWTOR past this year. Once I am done with each classes story then SWTOR will have nothing left. I may want to play it again a few years time, like I do with KOTOR, but the sad thing then is, it may not be around then. The people that were going to play it seem to have already played it.

    It will be good if it goes F2P, but LA stopped SWG going F2P, and EA keep avoiding the subject with regards to SWTOR. Either they do not want to admit it yet as while SWTOR is not F2P, it gives off the appearance it is a succesful game, or LA are giving them grief over it.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by CazNeerg

    As long as they have enough subscribers per month to be making more than their costs in that particular month, the game will survive, because there is no logical reason to throw away profit, however small.

    The problem is when they will try to make more profit...

    I do not think that F2P is a viable for SWTOR. The game had simply way too high development costs, which is imo the biggest issue of their business. They need to gain stalwart high market share to pay off the costs and make profit and when you consider F2P needs more active users than sub based game, I do not see it happening; +2M active F2P users on western MMO? No, I do not think that would be reasonable expectation.

  • erictlewiserictlewis Member UncommonPosts: 3,022
    Originally posted by jeremyjodes
    Originally posted by superniceguy
    Originally posted by jeremyjodes

    Sure It may be around for many years. Warhammer is still around. it's has many problems though. not sure but nothing short of a reverse NGE could help it become viable again.

    It needs a complete overhaul. but with the forums over there imploding and any real roadmap for future development and content. it don't look good.

    They Did good getting rid of Vogel. he was death for star wars galaxies and may have just killed SWTOR.

     

    Time will tell.

    Warhammer does not have the SW IP to deal with through LA. SWTOR is safe until the IP needs to be renewed. EA reckoned SWTOR was good for ten years before it launched, so probably bought at least 5 years worth of it.

    You have to remember as well, ohlen promised over 500 planets by 2025..just saying.

    The 500 planet thing was hype and I bought that hook line and sinker, as well as a lot of other folks did. The promise of further development was had me interested. It caused me to get a 6 month sub but only play it for 3 months.  I don't think they have the license that long, nor do I think they will be around that long either.

    1.2 and 1.3 updates were just credit sinks and really not much content added unless you like to grind out credits and companions. If you call that content lol. I really don't expect much content to be added now that they are cutting out their head devs.

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by erictlewis
     

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

    That was the case with SWG, but not for SWTOR, unless thay make it more into a MMO than a single player game, or start adding in weekly/monthly content like Cryptic do with STO. Even after all the layoffs I think EA will have more staff for SWTOR than Cryptic has for STO, but they still are not doing enough with game. Maybe they are too busy restructuring at the moment and when things settle down, they will get organised?

    Also SWG was based around the original trilogy, where you get all the classic Star Wars stuff. SWTOR is just a rip off of the original trilogy. KOTOR was not that bad. I will probably keep playing KOTOR more so than SWTOR even it goes F2P, after I am done with SWTOR, which is not long, in its current state.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    It will be around, but reality and the malaise that SWTOR inflicts drops supporters each day.

    Survivor of the great MMORPG Famine of 2011

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by CazNeerg
    Originally posted by Torgrim

    When Guild Wars 2 and WoW  Panda launching?

    I doubt it.

    What do you guys think?

    There is no reason to believe any substantial number of people still playing and enjoying TOR would stop playing it for PokeWorld of Pandacraft, or GW2.  Fundamentally different tastes being serve

    This. I could care less about pandas or GW2. 

    Currently Playing: World of Warcraft

  • MephsterMephster Member Posts: 1,188

    Yeah if they redo the entire game from scratch but that is not happening. It's done, It's over...

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • raistlinmraistlinm Member Posts: 673
    Originally posted by Torgrim

    When Guild Wars 2 and WoW  Panda launching?

    I doubt it.

    What do you guys think?

    I don't see any reason to say it won't every weekend i still see tons of heavily populated servers.  I think this is a question better served for after we have some kind of idea of how many people are still subscribing.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Mephster

    Yeah if they redo the entire game from scratch but that is not happening. It's done, It's over...

    Good news is that the game was not developed just for you and there is enough others who enjoy the game for what it is.

