It surprises me that gamers over recent years are increasingly more accepting with monetary costs to do anything in games.
Mindboggling.
You guys would probably fine in the future for a monetary cost to change maps and zones. Funny what direction this genre's going...
It used to be that you had to pay $0.25 to res.
Yeah and if I remember right, everyone was overjoyed that they no longer had to do this when consoles became big...and this is basically why arcades went out of business.
But now, it seems like we're going back to something not too dissimilar from the arcade model and a lot of people are jumping on board.
Absolutely not. The RMAH in D3 has ruined the game for alot of people. More or less because of thier own stupidity buying good gear and having no reason to continue playing but still. I can honestly say I would never play an MMO with a RMAH. I may never play another game period that adds one. Games cost enough as it is. I dont want a RMAH trying to take more of my money for something I should be getting ingame with enough time. And no, the time it takes in D3 to get a top end item is not reasonable.
What is to stop a company with a RMAH in their game to create shit drops in the game and flood the RMAH with the good gear at increased $$$ values? I can't see a company not "rigging the system" so to speak, to believe otherwise is a little naive.
And the main reason I hate RMAH is it's so expensive.
If Blizzard really want to make money, just sell us the items directly. I could be buying a weapon from Blizzard store for 10$, but instead I have to buy it for 100$ from another player. (either way Blizzard make the same amount of money, so why not just sell us the items directly).
Simple answer: because the players are that freaking dumb.
As of now Pay to Win is still seem as something to avoid the majority of population, and if Blizzard sold items directly to the players that would hit a red flag on majority of the players and they would complain the game is P2W since they selling that uber sword u want on their store with unlimited supply.
What Blizzard did was a moderate spin on the idea where the players "control" the RMAH and since it aint a company sellling but players farming and trading around it dosent look so much as P2W. Dosent look but it is the exact same thing in a different lable and it worked so well that while majority of people hates P2W Diablo 3 still sold like crazy.
It worked so well that we get someone posting a thread saying RMAH is the future and we should all love it... Kind hard to even take someone that thinks this is the right course of action but im gonna answer his original question.
Would selling only stuff like potions crafting mats and the like work on a RMAH? No, if u have any common sense and a brain u should know that much. This is something that can be easily exploited and made into pay to win by players themselfs... Here is an example: Lets say ur a new player and ur poor in game and dosent want or cant farm to make money but u got money in real life, what do u do? U buy tons and tons of potions with real money resell them for in game money and buy whatever uber godly gear. Congratulations, repeat the process a few times and u will be able to get the best available gear in that game that would take months for a non paying player in a matter of minutes (aka P2W).
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
Also, I see people complain about having cash shops because you can't get the items in-game. Well some guys are just so opposed to the idea of micro-transactions because P2P is all they have ever known, they can't possible see any good in an RMT system whether or not they can get the gear themselves just by playing.
Thinking it has something to do with the instant gratification thing.
RMAH's are an abomination. Whatever happened to playing the game to earn these items? The feeling of accomplishment?
Bah.
Now, I speak of mmorpg's. Character progression.
RMAH's for other types of mmo gameplay, sure. Set it up. FPS, action mmo's, lobby mmo's, etc.
Any sort of working for things is going the way of the dodo in this genre. People complain about grinds... well that's the gameplay. What do they want, to have a million and one ways to play the game?
I see many players just wanting things, and they want it now with minimal effort on their part.
RMAH's are an abomination. Whatever happened to playing the game to earn these items? The feeling of accomplishment?
Bah.
Now, I speak of mmorpg's. Character progression.
RMAH's for other types of mmo gameplay, sure. Set it up. FPS, action mmo's, lobby mmo's, etc.
Any sort of working for things is going the way of the dodo in this genre. People complain about grinds... well that's the gameplay. What do they want, to have a million and one ways to play the game?
I see many players just wanting things, and they want it now with minimal effort on their part.
Makes me think maybe I'M THE ONE with the problem. They call a game a mmorpg, and I expect certain things.
If they are making a action mmo, some pickup-n-play mmo, just say so! I don't like being lead on!
And the main reason I hate RMAH is it's so expensive.
If Blizzard really want to make money, just sell us the items directly. I could be buying a weapon from Blizzard store for 10$, but instead I have to buy it for 100$ from another player. (either way Blizzard make the same amount of money, so why not just sell us the items directly).
