It looks like you're new here. If you want to get involved, click one of these buttons!
Haven't played the beta. The stuff I've been reading sounds great though. Lots of honest interest, but I got so bored during GW1. Instanced lands, players who got pissed if you watched cinematics for the first time; and for some reason level 20 seemed sooo low.
So back to the question, for people who have played GW1 and the GW2BWE. How much different or similar are the two games?
Comments
All the games have in common is the story. Everything else, totally different game.
Not really. In GW1 it was 8. In GW2 it's anywhere from 16 to 45.
It's kinda like Warctaft III and WoW. They take place in the same world, and have many of the same characters, but gameplay is VASTLY different.
For some this is a problem, for others it's a selling point. Up to you really.
Guild Wars 1 was a co-operative game, not a real MMO in the usual sense. GW2 is a real MMO. Also, level cap is 80. Start watching some youtube videos.
What is simmilar:
The general style of the world and lore.
The fact that you have a limited number of skills at any given time (it's a bit more limited in GW2 since 5 out of your 10 skills are weapon locked, but you can usually swap weapon for a second group of 5).You have to go trough portals to go to different zones.
Reaching level cap is relatively easy, after that you earn skill points to buy skills.
There's a storyline you can follow from beggining to end.
Gear stats don't matter as much, lots of rewards are cosmetic in nature.
What is different:
The world is persistent and not instanced, so you do run into other players while questing that aren't in your group and actually the whole game is built around playing with them.
There are no traditional quests in the game (as in, pick up quest - do quest - go back to turn quest in), instead there are renown quests that are different activities done around a quest giver, and dynamic events that can happen whether you are there or not.
You can play 5 different races, not only human like in GW, each race has its own starter zones.
You can't have a secondary proffesion like in GW.
There are no henchmen or heroes in GW2, so if you need a group it has to be with other players.
There are less options for structures PvP in GW2 when compared to GW1, but there's also a persistent 4 maps area where 2 week long battles happen between servers and you can capture keeps, towers and supply spots.
All skills are bought directly from your hero tab, so there's no hunting for skill vendors for a specific skill or for mini bosses to capture a specific elite skill.
You can jump and swim in GW2, alternatively you can't select an NPC or mob and auto-walk to it like in GW.
I think that's in a nutshell, if I remember more I'll edit this post.
What can men do against such reckless hate?
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
It's like comparing Runescape to World of Warcraft... sure there are some similarities, but the vast majority is different.
Really just watch some videos of GW2 on youtube.
http://www.youtube.com/watch?v=6CyqGJHTjes&feature=plcp
There's a nice one
Where are people getting this?
You get two weapons. So that's actually 10 skills taht change based on what weapons you pick. Then you get an additional 5 to choose from. Then you additionally get class skills to use (like Necromancer shroud or Warrior rage skill).
Just looking at the Elementalist, they have access to 20 weapon skills (5 fire, water, earth and lightning),1 heal skill, 3 utility skills and 1 elite. That is 25 skills compared to 8 from GW1.
Add to that the range of skills an elementalist can use if they cast a weapon spell (such as the frost bow), and the amount of skills they can access - while in combat - starts to get ridiculous.
We can look at other classes if you like, but the amount of skills that you can use at one time is one of the major differences between GW1 and GW2.
Similarities:
Lore, Races, same wolrd.
Differences:
GW1 is an instanced PvE world for solo or groups and ladder based PvP matches.
GW2 is a full, persistant, non-instanced world offering 80 levels of full PvE gameplay to all players. It retains team based PvP matches in the form of 5v5 and 10v10 ladder based matches and also offers 3 sided, large scale PvP in it's World v World PvP, very similar in feel to DAoC. Full on siege warfare. Keeps, castles etc. This is based off another ladder structure and each side in the battle will be the individual servers/shards where you create your characters vs 2 other servers.
TLDR:
GW Lobby based Co-Op
GW2 Full MMO
I dont understand where the ''more levels more content'' logic is coming from. A bigger lvl cap doesnt mean more content. Im not saying anything about the content in gw1 or gw2, but I just dont understand how people can view higher cap as an upside if the amount of content isnt dependant on the level cap.
I didn't like GW1 either. Bought it and played it through ascension at launch, but never was able to find it apealing or fun.