  • rafatalex007rafatalex007 Member Posts: 54

    Since biowear is involved in this i dont think it will die but who knows.

    tho i hope it do survive because i would like to test it sometime.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by rafatalex007
    Since biowear is involved in this i dont think it will die but who knows.tho i hope it do survive because i would like to test it sometime.

    There is a free trial with several limitations up to lvl 15.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Gdemami

     


    Originally posted by Mephster

    Yeah if they redo the entire game from scratch but that is not happening. It's done, It's over...

     

    Good news is that the game was not developed just for you and there is enough others who enjoy the game for what it is.

    Yeah but that is a temporary state. Bioware designed a one-off SPRPG, it really doesn't even belong on this site because it doesn't have the elements to be an ongoing MMO worth discussing. The only reason it keeps coming up is because Bioware has pulled a gigantic bait and switch on the MMO userbase (look at the threads about the game on this site and the official forums).

     What could change this?:

    -If the design team were able to actually build on their game in a quick manner.

    -If the game were made more open and less dependent on repeated cutscenes.

    -If they were able to make the technology support Ilum-like areas again.

     

    Mephster is right, at this time none of that is happening, ergo burn-out is inevitable and comes fast. You should prepare yourself, and I say that with no satisfaction.

    Survivor of the great MMORPG Famine of 2011

  • raistlinmraistlinm Member Posts: 673
    Originally posted by superniceguy
    Originally posted by erictlewis
     

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

    That was the case with SWG, but not for SWTOR, unless thay make it more into a MMO than a single player game, or start adding in weekly/monthly content like Cryptic do with STO. Even after all the layoffs I think EA will have more staff for SWTOR than Cryptic has for STO, but they still are not doing enough with game. Maybe they are too busy restructuring at the moment and when things settle down, they will get organised?

    Also SWG was based around the original trilogy, where you get all the classic Star Wars stuff. SWTOR is just a rip off of the original trilogy. KOTOR was not that bad. I will probably keep playing KOTOR more so than SWTOR even it goes F2P, after I am done with SWTOR, which is not long, in its current state.

    What does galaxies being based around the original trilogy have to do with anything it's not like the game world was "alive" with characters etc. from that era, as I remember it you may have gotten to "speak" with each character from that era like once in your legacy quest line, hardly a reason for a person to feel they have to play SWG while forgoing the old republic which is SWGs equal in star wars scenery.  What classic "stuff" does SWG offer that SWTOR doesn't have an equivalent of.

    As a Star wars fan and a player of galaxies I was always disappointed that Galaxies only looked like the star wars universe, or better yet it felt like some kind of farmville version of it because even while enjoying it I often asked myself since when has star wars ever been about what the hell uncle owen's life was like?  When were the dancers/entertainers in star wars ever given the kind of spotlight they got in galaxies, do you remember any prominent character from the original trilogy who was a doctor?

    Anything that is considered iconic star wars lore appears in SWTOR as equally if not more so than in Galaxies.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by ignore_me

    Yeah but that is a temporary state.

    No, that is a final state and it's fine. The game does not have to suit Mephster or you, no game is for everyone.

    Which means, there is no need for "change" as you imply, the game is not and most likely never be for you...ever...no problem there though.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Gdemami

     


    Originally posted by ignore_me

    Yeah but that is a temporary state.

     

    No, that is a final state and it's fine. The game does not have to suit Mephster or you, no game is for everyone.

    Which means, there is no need for "change" as you imply, the game is not and most likely never be for you...ever...no problem there though.

    Hindsight will show otherwise. Good luck to you though.

    Survivor of the great MMORPG Famine of 2011

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by raistlinm
    Originally posted by superniceguy
    Originally posted by erictlewis
     

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

    That was the case with SWG, but not for SWTOR, unless thay make it more into a MMO than a single player game, or start adding in weekly/monthly content like Cryptic do with STO. Even after all the layoffs I think EA will have more staff for SWTOR than Cryptic has for STO, but they still are not doing enough with game. Maybe they are too busy restructuring at the moment and when things settle down, they will get organised?

