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MUST-SEE GW2 Shoutcast: Team Paradigm finds a rival

GuildSourceGuildSource Member Posts: 34

 

If you like sPvP, you'll probably produce fecal bricks of enjoyment from this match. I did. 

ENJOY.

http://www.youtube.com/watch?v=lGeU7xAqfUQ

As always, I'd like to hear how we've improved or gotten worse in areas. C:

 

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Comments

  • KyelthisKyelthis Member UncommonPosts: 287

    Amazing play from Team SS. They actually played them 3 times in a row and won everyone of them, even after Paradigm trying to counter their builds/comp.

  • NavacNavac Member Posts: 37

    sPvP in this game is pretty bland : /  There isn't a high enough skill cap in this game to warrent it as an e-sport like Arena Neta is pushing it to be. 

  • SvarcanumSvarcanum Member UncommonPosts: 425
    That's just silly Navac. Considering what popular esports games there are out there with much lower skill cap.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Navac

    sPvP in this game is pretty bland : /  There isn't a high enough skill cap in this game to warrent it as an e-sport like Arena Neta is pushing it to be. 

     

    Since you can use dodge, I would think the skill cap is very high.

  • SvarcanumSvarcanum Member UncommonPosts: 425
    The wow skill cap in 3v3 arenas are indeed quite high. But it doesn't come close to gw2's skill cap, imo.
  • IndromeIndrome Member UncommonPosts: 292
    Originally posted by coretester

    [mod edit]

    -> 0. Please don't tell people what to speak.

    -> 1. Evidence of this? What is this assumption based on? Who was calling anyone anything? What?

    -> 2. Not fun to watch for you? Or for everyone? And why? Almost anything can be fun to watch if you understand the core dynamics behind it. Thats called "introspective observation" by some. Its what you do when you watch something you understand a fair deal about and go "Hm... what would I have done here?" in your head. FYI I didn't watch the OPs vid.

    -> 3. You do understand what teamplay is about, right? Ah, nevermind. There are tons of opportunities for a single player to change the outcome of any battle. AoE from a tactical point of advantage? Heal in a critical moment? Rooting a charging warrior just in time? ... I don't understand how one can not see what is possible with an entirely skill-based combat system. A single player could outplay an entire team if he's skilled enough.

    -> 4. So dodging skillshots isn't reactive? And you clearly haven't played GW2 yet or you'd know the only thing button mashing does is locking your abilities in cooldown so they're unavailable when you really need them. Also, what do you mean with "game breaking stuff"? Are you talking about exploits? Controlled de-clipping? What?

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  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by Navac

    sPvP in this game is pretty bland : /  There isn't a high enough skill cap in this game to warrent it as an e-sport like Arena Neta is pushing it to be. 

    the bad plaers are the one say this game dont need skill. go to tournaments i would love encounter you there, will be very fun since i bet you just gonna keep spamm skills that amke you very very easy to kill.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by coretester
    Originally posted by Navac

    sPvP in this game is pretty bland : /  There isn't a high enough skill cap in this game to warrent it as an e-sport like Arena Neta is pushing it to be. 

    [mod edit]

    loool. so dodge a powerfull atack isnt reactive? be immobilize and remove the condition with a skill isnt reactive? be stuned and use a break stun isnt reactive? using a knockdown when someone is using a strong melee atack on you isnt reactive? 

     

    please tell me what is be reactive for you?  yes, exist players that just hit random skills but good players look at them and make a smile, spend skills when you dont need and and you really need them you don have and you will gonna die. yap, those button smash are a crap players, on tournaments will be a joke

  • ThaneThane Member EpicPosts: 3,534

    so much for "just spamming 1" eh? :)

    guess those kids need a new argument now.

     

    whoever claims that (AFTER WATCHING THIS VID) seriously should watch it again, or reconcider his own supposed lvl of skill *G*

    "I'll never grow up, never grow up, never grow up! Not me!"

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by Thane

    so much for "just spamming 1" eh? :)

    guess those kids need a new argument now.

     

    whoever claims that (AFTER WATCHING THIS VID) seriously should watch it again, or reconcider his own supposed lvl of skill *G*

    They've found the next thing to yell "bb-b-b-but it's not fun to watch (my opinion is better than yours).

