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No mods allowed in GW2?

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Comments

  • vmopedvmoped Member Posts: 1,708

    I personally do not use mods, nor care for them, but I have not issue with them being another option for players.  So long as they do not confer advantages to the users. (Which I believe is the reason some want them).

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • OberholzerOberholzer Member Posts: 498
    I always enjoyed some UI enhancement mods, what I won't miss though is having to worry if you have the latest version of a mod!
  • VorchVorch Member UncommonPosts: 793
    Originally posted by seridan

    I think we'll be able to use texmod in Guild Wars 2 just like we did in Guild Wars 1, so some customization can be possible.

    Not this time, I'm afraid. Part of the reason is that texture mods can be used to alter armor and effect colors.

     

    It seems harmless, but imagine if you were a stealth assassin and were glowing bright green on someone's screen? It breaks the game.

     

    Instead of mods, I'd like to see people bringing up what they would like to have changed with various parts of the game (UI, text, chat boxes, etc). Let the devs know what you want to see, and if enough people ask for it, ANet is usually quite good about getting it to us. The few times they elect NOT to go with what people ask for (account wide dye unlocks), they give a reasonable explaination.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • IstavaanIstavaan Member Posts: 1,350

    if guild wars 2 is so simple and casual why do you badasses need mods?

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by The_Korrigan

    ArenaNET clearly said multiple times that they are against any kind of third party mods for their game.

    And I for one am VERY happy about that. After 7 years of mods in WoW, I'm glad to play a game that doesn't have them.

    Me too, so glad I don't have to use mods with GW2. I have to say, the very first BWE, the first thing I noticed after playing a few hours was, "WoW, I don't need any mods!" GW2 is the first game that's been like that for me. I usually log into a beta and instantly go, ugh, I need a mod to move this around, change the map, I need a clock, I need to be able to see points of interest better on the maps, Etc.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • RoxtarrRoxtarr Member CommonPosts: 1,122

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • heartlessheartless Member UncommonPosts: 4,993

    Since GW2 is technically using an upgraded version of the same engine used in GW1, you might be able to get some limited mod functionality via texmod. Keep in mind that texmod only allows for modifications of textures already in the game. So you won't be able to create a DPS meter or redesign the layout of the UI but you may be able to reskin the UI or create unique skins for armor and weapons. However, any changes made to textures will be visible only by you.

    image

  • cyraethcyraeth Member Posts: 53

    I think they said somewhere that they would most likely to mantain the basic U.I ... their statement is based in that players should focus on whats happening on the core gameplay and not on a massive amount of data shown on the screen.... i was a active WoW tank.... and the amount of U.I mod elements i had on my screen just to improve my performance in raids was plain ridiculous. It work!! but it took part of the fun of it....

    my personall opinion is that im not against some specific mods.... like how about a map designer for Spvp? people could host comSpvp games with custom kickas maps! of course outside of the real GW2 game, where those victories and points dont go to your GW2 stats. (cheaters may find a way with this). 

    but regarding UI mod... then NO....however i wouldnt be against teh movement and replacement of the vanilla U.I elements.

    image

  • joocheesejoocheese Member Posts: 845
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by GrumpyCharr

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    What do you mean by "effectively played"?

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

  • KenFisherKenFisher Member UncommonPosts: 5,035

    I'd guess it boils down to control.  Without the ability to customize and add features to the UI, all players are on a level playing field when it comes to the interface.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • bcbullybcbully Member EpicPosts: 11,843

    Check this out. a Dungeon Finder mod. Being able to make and use stuff like this is awesome imo.

    http://forums.thesecretworld.com/showthread.php?t=49909

     

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    What do you mean by "effectively played"?

    Well, for one example, every WoW raiding guild I've ever joined has required mods.  

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Volkmar

    I hope they add support for mods later on.

    I'm not that much interested in damage meters and threat monitors, but Mods permit the fringe societies to thrive even without direct dev support as that particular community is not big enough.

    Are you interested in fashion and wants an easy to use system to check various armor style in game? The devs will prolly not do something so elaborate for this, A modder would.