    Also SWG was based around the original trilogy, where you get all the classic Star Wars stuff. SWTOR is just a rip off of the original trilogy. KOTOR was not that bad. I will probably keep playing KOTOR more so than SWTOR even it goes F2P, after I am done with SWTOR, which is not long, in its current state.

    What does galaxies being based around the original trilogy have to do with anything it's not like the game world was "alive" with characters etc. from that era, as I remember it you may have gotten to "speak" with each character from that era like once in your legacy quest line, hardly a reason for a person to feel they have to play SWG while forgoing the old republic which is SWGs equal in star wars scenery.  What classic "stuff" does SWG offer that SWTOR doesn't have an equivalent of.

    As a Star wars fan and a player of galaxies I was always disappointed that Galaxies only looked like the star wars universe, or better yet it felt like some kind of farmville version of it because even while enjoying it I often asked myself since when has star wars ever been about what the hell uncle owen's life was like?  When were the dancers/entertainers in star wars ever given the kind of spotlight they got in galaxies, do you remember any prominent character from the original trilogy who was a doctor?

    Anything that is considered iconic star wars lore appears in SWTOR as equally if not more so than in Galaxies.

     

    The reason why you have to delve into the lives of Uncle Owen, and Oola, and The Bartender at the Cantina is because SWTOR shows that you can't be the galactic hero 24/7 with no ability to impact your world. The mind rejects it as a picture with too few colors. Heroic is only heroic if there is some contrast.

    Survivor of the great MMORPG Famine of 2011

  • raistlinmraistlinm Member Posts: 673
    Originally posted by ignore_me
    Originally posted by Gdemami

     


    Originally posted by Mephster

    Yeah if they redo the entire game from scratch but that is not happening. It's done, It's over...

     

    Good news is that the game was not developed just for you and there is enough others who enjoy the game for what it is.

    Yeah but that is a temporary state. Bioware designed a one-off SPRPG, it really doesn't even belong on this site because it doesn't have the elements to be an ongoing MMO worth discussing. The only reason it keeps coming up is because Bioware has pulled a gigantic bait and switch on the MMO userbase (look at the threads about the game on this site and the official forums).

     What could change this?:

    -If the design team were able to actually build on their game in a quick manner.

    -If the game were made more open and less dependent on repeated cutscenes.

    -If they were able to make the technology support Ilum-like areas again.

     

    Mephster is right, at this time none of that is happening, ergo burn-out is inevitable and comes fast. You should prepare yourself, and I say that with no satisfaction.

    you are making the same mistake that many others on this site love to do in assuming that "surely all other gamers especially those who would visit a site like this have to feel the exact same way I do" I've been playing since launch haven't gotten close to finishing a single character and aren't anywhere near tired of it why can't I assume there are others out there who feel like I do (especially since I actively play with people who feel this way all the time).

    I'm not sure if you are still subbing or not but I don't get the sense on SWTOR forums that you are trying to push off I played STO at launch too and if the SWTOR forums looked like those did I would see your point but they don't so not sure what you are trying to suggest here.

    Maybe you should do yourself a favor and go read the article about people calling SWTOR a "single player game" and see how many people actually defended the article as opposed to those there trying to troll and push that falsehood further it wasn't even close and for many of the naysayers they left with tails tucked firmly between the legs after being shown how foolish their assertionss were.

    You say SWTOR isn't an mmo worth ongoing discussion yet here you are discussing it,  for such a hated game it certainly has it's share of traffic on this site I'd dare say it still has more traffic than tsw which doesn't have the negative rep that TOR has here.

    The bottom line is the game had the ability to serve many more people than it wound up keeping but for all we know it still has double the subs of a game like tsw, investors and such will still consider that a failure (or atleast not what they signed up for since we all know they wanted to challenge wow) and for those out there who still like the game it doesn't matter I don't care if the investors get rich only that I get a viable game that they find a way to continue to grow.

