i just saw the video about housing in Wildstar. It looks fantastic!!! Although I have played mmos for over 12 years I never did the housing thing. It looks like fun. And, FLYING HOUSES
Speaking to Scooter on WildStar IRC it appears they wanted to give the actual PR Dept an exclusive to hand out, not just a community update (gets to places where other announcements can't reach!)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I hadn't given this game much consideration, but that housing video was quirky & entertaining, where I was thinking -- this game might be a lot of fun (as well as different) .. so great video, and I'll keep an eye on it now.
the ability to place housing where ever one wants with endless options to do with that plot of land. oh gawd i see the SWG and AC1 lag fest all over again cause i have to load some idiots endless array of crap items for his/her plot of land.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Originally posted by Somsbal Will the housing be instanced or non-instanced?
Hmm, haven't seen anything about that yet.
The norm these days is to go instanced, but their making use of the Z-axis gives me some hope that it can actually be non-instanced.
I remember one of the developers talking about how the ability to change the terrain in the persistent world at runtime was a big deal in Wildstar. Maybe that plays into this, too?
first off, i didn't like the video. i couldn't decide if it reminded me more of spongebob or fallout. big fan of fallout.. not so much spongebob.
thankfully the content it was showcasing seemed really interesting and innovative. i like the idea of houses floating in the sky as i hope it would counteract the urban sprawl that i hated so much in UO and SWG.
i think i'll pay more attention to this game from here on. more stuff like this and a lot of us may give it a whirl.
Originally posted by Somsbal Will the housing be instanced or non-instanced?
Hmm, haven't seen anything about that yet.
The norm these days is to go instanced, but their making use of the Z-axis gives me some hope that it can actually be non-instanced.
I remember one of the developers talking about how the ability to change the terrain in the persistent world at runtime was a big deal in Wildstar. Maybe that plays into this, too?
Don't know how you tend to lay your 3D grid, but I think you meant Y-axis (vertical).
Don't know how you tend to lay your 3D grid, but I think you meant Y-axis (vertical).
do games usually do that? that is very odd.. in mathematics the absolutely most common method i've seen is for y to be vertical in 2d and z to be the vertical in 3d.
but it doesn't really matter if you make x the vertical axis so long as you stick to the convention. its just a label.
and the important part being the developers here thought to use that label, however it is defined! now i'm hoping they used it to its fullest and are going to allow me an underground bunker!
Don't know how you tend to lay your 3D grid, but I think you meant Y-axis (vertical).
do games usually do that? that is very odd.. in mathematics the absolutely most common method i've seen is for y to be vertical in 2d and z to be the vertical in 3d.
but it doesn't really matter if you make x the vertical axis so long as you stick to the convention. its just a label.
and the important part being the developers here thought to use that label, however it is defined! now i'm hoping they used it to its fullest and are going to allow me an underground bunker!
It may be because many 3D applications used in the games industry have for years defaulted to x-horizontal y-vertical z-depth since it matches their camera/viewpoint system, and also when looking at screens (which are mostly viewed verticaly), pixels and objects are often referenced by x & y coordinates.
Don't know how you tend to lay your 3D grid, but I think you meant Y-axis (vertical).
do games usually do that? that is very odd.. in mathematics the absolutely most common method i've seen is for y to be vertical in 2d and z to be the vertical in 3d.
but it doesn't really matter if you make x the vertical axis so long as you stick to the convention. its just a label.
and the important part being the developers here thought to use that label, however it is defined! now i'm hoping they used it to its fullest and are going to allow me an underground bunker!
Z-axis is pretty universally the depth in 3D graphics, at least in first and third person.
If your camera is high up in the sky looking directly down, then yes the Z-axis would be the height
I like the housing but I am still skeptical about the game as a whole. I think it will be the same old themepark cookie cutter mmo that we've seen a hundred times already. Which wouldn't be bad if it had difficult raids like vanilla WoW had.
Originally posted by denshing I like the housing but I am still skeptical about the game as a whole. I think it will be the same old themepark cookie cutter mmo that we've seen a hundred times already. Which wouldn't be bad if it had difficult raids like vanilla WoW had.
I have to agree. The housing does look nice and I'm a big fan of housing in MMO's, especially if it is done well and is meaningful. But kinda can't get my hopes up for another game. So, I'll just keep an eye out on this one and hope for the best.
Comments
Here you go.
My theme song.
or
http://www.youtube.com/watch?v=YQm7eOjyQSY
The videos really funny lol, I like the concept aswell.
perfect for those who dont own a real house in real life.
Why isn't it up first on their official channel (http://www.youtube.com/user/WildStarOnline)? Tsk.
I wasn't interested in the game until i saw this video.
Ditto. I will be keeping an eye on WildStar.
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Mortal Online Vids
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
http://www.youtube.com/watch?v=HCmxbeRk5qI
I'm liking the movement. Linkrealms' realms are very customizable.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"
Hmm, haven't seen anything about that yet.
The norm these days is to go instanced, but their making use of the Z-axis gives me some hope that it can actually be non-instanced.
I remember one of the developers talking about how the ability to change the terrain in the persistent world at runtime was a big deal in Wildstar. Maybe that plays into this, too?
first off, i didn't like the video. i couldn't decide if it reminded me more of spongebob or fallout. big fan of fallout.. not so much spongebob.
thankfully the content it was showcasing seemed really interesting and innovative. i like the idea of houses floating in the sky as i hope it would counteract the urban sprawl that i hated so much in UO and SWG.
i think i'll pay more attention to this game from here on. more stuff like this and a lot of us may give it a whirl.
Don't know how you tend to lay your 3D grid, but I think you meant Y-axis (vertical).
do games usually do that? that is very odd.. in mathematics the absolutely most common method i've seen is for y to be vertical in 2d and z to be the vertical in 3d.
but it doesn't really matter if you make x the vertical axis so long as you stick to the convention. its just a label.
and the important part being the developers here thought to use that label, however it is defined! now i'm hoping they used it to its fullest and are going to allow me an underground bunker!
It may be because many 3D applications used in the games industry have for years defaulted to x-horizontal y-vertical z-depth since it matches their camera/viewpoint system, and also when looking at screens (which are mostly viewed verticaly), pixels and objects are often referenced by x & y coordinates.
And +1 for bunkers too, ideal Guild quarters
Z-axis is pretty universally the depth in 3D graphics, at least in first and third person.
If your camera is high up in the sky looking directly down, then yes the Z-axis would be the height
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I have to agree. The housing does look nice and I'm a big fan of housing in MMO's, especially if it is done well and is meaningful. But kinda can't get my hopes up for another game. So, I'll just keep an eye out on this one and hope for the best.