    Are you an Rper and would like more tools than those granted by the game? a modder would surely make some add ons to help you there (WoW's GHI, flagrsp, totalRP and dozens of others are a great example of this)

    And so on. Diversity is also nice, the Game UI serves his purposes, but people likes different things and giving them the chance to have what they want for a minimal effort on the Dev's part sounds smart to me.

     

    Threat monitor is in the game I think. During BWE I remember monsters trying to bash my face in, making it clear in a very visual way that they were a threat to me. But yeah, a threat'o'meter addition to the GUI would be nice to be distracted by while the monsters are pummeling your face I guess. It will not make the pain of the trashing go away though I'm afraid.

    Joking aside, I do hope that in time the devs do add more GUI configuration. I'm not a fan of mods in general though for MMO's. It kind of depends on their use if I like them. Like you, I'm also not a fan of dps meters, which would be a joke in GW2 combat anyway, or other mods that mess with the dev's intended combat mechanics.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by GrumpyCharr
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    What do you mean by "effectively played"?

    Well, for one example, every WoW raiding guild I've ever joined has required mods.  

     

    Couldn't you just play good enough so that they wouldn't notice that you were not using mods?

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    image

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    What do you mean by "effectively played"?

    Well, for one example, every WoW raiding guild I've ever joined has required mods.  

     

    Couldn't you just play good enough so that they wouldn't notice that you were not using mods?

    Well, raid leaders mods actually indicate who in the group is using them.  True story, they'll kick you if your'e not running DBM.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    "Unfair" is a matter of opinion and as with anything one would have to compare the pros against the cons. 

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    "Unfair" is a matter of opinion and as with anything one would have to compare the pros against the cons. 

    I'm glad that you had absolutely nothing to do with designing this game then.

    image

  • MercAngelMercAngel Member Posts: 204
    Originally posted by seridan

    I think we'll be able to use texmod in Guild Wars 2 just like we did in Guild Wars 1, so some customization can be possible.

    ANet was ok with textmod becues it did not change the core function of the game the only thing textmod did was let you replace the some of the textures with something differnt EX. on of the textmod gave the places on the mpa you have not been a green tint makeing it a little more easy to get the Cartographer title.

     

    also textmod did not change the GW1 files in any way you had to run texmod 1st and the texmod would start GW1. if you ran GW1 first any chnage you made with textmod would not show up.

     

     

    image

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    "Unfair" is a matter of opinion and as with anything one would have to compare the pros against the cons. 

    it's not a matter of opinion, if you can see what im going to cast and when im going to cast it then that is an "unfair" advantage.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by GrumpyCharr
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr
    Originally posted by TwoThreeFour
    Originally posted by GrumpyCharr

    If a game cannot be effectively played without third-party mods wouldn't it mean that the game is incomplete? If the developer begins to add those mods into the actual game but they aren't as good as the third party mods, wouldn't that be a developer fail?

    What do you mean by "effectively played"?

    Well, for one example, every WoW raiding guild I've ever joined has required mods.  

     

    Couldn't you just play good enough so that they wouldn't notice that you were not using mods?

    Well, raid leaders mods actually indicate who in the group is using them.  True story, they'll kick you if your'e not running DBM.

    That means that the mods are not just modifying the client but sending out-of-game signals to the raid leader mod. I could accept strictly client mods, but not the one you describe.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Istavaan
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    "Unfair" is a matter of opinion and as with anything one would have to compare the pros against the cons. 

    it's not a matter of opinion, if you can see what im going to cast and when im going to cast it then that is an "unfair" advantage.

    It is only an advantage if the person is not good enough in the game to reckognize your casting animation instantly. It is only "unfair" if memorizing casting animations is a key aspect that is intended to seperate the better from the worse players.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by joocheese
    Originally posted by Istavaan

    if guild wars 2 is so simple and casual why do you badasses need mods?

    Cause for them, playing the UI instead of the game intself is what mmos have beenr reduced to

     

    Or they may be two different groups of people? The modding community was for instance embraced by Skyrim. 

    Skyrim is not an MMO and developers don't have to worry about unfair advantages that mods may give some players.

    "Unfair" is a matter of opinion and as with anything one would have to compare the pros against the cons. 

    I'm glad that you had absolutely nothing to do with designing this game then.

    Read my post above, before you draw drastic conclusions.

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