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No mods allowed in GW2?

bcbullybcbully Member EpicPosts: 11,843

I haven't seen any talk of them so I assume there are not. 

 

No one like the DBMs and Healbots, but people love UI mods, buff bars, gear managers and things like that. So why not? Do these things take extra progaming on the developers part?

 

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Comments

  • CromicaCromica Member UncommonPosts: 657

    None of that here, they set it up so it works

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Cromica

    None of that here, they set it up so it works

    Well I sure hope so... Still there are always people out there that can do it better, and if not better different which is intern better to some. The modding community brings a lot to a game and it's community. The more smart people the better imo.

  • DaezAsterDaezAster Member UncommonPosts: 788

    From my undestanding anything that messes with the code is suspect. I inquired about the use of xpadder for controller support and that was the jist of the explanation returned. They did respond promptly so kudos to there customer service. Offcourse they also included the usual business we reserve the right etc...

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I hope they add support for mods later on.

    I'm not that much interested in damage meters and threat monitors, but Mods permit the fringe societies to thrive even without direct dev support as that particular community is not big enough.

    Are you interested in fashion and wants an easy to use system to check various armor style in game? The devs will prolly not do something so elaborate for this, A modder would.

    Are you an Rper and would like more tools than those granted by the game? a modder would surely make some add ons to help you there (WoW's GHI, flagrsp, totalRP and dozens of others are a great example of this)

    And so on. Diversity is also nice, the Game UI serves his purposes, but people likes different things and giving them the chance to have what they want for a minimal effort on the Dev's part sounds smart to me.

     

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  • saurus123saurus123 Member UncommonPosts: 678

    NO

    you want mods go play WoW

  • doragon86doragon86 Member UncommonPosts: 589

    In my opinion, the game has no need for mods. The UI is very minimalist and clean. Also, if you suggest an enhancement and it's a good idea, they apparently implement it. For example, a lot of folks really wanted a dressing room, and so they added it in. As for various meters found in other MMORPGs, they are rather moot due to the way GW2 is. 

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  • NitthNitth Member UncommonPosts: 3,904

    I really dont understand anymore.

    Im a non supporter of addons and get very hostile responses when i voice that at The secret world. Then i come to a gw2 form which seem support no addons lol...

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  • MothanosMothanos Member UncommonPosts: 1,910

    WoW = idd Mod / addon heaven, matter of fact you cant think about playing WoW without some nifty addons.

    I agree that addons that (guide) you trough situations are lame, but eyecandy addons that lets you setup Health bar size and coler and shape and stuff like that would be great.

    You can adjust alot in GW1, havent seen any of that stuff in GW2 tough :( 

     

     

  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Cromica

    None of that here, they set it up so it works

    I'm sure smartphones work without apps as well but giving the user the ability to cusomize is..pretty fun :D

  • IndromeIndrome Member UncommonPosts: 292
    Originally posted by saurus123

    NO

    you want mods go play WoW

    lol at troll post.

     

    Me, I could see a few usable mods for this game already. Just a tiny window at the side of the screen that gives a little extra information about the attributes of the targeted mob for example.

    Or a tool that summarizes your trait-bonuses in PvP. ... oh so many ideas.

    ... but even so. Given the way the UI works, looks and feels right now I wouldn't miss mods if it turns out they weren't supported in the end.

    image

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    ArenaNET clearly said multiple times that they are against any kind of third party mods for their game.

    And I for one am VERY happy about that. After 7 years of mods in WoW, I'm glad to play a game that doesn't have them.

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  • KenzeKenze Member UncommonPosts: 1,217

    the only mod i forsee needing is a chat font size mod. Even on the large font setting i found text to be painfully to small. Maybe once they get UI scale working itll also scale up the font, I hope so.

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  • Methos12Methos12 Member UncommonPosts: 1,244
    Originally posted by bcbully

    I haven't seen any talk of them so I assume there are not. 

     

    No one like the DBMs and Healbots, but people love UI mods, buff bars, gear managers and things like that. So why not? Do these things take extra progaming on the developers part?

    It's because ANet is purposefully trying to distance GW2 from "play the UI" mentality.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • seridanseridan Member UncommonPosts: 1,202

    I think we'll be able to use texmod in Guild Wars 2 just like we did in Guild Wars 1, so some customization can be possible.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    You don't need mods.  You don't need mounts.  You don't need dynamic events.

  • SeariasSearias Member UncommonPosts: 743

    I don't really like mods. I think it would be more challenging to compete in pvp with people having the same UI.

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  • AlotAlot Member Posts: 1,948


    Originally posted by Nitth
    I really dont understand anymore.Im a non supporter of addons and get very hostile responses when i voice that at The secret world. Then i come to a gw2 form which seem support no addons lol...

    I think that the GW2 community may harbor more WoW refugees who may think of Gearscore whenever they hear people talk about mods. And I don't like mods such as GearScore either.

