They should have just converted skyrim or elder scrolls games to a MMO format. change the renderer swap out the engine code and make it multiplayer. design the server tech to work for it. I would have loved to be able to steal horses and break into some guys home and steal his candles. then get turned into a werewolf at full moon and go on a blood fest.
So much potential here wasted.
That would have been the best PK PVP ever, having characters turn into Vampires Lords or Werewolfs and be on killing spress, since you can't loot, its just an free for all when you turn into those supernatural beings. Now add Werebears and all sort of ungodly things and boom you just got yourself the Open world PVP that everyone wished and hoped for, especially when we can kill them as well.
Imagine starting a bandit gang just to raid cities and towns, or forming an rival fighter's guild vs the NPC, or get missions to kill targets before the Dark Brotherhood. And all these options could be in Guild Creation, where you choose to create rival Guilds vs all other Rival Guilds of the established guilds, or as subsidaries of them.
All these possibilities....in an TES world, wasted.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
So basically were going to have a "what if we put the syrim world into a stale and boring wow-park game?" type of game?
Pass.
Its more in lines of "Lets take the TES IP and place it in a theme-park, standard MMO and let's not take risk whatsoever in attempting to reinvert the wheel".
I think tab targeting hardly makes or breaks a game.
How many times have you lit Lydia on fire or stabbed her in the butt with a weapon? Multiply that on a grand scale 3-way faction pvp warzone. Perhaps there's a "don't kill friendlies" work around, but it illustrates the problem with targeting. If they can make it work, more power to Zenimax.
I hope you don't call yourself a gamer.
/puke
My thoughts exactly. He's an obvious IWin button masher.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Eh- Even the Elder Scrolls game have very much went plunging downhill of late-
Skyrim is a blast (far better than Oblivion) but is wrought with the "illusion" of a sandbox and is actually a pretty "streamlined" game. Without Mods the Level scaling is a joke and the "quests" are ultra bland. There is little to no real exploration thanks to "fast travel" and the game itself is quite dumbed down from ES games of old.
I never much expected anything more than a Themepark game here- Just as I expect the NEXT ES game (single player) to be evemn further on rails and less complex (but it will look better and have bigger explosions and prettier colors)-
This (like most MMOs to date) is just a money grab with a good IP they have little concern over (other than to "milk" the IP for everything they can)
-Anyhow, I am not happy about everything I hear about ES Online but I am not surprised.
this is not a game for TES fans; in no way I will play an Argonian and be stuck with the nords and d-elves; i am following the development of this game, but if the game is released with the race/faction nonsense I will walk by like it didn't happen
I wonder if the regular TES player actually want a World of Elder scrolls or if they heavily moderate their forum and just keep the bootlickers?
I dont even see why they bother put the game into the elder scrolls world if the game wont feel like one of the games, they should instead have tried to make Daggerfall into an MMO, it is still the largest and one of the best games I ever tried.
Originally posted by GreenishBlue this is not a game for TES fans; in no way I will play an Argonian and be stuck with the nords and d-elves; i am following the development of this game, but if the game is released with the race/faction nonsense I will walk by like it didn't happen
Yeah- But that bothers me less than the actual game mechanics.
I remember shortly after Daggerfall there was an offshoot ES game (was a dungeon crawler without an "open world") and they took some very creative liberties with the Lore (which had been in place since Arena)- So officially it was like the game split into 2 "realities" at that point anyhow--
In fact, changes to the "lore" have been a pretty regular occurance until Oblivion (and I imagined that if I looked hard enough there were probably changes after that)- So anyhow, while I do not like the Faction Locking, I could "deal with it" if everythin else wasnt fucked up.
Honestly I could care about the "lore" (if they take liberties with it) and worry far more about the underlying game mechanics.
EDIT: In fact, I would challenge ANYONE to read up on how utterly generic and outside of the lore the entire continent of Tamriel is. Descriptions had been in place via books and NPC stories since Arena . Even Books found in Morrowind discuss Tamriel... But not the Tamriel we actually got in Oblivion which was psuedo-generic medieval (not what everything had described previously)-
So anyone not playing this because of the lore issues (and there are many) need to understand ES has changed Lore all the time anyhow.
I lost all hope the moment I saw the words "Elder Scrolls Online" in a headline.
Elder Scrolls are simply not MMO material, at least not in the way these people seem to be doing it.
It will be a themepark that will probably go F2P very soon, if it even finishes development.
They won't attract the TES fanbase because for most part they are interested in a totally different type of game.
They won't attract MMO players because there seems to be a ton of cartoony tab combat theme parks out there.
I actually don't know who they think will play this.
It doesn't even look like a TES game. Seeing the screenshots it reminds me of a cursed offspring of WoW, SWTOR and Kingdoms of Amalur that went through some serious radiation poisoning.
The art style doesn't even matter all that much. The thing that makes TES interesting is the openess, richness of the world, freedom to do lots of stuff however you want them to. The lore itself, as pointed before, is rather generic fantasy.
By removing TES gameplay, you remove TES and are left with just a theme park.