  • Methos12Methos12 Member UncommonPosts: 1,244

    Necro's Death Shroud negating Warrior's Adrenaline was amazing. And he did multiple times. One thing GW2 now really needs is a proper casting interface.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • GuildSourceGuildSource Member Posts: 34

    Much love for the comments! Does anyone have any questions as to what moves were used in a given situation, certain counters, or explanations of any kind?

     

    I'll explain how Death Shroud is a good part-time counter to warrior's part-time psycho-burst. At the right times, you can use death shroud, stability, fear, and rolling. Stability being the main one to counter the immobilize/stun, and fear being perfect if the warrior doesn't have stability (from Balanced Stance or another source)

  • SvarcanumSvarcanum Member UncommonPosts: 425
    I have a question. Warriors, I read so much about them. How much damage they do, how to counter them. So much seems centered around warriors. I've watched so many clips guiding me to quickly recognize a kill shot and 100 blades, etc. Are wars really OP atm?
  • KyelthisKyelthis Member UncommonPosts: 287
    Originally posted by Svarcanum
    I have a question. Warriors, I read so much about them. How much damage they do, how to counter them. So much seems centered around warriors. I've watched so many clips guiding me to quickly recognize a kill shot and 100 blades, etc. Are wars really OP atm?

    They're able to do a lot of burst with their Bull's Rush>100 Blades combo, but it's pretty easy to see coming. Even if one should surprise you by flanking you in a fight, just hope you have your stun break off cooldown.

  • KuppaKuppa Member UncommonPosts: 3,292

    Very cool, you can see the potential.

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  • DerpybirdDerpybird Member Posts: 991

    I really liked this video, shows, again, that playing GW2 is not about spamming abilities off of CD, but using them strategically. Great job.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • KuppaKuppa Member UncommonPosts: 3,292

    Some general comments and questions:

    • Wanna try out a poison build now that I saw that thief.
    • How versatile do you expect Ele builds to be? Seems like they have a lot of room to expand.
    • Do you guys feel that they should the remove the "counter stomp" abilities while downed? They do seem more annoying than anything else.
    • Seems like most usefull necro builds rely on beign very tanky.
    • The bubble at the cap point was pretty cool.
    • Seeing this lets me know this game has VERY good casting potential, a few more tools and it could be awesome.

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  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Svarcanum
    I have a question. Warriors, I read so much about them. How much damage they do, how to counter them. So much seems centered around warriors. I've watched so many clips guiding me to quickly recognize a kill shot and 100 blades, etc. Are wars really OP atm?

    It's just a really scary burst, because if it hits you (and you aren't prepared for it), it's more or less an instant kill.

    I wouldn't say it's OP, though, because it's very easy to spot, has a TON of ways to counter it, and it requires at least 3 cooldowns to be effective, but usually uses 4 (signet of might, frenzy, eviscerate, sometimes with balanced stance) + hundred blades.

    Like you saw in the shoutcast, every class has at least a few counters for it (especially if the warrior doesn't have balanced stance), and once you counter it, you generally won't see it again during the fight (warrior usually dies before then, or runs away).

  • RedempRedemp Member UncommonPosts: 1,136
    Originally posted by GuildSource

     

    If you like sPvP, you'll probably produce fecal bricks of enjoyment from this match. I did. 

    ENJOY.

    http://www.youtube.com/watch?v=lGeU7xAqfUQ

    As always, I'd like to hear how we've improved or gotten worse in areas. C:

     

     You guys have come along way, I was entertained during the entirety of that cast. I'd even seen all of the videos from SS's perspective prior to this so its not as if the match was new, your commentating made it more enjoyable. Which is exactly what casting needs to be about, entertaining and informing the audience.

    Awesome job ... keep it up and I'll have to make a youtube account to sub.

  • RedempRedemp Member UncommonPosts: 1,136

     In reply to the  100Blades comments on Warriors.

     Its going to get further nerfed .... I don't care how many utility slots they take to support it, its to strong. Yes you can see it coming .... which basically means if you see a Greatsword coming towards you, run. Which also means you HAVE to hit that dodge, or escape to ensure you don't get locked up. Which also means you have to use an escape and always hold a dodge in reserve to counter one profession. Thats not even counting that the warrior can easily predict your escape or dodge, which he should and slam you with a bash.

     As in EVERY mmo with pvp before this ... when one build/class requires the rest of the community to hold things in reserve/blow cooldowns/buy items to counter that ONE build/class ... it gets nerfed. The difficulty of landing that rotation as a Warrior is also not up to par with the amount of damage it does.