  • Loke666Loke666 Member EpicPosts: 21,441

    I can understand why ANET have this policy, it makes things harder for cheaters and they can ruin the PvP part of a game like this in a week effectively killing the game.

    I don´t really care myself, only mod I ever used was a custom UI and a DPS meeter for EQ2 and I can live without this.

  • BanquettoBanquetto Member UncommonPosts: 1,037

    This is my #1 biggest disappointment with GW2. Well, maybe equal #1 with the fact that they're selling scamboxes in the cash shop. But having seen the wonderful work that talented mod-developers have done on other MMOs, I'm really disappointed to not have the option to experiment with some alternate UI layouts.

  • AlotAlot Member Posts: 1,948


    Originally posted by Banquetto
    This is my #1 biggest disappointment with GW2. Well, maybe equal #1 with the fact that they're selling scamboxes in the cash shop. But having seen the wonderful work that talented mod-developers have done on other MMOs, I'm really disappointed to not have the option to experiment with some alternate UI layouts.

    Scamboxes? Wutwut? Care to explain?

  • IstrebiteIIstrebiteI Member Posts: 266

    Addons are ultimately more a curse than a cure.

    1) Addons make it harder to balance the game.

    For example, part of a gameplay may be that you have to look closer to find a difference in animation to predict what enemy is casting. If people make an addon that shows what target is casting, then this totally wrecks it. Even worser, you may have to wach for a bar over a player who is casting an important CC to appear, to counter it. However, with addon, you can just alert people with a big message "PLAYER X IS CASTING HEX" and make it so that if you click on that, you either perform an action to counter it (counterspell Player X or shapeshift into druid form). Same goes for raid warning addons, ui addons that tell you which abilities are available because you/target dodged/parried/etc

    2) Addons make it harder to enjoy the game

    You have to constnatly re-adapt to different UI just because its better, you have to constantly be on a lookout to be competitive, you have to spend hours and hours looking for that ui that helps you.... its just distracting. Games are for playing!

    3) Addons make it harder for devs to actually improve the UI

    Yes, on one hand, Blizz took a lot of player addons and incorporated them into the game UI. Addons helped make game UI better because Blizz could just take an addon that  is already in game and make it part of base ui. However, on the other hand, this means that people may be suffering because of some critical UI flaw, and blizzard will not know it, because those who really care will just find an addon, plug it and be done with it. So noone actually tells them its flawed, or even if someone tells it, his opinion seems a vast minority, and even stupid (go use addon X and chill out).

    I think, problem is not lack of addons, but unability to create a good MMO UI by the devs. MMOs were driven wrong way with huge multitude of abilities (4 actionbars of 12 buttons each were not enough in WoW), lots of extra shit to watch out (watch teh chat, watch the combat log, watch the combat text, watch the buff/debuff warning, watch the raid boss/pvp cc warnings, etc).

    UI and controls must be taken into consideration when creating a game. If game is to be displayed on a 2d plane that is ~20 inches in size, it should present everything required to control it on that plane, without it being over-crowded or in need of constant tweaks. If human being has ten fingers and two palms to control the game, games have to have interaction built for that.

    I love that ANet understood that and made a game that has way simplier controls than WoW or its clones. And i love that their UI needs no addons to be playable. And i hope it continues to be that way.

  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by Alot
    Scamboxes? Wutwut? Care to explain?
    Charging a buck fifty for a key to open a box with a random piece of crap in it. It's a common pattern in horrible F2P games - and has recently been adopted by some of the higher profile sub-to-F2P conversions (LOTRO, STO) - but I've never seen it done in a AAA title before.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Banquetto
    Charging a buck fifty for a key to open a box with a random piece of crap in it. It's a common pattern in horrible F2P games - and has recently been adopted by some of the higher profile sub-to-F2P conversions (LOTRO, STO) - but I've never seen it done in a AAA title before.

    I am pretty sure that LOTRO is a AAA game as well.

    But yeah, it sucks even if the keys drop as well and that everything in the box is utter crap. To me it is just another vendor trash item.

    It is however not really a biggie to me, if there were useful stuff in the box things would be different.

  • dageezadageeza Member Posts: 578
    Originally posted by The_Korrigan

    ArenaNET clearly said multiple times that they are against any kind of third party mods for their game.

    And I for one am VERY happy about that. After 7 years of mods in WoW, I'm glad to play a game that doesn't have them.

    This^

    I support anet not supporting 3rd party mods..

    Playing GW2..

  • IstrebiteIIstrebiteI Member Posts: 266

    And by the way, there should be no hate towards Addon-supporting masses. They should be welcome and convinced that addons are a solution to a problem, not a good feature. Addon support is acknowledgement of the fact that game developer isnt confident in their UI making skills, or they made a monstrous game they cannot create a UI for that would please everybody. There is no need to make a war of pro-addon vs anti-addon, both can enjoy a game if it would have no need for addons at all.

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