GW2 is one of the best mmorpg experiences I have ever had, and easily the best since Camelot launched (I'm a huge fan of UO, M59, EQ, AC1, anything camelot and before really...). I've played just about every mainstream mmorpg to dat, some of them only in beta, but enough to know what they were. GW2, for me, stands high above most of them.
As others suggested, check otu some "let's play" type vids and you should see the differences.
Since Guild Wars launched I've tried more then my fair share to get into the game. My friends loved Guild Wars and really pushed it for a very long time. I personally could never swallow the game, it bored me to death. I loved the lore and story of the game but couldn't stand the mechanics behind the combat / movement / and so on.
Guild Wars 2 when I heard it was being developed back in 2007 I was so not interested. Last year after my stint in a serious raiding guild in RIFT I became extremely bored.. I had created 3 different max level characters and raided end game content 5 nights a week 4 hours a night. I was tired of the gear grind and absolutely fed up with linear quest lines / hubs.
I left RIFT and started coming to this site and others. I saw the ANET Manifesto and went.. "No way in heck the game will look or do what they promised" I began doing further research about the game and its mechanics. Then I began to see the Press beta video's and figured heck when the prepurchase became available I'd give it a shot.
Guild Wars -- the original -- never grabbed my interest and probably never will. But after proving ANET has provided everything they promised I can definitely tell you that Guild Wars 2 is by far the best game I've ever played in the last 15-20 years. It does not have any similarity to the original game aside from lore and story. It also has no huge glaring issues like other recently launched games, which need to be overlooked or are over looked because other parts of the game "make up" for the lack.
I'm not saying Guild Wars -- The Orignial -- is / was a bad game it was just a different type of gamea "niche" so to say and completely different then Guild Wars 2 in nearly all mechanics and core game play.
My friends who loved Guild Wars 1 and have played all major released mmorpg's since Ultima Online had their doubts about Guild Wars 2 but now after all the BWE's and Stress Tests are rabid fan boys but are still bias towards certain things from Guild Wars 1. Simply they like many other people do not like change but since Guild Wars 2 provided an ENTIRELY new type of game built around the same lore, its providing a detailed world and that makes them extremely happy.
IamApropos
See where adventure will lead you!
My PC Specs:
i5-3570k oc'ed @4.2GHz
8GB 1600 RAM
GTX670 oc'ed @ 1.25Ghz
Samsung 830 SSD.
Ty Apropo and Locoman, and the others who commented as well.
Yep, that's what I wanted to know. That it was the genre, story, but a different game than GW1.
Oh and as for the leveling thing. I know a game usually dosen't really "start" till you hit cap, but 20 just mentally felt so low to me. It really dosen't matter, I don't think you need levels but they do provide a decent "yay" moment. I even thought at one time why someone dosen't make a system with a 1,000 levels that were each individually easy so you could ding 25 times a day with only an occasional Skill point. Something like TSW has done, but with numbers and something that says level 551 above my head.
Just thoughts, anyways, that's again for info.
GW2 has fewer potential skill combinations that GW1, but there are still a huge number of potential builds for each professions. As far as skills available in combat, GW2 has a lot more. Most professions have access to at least 15 skills, not including what even F1-F4 skils the profession may have access to. Five for each of two weapon sets, a heal, three utilities and an Elite skill.
there are many options for people who want even more skills to play around with. I think the most extreme build possible is an Elementalist with three Conjure Weapon utility skills and an Elite, like Avatar of Melandru, which also changes your 1-5 skills when active. Elementalists have no weapon swap in combat, but have 4 Elemental Attunements which each change the 1-5 skills for the weapon set being wielded. Each Conjure Weapon brings five new skills and since it also drops a weapon or two for others to use, counts as a skill itself. Same for an elite like AoM.
So, (5*4)+1+3+(3*5)+1+5=45 skills!
That's a lot more than the 8 skills you could have in GW1.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
The only thing similiar in GW 2 is the looks of the race's (except the Sylvari they weren't in GW) and going to different map's (yes map loading screens are still in), but everything else is totally different from weapon skill's to the landscape, GW 2 in everyway dose not feel or look like GW.
Evil will always triumph because good is dumb....