     I'm sure I will get drowned out by the sea of " Learn to play" folks who claim I get stomped by Warriors, which I don't I actually never get caught in a 100b combo anymore. ( See Engineer ) There is a reason Anet nerfed the original Engineers bomb drop builds, it required the players to hold escapes in reserve just to have a chance to get away.

     

     

     

  • KyelthisKyelthis Member UncommonPosts: 287
    Originally posted by Redemp

     In reply to the  100Blades comments on Warriors.

     Its going to get further nerfed .... I don't care how many utility slots they take to support it, its to strong. Yes you can see it coming .... which basically means if you see a Greatsword coming towards you, run. Which also means you HAVE to hit that dodge, or escape to ensure you don't get locked up. Which also means you have to use an escape and always hold a dodge in reserve to counter one profession. Thats not even counting that the warrior can easily predict your escape or dodge, which he should and slam you with a bash.

     As in EVERY mmo with pvp before this ... when one build/class requires the rest of the community to hold things in reserve/blow cooldowns/buy items to counter that ONE build/class ... it gets nerfed. The difficulty of landing that rotation as a Warrior is also not up to par with the amount of damage it does.

     I'm sure I will get drowned out by the sea of " Learn to play" folks who claim I get stomped by Warriors, which I don't I actually never get caught in a 100b combo anymore. ( See Engineer ) There is a reason Anet nerfed the original Engineers bomb drop builds, it required the players to hold escapes in reserve just to have a chance to get away.

     

     

     

    I agree with you about it being a bit unfair to have professions capable of such high damage with minimal effort, while other professions must execute precise timing and preform multiple abilities to come close to matching the Warrior's damage. Using the 3 matches SS and Paradigm had as an example, Moldran got outplayed most of the time, but once he got the few combos off, it decimated most everyone it hit, aside from the Necro. That build he was using, along with most every Warrior in beta, seemed very face-roll and easy to play. With such a massive pay-off possible by executing it compared to other classes, I could see a nerf coming, like the one they did for Eviscerate.

  • k-damagek-damage Member CommonPosts: 738
    Originally posted by Navac

    sPvP in this game is pretty bland : /  There isn't a high enough skill cap in this game to warrent it as an e-sport like Arena Neta is pushing it to be. 

    Are you really implying that WoW arenas were implying skills, Troll ?

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • HomituHomitu Member UncommonPosts: 2,030

    Here's a link to the same match from a perspective of an Ele on Team SS.  You get to hear their team communication. 

    http://www.youtube.com/watch?v=KUjW6m7_qvY&list=PL3F7E82F16AF977E3&index=41&feature=plpp_video

    I watched this video a few days ago and it was awesome to hear the coordination of combos and blind rotations among other things.    

  • JuaksJuaks Member UncommonPosts: 271

    Very interesting match. I love how we are already seeing some big team names growing rivalries and how the metagame is evolving, even in beta.

    I agree GW2 need a spectator mode asap. But I am pretty confident we will get one soon enough, since we had one in GW1 and ANet have been very clear about making spvp an esport.

  • NavacNavac Member Posts: 37

    Just to clear things up, I played 13 tournament ladders and won every one..  Yes I know people are just learning the game but it isn't necessarily about player skill, rather the amount of skill it requires to play effectively in this game, which happens to not be very high.  There wasn't much skill involved in tournament play.  All it required was bass hopping from one point to another, the head on encounters with other teams usually ended very quickly as I could burst someone down in literally 4 seconds.  

    Not only that but the pace of combat felt slow, they need to keep run speed constant, rather then slowing your speed the second you take damage.  The dodge mechanic requires little to no skill as it's easy to see when players attacks are coming with the skill delay / charging up of melee attacks and other abilities.  (I'm not talking about damage here, which is ridiculously high, but rather players not being able to react faster than the game is allowing them, many abilities fire off quite slow as a warrior and feel a bit clunky especially when you have to stop and charge an ability to use it)

    Not only that, but playing the same matches over and over start to become quite stale.  They need new game modes if they want to see sPvP thrive, there aren't nearly enough to keep people interested for an extended period of time.

    I wish the game had healers and single target CC not just random AoE skills/CC that don't take much thinking to use.  The game is fun, I just don't think it's really challenging enough to be taken as a serious e-sport.  

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