Simple answer: because the players are that freaking dumb.
As of now Pay to Win is still seem as something to avoid the majority of population, and if Blizzard sold items directly to the players that would hit a red flag on majority of the players and they would complain the game is P2W since they selling that uber sword u want on their store with unlimited supply.
What Blizzard did was a moderate spin on the idea where the players "control" the RMAH and since it aint a company sellling but players farming and trading around it dosent look so much as P2W. Dosent look but it is the exact same thing in a different lable and it worked so well that while majority of people hates P2W Diablo 3 still sold like crazy.
It worked so well that we get someone posting a thread saying RMAH is the future and we should all love it... Kind hard to even take someone that thinks this is the right course of action but im gonna answer his original question.
Would selling only stuff like potions crafting mats and the like work on a RMAH? No, if u have any common sense and a brain u should know that much. This is something that can be easily exploited and made into pay to win by players themselfs... Here is an example: Lets say ur a new player and ur poor in game and dosent want or cant farm to make money but u got money in real life, what do u do? U buy tons and tons of potions with real money resell them for in game money and buy whatever uber godly gear. Congratulations, repeat the process a few times and u will be able to get the best available gear in that game that would take months for a non paying player in a matter of minutes (aka P2W).
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
I dont play WoW but thats a complete different animal, since it is a pay to pay model that has being running sucessfully for a long time and im sure blizzard wouldnt try messing around with it when they can experiment on their new games. What u seem to ignore on my post is how RMAH can be easily explored to turn into a pay to win scheme even if u add stuff that dosent seem to affect game play alot at first look.
U hit a dilema u either add stuff that most people wont be all that interested in and wont generate much money, meaning little point in doing so or u gonna add things that have a market for it and as such can be explored to turn it into pay to win.
It is simple really there isnt much difference between being able to sell the best sword in the game for 100$ bucks than it is to buy 100$ worth of potions from a player and use the game to get the same sword. This is of course believe whatever ur putting on the RMAH to be sold has a value in game (u mentioned WoW matts for example im sure they are worth something) and if they dont why would anyone buy something that has no use and nobody has any interest in buying or selling?
RMAH's are an abomination. Whatever happened to playing the game to earn these items? The feeling of accomplishment?
Bah.
Now, I speak of mmorpg's. Character progression.
RMAH's for other types of mmo gameplay, sure. Set it up. FPS, action mmo's, lobby mmo's, etc.
Any sort of working for things is going the way of the dodo in this genre. People complain about grinds... well that's the gameplay. What do they want, to have a million and one ways to play the game?
I see many players just wanting things, and they want it now with minimal effort on their part.
Even if this is right, then the best solution for the players in this case would be for an MMORPG to come out that caters to the player that does not want a grind. The best solution is not to force EVERYONE to play a grindy game, but allow casual players to "opt-out" of the grind by paying real money.
This is essentially what being able to buy gear for real money is. Whether it's an RMAH, or cash shop...it doesn't matter.
I don't see why this is "okay." The developer is essentially saying: "Okay player, I know you don't like grinding and you want an easier experience, so I have a deal for you...if you give us $50, you won't have to grind anymore!"
And that is so messed up, especially since in just about every game before this whole ridiculous microtransaction era, that line went more like: "Okay player, I know you don't like grinding and you want an easier experience, and that's why we put in the 'easy' difficulty setting just for you!"
How in the world is it okay to make people pay for their difficulty setting?
And the main reason I hate RMAH is it's so expensive.
If Blizzard really want to make money, just sell us the items directly. I could be buying a weapon from Blizzard store for 10$, but instead I have to buy it for 100$ from another player. (either way Blizzard make the same amount of money, so why not just sell us the items directly).
Simple answer: because the players are that freaking dumb.
As of now Pay to Win is still seem as something to avoid the majority of population, and if Blizzard sold items directly to the players that would hit a red flag on majority of the players and they would complain the game is P2W since they selling that uber sword u want on their store with unlimited supply.
What Blizzard did was a moderate spin on the idea where the players "control" the RMAH and since it aint a company sellling but players farming and trading around it dosent look so much as P2W. Dosent look but it is the exact same thing in a different lable and it worked so well that while majority of people hates P2W Diablo 3 still sold like crazy.
It worked so well that we get someone posting a thread saying RMAH is the future and we should all love it... Kind hard to even take someone that thinks this is the right course of action but im gonna answer his original question.