  • raistlinmraistlinm Member Posts: 673
    Originally posted by ignore_me
    Originally posted by raistlinm
    Originally posted by superniceguy
    Originally posted by erictlewis
     

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

    That was the case with SWG, but not for SWTOR, unless thay make it more into a MMO than a single player game, or start adding in weekly/monthly content like Cryptic do with STO. Even after all the layoffs I think EA will have more staff for SWTOR than Cryptic has for STO, but they still are not doing enough with game. Maybe they are too busy restructuring at the moment and when things settle down, they will get organised?

    Also SWG was based around the original trilogy, where you get all the classic Star Wars stuff. SWTOR is just a rip off of the original trilogy. KOTOR was not that bad. I will probably keep playing KOTOR more so than SWTOR even it goes F2P, after I am done with SWTOR, which is not long, in its current state.

    What does galaxies being based around the original trilogy have to do with anything it's not like the game world was "alive" with characters etc. from that era, as I remember it you may have gotten to "speak" with each character from that era like once in your legacy quest line, hardly a reason for a person to feel they have to play SWG while forgoing the old republic which is SWGs equal in star wars scenery.  What classic "stuff" does SWG offer that SWTOR doesn't have an equivalent of.

    As a Star wars fan and a player of galaxies I was always disappointed that Galaxies only looked like the star wars universe, or better yet it felt like some kind of farmville version of it because even while enjoying it I often asked myself since when has star wars ever been about what the hell uncle owen's life was like?  When were the dancers/entertainers in star wars ever given the kind of spotlight they got in galaxies, do you remember any prominent character from the original trilogy who was a doctor?

    Anything that is considered iconic star wars lore appears in SWTOR as equally if not more so than in Galaxies.

     

    The reason why you have to delve into the lives of Uncle Owen, and Oola, and The Bartender at the Cantina is because SWTOR shows that you can't be the galactic hero 24/7 with no ability to impact your world. The mind rejects it as a picture with too few colors. Heroic is only heroic if there is some contrast.

    When you can show me that SWG did better than SWTOR in it's entire run you would have a point but since SWG failed your point holds no weight,  SWG has shown that the masses sure didn't want to be those characters and you telling us that is how you fealt doesn't invalidate the fact that many gamers like myself could have cared less to live that life and would have been mucch more pleased with SWG if it had in fact been much more like SWTOR is now or if the NGE turned it all the way into a swtor like game as oppposed to the half assed version of a themepark it became with the single quest line.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    The game will certainly survive. I'm guessing there will be an unlimited free trial to start with, eventually leading to a free to play option. I'm really curious about the content of the game though. I don't see an inexpensive way to make a cohesive game out of the bits they've put together.

    I can not remember winning or losing a single debate on the internet.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by raistlinm
    Originally posted by ignore_me
    Originally posted by Gdemami

     


    Originally posted by Mephster

    Yeah if they redo the entire game from scratch but that is not happening. It's done, It's over...

     

    Good news is that the game was not developed just for you and there is enough others who enjoy the game for what it is.

    Yeah but that is a temporary state. Bioware designed a one-off SPRPG, it really doesn't even belong on this site because it doesn't have the elements to be an ongoing MMO worth discussing. The only reason it keeps coming up is because Bioware has pulled a gigantic bait and switch on the MMO userbase (look at the threads about the game on this site and the official forums).

     What could change this?:

    -If the design team were able to actually build on their game in a quick manner.

    -If the game were made more open and less dependent on repeated cutscenes.

    -If they were able to make the technology support Ilum-like areas again.

     

    Mephster is right, at this time none of that is happening, ergo burn-out is inevitable and comes fast. You should prepare yourself, and I say that with no satisfaction.

    you are making the same mistake that many others on this site love to do in assuming that "surely all other gamers especially those who would visit a site like this have to feel the exact same way I do" I've been playing since launch haven't gotten close to finishing a single character and aren't anywhere near tired of it why can't I assume there are others out there who feel like I do (especially since I actively play with people who feel this way all the time).

    I'm not sure if you are still subbing or not but I don't get the sense on SWTOR forums that you are trying to push off I played STO at launch too and if the SWTOR forums looked like those did I would see your point but they don't so not sure what you are trying to suggest here.