I am just glad that this is developed by some other people, and that we will keep getting the real Elder Scrolls games, no matter what happens with this monstrosity.
I wonder if the regular TES player actually want a World of Elder scrolls or if they heavily moderate their forum and just keep the bootlickers?
I dont even see why they bother put the game into the elder scrolls world if the game wont feel like one of the games, they should instead have tried to make Daggerfall into an MMO, it is still the largest and one of the best games I ever tried.
I got banned from the bethsoft forums for complaining about ESO.
Not any form of warning, immediate ban. The mod who banned me tried to say my IP was similar to someone they'd banned in the past, so immediate ban, which is BS, I never went on there before ESO was even announced, and I was only lurking until a few weeks ago.
Basically, people go on and voice their concerns, some valid, some not-so, and they are instantly jumped on by the same 5-8 people, including the moderators. No "welcome to the forums" or anything but the mods actually berate people complaining and voicing concerns.
It's getting pretty ugly, and I did get fed up and said "anyone who believes that such-and-such is an idiot and deserves to have their franchise ruined."
Mind you it wasn't directed at anyone and the people supporting ESO on that forum constantly flame others who dislike the direction ESO is going.
It's also a dead forum, the naysayers get chased off by the small group of supporters or slip up, get heated and get banned like I did. All that are left are about 20 regular users, the most vocal are seemingly excited and the rest are skeptical at best but not naysayers. Compare that to the Skyrim subforums, which have hundreds of regular users.
ESO should be the biggest talking point on the BETHSOFT forums and it isn't, and I think we all know why.
Honestly, I don't blame them, it is THEIR forum and they can refuse service to whomever they like for whatever reason. Despite what people think the internet is not "Amurica" and free speech is not a right, it is a privelage in certain corners of the internet, but it definitely sets a bad precedent for an MMORPG that will live or die based on its audience's feedback.
Originally posted by Hell_Hammer
I lost all hope the moment I saw the words "Elder Scrolls Online" in a headline.
Elder Scrolls are simply not MMO material, at least not in the way these people seem to be doing it.
It will be a themepark that will probably go F2P very soon, if it even finishes development.
They won't attract the TES fanbase because for most part they are interested in a totally different type of game.
They won't attract MMO players because there seems to be a ton of cartoony tab combat theme parks out there.
I actually don't know who they think will play this.
It doesn't even look like a TES game. Seeing the screenshots it reminds me of a cursed offspring of WoW, SWTOR and Kingdoms of Amalur that went through some serious radiation poisoning.
The art style doesn't even matter all that much. The thing that makes TES interesting is the openess, richness of the world, freedom to do lots of stuff however you want them to. The lore itself, as pointed before, is rather generic fantasy.
By removing TES gameplay, you remove TES and are left with just a theme park.
I am just glad that this is developed by some other people, and that we will keep getting the real Elder Scrolls games, no matter what happens with this monstrosity.
I was about to call bullshit until I read the part in green.
I for one, as a huge fan of TES since Arena and Daggerfall and a huge fan of MMOs (well, conceptually since most MMOs are pretty terrible) was always dreaming of the day The Elder Scrolls would make an MMO but I never once thought they would abandon so much of what makes TES great.
I love the TES lore, don't get me wrong, and I do love the art direction of Skyrim, but neither of those makes TES, TES.
Whenever Todd Howard is asked about what makes TES special he usually starts with the fact that you can go anywhere and do anything but then concedes that it is the whole of TES that is special, not one particular part. Isolate any one of those parts and they are pretty hum-drum, but combine them in the right way, as TES has been doing, and you have a winning formula that no one has been able to replicate or compete with.
Like a developer actually wants to create a real AAA sandbox MMO from an amazing IP such as The Elder Scrolls, which by the way, is a sanbox SP universe...
Comments
That would have been the best PK PVP ever, having characters turn into Vampires Lords or Werewolfs and be on killing spress, since you can't loot, its just an free for all when you turn into those supernatural beings. Now add Werebears and all sort of ungodly things and boom you just got yourself the Open world PVP that everyone wished and hoped for, especially when we can kill them as well.
Imagine starting a bandit gang just to raid cities and towns, or forming an rival fighter's guild vs the NPC, or get missions to kill targets before the Dark Brotherhood. And all these options could be in Guild Creation, where you choose to create rival Guilds vs all other Rival Guilds of the established guilds, or as subsidaries of them.
All these possibilities....in an TES world, wasted.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
So basically were going to have a "what if we put the syrim world into a stale and boring wow-park game?" type of game?
Pass.
Its more in lines of "Lets take the TES IP and place it in a theme-park, standard MMO and let's not take risk whatsoever in attempting to reinvert the wheel".
My thoughts exactly. He's an obvious IWin button masher.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Eh- Even the Elder Scrolls game have very much went plunging downhill of late-
Skyrim is a blast (far better than Oblivion) but is wrought with the "illusion" of a sandbox and is actually a pretty "streamlined" game. Without Mods the Level scaling is a joke and the "quests" are ultra bland. There is little to no real exploration thanks to "fast travel" and the game itself is quite dumbed down from ES games of old.