Would selling only stuff like potions crafting mats and the like work on a RMAH? No, if u have any common sense and a brain u should know that much. This is something that can be easily exploited and made into pay to win by players themselfs... Here is an example: Lets say ur a new player and ur poor in game and dosent want or cant farm to make money but u got money in real life, what do u do? U buy tons and tons of potions with real money resell them for in game money and buy whatever uber godly gear. Congratulations, repeat the process a few times and u will be able to get the best available gear in that game that would take months for a non paying player in a matter of minutes (aka P2W).
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
I dont play WoW but thats a complete different animal, since it is a pay to pay model that has being running sucessfully for a long time and im sure blizzard wouldnt try messing around with it when they can experiment on their new games. What u seem to ignore on my post is how RMAH can be easily explored to turn into a pay to win scheme even if u add stuff that dosent seem to affect game play alot at first look.
U hit a dilema u either add stuff that most people wont be all that interested in and wont generate much money, meaning little point in doing so or u gonna add things that have a market for it and as such can be explored to turn it into pay to win.
It is simple really there isnt much difference between being able to sell the best sword in the game for 100$ bucks than it is to buy 100$ worth of potions from a player and use the game to get the same sword. This is of course believe whatever ur putting on the RMAH to be sold has a value in game (u mentioned WoW matts for example im sure they are worth something) and if they dont why would anyone buy something that has no use and nobody has any interest in buying or selling?
Well, I don't see what games you've been playing... just leave D3 out since it's not really what the discussion is about. It's more about bringing an RMAH to real MMOs.
Your situation is strictly hypothetical. In Pretty much every game I've played the good gear has to be earned through other means than gold/cash.
And the main reason I hate RMAH is it's so expensive.
If Blizzard really want to make money, just sell us the items directly. I could be buying a weapon from Blizzard store for 10$, but instead I have to buy it for 100$ from another player. (either way Blizzard make the same amount of money, so why not just sell us the items directly).
Simple answer: because the players are that freaking dumb.
As of now Pay to Win is still seem as something to avoid the majority of population, and if Blizzard sold items directly to the players that would hit a red flag on majority of the players and they would complain the game is P2W since they selling that uber sword u want on their store with unlimited supply.
What Blizzard did was a moderate spin on the idea where the players "control" the RMAH and since it aint a company sellling but players farming and trading around it dosent look so much as P2W. Dosent look but it is the exact same thing in a different lable and it worked so well that while majority of people hates P2W Diablo 3 still sold like crazy.
It worked so well that we get someone posting a thread saying RMAH is the future and we should all love it... Kind hard to even take someone that thinks this is the right course of action but im gonna answer his original question.
Would selling only stuff like potions crafting mats and the like work on a RMAH? No, if u have any common sense and a brain u should know that much. This is something that can be easily exploited and made into pay to win by players themselfs... Here is an example: Lets say ur a new player and ur poor in game and dosent want or cant farm to make money but u got money in real life, what do u do? U buy tons and tons of potions with real money resell them for in game money and buy whatever uber godly gear. Congratulations, repeat the process a few times and u will be able to get the best available gear in that game that would take months for a non paying player in a matter of minutes (aka P2W).
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
Okay, so are you essentailly saying that since AH stuff isn't all that important in WoW, that the RMAH shouldn't really cause any issues because the best gear isn't even in the AH?
Well...that argument is flawed and here's why.
If the stuff in the RMAH isn't that important...then the RMAH itself will not be that important and it will fail. Not many people are going to pay real money for an item that doesn't even matter.
On the other hand, if the RMAH proves to be successful and an important part of the game, then obviously the stuff inside the RMAH matters to players because they are spending money on it.
That's why your argument doesn't work. In order for an RMAH to be successful, the stuff sold on it must be important to players.
RMAH's are an abomination. Whatever happened to playing the game to earn these items? The feeling of accomplishment?
Bah.
Now, I speak of mmorpg's. Character progression.
RMAH's for other types of mmo gameplay, sure. Set it up. FPS, action mmo's, lobby mmo's, etc.
Any sort of working for things is going the way of the dodo in this genre. People complain about grinds... well that's the gameplay. What do they want, to have a million and one ways to play the game?
I see many players just wanting things, and they want it now with minimal effort on their part.