    Maybe you should do yourself a favor and go read the article about people calling SWTOR a "single player game" and see how many people actually defended the article as opposed to those there trying to troll and push that falsehood further it wasn't even close and for many of the naysayers they left with tails tucked firmly between the legs after being shown how foolish their assertionss were.

    You say SWTOR isn't an mmo worth ongoing discussion yet here you are discussing it,  for such a hated game it certainly has it's share of traffic on this site I'd dare say it still has more traffic than tsw which doesn't have the negative rep that TOR has here.

    The bottom line is the game had the ability to serve many more people than it wound up keeping but for all we know it still has double the subs of a game like tsw, investors and such will still consider that a failure (or atleast not what they signed up for since we all know they wanted to challenge wow) and for those out there who still like the game it doesn't matter I don't care if the investors get rich only that I get a viable game that they find a way to continue to grow.

    I read that article, it was a weak argument not supported by history. Hope springs eternal, luckily for Bioware.

    As for my comment about a SPRPG, I am proposing that SWTOR is incapable of supporting MMORPG life on a long term basis. I don't take notes from the staff on this site even though I think they usually do a great job.

    Furthermore, having played since launch and not finished a single character suggests to me that you are a very casual player. You may log a lot of time, but you are not doing anything if you haven't capped a single toon. To me that means you lack a frame of reference, and any game would be fine for you because of your low content needs. If casuals are "everybody" then I guess you win.  

    Survivor of the great MMORPG Famine of 2011

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by raistlinm
    Originally posted by ignore_me
    Originally posted by raistlinm
    Originally posted by superniceguy
    Originally posted by erictlewis
     

    They will survive but with warhamer like numbers.  Just because folks will play it because it is a star wars ip. 

    That was the case with SWG, but not for SWTOR, unless thay make it more into a MMO than a single player game, or start adding in weekly/monthly content like Cryptic do with STO. Even after all the layoffs I think EA will have more staff for SWTOR than Cryptic has for STO, but they still are not doing enough with game. Maybe they are too busy restructuring at the moment and when things settle down, they will get organised?

    Also SWG was based around the original trilogy, where you get all the classic Star Wars stuff. SWTOR is just a rip off of the original trilogy. KOTOR was not that bad. I will probably keep playing KOTOR more so than SWTOR even it goes F2P, after I am done with SWTOR, which is not long, in its current state.

    What does galaxies being based around the original trilogy have to do with anything it's not like the game world was "alive" with characters etc. from that era, as I remember it you may have gotten to "speak" with each character from that era like once in your legacy quest line, hardly a reason for a person to feel they have to play SWG while forgoing the old republic which is SWGs equal in star wars scenery.  What classic "stuff" does SWG offer that SWTOR doesn't have an equivalent of.

    As a Star wars fan and a player of galaxies I was always disappointed that Galaxies only looked like the star wars universe, or better yet it felt like some kind of farmville version of it because even while enjoying it I often asked myself since when has star wars ever been about what the hell uncle owen's life was like?  When were the dancers/entertainers in star wars ever given the kind of spotlight they got in galaxies, do you remember any prominent character from the original trilogy who was a doctor?

    Anything that is considered iconic star wars lore appears in SWTOR as equally if not more so than in Galaxies.

     

    The reason why you have to delve into the lives of Uncle Owen, and Oola, and The Bartender at the Cantina is because SWTOR shows that you can't be the galactic hero 24/7 with no ability to impact your world. The mind rejects it as a picture with too few colors. Heroic is only heroic if there is some contrast.

    When you can show me that SWG did better than SWTOR in it's entire run you would have a point but since SWG failed your point holds no weight,  SWG has shown that the masses sure didn't want to be those characters and you telling us that is how you fealt doesn't invalidate the fact that many gamers like myself could have cared less to live that life and would have been mucch more pleased with SWG if it had in fact been much more like SWTOR is now or if the NGE turned it all the way into a swtor like game as oppposed to the half assed version of a themepark it became with the single quest line.

    SWG failed because of uncle owen

    SWTOR does not have uncle owen

    therefore SWTOR a success

     

    Please tell me that is not what you are saying. Don't really need the SWG straw man again.

     

    Survivor of the great MMORPG Famine of 2011

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