I never much expected anything more than a Themepark game here- Just as I expect the NEXT ES game (single player) to be evemn further on rails and less complex (but it will look better and have bigger explosions and prettier colors)-
This (like most MMOs to date) is just a money grab with a good IP they have little concern over (other than to "milk" the IP for everything they can)
-Anyhow, I am not happy about everything I hear about ES Online but I am not surprised.
I wonder if the regular TES player actually want a World of Elder scrolls or if they heavily moderate their forum and just keep the bootlickers?
I dont even see why they bother put the game into the elder scrolls world if the game wont feel like one of the games, they should instead have tried to make Daggerfall into an MMO, it is still the largest and one of the best games I ever tried.
Yeah- But that bothers me less than the actual game mechanics.
I remember shortly after Daggerfall there was an offshoot ES game (was a dungeon crawler without an "open world") and they took some very creative liberties with the Lore (which had been in place since Arena)- So officially it was like the game split into 2 "realities" at that point anyhow--
In fact, changes to the "lore" have been a pretty regular occurance until Oblivion (and I imagined that if I looked hard enough there were probably changes after that)- So anyhow, while I do not like the Faction Locking, I could "deal with it" if everythin else wasnt fucked up.
Honestly I could care about the "lore" (if they take liberties with it) and worry far more about the underlying game mechanics.
EDIT: In fact, I would challenge ANYONE to read up on how utterly generic and outside of the lore the entire continent of Tamriel is. Descriptions had been in place via books and NPC stories since Arena . Even Books found in Morrowind discuss Tamriel... But not the Tamriel we actually got in Oblivion which was psuedo-generic medieval (not what everything had described previously)-
So anyone not playing this because of the lore issues (and there are many) need to understand ES has changed Lore all the time anyhow.
I lost all hope the moment I saw the words "Elder Scrolls Online" in a headline.
Elder Scrolls are simply not MMO material, at least not in the way these people seem to be doing it.
It will be a themepark that will probably go F2P very soon, if it even finishes development.
They won't attract the TES fanbase because for most part they are interested in a totally different type of game.
They won't attract MMO players because there seems to be a ton of cartoony tab combat theme parks out there.
I actually don't know who they think will play this.
It doesn't even look like a TES game. Seeing the screenshots it reminds me of a cursed offspring of WoW, SWTOR and Kingdoms of Amalur that went through some serious radiation poisoning.
The art style doesn't even matter all that much. The thing that makes TES interesting is the openess, richness of the world, freedom to do lots of stuff however you want them to. The lore itself, as pointed before, is rather generic fantasy.
By removing TES gameplay, you remove TES and are left with just a theme park.
I am just glad that this is developed by some other people, and that we will keep getting the real Elder Scrolls games, no matter what happens with this monstrosity.
I got banned from the bethsoft forums for complaining about ESO.
Not any form of warning, immediate ban. The mod who banned me tried to say my IP was similar to someone they'd banned in the past, so immediate ban, which is BS, I never went on there before ESO was even announced, and I was only lurking until a few weeks ago.
Basically, people go on and voice their concerns, some valid, some not-so, and they are instantly jumped on by the same 5-8 people, including the moderators. No "welcome to the forums" or anything but the mods actually berate people complaining and voicing concerns.
It's getting pretty ugly, and I did get fed up and said "anyone who believes that such-and-such is an idiot and deserves to have their franchise ruined."
Mind you it wasn't directed at anyone and the people supporting ESO on that forum constantly flame others who dislike the direction ESO is going.
It's also a dead forum, the naysayers get chased off by the small group of supporters or slip up, get heated and get banned like I did. All that are left are about 20 regular users, the most vocal are seemingly excited and the rest are skeptical at best but not naysayers. Compare that to the Skyrim subforums, which have hundreds of regular users.
ESO should be the biggest talking point on the BETHSOFT forums and it isn't, and I think we all know why.
Honestly, I don't blame them, it is THEIR forum and they can refuse service to whomever they like for whatever reason. Despite what people think the internet is not "Amurica" and free speech is not a right, it is a privelage in certain corners of the internet, but it definitely sets a bad precedent for an MMORPG that will live or die based on its audience's feedback.
I was about to call bullshit until I read the part in green.
I for one, as a huge fan of TES since Arena and Daggerfall and a huge fan of MMOs (well, conceptually since most MMOs are pretty terrible) was always dreaming of the day The Elder Scrolls would make an MMO but I never once thought they would abandon so much of what makes TES great.
I love the TES lore, don't get me wrong, and I do love the art direction of Skyrim, but neither of those makes TES, TES.
Whenever Todd Howard is asked about what makes TES special he usually starts with the fact that you can go anywhere and do anything but then concedes that it is the whole of TES that is special, not one particular part. Isolate any one of those parts and they are pretty hum-drum, but combine them in the right way, as TES has been doing, and you have a winning formula that no one has been able to replicate or compete with.
This is why ESO will lose.
Like a developer actually wants to create a real AAA sandbox MMO from an amazing IP such as The Elder Scrolls, which by the way, is a sanbox SP universe...
It makes sense if you don't think about it.