Even if this is right, then the best solution for the players in this case would be for an MMORPG to come out that caters to the player that does not want a grind. The best solution is not to force EVERYONE to play a grindy game, but allow casual players to "opt-out" of the grind by paying real money.
This is essentially what being able to buy gear for real money is. Whether it's an RMAH, or cash shop...it doesn't matter.
I don't see why this is "okay." The developer is essentially saying: "Okay player, I know you don't like grinding and you want an easier experience, so I have a deal for you...if you give us $50, you won't have to grind anymore!"
And that is so messed up, especially since in just about every game before this whole ridiculous microtransaction era, that line went more like: "Okay player, I know you don't like grinding and you want an easier experience, and that's why we put in the 'easy' difficulty setting just for you!"
How in the world is it okay to make people pay for their difficulty setting?
What you're not getting is any gameplay in any MMO is eventually gonna be called a grind. Whether or not players choose to do it is totally up to them. RMAH is not adding extra problems in this respect.
A question is, do you want to grind for real cash or fake cash?
And the main reason I hate RMAH is it's so expensive.
If Blizzard really want to make money, just sell us the items directly. I could be buying a weapon from Blizzard store for 10$, but instead I have to buy it for 100$ from another player. (either way Blizzard make the same amount of money, so why not just sell us the items directly).
Simple answer: because the players are that freaking dumb.
As of now Pay to Win is still seem as something to avoid the majority of population, and if Blizzard sold items directly to the players that would hit a red flag on majority of the players and they would complain the game is P2W since they selling that uber sword u want on their store with unlimited supply.
What Blizzard did was a moderate spin on the idea where the players "control" the RMAH and since it aint a company sellling but players farming and trading around it dosent look so much as P2W. Dosent look but it is the exact same thing in a different lable and it worked so well that while majority of people hates P2W Diablo 3 still sold like crazy.
It worked so well that we get someone posting a thread saying RMAH is the future and we should all love it... Kind hard to even take someone that thinks this is the right course of action but im gonna answer his original question.
Would selling only stuff like potions crafting mats and the like work on a RMAH? No, if u have any common sense and a brain u should know that much. This is something that can be easily exploited and made into pay to win by players themselfs... Here is an example: Lets say ur a new player and ur poor in game and dosent want or cant farm to make money but u got money in real life, what do u do? U buy tons and tons of potions with real money resell them for in game money and buy whatever uber godly gear. Congratulations, repeat the process a few times and u will be able to get the best available gear in that game that would take months for a non paying player in a matter of minutes (aka P2W).
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
Okay, so are you essentailly saying that since AH stuff isn't all that important in WoW, that the RMAH shouldn't really cause any issues because the best gear isn't even in the AH?
Well...that argument is flawed and here's why.
If the stuff in the RMAH isn't that important...then the RMAH itself will not be that important and it will fail. Not many people are going to pay real money for an item that doesn't even matter.
On the other hand, if the RMAH proves to be successful and an important part of the game, then obviously the stuff inside the RMAH matters to players because they are spending money on it.
That's why your argument doesn't work. In order for an RMAH to be successful, the stuff sold on it must be important to players.
Dude, go play WoW and then come back if yo uwant to argue... enchants gems and pots are sold by the 1000's to 100 thousands every day.
One of the things I like about the Auction Hall in general in Diablo 3 is that I view my purchases as an investment. If I only buy items when I can get a good deal on them, its a safe bet I can get some return when it's time to upgrade. In this regard, gold is hardly worthless, as one poster claimed.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
I havn't played d2 forever. But in d2 it's alot easier to get good gear if I remember correct. Unless they changed it.
By just playing through my first character and with 10 hours of farming, I could already max out my second character. I'm not sure if it's changed after. I was second guy to reach max level in lord of destruction on hardcore useast, and quit not long after.
In d3, it's completely different. It's much harder to get good gear.
I'm not sure the souldbound argument will do anything. First of all, by making gear not soulbound, there are more items in circulation. So theoretically, an item can be sold multiple times, that'll arguably generate more profit for Blizzard. Second of all I think there are indeed talk of making new legendary items soulbound. So I'm not sure where that's going.
The button line is game companies are evil. In order to make more money, they'll make the game grindy as hell just so they can sell more in RMAH. That's the problem. Besides, nothing will sell on RMAH if it's easy to get. Else it'll be spamed by farmers tring to rack up cash.
