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Patch Notes "Issue# 1: Unleashed" - Update 1.1 - July 12th

xRaZAxxRaZAx Member Posts: 11

Highlights

Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.

Please click here: http://thesecretworld.com/news/the_s...2012_unleashed for more information about the new missions in Issue #1.

(Psst, complete all the new missions for a new achievement and unique clothing rewards!)


Top changes

The Marketplace

The Marketplace is now available in London!

  • All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
  • Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
  • Listings show up from all players on all dimensions
  • All items are listed for 7 days after which point they time out
  • All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
  • All successful sales are subject to a 5% broker fee upon sale

General

  • The ‘/say’ and ‘/shout’ chat commands now work properly
  • Improved animations when interacting with objects
  • It is now impossible for players to make their characters nude
  • When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
  • The Orochi-Group.com website will not crash the in-game browser
  • Filth Rain does not follow players to other zones
  • Players can no longer attach character-bound items to mail
  • Changing eye colour now works properly for all heads in character creation
  • Certain heals will no longer generate hate on friendly targets
  • Players will not be able to consume the Elixir of Life when already at full health
  • Certain monsters, such as the Royal Sadists, will not attack the player when dead

Dungeons

  • Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
  • Dungeon bosses and mini-bosses now only drop one loot bag
  • The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

PvP

  • The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
  • Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

GUI

  • Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
  • Mission decals will not disappear when a player teleports out of a zone

Weapons

  • Hammer: The “Smash” ability will now always have an animation

Missions

General

  • Seven brand new missions are now available to all players as part of our first free monthly content update, Issue #1: http://thesecretworld.com/news/the_s...2012_unleashed
  • Crafting items for a mission should now fulfil the goals of that mission
  • Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission

Solomon Island
Kingsmouth

  • That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed

The Savage Coast

  • Another Bug Hunt - Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
  • The Black House: Carrie Killian's ashes should now reappear correctly
  • Crustacean Curse - Tier 2: Mission will now award XP as intended
  • Winter’s Legacy: Jacob Smythe will now spawn as intended
  • Taking the Purple - Tier 2: Players can now spawn the ambushers if another player fails this mission

Blue Mountain

  • Off the Menu - Tier 2: This mission should no longer reset after a player had added the sedative to the meat
  • The Haunting - Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
  • Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
  • Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
  • Dawning of an Endless Night - Tier 5: Joe Slater cinematic should now play properly in all situations

Egypt
Scorched Desert

  • The Big Terrible Picture - Tier 3: Prisms should now work properly
  • King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
  • The Last Legion - Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
  • The Last Legion - Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step

City of the Sun God

  • The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
  • The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
  • The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
  • Black Sun, Red Sand - Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
  • Halls of Lost Records - Tier 6: Activating the defense mechanism will update the mission for all players present in the room
  • Foundations - Tier 3: Examining the tablet now updates the mission properly

Transylvania
The Besieged Farmlands

  • The Cost of Magic - Tier 5: Ritual can be completed as intended

The Carpathian Fangs

  • The Castle: This mission is now repeatable
  • Exit Strategy - Tier 4 : The Orochi communications terminal now works as intended

The Shadowy Forest

  • Mortal Sins - Tier 10: Only one player at a time can now interact with the water of life puzzle letters
  • Mortal Sins - Tier 20: Players can now re-enter the tomb if needed
  • Last Dance of the Padurii - Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
  • The Draculesti - Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
  • Fatal Framing: This mission will now reward XP as intended
  • Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”

Comments

  • xRaZAxxRaZAx Member Posts: 11

    "Top changes" everything on the patch is not listed..

  • BigRock411BigRock411 Member Posts: 299

    Not really patch notes but part of that first month announcement:

     

     

    Help the people

    Your task, if you choose to accept it: During the celebration weekend running from August 3-7, solve 30 in-game missions to help those in need and receive a special in-game t-shirt and 1200 bonus points.

     

    Are the bonus points those funcom points aka cash shop credits?  Would be nice since everyone could then buy at least a special outfit set and some extra crap.  Ill probably be camping out in kingsmouth doing some of the missions i skipped.

     

    For how to sign up for the free 5 days and download: http://www.thesecretworld.com/news/celebrate_the_first_live_month_of_the_secret_world

     

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Nothing listed there about the gear manager. Have they fixed that thing yet?
  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    I just finished my game of Secret World for the night and thought I'd pop on and talk about the changes. I haven't seen any of the quests yet, I'm not that far and yeah.. I actually restarted AGAIN. Horrible habit, I really have to stop it. It's lucky Kingsmouth is such a good starter zone, really.

    Anyway, besides what was mentioned in the patch notes, I saw a couple of other things. I don't know how many have changed, but when I performed the Stunning Swirl attack from the Sword line, the animation was completely different. Before the character raised the sword up and there was a flash, now there's a much more dynamic leap and twirl to the whole thing.

    Another thing I noticed was you can now deconstruct items and get back the runes as well as the actual talisman/weapon materials, which is very good news. Now if they just gave me a way to get some toolkits I'd be more than happy, Glyph kits have to be the rarest commodity on earth.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by UsualSuspect
    Nothing listed there about the gear manager. Have they fixed that thing yet?

    nope still broken and still issues with custom chat channels... decided to quit until gear manager is fixed as at the point im at in the game combat just isn't very fun without it working imho. Sure I could rebuild all my decks everytime I login by why should I need to?.. still can't believe it's broken after a month.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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