As i have just begun to skim over the forums here at mmorpg.com once again i took a look at the WAR forums, and it made me think back to the release of Warhammer online and i remember being pretty impressed by the early stages of the game. It was not the so called "huge RvR" or the iconic world that impressed me, it was actually the public quests in the game that impressed me, the flow it added to the game. it was really easy to join a group and you could enter the quest at any stage, and it also felt quite social, at least in the early release of the game, when people still where trying to figure out the certain tactics for the encounter. Just to bad Warhammer online failed to deliver on the other aspects of the game. I haven't played GW2 yet, but I've seen a couple of videos and read a bit about the game and it seems like GW2 is taking the public quests to a new level. Although the lack to "the holy trinity" will probably keep me away from the game. So, what are your view on public questing? Do you think it adds to the social aspect of the game? Do you prefer the "wowish" way of questing or maybe just the gather-a-group-in-a-dungeon-and-kill-stuff-for-XP way? | |
Comments
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Fun, too many peopl and it can be a bit chaotic and less so, too few and they can be frustrating and less so. Approached with a group of friends, awsomo.
Edit: actually don't need friends just a few people turning up at the same time does the job.
Public quests have good points and bad points.
The good is that they bring people together out in the world.
The bad is that no one talks. During the event/public quest no one talks and after everyone just goes their separate ways.
Ive seen this with Warhammer Online, Rift and Guild Wars 2.
Maybe its poetic that what is bringing people together is also making them feel more alone than ever before.
No, the Dynamic Events are only one of the tricks that the pony has in its stable.
Seriously though, after experiencing GW2s DEs I can't bring myself to play any MMOs that still use the archaic quest hub "talk to the guy with the ! over his head" style. It's so boring and stagnant. Look around WoW, for example, at the world itself... it's static, lifeless. The same NPC is in the same spot day after day worrying about the same bad guys standing in the same field day after day. In WoW, you do the quests. In GW2, dynamic events do you.
Oderint, dum metuant.
You can't ignore dynamic events in GW2 as a PvE player, because they're your primary source of XP and gold/karma. GW2 does have more normal quests, too, but they simply don't give enough XP and are too few for you to level up solely on them.
I prefer it to traditional questing. I guess you could criticise it for being relatively anti-social, but it is less so than solo questing. You can still help other players, even though you dont need to talk to them. Some players will talk, others will silently assist. It all depends on the player. Much like many groups you participate in, some players will say the bare minimum and others will chat the entire time.
In GW2 on BWE3 I ended up chatting to a few people doing the same events as myself and we ended up running around doing puzzles together.
Just like in real life, you cant force people to be social, you just have to make the effort yourself and hope that some people reciprocate.
Exactly, thats why I said , I sure hope they add to it, because it will make people leave in droves after they ve seen it a million times. It s a great concept, but not too sure if I could play this game all day like alot will. Casual players dream, IMO.
needs more alitteration:
public quests, you say?
yay or nay?
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
I honestly neither like public quests nor dynamic events overly much. I admit they are better than killing 10 boars/rabbits over and over but my experience so far has been that they are VERY anti-social indeed. You might be together in the same quest with quite some people but hardly ever will you actually get to talk to them and of course you occasionally will get a random guy rage on you because he hates competing for the objectives with you.
Of course it is a matter of taste but I personally would rather play a game with no quests at all that actively encourages the social interaction. Social play for me has nothing to do with solving quests together with others. I would like to talk and chat and have fun with the others. In GW2 it most of the time was no different than playing with a horde or group of KI characters. Very disappointing experiences there so far.
That's rhyming. Alliteration means something else.
Peter packed a pack of pickled peppers.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
If you take GW2 leveling like other MMO leveling then yes, you will find that there aren't that many quests.
But if you had experienced BWE atleast twice, then you will find that your notion of leveling through quests are incorrect.
When I was in GW2 BWE, just by exploring the starting zones, and just doing a full circle, I already out leveled the zone, yes with deleveling I was still earning Exp and karma. But just by exploring, you will level, as long as when DE happens near you and you do them.
Just by trying to unlock my weapon skills, I was able to level constantly.
I remember the very first BWE, you got tons of players staying at one Heart area trying to do the same DE over and over, thinking that it would be fastest way to level, how wrong were they, all you really have to do is just choose a path, and go, and by the time you come back around , you will have just leveled enough to continue to the next zone.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
City of heroes solved that problem with their Rikti invasions years ago.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Huh?
As opposed to the regular quests where everyone is on an OFP, see any other player as an enemy stealing their fills/farming, asshats who will tag mobs just to aggrivate players trying to do quests, and people don't talk there either. Public quests are massive improvement over the traditional quest system.
People talk all the time in general chat or in guilded chat if they are inclined to. If I'm out in the wilderness then I'm not going to be all talkative as I have a task at hand.
It's called scaling, ANet has that problem solved. The only problem is when it becomes a zerg fest but when you have 6-10 people it's a hella fun in those big boss fights.
we know what it's called. Wow, some people just can't take it simple and have to be blunt about it.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
my review of GW2