The absolute last thing I want, is to think that if I work a little harder at the game, I might be able to make a little bit of money. If I want to work, I can make a hell of a lot more than I can by playing a stupid game. Farming for a couple hours to make 10 bucks? no thank you. I have no interest to play a game that condone's this type of play. Other people can go ahead and work in some game and pretend that they are winning the lottery, grats to them.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
I havn't played d2 forever. But in d2 it's alot easier to get good gear if I remember correct. Unless they changed it.
By just playing through my first character and with 10 hours of farming, I could already max out my second character. I'm not sure if it's changed after. I was second guy to reach max level in lord of destruction on hardcore useast, and quit not long after.
In d3, it's completely different. It's much harder to get good gear.
I'm not sure the souldbound argument will do anything. First of all, by making gear not soulbound, there are more items in circulation. So theoretically, an item can be sold multiple times, that'll arguably generate more profit for Blizzard. Second of all I think there are indeed talk of making new legendary items soulbound. So I'm not sure where that's going.
The button line is game companies are evil. In order to make more money, they'll make the game grindy as hell just so they can sell more in RMAH. That's the problem. Besides, nothing will sell on RMAH if it's easy to get. Else it'll be spamed by farmers tring to rack up cash.
Items are more circulated to a degree. Real good items are kept by players for long periods of time, so it kinda is like soulbind. But by the time they get rid of the item it will probably sell for less than when they found it/bought it.
Blizzard is probably making a decent amount from RMAH, but it's doubtful it's anything close to a sub fee. $1+15% really isn't that much when max sale is $250 and items that expenisve rarely sell.
Overall player's make the most profit from the RMAH, so I don't see how it's really evil.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
I havn't played d2 forever. But in d2 it's alot easier to get good gear if I remember correct. Unless they changed it.
By just playing through my first character and with 10 hours of farming, I could already max out my second character. I'm not sure if it's changed after. I was second guy to reach max level in lord of destruction on hardcore useast, and quit not long after.
In d3, it's completely different. It's much harder to get good gear.
I'm not sure the souldbound argument will do anything. First of all, by making gear not soulbound, there are more items in circulation. So theoretically, an item can be sold multiple times, that'll arguably generate more profit for Blizzard. Second of all I think there are indeed talk of making new legendary items soulbound. So I'm not sure where that's going.
The button line is game companies are evil. In order to make more money, they'll make the game grindy as hell just so they can sell more in RMAH. That's the problem. Besides, nothing will sell on RMAH if it's easy to get. Else it'll be spamed by farmers tring to rack up cash.
Items are more circulated to a degree. Real good items are kept by players for long periods of time, so it kinda is like soulbind. But by the time they get rid of the item it will probably sell for less than when they found it/bought it.
Blizzard is probably making a decent amount from RMAH, but it's doubtful it's anything close to a sub fee. $1+15% really isn't that much when max sale is $250 and items that expenisve rarely sell.
Overall player's make the most profit from the RMAH, so I don't see how it's really evil.
Because it defeats the purpose of the GAME?
It's like paying someone to play a sport... how silly is that.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
Originally posted by eyelolled The absolute last thing I want, is to think that if I work a little harder at the game, I might be able to make a little bit of money. If I want to work, I can make a hell of a lot more than I can by playing a stupid game. Farming for a couple hours to make 10 bucks? no thank you. I have no interest to play a game that condone's this type of play. Other people can go ahead and work in some game and pretend that they are winning the lottery, grats to them.
It's funny that you think people do nothing but care about the money and play purely for it. Maybe some players, but that's their choice. For many, making a little cash for playing a game is purely a bonus. Kinda like finding a 20 dollar bill on the street.
I don't get why that's so hard to understand for so many.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
I havn't played d2 forever. But in d2 it's alot easier to get good gear if I remember correct. Unless they changed it.
By just playing through my first character and with 10 hours of farming, I could already max out my second character. I'm not sure if it's changed after. I was second guy to reach max level in lord of destruction on hardcore useast, and quit not long after.
In d3, it's completely different. It's much harder to get good gear.
I'm not sure the souldbound argument will do anything. First of all, by making gear not soulbound, there are more items in circulation. So theoretically, an item can be sold multiple times, that'll arguably generate more profit for Blizzard. Second of all I think there are indeed talk of making new legendary items soulbound. So I'm not sure where that's going.
The button line is game companies are evil. In order to make more money, they'll make the game grindy as hell just so they can sell more in RMAH. That's the problem. Besides, nothing will sell on RMAH if it's easy to get. Else it'll be spamed by farmers tring to rack up cash.
Items are more circulated to a degree. Real good items are kept by players for long periods of time, so it kinda is like soulbind. But by the time they get rid of the item it will probably sell for less than when they found it/bought it.
Blizzard is probably making a decent amount from RMAH, but it's doubtful it's anything close to a sub fee. $1+15% really isn't that much when max sale is $250 and items that expenisve rarely sell.
Overall player's make the most profit from the RMAH, so I don't see how it's really evil.
I already told you. The game is grindy. That's the problem. And there's huge power gap between players. I have 70k dps. Maybe 100k if I switch to all dps gear. Other people I know who spend on RMAH have 400k dps.
So if I want to have as good gear as other people, I need to grind like 5000 hours, or spend 2000$ on RMAH. Either way it's rediculous. In order for me not be a slacker in group pve or pvp(in future patch), I need to either grind or spend real money.
The buttom line is I dont' want to be forced(or lured) to spend real cash.
Listen, I have no probelm with RMAH. If it's not pay 2 win. But obviously Diablo 3 is pay 2 win. Or grind the hell to win.
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Yeah and if I remember right, everyone was overjoyed that they no longer had to do this when consoles became big...and this is basically why arcades went out of business.
But now, it seems like we're going back to something not too dissimilar from the arcade model and a lot of people are jumping on board.
Are you team Azeroth, team Tyria, or team Jacob?
Are you serious? Buying the best items in the game... yeah, maybe with D3 but in a game like WoW for example the AH gear is mostly useless.
Also, I see people complain about having cash shops because you can't get the items in-game. Well some guys are just so opposed to the idea of micro-transactions because P2P is all they have ever known, they can't possible see any good in an RMT system whether or not they can get the gear themselves just by playing.
Thinking it has something to do with the instant gratification thing.
I'm still not convinced the RMAH is the devil.
RMAH's are an abomination. Whatever happened to playing the game to earn these items? The feeling of accomplishment?
Bah.
Now, I speak of mmorpg's. Character progression.
RMAH's for other types of mmo gameplay, sure. Set it up. FPS, action mmo's, lobby mmo's, etc.
Any sort of working for things is going the way of the dodo in this genre. People complain about grinds... well that's the gameplay. What do they want, to have a million and one ways to play the game?
I see many players just wanting things, and they want it now with minimal effort on their part.
Makes me think maybe I'M THE ONE with the problem. They call a game a mmorpg, and I expect certain things.
If they are making a action mmo, some pickup-n-play mmo, just say so! I don't like being lead on!
I dont play WoW but thats a complete different animal, since it is a pay to pay model that has being running sucessfully for a long time and im sure blizzard wouldnt try messing around with it when they can experiment on their new games. What u seem to ignore on my post is how RMAH can be easily explored to turn into a pay to win scheme even if u add stuff that dosent seem to affect game play alot at first look.
U hit a dilema u either add stuff that most people wont be all that interested in and wont generate much money, meaning little point in doing so or u gonna add things that have a market for it and as such can be explored to turn it into pay to win.
It is simple really there isnt much difference between being able to sell the best sword in the game for 100$ bucks than it is to buy 100$ worth of potions from a player and use the game to get the same sword. This is of course believe whatever ur putting on the RMAH to be sold has a value in game (u mentioned WoW matts for example im sure they are worth something) and if they dont why would anyone buy something that has no use and nobody has any interest in buying or selling?
Even if this is right, then the best solution for the players in this case would be for an MMORPG to come out that caters to the player that does not want a grind. The best solution is not to force EVERYONE to play a grindy game, but allow casual players to "opt-out" of the grind by paying real money.
This is essentially what being able to buy gear for real money is. Whether it's an RMAH, or cash shop...it doesn't matter.
I don't see why this is "okay." The developer is essentially saying: "Okay player, I know you don't like grinding and you want an easier experience, so I have a deal for you...if you give us $50, you won't have to grind anymore!"
And that is so messed up, especially since in just about every game before this whole ridiculous microtransaction era, that line went more like: "Okay player, I know you don't like grinding and you want an easier experience, and that's why we put in the 'easy' difficulty setting just for you!"
How in the world is it okay to make people pay for their difficulty setting?
Are you team Azeroth, team Tyria, or team Jacob?
Man... I remember when people played games for fun.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
Well, I don't see what games you've been playing... just leave D3 out since it's not really what the discussion is about. It's more about bringing an RMAH to real MMOs.
Your situation is strictly hypothetical. In Pretty much every game I've played the good gear has to be earned through other means than gold/cash.
Okay, so are you essentailly saying that since AH stuff isn't all that important in WoW, that the RMAH shouldn't really cause any issues because the best gear isn't even in the AH?
Well...that argument is flawed and here's why.
If the stuff in the RMAH isn't that important...then the RMAH itself will not be that important and it will fail. Not many people are going to pay real money for an item that doesn't even matter.
On the other hand, if the RMAH proves to be successful and an important part of the game, then obviously the stuff inside the RMAH matters to players because they are spending money on it.
That's why your argument doesn't work. In order for an RMAH to be successful, the stuff sold on it must be important to players.
Are you team Azeroth, team Tyria, or team Jacob?
What you're not getting is any gameplay in any MMO is eventually gonna be called a grind. Whether or not players choose to do it is totally up to them. RMAH is not adding extra problems in this respect.
A question is, do you want to grind for real cash or fake cash?
Dude, go play WoW and then come back if yo uwant to argue... enchants gems and pots are sold by the 1000's to 100 thousands every day.
Diablo 3's problem wasn't the RMAH.
You could ignore it.
The problem is they built the game around the RMAH.
Always online, less drops, nerfing of everything, no mods.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I think that's just how they designed the game in general and it would be the same even without the RMAH.
Diablo was made to be replayed pretty infinitely. Think of D2, good/rare gear was also hard to find in that and it didn't have an RMAH.
Also, Pretty much everything I've seen on the RMAH I've seen on the GAH, maybe for a ridiculous amount of gold, but it's still there. Give it more than a couple months and as awesome gear becomes more common, the prices will drop significantly.
If Blizzard really wanted to be greedy they would have made all gear become soulbound, which would inflate the price of that godly gear even more.
I havn't played d2 forever. But in d2 it's alot easier to get good gear if I remember correct. Unless they changed it.
By just playing through my first character and with 10 hours of farming, I could already max out my second character. I'm not sure if it's changed after. I was second guy to reach max level in lord of destruction on hardcore useast, and quit not long after.
In d3, it's completely different. It's much harder to get good gear.
I'm not sure the souldbound argument will do anything. First of all, by making gear not soulbound, there are more items in circulation. So theoretically, an item can be sold multiple times, that'll arguably generate more profit for Blizzard. Second of all I think there are indeed talk of making new legendary items soulbound. So I'm not sure where that's going.
The button line is game companies are evil. In order to make more money, they'll make the game grindy as hell just so they can sell more in RMAH. That's the problem. Besides, nothing will sell on RMAH if it's easy to get. Else it'll be spamed by farmers tring to rack up cash.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Items are more circulated to a degree. Real good items are kept by players for long periods of time, so it kinda is like soulbind. But by the time they get rid of the item it will probably sell for less than when they found it/bought it.
Blizzard is probably making a decent amount from RMAH, but it's doubtful it's anything close to a sub fee. $1+15% really isn't that much when max sale is $250 and items that expenisve rarely sell.
Overall player's make the most profit from the RMAH, so I don't see how it's really evil.
Because it defeats the purpose of the GAME?
It's like paying someone to play a sport... how silly is that.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
It's funny that you think people do nothing but care about the money and play purely for it. Maybe some players, but that's their choice. For many, making a little cash for playing a game is purely a bonus. Kinda like finding a 20 dollar bill on the street.
I don't get why that's so hard to understand for so many.
See above post.
I already told you. The game is grindy. That's the problem. And there's huge power gap between players. I have 70k dps. Maybe 100k if I switch to all dps gear. Other people I know who spend on RMAH have 400k dps.
So if I want to have as good gear as other people, I need to grind like 5000 hours, or spend 2000$ on RMAH. Either way it's rediculous. In order for me not be a slacker in group pve or pvp(in future patch), I need to either grind or spend real money.
The buttom line is I dont' want to be forced(or lured) to spend real cash.
Listen, I have no probelm with RMAH. If it's not pay 2 win. But obviously Diablo 3 is pay 2 win. Or grind the hell to win.